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Patch Notes V0.8.21.110

PVP.net - Beta Build v0.21.38

  • Fixed a memory leak in the Rune Combiner
  • Enhanced the Landing Page
  • Added new sounds
  • Successfully saving Masteries now has a confirmation message
  • Chat rooms should no longer show previous chat when you enter
  • Fixed a bug with saving page names in the Rune Book
  • Fixed a bug where multiples of the same rune would not stack
  • Added more info to the temporary 'Get Runes' page
  • Fixed a bug that caused some accounts Rune Books tolock up
  • Fixed a bug with matchmaking
  • Fixed a couple bugs where the stats on the Rune Page did not display or add correctly
  • Fixed a bug where bots entered the game incorrectly
  • Improved the look of the Buddy List window
  • Added more details to an error message that displays when you fail to log into Beta
  • The mastery Deadliness should now properly display its name in its tooltip.

Champion Changes

AlistarSquareAlistar

  • Pulverize stun duration upon hitting the ground increased from 1.0 to 1.5

AniviaSquareAnivia

  • Increased base stats to line up closer to other champions (health, hp per level, hp/mp regen, armor per level)
  • Crystallize
    • Increased cast range by 100
    • Increased width from 200-600 to 400-800
  • Flash Frost
    • Increased ability power ratio from 0.4 to 0.5
    • Fixed casting freeze buy (effectively increased range by 200)
    • Increased chill slow duration from 2 seconds to 3
  • Glacial Storm
    • Removed toggle-off cast animation
    • Increased ability power ratio from 0.2 to 0.25
    • Reduced mana cost from 80 / 110 / 140 to 70 / 100 / 130
    • Increased break distance by 100
  • Rebirth
    • Modified armor scaling from -20-20 to -30-30
    • Rebirth cooldown now only procs after a successful Rebirth

Cho'GathSquareCho'Gath

  • Feast
    • Max health to consume is now a flat value of 300 / 550 / 800 (form being able to consume up to 1,000)
    • Will no longer penetrate abilities like Guardian Angel, Chronoshift, Undying Rage

KarthusSquareKarthus

  • Lay Waste AoE size increased from 185 to 200

NunuSquareNunu

  • Absolute Zero ability power ratio reduced from 3.0 to 2.5
  • Bloodboil attack speed increased from 15 / 25 / 35 / 45 / 55 to 20 / 30 / 40 / 50 / 60
  • Consume damage to minions/monsters modified from 800 at all levels to 500 / 600 / 700 / 800 / 900

RammusSquareRammus

  • Defensive Ball Curl
    • Added magic resist equal to the bonus armor
    • Increased damage return from 16 / 20 / 24 / 28 / 32 to 24 /30 / 36 / 42 / 48
  • Powerball
    • Lowered detonation distance with minions, increased detonation distance with champions
    • Can now be toggled off
    • Is now instant cast
    • Increased acceleration from 0.2 to 0.25
    • Reduced mana cost from 85 / 105 / 125 / 145 / 160 to 80 / 95 / 110 / 125 / 140
  • Tremors
    • Increased ability power ratio from 0.2 to 0.3
    • Reduced mana cost from 150 / 200 / 250 to 100 / 150 / 200
  • Scavenged Armor bug fixed which caused it to be removed with Guardian Angel
  • Increased base health by 36, health per level by 6
  • Updated recommended item list

SionSquareSion

  • Enrage damage bonus increased from 20 / 30 / 40 / 50 / 60 to 25 / 35 / 45 / 55 / 65

SorakaSquareSoraka

  • Consecration no longer affects allied minions

TeemoSquareTeemo

  • Bantam Trap slow percent reduced from 40 / 50 / 60% to 30 / 40 / 50%
  • Move Quick can no longer be cast without sufficient mana

TryndamereSquareTryndamere

  • Bloodlust
    • Modified cooldown from 30 at all levels to 30 / 26 / 22 / 18 / 14
    • Increased attack speed per stack from 7% to 8%
  • Slash renamed to Spinning Slash

Items

Summoners

  • Smite damage reduced from 575 +25 x level to 420 +35 x level (1,060 total down to 1,050)
  • Clairvoyance (Mystical Vision Talent)
    • Stealth detection duration increased from 15 seconds to 30
    • Increased total timer form 15 second bonus to 30
  • Exhaust cooldown reduced from 270 to 240
  • Promote cooldown reduced from 300 to 270
  • Flash
    • Cooldown increased from 300 to 330
    • Reduced cast range by 100

Turrets/Dampeners

  • Reduced base armor by 5 (to all turrets)
  • Reduced armor bonus froma single assisting champion from 25 to 20
  • Increased base turret damage to compensate
  • Turret degeneration occurs earlier on all turrets
  • Anti-backdooring assiting minion range increased from 800 to 1000
  • Nexus Turrets
    • Gave them each 8 health regen per second (Chaos used to have 5)
    • Reduced health from 6000 to 5500
  • Dampeners
    • Health reduced from 5000 to 4500
    • Reduced respawn time form 6 minutes to 5

Jungle/Rune Monsters

  • Increased Rune Buff duration from 2 minutes to 2.5 minutes
  • Blessing of the Lizard Elder
    • Changed slow percent to 50-130 AP buff
    • Modified DoT damage from 20-50 per second for 4 seconds to 15-55 per second for 3 seconds
  • Crest of the Ancient Golem
    • Reduced cooldown reduction from 35% to 25%
    • Reduced mana regen from 2% to 1.5%
  • DragonSquareDragon
    • Dropped AoE DoT from 20 per second over 5 seconds to 15 per second over 4 seconds
    • Upped base damage from 140 to 175
    • Upped level 1 health from 2450 to 3000
    • Max health scales by 220 instead of 200 per player level, leading to a max health of 6740 instead of 5850
    • Increased global gold from 100 to 125
    • Increased respawn time from 240 seconds to 300 seconds
  • Ancient GolemSquareAncient Golem and Lizard ElderSquareLizard Elder
    • Made Lizard attack stats nearly identical to Golem (slightly faster attack, slightly less damage
    • Raised base health from 1200 to 1400
    • Increased level scaling from 125 per level to 175 per leve, leading to a max health of 4200 instead of 3325
    • Increased respawn time from 240 seconds to 300 seconds
  • Baron NashorSquareBaron Nashor
    • Lowered base health from 9000 to 7000
    • Max health scales by 240 per player level, leading to a max health of 11080
    • Increased Exalted with Baron Nashor buff duration from 3 minutes to 4 minutes

General

  • Super Minions
    • Increased health scaling from 100 health every 180 game seconds to 150 health
    • Added a 30% multiplicative movespeed boost aura with 800 radius that affects both minions and champions
  • Fixed some crash bugs
  • Fixed a bug with monster leashing
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