Patch Notes v1.0.0.110
New Content
- Sun Goddess Karma
- Sakura Karma
- Lion Dance Kog'Maw
- Djinn Malzahar
Karma, the Enlightened One
- Inner Flame (Passive) - Karma gains increased Ability Power corresponding to her % of missing Health.
- Heavenly Wave - Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
- Spirit Bond - Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage. Karma strengthens the bond to double the effect of the movement speed modifier.
- Soul Shield - Karma summons a protective shield that absorbs incoming damage. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
- Mantra (Ultimate) - Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Champion Changes
- Twin Disciplines no longer deals bonus damage to towers
- Twin Fang range increased to 700 form 675
- Rising Spell Force
- Now has a prticle to indicate the amount of stacks
- Fixed a tooltip bug that stated Ezreal was gaining 15% per stack instead of 10%
- Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast
- Resolute Smite's area of effect size and projectile speed have been increased slightly
- Fixed a bug where Barrel Roll was not properly drawing aggro from towers and minions
- Fixed a bug where Jax would lose health while leveling in some instances
- Death Lotus
- Base damage per dagger increased to 50 / 65 / 80 from 40 / 50 / 60
- Ability power ratio reduced to 0.25 from 0.3
- Attack damage ratio reduced to 0.5 from 0.55
- Fixed a bug where Strut sometimes wouldn't show a particle while active
- Fixed a bug with Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage
- Fixed a bug with Iron Man where the tooltip said it had 5% decay but was actually 3%
- Shield generation increased to 25 / 27.5 / 30% from 20 / 25 / 30%
- Fixed a bug where Undertow could not deal damage to the same target within 1 second of the previous hit
- Powerball
- Slow duration reduced to 3 seconds from 4
- Slow percent reduced to 20 / 25 / 30 / 35 / 40 from 28 / 36 / 44 / 52 / 60
- Cull the Meek
- Cooldown changed to 8 seconds from 12 / 11 / 10 / 9 / 8
- Base damage increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160
- Attack damage ratio increased to 0.8 from 0.6
- Healing reduced to 7.5% from 15% (Fury-enhanced heal unaffected)
- Champion healing increased to 4x from 3x
- Ruthless Predator cooldown reduced to 13 / 12 / 11 / 10 / 9 from 14 / 13 / 12 / 11 / 10
- Slice and Dice armor reduction changed to 15 / 17.5 / 20 / 22.5 / 25% form 10 / 15 / 20 / 25 / 30
- Health per level increased to 87 from 82
- Base health increased to 513 from 508
- Armor per level increased to 3.8 from 3.2
- Base armor increased to 19 from 17.2
- Fixed a bug where Renekton was gaining bonus attack damage while wounded
- Fixed a bug where Deceive could be dodged
- Astral Blessing
- Base heal changed to 60 / 120 / 180 / 240 / 300 from 80 / 130 / 180 / 230 / 280
- Ability power ratio reduced to 0.9 from 1.0
- Buff duration reduced to 4 from 9
- Armor buff increased to 20 / 35 / 50 / 65 / 80 from 15 / 20 / 25 / 30 / 35
- Removed Innervating Locket from her tips
- Move Quick - Ability rework
- Passive - Now grants 10 / 15 / 20 / 25 / 30% increased movement speed until struck by a champion or turret
- Active - Teemo gains double his passive move speed for 4 seconds. This bonus is not lost on hit.
- Sanguine Pool
- Slow percentage reduced to 40% form 50%
- Slow duration reduced to 1 second from 1.5 seconds
- Tides of Blood health cost reduced to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90
- Fixed a bug where Vladimir would lose health when leveling in some instances
Items
- Boots of Speed now shows Ionian Boots of Lucidity as a build option instead of Ninja Tabi
- Doran's Shield
- Cost increased to 475 from 435
- Armor increased to 9 from 8
- Health regeneration per 5 seconds increased to 10 from 8
- Doran's Blade
- Cost increased to 475 from 435
- Mana regeneration per 5 seconds increased to 5 from 4
- Last Whisper cost increased to 2,290 from 2,090
- Fixed a bug with Lich Bane where the cost was inadvertently increased and the mana gain lowered
- Rabadon's Deathcap cost increased to 3,600 from 3,400
Summoner Spells
- Rally
- Fixed a bug where it provided ability power whether or not you had the mastery
- Fixed a bug where it was granting less ability power and attack damage than it stated
- Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level
Masteries
- Strength of Spirit mana to health regeneration conversion reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds
- Meditation mana regeneration reduced by 40%
- Veteran's Scars health reduced to 12 / 24 / 36 / 48 form 15 / 30 / 45 / 60
Runes
- Clarity Runes reduced in effectiveness by about 33%
- Quintessences of Fortitude reduced in effectiveness by about 20%
General
- Fixed several spells that did not preload properly, causing a delay the first time used in game
- Adjusted many champions' PVP.net attack, defense, spell, and difficulty ratings
- Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate
- Updated many Champion's recommended item lists
- All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2
- Dragon is now immune to disables
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