Patch Notes v0.9.22.16
PVP.net v0.26.14
- New Chat
- Entirely new visual design and layout
- Custom status messages
- Custom chat rooms
- Recently played list
- Shows teammates from games played during the current session
- Docked chat view
- Time stamps
- Invited players to chat
- Feature not yet implemented: Ignore list
- New notification system
- All pop up notifications have been removed and will now apear in the bottom right corner of the PVP.net client
- If a notification is not acted upon, it will get added into the notification queue where it can be acted upon later
- New reconnect features
- PVP.net remembers your last game. If your match is still playing, PVP.net will display a reconnect screen. Selecting Reconnect will allow you to rejoin any game you disconnected or crashed out of
- The wait queue screen (the screen after Champion Select) has been removed and its functionality integrated into Champion Select
- Log out confirmation prompt will appear when you now try to close the client
- New mastery tooltip layout
- If the PVP.net client is minimized, it should restore itself if the user is matched into a game
- Fixed a bug where Mastery tooltips would flicker and appear cut off
New Content
- New surrender function prototype
- Type /surrender in the in-game chat to start a vote
- Once a vote is started type /surrender if you want to surrender or type /nosurrender if you do not want to surrender in the in-game chat
- If enough vote for a surrender, the game will end after 30 seconds
- You cannot surrender for the first 15 minutes of a match
- GUI component coming soon!
- Two new bots: Sivir and Alistar
- Bots now have two difficulty settings - Medium and Easy
- New in-game chat
- New hotkey "Z" brings up chat history
- The window can be moved around using the blue drag bar
- New loading screen
- New scoreboard
- Minion kills now displaying the correct values
Blitzcrank, the Great Steam Golem
- Mana Barrier (Passive) - Blitzcrank's Mana Barrier can activate once a minute when he hits 200 Health. This creates a Mana Shield, which absorbs damage dealt to Blitzcrank, up to 50% of his current mana, lasts 10 seconds and refunds any unspent mana.
- Rocket Grab - Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
- Overdrive - Blitzcrank super charges himself to increase Movement Speed and Attack Speed. However, when this effect ends his movement speed is decreased by 25% for 3 seconds.
- Power Fist - Blitzcrank charges up his fist to make his next attack deal double damage and pop up his target into the air.
- Static Field (Ultimate) - Passive: While Static Field is ready to be activated, lighting arcs off of Blitzcrank to hit a random nearby enemy every 3.5 seconds. Active: Deals a large amount of Magic Damage and silences nearby enemy champions.
Janna Windforce, the Avatar of Air
- Tailwind (Passive) - Janna increases the movement speed of herself and allies by 3%.
- Howling Gale - Janna is able to create a small storm that grows in size with time. On release, this storm will fly towards the direction it wast cast in, dealing damage and knocking away any enemies in its path.
- Zephyr - Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
- Eye of the Storm - Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage.
- Monsoon (Ultimate) - Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Malphite, the Shard of the Monolith
- NOTE - Malphite currently has placeholder icons.
- Granite Shard (Passive) - Malphite summons a shield of rock that absorbs 10% of his maximum health. If Malphite has not been hit, this effect will recharge after 10 seconds.
- Ground Slam - Malphite slams the ground sending out a shockwave that deals damage based on his armor and reduces the attack speed of enemies for 4 seconds.
- Seismic Shard - Using his primal elemental magic, Malphite sends a shard of earth through the ground at his foe, dealing damage and stealing movement speed for 6 seconds.
- Brutal Strikes - Active: Malphite's damage is increased by a large %. Passive: Malphite's attacks deal damage to units around his target.
- Unstoppable Force (Ultimate) - Malphite ferociously charges to a location, damage enemies and knocking them into the air when he reaches that location.
Dr. Mundo, the Madman of Zaun
- Adrenaline Rush (Passive) - The duration of crowd control effects on Dr. Mundo are reduced by 30%.
- Infected Cleaver - Dr. Mundo hurls his cleaver, dealing damage equal to a % of his target's current health and decreasing their movement speed by 40%.
- Burning Agony - Active: Dr. Mundo drains his health to deal continual damage to nearby enemies. Passive: While not active, Dr. Mundo regenerates a % of his max health per second.
- Masochism - Increases Dr. Mundo's physical damage by a flat amount for 5 seconds. In addition, he gains an additional amount of damage for each percentage of health he is missing.
- Sadism (Ultimate) - Dr. Mundo sacrifices a portion of his health for increased movement speed, reduced cooldowns, and drastic health regeneration.
Champion Changes
- Colossal Strength bonus damage to turrets increased from 20 / 30 / 40 / 50% to 20 / 40 / 60%
- Bandage Toss skil shot speed / ease of use improved (this should especially help chasing champions)
- Despair health drain from 2 / 2.25 / 2.5 / 2.75 / 3 to 2.3 / 2.6 / 2.9 / 3.2 / 3.5
- Flashfrost
- Cooldown increased from 12 / 11 / 10 / 9 / 8 to 13 / 12 / 11 / 10 / 9
- New missile particle
- Glacial Storm
- Gave it a 1 second cooldown upon casting
- Removed an errant 'say'
- Removed movement slow from 30% to 25%
- Infernal Guardian renamed to Summon: Tibbers
- Feast size per stack reduced from 0.09 / 0.15 / 0.18 to 0.07 / 0.11 / 0.15
- Feral Scream cooldown reduced from 20 to 17
- Rupture
- Increased range from 800 to 900
- Modified mana cost from 80 / 95 / 110 / 125 / 140 to 80 / 90 / 100 / 110 / 120
- Vorpal Spikes
- Increased damage from 20 / 40 / 60 / 80 / 100 to 40 / 60 / 80 / 100 / 120
- Increased ability power ratio from 0.25 to 0.33
- Silent Killer no longer reduces damage from turrets
- Hate Spike mana cost modified from 6 / 12 / 18 / 24 / 30 to 8 / 12 / 16 / 20 / 24
- Shadow Walk bug fixed that caused it to cost double mana after the first cast
- Raise Morale
- Reduced cooldown from 30 to 25
- Activating this skill no longer removes Morale Boost from himself (he now gets double effect for the duration)
- Reduced movement speed bonus from 4 / 6 / 8 / 10 / 12% to 2 / 4 / 6 / 8 / 10%
- Remove Scurvy
- Increased ability power ratio from 0.3 to 1.0
- Modified Modified mana cost form 55 / 60 / 65 / 70 / 75 to 65 at all levels
- Modified cooldown from 20 at all levels to 30 / 27 / 24 / 21 / 18
- Reduced cast time to make it a quicker cast
- Counter-Strike
- Increased cooldown from 4 seconds to 4.5
- Reduced ability power from 1.0 to 0.8
- Reduced dodge percent from 10 / 12.5 / 15 / 17.5 / 20 to 10 / 12 / 14 / 16 / 18
- Relentless Assault attack speed per level reduced from 8 / 12 / 16% to 6 / 10 / 14%
- Empower
- Can no longer crit
- Fixed an issue causing Empower to not proc
- Fallen One ability power ratio reduced from 0.7 to 0.6
- Lay Waste mana cost increased from 18 / 26 / 34 / 42 / 50 to 24 / 32 / 40 / 48 / 54
- Defile
- Modified mana regen on kill from 15 / 25 / 35 / 45 / 55 to 20 / 27 / 34 / 41 / 48
- Removed the Kill a Champion mana regen effect
- Increased mana cost from 25 / 35 / 45 / 55 / 65 to 30 / 40 / 50 / 60 / 70
- Riftwalk mana cost reduced from 110 to 100
- Force Pulse charge number requirement increased from 4 to 6
- Reckoning damage modified form 90 / 150 / 210 / 265 / 325 to 80 / 140 / 200 / 260 / 320
- Soul Shackles cooldown increased from 80 to 90
- Soul Siphon fixed
- Black Shield no longer removes Chronoshift
- Powerball
- Gave it a 1 sec cooldown upon casting
- Modified the slow percent from 40 / 45 / 50 / 55 / 60 to 28 / 36 / 44 / 52 / 60
- Modified mana cost from 80 / 95 / 110 / 125 / 140 to 90 / 100 / 110 / 120 / 130
- Updated tooltip to not say it stuns (since it doesn't)
- Insanity Potion stat bonuses modified from 30 / 50 / 70 to 35 / 50 / 65
- Spiral Blade
- Reduced damage from 80 / 110 / 140 / 170 / 200 (x2) to 75 / 100 / 125 / 150 / 175 (x2)
- Reduced cost from 80 / 95 / 110 / 125 / 140 to 80 / 90 / 100 / 110 / 120
- Reduced cooldown from 10 to 9
- Ricochet damage reduction per bounce increased from 23% to 25%
- Astral Blessing particle now refreshes correctly
- Starcall cooldown reduced from 4 to 3
- Consecration no longer displays a particle
- Imbue
- Increased the self heal component up to 40% from 25%
- Reduced cooldown reduction on hit from 2 / 2.25 / 2.5 / 2.75 / 3 to 2 at all levels
- Modified cooldown from 20 at all levels to 20 / 19 / 18 / 17 / 16
- Increased heal from 90 / 130 / 170 / 210 / 240 to 90 / 135 / 180 / 225 / 270
- Shatter
- Now always yields +10 / 15 / 20 / 25 / 30 armor to Taric (regardless of if it is on cooldown)
- While available, the skill provides a +10 / 15 / 20 / 25 / 30 armor aura to allies and self
- Acivating the ability deals damage and reduces opponents armor by -10 / 15 / 20 / 25 / 30
- Dazzle
- Is fabulous
- Increased cooldown from 13 / 12 / 11 / 10 / 9 to 14 / 13 / 12 / 11 / 10
- Damage now scales by range (more damage the closer you are)
- Increased damage from 80 / 130 / 180 / 230 / 280 to 80 / 160 / 240 / 320 / 400
- Reduced max stun from 2.5 to 2
- Made tooltip easier to understand
- Radiance
- Modified mana cost to now cost 10 + a cumulative 10 / 15 / 20 per second it is on
- Now instant cast
- Made tooltip easier to understand
- Bantam Trap now has a new explosion particle
- Increased mana gain per level from 30 to 40
- Draw a Bead range reduced from 0-180 to 0-162
- Mocking Shout slow percent reduced from 30 / 40 / 50 / 60 / 70 to 20 / 30 / 40 / 50 / 60
- Ambush no longer costs mana to turn off
- Dark Matter
- Reduced impact delay time from 2 seconds to 1.6
- Entropy REMAKE
- Veigar steals 20% of each nearby champion's ability power. The amount stolen per target cannot exceed five times Veigar's level
- Chronoshift
- Cooldown increased from 160 / 140 / 120 seconds to 180 / 160 / 140
- Fixed a bug which caused issues with Anivia's Rebirth
Items
- Vampiric Scepter lifesteal increased from 10% to 12%
- Abyssal Scepter magic resist reduction aura reduced from -30 to -20
- Mercury's Treads movement inhibitor reduction effect increased from 35% to 40%
- Tiamat AoE damage increased from 175 to 185
- Phage
- Removed the -armor component
- No longer stacks with Frozen Mallet's slow
- Increased combine cost from 400 to 425
- Infinity Edge - Fixed an issue with scaling with crit runes and talents
- Atma's Impaler - Fixed an issue causing it to not gain damage based on max health
- Tear of the Goddess
- Clarified the tooltip
- Added a max cap of 750 bonus mana
- Giant's Belt cost increased from 1,100 to 1,150
- Ruby Crystal cost increased from 475 to 500
- Aegis of the Legion combine cost increased from 700 to 75
- Soul Shroud combine cost increased from 650 to 700
- Warmog's Armor combine cost increased from 1,075 to 1,100
- Sunfire Cape combine cost increased from 900 to 1,000
- Innervating Locket combine cost increased from 800 to 850
- Rod of Ages combine cost increased from 800 to 850
- Frozen Heart combine cost increased from 400 to 425
Summoners
- Willpower (talent) now correctly refers to Summoner Cleanse (instead of Boost)
- Fortify cooldown reduced from 300 to 330
- Cleanse
- Added the Summoner Spell particle
- No longer stops Karthus' Ultimate
- Rally
- Reduced base armor from 25 to 15
- Made it dramatically easier to select
- Clairvoynace REMAKE
- Now reveals a location of the map for 4 seconds
- Mystical Vision talent now increased duration for 2 seconds and reduces cooldown by 5
- Runes
- Reduced the effectiveness of health regeneration per level runes
- Reduced the effectiveness of health and health per level runes
- Reduced the effectiveness of attack speed per level runes
- Increased the effectiveness of ability power and ability power per level runes
- Fixed crit modifier runes
General
- On-hit effects no longer apply on dodges or misses
- Fixed an issue which caused number of passive icons to disappear on death
- Fixed an issue with Master Yi dying while Alpha Striking with Guardian Angel on
- Baron Nashor
- Inreased health regen from 10 to 15
- Increased damage from 600 to 999
- Increased range from 1500 to 2250
- Increased attack speed from 0.57 to 1.0
- Added a hit effect
- Global cooldown reduced from 0.5 to 0
- Global Summoner cooldown reduced from 0.25 to 0
- Darkened Fog of War slightly
- Increased Non-Nexus turret range from 700 to 750
- Decreased Nexus turret range from 850 to 750
- Increased base gold of Champion kills from 200 to 250
- Gold from assists reduced from 75% to 70%
- Maximum gold for ending a kill streak reduced from 1400 to 1000
- Reduced death streak multiplier form 0.2 to 0.15
- Reduced minimum champion value from 0.5 to 0.35
- Reduced base death timer from 30-64 to 25-50
- Increased the percent cap from 1.44 to 1.75 (Total difference: Max death time at 50 minutes decreased from 92 to 82)
- Bonus gold mechanic removed from the leaver mechanic
- Turrets
- Increased Turret Attack Speed by 20% and Armor/Magic Resist by 15
- Champion Bonuses to Turrets now all increment by the same amount (instead of bonus from the first champion)
- Turret Damage to Champions Increased from 1 to 1.1
- Turret Damage to Minions increased from 1 to 1.105
- Increased Outer Turret Damage from 112 to 152
- Reduced Outer Turret Power Increase Time by 2 minutes
- Fixed some announcements
- Super Minions bonus movement speed aura removed
- Skill shots are now more accurate
- Fixed issue with losing attack/spell orders
- Added more shadow qualities. Note the higher settings will reduce performance. "Low" is what shadows were at prior to this patch
- Frame rate improvements
- Moving around units should work better
- Removed lag from the AoE cursor and made it more accurate
- AoE cursor is more accurate to the area if effects
- Now prevent units from getting stuck in a building
- Allow players to walk out of units if they are stuck inside
- Holding-down-player-movement should be more responsive
- Towers and Minions no longer clear the player's bounty
- Players now equally share assist gold
- Client crash fixes
- FOW improvements - Gave units a large width for line of sight
- Fixed FOW not showing up on very low graphics
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