Patch Notes v0.9.25.34
PVP.net v0.28.08
- New store
- Can now purchase champions, runes, champion skins, and experience/IP Boosts
- With the new store, you will have your Summoner Level, runes and masteries reset
- With the new store, you will also have your win/loss/leave and recent matches reset
- Your ELO rating will not be reset
- Certain champions will be free to play while others will be locked. You will be able to purchase champions, runes and experience/IP boosts with Riot Points and Influence Points
- New First-Time expereience
- New screen for Summoner creation on first login
- New users will now be prompted to play the Tutorial when they first login
- New champion select screen
- New layout with champion info displayed on mouse over
- Displays which champions are locked/unlocked
- New champion skin selection
- New end-of-game screen
- New bars denoting experience and IP gained for the match
- New stat and score tracking - Tab through scoreboard, grid, and graph to view game stats
- New after-game chat rooms - Talk with those on your team or everyone in the match
- New IP system
- Gain 79 IP for a win and 47 IP for a loss
- Gain bonus IP on winning when it is under 20 minutes. Bonus decays after the 20 minute mark
- Gain bonus IP on losing when it is over 45 minutes. Bonus initiates and then climbs to max value after the 20 minute mark
- Gain bonus IP for number of games played without leaving
- New tooltips when you mouse over rune slots in your spell book
- Max summoner name length is now 16 characters
- New music during champion select
- Fixed a bug where a screen saying "CLosed Beat 2" flashed on login
- Fixed a bug where you could place talent points higher up the tree than should be allowed
New Features
- New customizable key bindings
- New end-of-game ceremony
- New music for Summer and Winter map
- New environment particles for the Winter Map (It now snows!)
New Content
Shaco, the Demon Jester
- Backstab (Passive) - Shaco deals 25% bonus damage when striking a unit from behind.
- Deceive - Shaco enters stealth and instantly teleports to target location. His next attack has a 100% chance to critical strike.
- Jack-in-the-Box -Shaco drops a Jack-in-the-Box at target location, which will wait, stealthed, to fear nearby units and attack them when someone comes nearby.
- Two-Shiv Poison
- Passive - Shaco’s attacks poison targets on hit, reducing their chance to hit and slowing them.
- Active - Shaco throws his daggers to deal damage and poison the target.
- Hallucinate (Ultimate) - Shaco creates an illusion of himself that can attack nearby enemies. It explodes upon death dealing AoE damage.
- Techmaturgical Repair Bots (Passive) - Heimerdinger gives nearby allied Turrets and Champions 6 / 12 / 16 / 22 health regen per 5.
- H-28G Evolution Turret - Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units, and can be upgraded.
- Hextech Micro-Rockets - Heimerdinger fires a number of champion seeking missiles that randomly target champions within range.
- CH-1 Concussion Grenade - Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units, and can be upgraded.
- UPGRADE!!! (Ultimate)
- Passive - Cooldown Reduction
- Active - Target an Evolution Turret to heal it, double its attack speed for 10 seconds, add 200 Health, 10 damage, 10 Armor, and upgrade it to: Lvl 2: Ur'Anium Rounds - Basic attacks reduce armor & magic resist by 1 or Lvl 3: Explosive Cartridges - Basic attacks deal AoE damage.
Champion Changes
- Tantrum
- Changed mana cost from 50 / 45 / 40 / 35 / 30 to 50 at all levels
- Changed damage form 155 at all levels to 115 / 130 / 145 / 160 / 175
- Glacial Storm cast range increased form 400 to 600
- When Summon: Tibbers kills a sigil monster, Annie will now receive the sigil
- Disintegrate spell particle changed back to previous look
- Carnivore (Passive) now restores 8-16.5 mana when Cho'Gath kills a unit in addition to the normal health gain on kill
- Burning Agony health cost reduced from 20 / 30 / 40 / 50 / 60 to 20 / 27.5 / 35 / 42.5 / 50
- Masochism
- Decreased damage from 50 / 65 / 80 / 95 / 110 to 40 / 55 / 70 / 85 / 100
- Reduced health cost from 20 / 35 / 50 / 65 / 80 to 15 / 30 / 45 / 60 / 75
- Crowstorm damage changed from 170 / 250 / 330 to 150 / 250 / 350
- Parrrley
- Reduced damage from 40 / 80 / 120 / 160 / 200 to 30 / 60 / 90 / 120 / 150
- Increased ability scaling with attack damage from 0.65 to 0.8
- Changed the look of her model
- Death Lotus
- Decreased damage from 60 / 90 / 120 to 30 / 45 / 60
- Increased scaling with physical damage from 15% to 65%
- Increased scaling with ability power from 20% to 50%
- New sounds for all her spells
- Fixed Righteous Fury' tooltip
- Alpha Strike range reduced from 650 to 600
- Modified Double Strike's chance to double strike from 12% to 10%
- Updated recommended items
- His passive icon will now persist through death
- Fury of the Sands (Avatar of Death)
- Now gains 300 / 450 / 600 health (removed the missing attack speed component)
- Changed the ability power coefficient from 100:5 to 100:1% increased damage
- Wither
- Reduced slow percent per second from 4 / 8 / 12 / 16 / 20 to 3 / 6 / 9 / 12 / 15
- Increased base slow percent from 32% to 35%
- Spirit Fire damage will now break recall
- Siphoning Strike
- Damage will now interact properly with Soul Eater. It was stealing 20% regardless of level
- Modified the damage gain on kill from 1 / 1.5 / 2 / 2.5 / 3 to 2 at all levels
- Absolute Zero
- Increased damage from 375 / 550 / 750 to 400 / 600 / 800
- Increased slow percent from 45% to 49%
- Death's Caress
- Increased time to detonate from 2 seconds to 4
- Increased mana cost from 50 / 65 / 80 / 95 / 110 to 70 / 80 / 90 / 100 / 110
- Updated tooltip
- Astral Blessing
- Reduced cooldown from 10 seconds to 9
- Reduced duration from 12 seconds to 9
- Increased armor from 30 to 35
- Increased healing per second from 7 / 11 / 15 / 19 / 23 to 11 / 18 / 25 / 32 / 39
- Increased ability power ratio from 0.085 to 0.11
- Infuse
- Increased ability power ratio from 0.4 to 0.6
- Increased damage from 40 / 80 120 / 160 / 200 to 50 / 100 / 150 / 200 / 250
- Radiance changed to be a true heal and should now be affected by healing reduction effects
- Mocking Shout slow percent increased from 20 / 30 / 40 / 50 / 60 to 30 / 37 / 45 / 52 / 60
- Pick a Card
- Fixed an issue allowing for infinite blue cards
- Fixed an issue that would cause gold card particles to play but not have an effect
- Blue cards now properly lock and cause a redraw when used
- Removed a bug causing the mana cost of Pick a Card to be doubled
- Mana cost decreased from an effective 40 / 60 / 80 / 100 / 120 to an actual 40 / 50 / 60 / 70 / 80
- Cooldown increased from 3 seconds to 5 seconds
Item Changes
- Slows from items (Phage, Frozen Mallet, Rylai's Crystal Scepter) will no longer stack. The largest slow will take effect until duration wears then the next largest slow will take effect if it's still active
- Tiamat
- Cleave damage is now physical instead of magic
- Reduced combine cost from 500 to 450
- Executioner's Calling combine cost reduced from 950 to 750
- Vision Ward
- Removed cooldown on placing consecutive wards
- Increased duration from 180 to 210
- Nashor's Tooth mana regen per 5 increased from 10 to 12
- Malady combine cost reduced from 750 to 600
- Elixir of Agility
- Modified crit from 12-21% to a flat 20%
- Modified attack speed from a flat 35% to 20-35%
Summoner
- Runes
- Increased the effectiveness of Ability Power Marks and Ability Power by level Marks
- Increased the effectiveness of Mana by level Marks
- Slightly decreased the effectiveness of Mana by level Seals and Glyphs
- Mana Regeneration per 5 and Mana Regeneration per 5 by level are now primary stats for Seals instead of Glyphs, stats have been adjusted accordingly
- Magic Penetration is now a primary stat for Marks instead of Glyps, stats have been adjusted accordingly
- Magic Resistance and Magic Resistance by level are now priarmy stats for Glyphs instead of Seals, stats have been adjusted accordingly
- Reducing the effectiveness of Armor Penetration by 15%
- Reducing the effectiveness of Critical Damage by 10%
- Summoner Spells
- Exhaust can now be removed by abilities that remove slows
- Fixed a bug with Teleport where if your champion dies while teleporting, the target it is teleporting to remains bound
- Ignite range increased from 550 to 600
- Clarity bonus mana per level increased from 15 to 25 (increased total potential mana from 115-370 to 125-550
- Fortify
- Reduced duration from 7 to 6
- Fixed a bug where the cleave damage was being applied to the primary target
- Promote health per level increased from 150 to 160
- Revive cooldown reduced from 540 to 510
- Masteries
- Preservation
- Increased cooldown reduction on Revive from 20 seconds to 30
- Increased duration of health increased from 90 seconds to 120
- Mystical Vision's vision duration bonus on Clairvoyance has been increased from 3 seconds to 4
- Preservation
Monsters
- Monsters now regen 10% of their max health a second after retreating from combat instead of resetting to full
- Removed the ability for monsters sigils to be acquired by dead people
- Added scaling from 16.5% to 25% on the Blue Golem Sigil
- New particles for the different sigil buffs
- Baron Nashor
- Starting health regen per second lowered from 25 to 15
- Now gains 0.375 health regen a second every minute
- New particle for Exalted with Baron Nashor buff
General
- Tutorial
- Fixed an issue that allowed players to skip killing the champion and get stuck
- Fixed an issue where minions would attack an invisible character
- Added end of game ceremony
- Fixed cases where players could break the camera panning by locking the camera mid-pan
- General polish tweaks
- Updated secondary / critical strike animations for: Sion, Malphite, Evelynn, Cho'Gath, Blitzcrank, Karthus, Sivir, Twisted Fate, and Ashe
- Items with aura effects should no longer have their auras persist through death
- Added a cooldown reduction tab in the magic category in the item shop
- Fixed an issue that prevented people form walking around the first center turret of both teams
- Resolved an issue with some particles displaying through the fog of war
- New Ashe image on the load screen
- Fixed a bug where Baron Nashor's particles appeared through fog of war
- Fixed a bug where if you had two bottom tier items and bought a top tier item it would consume both of the bottom tier items
- Polished and added new attack animations for Sivir
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