Patch Notes v0.9.22.15
PVP.net v0.25.08
- New level requirements for Summoner Spells
- New colored glow around runes as they are placed in the Rune Book or in the Rune Combiner
- This glow is color coded on what type of stat the rune has
- Example: You have a blue rune (glyph) that gives bonus to crit. Crit is a primary stat for red runes. Therefore this blue rune will have a red glow.
- A bug with menu animations temporarily causing gray bars has been fixed.
New Content
Taric, the Gem Knight
- Gemcraft (Passive) - Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks repleneshing his mana for 7.5% of damage dealt.
- Imbue - Taric channels earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.25X the base heal amount.
- Shatter - Taric increases the armor of his nearby allies. He may choose to activate this ability to deal damage and decrease the armor of his nearby enemies at the cost of this benefit.
- Dazzle - Taric emits a brilliant ball of prismatic light from his gemmed shield, dazzling his enemies.
- Radiance - Taric emits a brilliant light, healing his allies and increasing their physical damage.
Gangplank, the Saltwater Scourge
- Grog Soaked Blade (Passive) - Gangplank's attacks apply a poison that deals 5 damage (+1 dmg per level) a second for 7 seconds and reduces incoming healing by 40%.
- Parrrley - Pirate shoots a target unit dealing Physical Damage, if he kills it then he gains extra gold. Physical Damage abilities deal your champion's Attack Damage and can trigger on hit effects in addition to the ability's effects.
- Remove Scurvy - Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him.
- Raise Morale - Passive: Gangplank's Attack Speed and Movement Speed is increased. Gangplank doesn't receive the benefit of the passive while the spell is recharging. Active: Gangplank kills an allied minion, inspiring nearby champions to receive Raise Morale's passive benefits for 10 seconds.
- Cannon Barrage - Gangplank signals his ship to fire upon an area for 10 seconds. Each cannon ball deals damage and slows enemy units by 40% for 1.5 seconds.
Champion Changes
- Colossal Strength no longer reduces damage taken by turrets (still increases damage to turrets)
- Headbutt
- Can no longer target minions
- Increased damage from 80 / 135 / 190 / 245 / 300 to 90 / 140 / 190 / 245 / 300
- Increased movement speed from 290 / to 300
- Pulverize damage increased from 70 / 120 / 170 / 220 / 270 to 80 / 125 / 170 / 220 / 270
- NEW VO
- Flash Frost and Glacial Storm now trigger on-cast items
- Glacial Storm now shows a red circle if it is an enemy cast
- Rebirth
- Changed armor from -36 / -24 / -12 / 12 / 24 / 36
- Egg no has a display name
- Cannot cast Summoner Cleanse while Reviving
- Infernal Guardian area of effect burning aura reduced from 400 to 350
- Disintegrate damage increased from 80 / 125 / 170 / 215 / 260 to 90 / 130 / 170 / 215 / 260
- Volley
- Increased bonus damage from 15 / 30 / 45 / 60 / 75 to 40 / 50 / 60 / 70 / 80
- Fixed a bug where it was slowing by too much
- Frost Shot slow percent increased from 10 / 17 / 24 / 31 / 38 to 15 / 20 / 25 / 30 / 35
- Plentiful Bounty bonus gold reduced from 1 / 2 / 3 / 5 / 7 to 1 / 2 / 3 / 4 / 5
- Bandage Toss damage increased from 50 / 125 / 200 / 275 / 350 to 75 / 140 / 205 / 275 / 350
- NEW VO
- Feast bug fixed which caused the level up tooltip to not display
- Name changed to Cho'Gath, the Terror of the Void
- Increased base size (decreased size per stack of Feast slightly)
- Rupture damage increased from 65 / 125 / 185 / 245 / 305 to 80 / 135 / 190 / 245 / 305
- Feral Scream damage increased from 60 / 120 / 180 / 240 / 300 to 80 / 130 / 180 / 240 / 300
- Vorpal Spikes range increased by 50
- Increased movement speed from 310 to 315
- Increased base damage from 50 to 56
- Increased mana per level from 35 to 40
- Increased attack range from 125 to 130
- NEW VO
- Hatespike REMAKE
- Instantly damages the closest enemy unit, dealing magic damage and 50% damage to a secondary nearby target. (75% damage on the first hit compared to the old hit)
- Malice and Spite
- If Evelynn has dealt damage to a champion within 10 seconds of their death, she is healed for 25% of the target's maximum health. (Used to heal for 50% of the target's HP if she killed them)
- Determined Killer REMAKE
- Turrets and minions only deal 50% damage to Evelynn. Formerly known as Silent Killer.
- Ravage damage increased from 60 / 125 / 190 / 255 / 320 to 80 / 135 / 190 / 255 / 320
- Drain damage increased from 40 / 70 / 100 / 130 / 160 to 50 / 75 / 100 / 130 / 160
- Increased damage from 45 to 47
- Reduced health from 480 to 470
- Dark Wind
- Reduced damage from 135 to 115
- Increased number of bounces from 2 / 4 / 6 / 8 / 10 to 3 / 5 / 7 / 9 / 11
- Increased ability power ratio from 0.3 to 0.35
- Modified silence to 2 seconds +1 per bounce beyond the first
- Leap Strike
- Now gives Jax a slight speed boost upon landing
- Increased bonus damage from 30 / 60 / 90 / 120 / 150 to 50 / 75 / 100 / 125 / 150
- Counter-Strike dodge percent increased from 8 / 11 / 14 / 17 / 20 to 10 / 12.5 / 15 / 17.5 / 20
- Relentless Assault
- Reduced hits to proc from 4 to 3
- Reduced damage to 140 / 170 / 210
- Can now be held across targets for up to 2.5 seconds
- Defile no longer costs double mana upon casting
- Lay Waste range reduced from 900 to 825
- Base damage increased from 39 to 44
- Added a new targeting cursor for Wall of Pain
- Null Sphere ability power ratio reduced from 0.8 to 0.7
- Armor per level reduced from 3.5 to 3.2
- Force Pulse now gains charges whenever any nearby champion casts a spell
- Sounds
- Reduced volume of Null Sphere and added volume/pitch randomization
- Decreased the volume and radius of Force Pull Can Cast sound
- Increased the volume and added volume/pitch randomization to Riftwalk
- Reckoning damage increased from 65 / 130 / 195 / 260 / 325 to 90 / 150 / 210 / 265 / 325
- Increased movement speed from 300 to 310
- Changed spell icons
- Increased Base Health from 480 to 530
- Reduced Health per level from 88 to 86
- Increased Damage from 48.7 to 55.7
- Increased Movement Speed from 325 to 330
- Increased Damage per level from 1.775 to 3.1
- Black Shield
- Reduced duration from 4 / 6 / 8 / 10 / 12 to 4 / 5 / 6 / 7 / 8
- Reduced cooldown from 16 to 14
- Tormented Soil damage increased from 25 / 40 / 55 / 70 / 85 to 30 / 45 / 60 / 75 / 85
- Dark Binding damage increased from 66 / 132 / 231 / 308 / 440 to 90 / 150 / 245 / 315 / 440
- Consume no longer says it deals 0 damage
- Iceblast damage increased from 70 / 120 / 170 / 220 / 270 to 85 / 130 / 175 / 225 / 275
- Blood Boil move speed percent increased from 8 / 11 / 14 / 17 / 20 to 10 / 12.5 / 15 / 17.5 / 20%
- Increased movement speed from 310 to 315
- Visionary particle now lasts the correct duration
- Absolute Zero bug fixed causing it to not deal damage if it breaks prematurely
- Tremors damage per second reduced from 64 / 128 / 192 to 55 / 110 / 165
- Reduced base health from 506 to 476
- Increased movement speed from 300 to 305
- Defensive Ball Curl
- Modified armor/magic resist from 40 / 80 / 120 / 160 / 200 to 50 / 75 / 100 / 125 / 150
- Increased damage return from 24 / 30 / 36 / 42 / 48 to 26 / 32 / 38 / 44 / 50
- Puncturing Taunt armor reduction increased from 6 / 12 / 18 / 24 / 30 to 10 / 15 / 20 / 25 / 30
- Overload damage increased from 20 / 80 / 140 / 200 / 260 to 60 / 110 / 160 / 210 / 260
- Increased base damage from 39 to 42
- Mega Adhesive
- Increased slow percent from 30 / 42 / 54 / 66 / 78 to 35 / 45 / 55 / 65 / 75
- Modified mana cost from 120 at all levels to 80 / 90 / 100 / 110 / 120
- Increased movement speed from 315 to 320
- Cannibalism is now instant cast
- Increased movement speed from 300 to 310
- Deaths Caress
- Reduced cooldown from 20 to 16
- Increased shield amount from 100 / 150 / 200 / 250 / 300 to 120 / 170 / 220 / 270 / 320
- Increased ability power ratio from 1.0 to 1.2
- Cryptic Gaze damage increased from 60 / 120 / 180 / 240 / 300 to 70 / 125 / 180 / 240 / 300
- Starcall damage increased from 50 / 75 / 100 / 125 / 150 to 60 / 80 / 100 / 125 / 150
- Increased base damage form 45 to 46
- Blinding Dart damage increased from 60 / 120 / 180 / 240 / 300 to 90 / 140 / 190 / 240 / 300
- Toxic Shot damage increased from 7 / 14 / 21 / 28 / 35 to 8 / 14 / 21 / 28 / 35
- Increased base damage from 47.5 to 48.5
- Reduced health per level from 90 to 82
- Reduced base health from 545 to 497
- Reduced attack speed per level from 3.3 to 3.1
- Rocket Jump
- Increased damage from 60 / 120 / 180 / 240 / 300 to 70 / 115 / 160 / 205 / 250
- Cooldown increased from 20 / 18 / 16 / 14 / 12 to 22 / 20 / 18 / 16 / 14
- New effect: Cooldown is cleared on champion kill or assist
- Removed AoE cursor (ability is still AoE)
- Buster Shot cooldown reduced from 90 / 75 / 60 to 60 at all levels
- Explosive Shot REMAKE
- Reduced passive AoE damage on kill from 50 / 100 / 150 / 200 / 250 to 30 / 50 / 70 / 90 / 110
- Increased AoE from 275 to 300
- Added an active effect: single target DoT that reduces regen/healing by 50% for 4 / 5 / 6 / 7 / 8 seconds
- Mocking Shout attack damage now applies regardless of facing
- Bloodlust first application heals for 130 (with an additional 65 per stack)
- Slash
- Reduced cooldown from 10 seconds to 9
- Increased damage from 90 / 150 / 210 / 270 / 330 to 110 / 160 / 210 / 270 / 330
- Now has a minimum speed
- Increased base damage from 57 to 60
- Increased damage per level from 3.1 to 3.2
- Increased base health from 539 to 559
- Multiple bugs with Pick a Card fixed (making this a much better spell)
- Increased attack range from 450 to 510
- Ambush
- Increased attack speed percent from 20 / 40 / 60 / 80 / 100 to 30 / 45 / 60 / 80 / 100
- Increased stealth time from 12 / 18 / 24 / 30 / 36 to 20 / 30 / 40 / 50 / 60
- Debilitating Poison duration increased from 2.25 / 3 / 3.75 / 4.5 / 5.25 to 2.5 / 3.25 / 4 / 4.75 / 5.25
- Spary and Pray now does full damage to all targets that get hit
- Increased base damage from 50.9 to 52.4
- Baleful Strike
- Cast range increased from 625 to 650
- Increased ability power ratio from 0.55 to 0.6
- Increased Attack Range from 480 to 525
- Increased Health per level from 78 to 82
- Increased Movement Speed from 300 to 310
- Increased Base Armor from 12 to 14
- Increased Armor per level from 3.2 to 3.5
- Dark Matter cooldown reduced from 14 to 13
- Reduced movement speed from 325 to 320
- Eternal Thirst now only stacks 4 times, but increased health gain from 5 / 9 / 13 to 6 / 11 / 16
- Blood Scent movement speed bonus increased from 16 / 22 / 28 / 34 / 40 to 20 / 25 / 30 / 35 / 40
- Hungering Strike health damage percent increased from 4 / 8 / 12 / 16 / 20 to 8 / 11 / 14 / 17 / 20
- Rewind cooldown modified from 40 / 35 / 30 / 25 / 20 to 38 / 34 / 30 / 26 / 22
- Time Warp can no longer target minions and monsters
- Time Bomb damage increased from 80 / 140 / 200 / 260 / 320 to 90 / 145 / 200 / 260 / 320
Items
- NEW ITEM: Executioner's Calling - Lifesteal/Crit item that leaves a -healing/regen percent debuff
- Updated tooltip inconsistencies
- Tiamat
- Removed Regrowth Pendant and Meki Pendant and added Faerie Charm and Rejuvenation Bead
- Reduced health regen per 5 from 22 to 15
- Reduced mana regen per 5 from 7 to 4
- Total cost decreased from 2,755 to 2,320
- Nashor's Tooth now has a unique item tag
- Rylai's Crystal Scepter
- Removed the internal 6 second cooldown
- Increased proc window from 4 to 6 seconds
- Mercury's Treads combine cost reduced from 500 to 450
- Atma's Impaler
- Now a unique item
- Increased cost from 600 to 825
- Reduced armor from 60 to 50
- Reduced critical chance percent from 20 to 18
- Malady
- Simplified the tooltip
- Now procs 100% of the time for a bonus 5 damage (from 8)
Summoners
- Teleport now has a new particle
- Fixed a bug with the Greed talent that caused it to not work on some champions
- Boost REMAKE
- Renamed to Cleanse
- Removes all debuffs from your champion, can be cast while disabled
- Reduced cooldown from 150 to 120
Runes
- Improved Armor Penetration runes
- Improved Attack Speed runes
- Improved Critical Damage runes
- Improved Cooldown by level runes
- Improved Magic Penetration runes
- Reduced the effectiveness of health regeneration quintessence runes
- Improved "by level" quintessence runes
- Reduced the effectiveness of mana Marks and Seals
- Slightly improved Critical Chance runes
- Increased drop rate of attack speed, critical damage, and critical chance runes
- Attack speed by level no longer drops
- Critical Damage by level no longer drops
- Critical Chance by level no longer drops
- Health regeneration Marks no longer drop
- Added death timer and experience Tier 3 quintessence runes
- Increase drop rate on armor penetration and magic penetration runes
- Increased drop rate on dodge runes
- Reduced the effectiveness of Health regeneration runes
- Reduced the effectiveness of mana runes
General
- Fixed spell shields
- Cannon Minions: Increased Health boost per 3 minutes from 25 to 27
- Summoner Spell Global Cooldown: Reduced from 1 to 0.25
- Fixed a number of Server Errors
- Fixed a number of tooltip errors
- Made a series of ability optimizations
- Increased Fountain Heal Radius from 825 to 1100
- Super Minions: Reduced Magic Resist from 0 to -30
- Super Minions and Cannon Minions: Added new portraits
- Updated Champion attack/defense/magic/difficulty ratings
- Leaver bonus system
- All turrets permanently gain 10 damage and 10 armor when a teammate leaves (stacking)
- All players gain an additional 5g when a teammate leaves (stacking)
- All players gain 10% extra experience when a teammate leaves (stacking)
- Baron Nashor
- Base health increased to 6500 (+125 per minute)
- Wrath of the Ancients: Damage reduced from 80 to 70 per hit, but leaves a stacking +15 magic damage taken buff
- Exalted with Baron Nashor
- Now increases your health regeneration by 5% per 5 seconds
- Now increases mana regeneration by 25 per 5 seconds
- Reduced bonus damage and ability power to 50
- Added a new feature to buffs letting you know how many stacks they have in their tooltips
- Skill shots no longer hit invisible units (For example: Dark Binding no longer hits mushrooms)
- 3 inhibitor destruction bonus: All lanes now spawn 2 super minions each instead of 1
- Turrets
- Reduced turret vs minion damage form 1.105 to 1.0
- Decreased damage growth per minute from 7 to 5
- 1st Turret
- Dcereased base damage from 115 to 112
- Increased growth time by 1 minute
- 2nd Turret
- Begins growth time 2 minutes earlier
- 3rd Turret
- Increased base damage from 226 to 227
- Delayed growth by 1 minute
- Shortened growth period by 1 minute
- Fixed a bug with crit modifier runes causing them to deal too much damage
- Now lighting for the map
- Prototype external reconnect
- If you now disconnect due to a crash you can reconnect by clicking on the game executable directly. In the Folder Riot Games\League of Legends\Game select League of Legends.exe (you will need to click on LeagueofLegends.exe only when you need to reconnect to a game.)
- Minion corpses now fade out when they disappear instead of popping
- Fixed multiple crash bugs
- Fixed a compatibility bug with pixel shaders
- The orange aggro outline now appears around units the moment they target you, not after the first attack
- Fixed a bug where toggle abilities lose their toggle indicator on death
- Reduced the amount of memory the game requires to run
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