Patch Notes v1.0.0.107
New Content
- Siren Cassiopeia
- Desperada Cassiopeia
- Santa Gragas
- Reindeer Kog'Maw
- Silent Night Sona
- Re-Gift Amumu
- Ragdoll Poppy
- Candy Cane Miss Fortune
Cassiopeia, The Serpent's Embrace
- Deadly Cadence (Passive) - After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.
- Noxious Blast - Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.
- Miasma - Cassiopeia releases a growing cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.
- Twin Fang - Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.
- Petrifying Gaze (Ultimate) - Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
Snowdown Showdown Spoils
- The Winter Map is back for the Showdown!
- Red and Blue Eggnog to provide Health and Mana
- Minions with elf and reindeer hats
- Festive skins
- Festive Tier 3 runes
- Festive PVP.net landing page
PVP.net v1.25.13
- Improved Leaver Buster - PVP.net will now automaticaly ban leavers. This works similar to a 'driving points" system for driver's licenses.
- You gain ‘leave points’ by leaving games, and if you have enough leave points, you will be suspended or banned.
- You lose ‘leave points’ by having good behavior – by completing your games, and not leaving over a long period of time.
- Mastery saving has been improved
- Repseccing your masteries no longer saves an empty mastery page to the server. This means you’ll never accidentally enter the game with no masteries.
- You can now remove saved mastery points individually without having to return all your points.
- When you have unsaved changes in your rune page or mastery page, you will now be prompted to save when navigating away.
- Lowered the volume level of audio in PVP.net at all slider positions. You may want to adjust the audio levels in PVP.net as a result.
- Fixed a bug where viewing another users Champions would display your own Champions instead. This option is now greyed out when viewing another users profile.
- Fixed a bug where the "Play Again" button would not work at the End of Game screen for arranged teams
- Fixed a bug where you could not select the "Random" marker in Champion Selection
- Fixed a bug where PVP.net would crash at certain resolutions
Champion Changes
- Rupture delay reduced to 0.75 seconds from 0.8
- Carnivore
- Health restored reduced to 34-68 from 40-82
- Mana restored reduced to 7-15.5 from 8-16.5
- Base damage increased to 47.5 from 45
- Damage per level increased to 3 from 2.6
- Base attack speed incresaed to 0.665 from 0.658
- Terrify
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12
- Mana cost reduced to 65 / 80 / 95 / 110 / 125 from 65 / 85 / 105 / 125 / 145
- Drain mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140
- Crowstorm mana cost reduced to 150 / 200 / 250 from 200 / 300 / 400
- Decisive Strike
- Attack damage ratio increased to 120% from 100%
- Base attack damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 60 / 80 / 100 / 120
- Judgement
- Base damage per second changed to 60 / 90 / 120 / 150 / 180 from 30 / 70 / 110 / 150 / 190
- Scaling increased to 100% per second from 70%
- Now scales off of only bonus attack damage rather than all attack damage
- Drunken Rage
- Damage reduction reduced to 10 / 12 / 14 / 16 / 18% from 10 / 14 / 18 / 22 / 26%
- Mana restoration changed to 40 / 55 / 70 / 85 / 100 from 50 / 60 / 70 / 80 / 90
- Explosive Cask cooldown increased to 90 / 75 / 60 seconds from 60 at all levels
- Bouncing Blades
- Now scales off of 80% bonus attack damage (instead of 100% of all attack damage)
- Base damage increased to 80 / 95 / 130 / 165 / 200
- Now has a 0.35 ability power ratio
- Death Lotus
- Base damage decreased to 40 / 50 / 60 from 50 / 65 / 80
- Now scales off of both attack damage and ability power rather than one or the other
- Now hits the closest 3 targets rather than 3 random targets
- Cooldown reduced to 60 / 55 / 50 seconds from 60 at all levels
- Ethereal Chains root duration increased to 1 / 1.3 / 1.6 / 1.9 / 2.2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2
- Mimic cooldown reduced to 40 / 32 / 24 seconds from 40 / 35 / 30
- Seismic Shard
- Slow and haste changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%
- Cast range reduced to 625 from 700
- Ground Slam mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all levels
- Null Zone
- Percent of health damage increased to 5 / 6 / 7 / 8 / 9% from 4 / 5 / 6 / 7 / 8%
- No longer has a minimum damage dealt
- Voidlings now spawn after 4 casts instead of after 5
- Mace of Spades now resets the attack timer when used
- Iron Man
- Shield generation reduced to 20 / 25 / 30% from 30% at all levels
- Shield decay increased to 5% from 3%
- Fixed a bug where she would have lower base damage in cougar form than human form
- Undertow now deals physical damage instead of magic damage
- Vicious Strikes
- Health scaling changed to 0.5% at all levels from 0.3 / 0.6 / 0.9 / 1.2 / 1.5%
- Base damage changed to 10 / 17 / 24 / 31 / 38 from 12 / 18 / 24 / 30 / 36
- Ragnarok damage reduction reduced to 20 / 30 / 40 from 25 / 45 / 65
- Spear Toss base damage reduced at earlier ranks to 16 / 28 / 40 / 52 / 64 from 20 / 31 / 42 / 53 / 64
- Heartseeker Spear scaling damage reduced at earlier rnaks to 20 / 25 / 30 / 35 / 40% from 24 / 28 / 32 / 36 / 40%
- Diplomatic Immunity
- Fixed a bug where the particles didn't display for their full duration at ranks 2 and 3
- Fixed a bug where the tooltip didn't reflect the increase in duration when ranking up
- Fixed a bug where the leveling tooltip didn't reflect the increase in duration with higher ranks
- Carrion Renewal now restores mana instantly
- Spray and Pray
- Now first a maximum of 5 / 6 / 7 shots
- Duration increased to 12 seconds from 6
- Now increases Twitch's attack damage by 15 / 25 /35 instead of providing 30 / 45 / 60% attack speed
- Tiger Stance
- Initial damage is now 150% attack damage plus 40 / 80 / 120 / 160 / 200 from 180 / 210 / 240 / 270 / 300% attack damage
- Persistent effect no longer splits Udyr's attacks
- Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance
- Phoenix Stance
- Base damage of activation effect reduced to 10 / 18 / 26 / 34 / 42 from 15 / 25 / 35 / 45 / 55
- Base damage of on-hit effect increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200
- Fixed a bug that was causing Urgot's autoattack to have a slight delay when clicking a unit for the first time
- Range increased to 425 from 400
- Attack damage reduced to 51.6 from 54.1
- Attack damage per level increased to 3.6 from 3.1
- Acid Hunter
- Base damage reduced to 15 / 45 / 75 / 105 / 135 from 30 / 60 / 90 / 120 / 150
- Attack damage ratio increased to 0.85 from 0.7
- Terror Capacitor base shield changed to 80 / 140 / 200 / 260 / 320 from 80 / 120 / 160 / 200 / 240
- Noxian Corrosive Charge
- Now deals physical damage instead of magic damage
- Damage changed to 75 / 130 / 185 / 240 / 295 (+0.6 bonus attack damage) from 100 / 155 / 210 / 265 / 320
- Now reduces 12 / 14 / 16 / 18 / 20% of the target's armor instead of 10 / 15 / 20 / 25 / 30 flat armor
- Updated recommended items
Items
- Banshee's Veil
- Health reduced to 375 from 450
- Mana reduced to 375 from 400
- Magic resist reduced to 50 from 57
- Elixir of Agility
- Now grants 12-22% attack speed and 8% critical chance, reduced from 15-25% attack speed and 15% critical chance
- Cost reduced to 250 gold from 300
- Elixir of Brilliance
- Now grants 20-40 ability power and 10% cooldown reduction, reduced from 31-65 ability power and 10% cooldown reduction
- Cost reduced to 250 gold from 300
- Elixir of Fortitude
- Now grants 140-235 health and +10 attack damage, reduced from 230-400 health and +11-28 attack damage
- Cost reduced to 250 from 300
- Infinity Edge attack damage reduced to 75 from 80
- Innervating Locket has been removed
- Last Whisper
- Combine path changed - Now requires Pickaxe and Long Sword, instead of Recurve Bow and Long Sword
- Upgrade cost increased to 700 from 500
- Now provides +40 attack damage and 40% armor penetration
- Phantom Dancer
- Upgrade cost reduced to 400 from 900
- No longer provides dodge chance
- Randuin's Omen
- Armor reduced to 80 from 90
- Cooldown reduction reduced to 8% from 15%
- Shurelya's Reverie
- Move speed duration increased to 3 seconds from 2
- Health regeneration increased to 30 from 25
- Mana regeneration increased to 15 from 12
- Sight Ward
- Health reduced to 1 and armor reduced to 0
- Reduced collision and spellhit sizes
- Duration reduced to 3 minutes from 4.5
- Vision Ward
- Health reduced to 1 and armor reduced to 0
- Reduced collision and spellhit sizes
- Duration reduced to 3 minutes from 3.5
- Wriggle's Lantern Ward
- Health reduced to 1 and armor reduced to 0
- Reduced collision and spellhit sizes
- Spirit Visage
- Now builds out of Kindlegem instead of Ruby Crystal
- Upgrade gost reduced to 300 from 375 (total cost increased to 1,550 from 1,250)
- Health increased to 250 from 200
- Sunfire Cape
- Upgrade cost increased to 800 from 700
- Passive is now unique
- Warden's Mail
- Armor reduced to 50 from 60
- Health regeneration reduced to 20 from 25
Summoner Spells
- Flash
- No longer pops projectiles
- Cooldown increased to 255 seconds, from 240
Runes
- Flat energy, energy per level, and energy regen per level runes increased by 10%
- Flat energy regen runes increased 5%
General
- Minion count on the scoreboard will now only update for Champions that you have vision of
- Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
- Dragon no longer provides any global experience, but provides more global gold
- All turrets now provide less global experience, but more global gold
- Baron Nashor can now be debuffed with non-disables (for example, poisons)
- "Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector remains unaffected.
- Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.
Audio
- Changed volume balance of spells
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