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General Information
TitleThe Unbreakable Spear
Real NameAtreus
Release DateFebruary 2, 2010
Cost3150 BE 790 RP

580 (+ 95)

7.5 (+ 0.65)

317.12 (+ 31)

7.36 (+ 0.45)


64 (+ 3.3)

0.644 (+ 2.95%)


40 (+ 3.75)

28 (+ 1.25)
Developer Info
DDragon KeyPantheon
Integer Key80
External Links
Game Info Wikileagueoflegends.fandom.com

Pantheon is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect’s weapons on the field of battle.

Atreus was born on the hostile slopes of Targon, and named after a star in the constellation of War, known as the Pantheon.

From an early age, he knew he was destined for battle. Like many in his tribe, he trained to join the Rakkor’s militant order, the Ra’Horak. Never the strongest or the most skilled warrior, Atreus somehow persevered, standing up, bloodied and bruised, after each bout. In time, he developed a fierce rivalry with a fellow recruit, Pylas—but no matter how often Atreus was cast onto the stones, he stood back up. Pylas was impressed by his unrelenting endurance, and through the blood they spilled in the training circle, a true brotherhood was born.

Atreus and Pylas were among the Rakkor who stumbled across a barbarian incursion, surviving the ambush that left the rest of their patrol dead. When the Aspect of the Sun refused to destroy these trespassers, Atreus and Pylas swore to capture the power of the Aspects themselves by climbing to the peak of Mount Targon.

Like so many before them, they underestimated how arduous the ascent would be, with Pylas shivering his last upon finally reaching the summit. Only Atreus remained as the skies opened, making him host to a divine Aspect, with the power to take revenge.

But it was not a man who returned to the Rakkor afterward, spear and shield gleaming with celestial might. It was the Aspect of War itself, the Pantheon. Judging Atreus unworthy, a warrior who had known only defeat, it had taken control of his body to pursue its own ends—a task it considered too great for mortal men.

Cast into the furthest corners of his own mind, Atreus endured only vague visions as the Aspect scoured the world for Darkin, living weapons created in a bygone age.

Eventually, Pantheon was goaded into battle not far from Mount Targon by the Darkin Aatrox, who sought the mountain’s peak. Their fight raged into the skies, and swept through the armies of men beneath… until the impossible occurred. The Darkin’s god-killing blade was driven into Pantheon’s chest, a blow that carved the constellation of War from the heavens.

But as the Aspect faded, Atreus—the man it had considered weak—awoke once more. Impaled upon Aatrox’s blade, and with the power of the Aspect’s weapons dimming, he took a ragged breath, and spit in the Darkin’s face. Aatrox sneered, and left Atreus to die.

Hours later, as the crows descended, Atreus painfully stood back up, stumbling back to the Rakkor in a trail of blood. After a lifetime of defeat, his will to live, and his anger at betrayal, were enough to stave off the death that had claimed War itself.

Atreus recovered on Pylas’ homestead, nursed back to health by his friend’s widow, Iula. There, Atreus realized he’d spent his life looking to the stars, never considering what lay beneath. Unlike gods, mortals fought because they must, knowing that death lay in wait. It was a resilience he saw in all life, the threats unending.

Indeed, barbarian invaders now threatened the Rakkor’s northern settlements, including Iula’s farm. Though it was months before he could lift a spear, Atreus was determined to end this scourge himself, and eventually set out with the Aspect’s dulled weapons in hand.

Yet, when he arrived, he found his sworn enemies already under siege. He knew from their cries, from the overwhelming stench of blood… they faced Aatrox.

It was Aatrox who had driven the barbarians into Targon, Atreus realized. Though he’d considered them his foes, they were much like the Rakkor—mortals who suffered in the conflicts between greater powers. Atreus felt a cold rage at both the Darkin and the Aspects. They were no different. They were the problem.

Atreus put himself between the barbarians and Aatrox. Recognizing the battered shield and spear of the fallen Aspect, the Darkin mocked him—what hope had Atreus now, without the Pantheon’s power? But even though Aatrox’s blows cast him to his knees, Atreus’ own will reignited the Aspect’s spear, upon hearing the cries of the people around him… and with a mighty leap, he struck a blow that severed the Darkin’s sword arm.

Both blade and Darkin fell to the ground. Only Atreus still stood, and watched his namesake star blaze back to life in the heavens.

Though he often yearns to return to Iula’s farm, Atreus vowed that day to stand against Aspects, Ascended, demons, and any who wield power so great, it can only destroy. Forsaking his own name, he has become a new Pantheon—the Aspect’s weapons fueled by the will to fight that can only exist in the face of death.

For with the divine Pantheon gone, War must be reborn in man.

"Here is my eternity… a day the gods will remember!"

- PantheonSquare.pngPantheon


When I land in the ruins of Nerimazeth, it does not feel as if I have leapt, celestial magic burning my path across the sky, but as if I have fallen.

I am, after all, only a man.

Around me on the swirling dunes, a cohort of Ra’Horak fights, Solari warriors far from the temples of Mount Targon. They have marched with fifty spears, three weeks into the desert—a distance I have crossed in moments—to investigate a power that grows, even as their own wanes. Here, the sun they worship is so constant, it is as if the shadows of the past are still burned into the desert, their outline all that remains of an empire long lost. Buildings, now covered in dunes. A sun, once meant to raise men into the heavens, now dulled and fallen to earth.

Shurima was born, and died here. It was in Nerimazeth that the first Ascended were created. Meant to defend Shurima against any threat, those that outlived the empire were driven mad by long centuries of conflict, becoming Darkin and laying waste to the world before being contained.

But, as I well know, some abominations birthed by Shuriman hubris live on…

The sound of metal rings in my ear, as a spear whips past my helm. Then another, and another. The ringing rises up into a full battlecry, as the Ra’Horak unleash their might. Yet, as steel fills the sky, a blast of magic tears through the spears’ path, carving a swath of destruction through the ruins.

Once the dust clears, I see it. The reason I have come. A creature looms, burning and broken like the empire it would rule. It is unlike any Ascended I have ever seen, a shattered god that has claimed this fallen city, and would see it rise again.

But once… it too was a man.

I will remind it what that means—to draw breath in the face of destruction. I will remind them all.

“The god-warrior!” one of the Ra’Horak cries. “We cannot defeat it!”

“Let me show you how a god dies!” I bellow in response, and I charge toward the creature, raising my spear. It is with their power that the spear glows—the power of the gods. The power of the stars. My muscles strain to bear the strange weight of the magic, as the creature unleashes another blast from within its shattered form. My spear is not burned away as the Ra’Horak’s were, but instead burns with its own light. It streaks like a comet at the Ascended, casting it to the earth, and its blast into the heavens.

Before me, only feet from the rent opened by the creature’s blast, a Ra’Horak cradles the body of a fallen warrior. Her own arm has been scorched by magic, where she sought to shield him from the attack.

“You… You are an Aspect,” she says, though in her eyes I can see the desperation. She is pleading, begging me to say yes, so that I can save her. So that I can save her friend. All around, the Ra’Horak lines are broken, along with their will to fight.

I do not answer as the spear is called back to my hand by the magic she so craves, its return an echo of my own thrust. The Ascended has left no blood upon its tip, only sand. It possesses no flesh other than magic and stone.

I want to tell her my name. That I am Atreus, that I too was once a Ra’Horak looking to the skies for the power to save me… But that man is dead. He died on Targon’s peak, along with his brother, Pylas. Slain by the Pantheon, and by his own failures. And no matter how hard I try, I can bring neither Atreus nor Pylas back. Even the god is gone, its constellation torn from the heavens.

Instead, I turn to face the creature once more.

“You must fight,” I tell the Ra’Horak simply. “You all must.” Around us, the ruined city burns, as the Ascended’s magic refuses to fade.

I run over sand fused into glass, each new blast of magic shaking the whole world, until it feels like the earth itself must fall apart. That only the heavens will remain. But I refuse to give up. I see ballistae, abandoned on the ground. The Ra’Horak raise their shields against debris cast from falling buildings, disappearing into dust.

“Fight! You must fight!” I yell louder, my voice carrying more of the gods’ authority than I would like, and then I am upon it, my spear slashing into the Ascended, cutting across the broken stone it boasts instead of a face. This close, its blasts crash into my shield, pushing me backward. I slash again, my spear trailing magic, and again, I raise my shield only just in time to deflect the Ascended’s wrath.

My feet dig into the dirt. I struggle to hold the beast at bay as the magic beats into me with the Ascended’s will, made only stronger by cruelty and rage. I push against it, snarling, and power lances off of the shield wildly in every direction—cutting through the ruins, the sky, and through the Ra’Horak still cowering beneath both. My hands begin to shake, and it is not to the warriors, but to myself, that I growl against lungs gasping for breath.


The creature’s eyes narrow. It knows. The earth beneath me can no longer hold. My strength can no longer hold. As I fall back to earth, the magic in my spear dies, and the helm clatters from my coughing face.

I spit blood into the dirt, and struggle to raise my head. But all I can see of Nerimazeth is that one Ra’Horak warrior, framed by smoke and chaos—as she looks back at me, into eyes only now revealed… and for the first time, sees something other than an Aspect. The man who cradled Pylas, as snow formed from his dying breath.

I wonder if she recognizes the stars, and my destiny, tattooed upon my chest. The scar that cuts through them. It is no longer pleading that shows in her eyes, as I see the light grow on her face, the creature gathering power for one more blast. Though her arm is ruined, and though her friend lies still, she picks up her shield and begins stumbling toward me, as inevitable and determined as death.

“What… is your name?!” I cough through ragged breaths, and still, the light grows brighter.

“Asose,” she says firmly as she stands beside me, and turns her shield to face the blast.

The ruins fill with impossible brightness that promises to burn everything away, until it does, and only darkness is left. There is no more power, no more Aspect. Where Asose once stood, there is nothing. Only my memory.

But still, I can feel my scar, throbbing with pain. Reminding me I am alive, and of every moment that brought me here. My brother-in-arms, Pylas, telling me to stop getting blood on his victory… The barbarian raid, each of us near death… Collapsing upon Targon’s pinnacle… The Darkin blade, cutting through death to awaken me again… Empyrean wheat, clinging to the mountain… The mud on my hands as I put down the plow, and pick up the spear…

All of that would be nothing without a woman taking up her shield—knowing that she would not survive, but that she would fight. Her power, her sacrifice, so much greater than that of the stars. So much greater than mine, and the weapons of the Aspect that have kept me safe.

It will not be in vain.

As I struggle to my feet, broken, I see the shadow of the Ra’Horak, emerging from cover, eclipsing the Sun Disc cradle behind me at the center of the ruins. I rise with them, not as a god, but as a man. My pantheon, all who have fallen, earning me another moment. All who have lived, and all who have died facing a moment of truth where they must decide why they fight. Who they love. What they truly are.

What are gods before this courage? They are nothing.

“Asose!” I yell into the ruins, though my ribs dig into my lungs.

Asose!” the Ra’Horak call back. They too stand amidst the rubble, their shadow looming all the larger as the Ascended gathers its magic again.

And though I am broken, and though the god is dead, I feel the power ignite once more in my spear, as the plume on my helm bursts alight. It is calling me to battle, as the Ra’Horak cast their spears once more.

And, for a moment, a star lost with the Constellation of War gleams brighter than the sun.

Her name was Asose.


Mortal Will.png Mortal Will [Passive]

Innate: After 5 spells or attacks, Pantheon's next basic spell is empowered.
Comet Spear.png Comet Spear [Q]
Cost: 30 Mana Cooldown: 13 / 11.75 / 10.5 / 9.25 / 8 Range: 600

Tap: Pantheon thrusts his spear, dealing physical damage to enemies hit. Refunds 60% of Comet Spear's cooldown.

Hold: Pantheon hurls his spear, dealing physical damage to the first enemy hit and 50% less to further targets (70% damage against minions and monsters). Deals increased physical damage to targets below 20% health instead.

Mortal Will.png Mortal Will Bonus: Deals additional physical damage.

Physical Damage: 70 / 100 / 130 / 160 / 190 (+115% bonus)
Increased Damage: 155 / 230 / 305 / 380 / 455 (+230% bonus)
Mortal Will.png Mortal Will Damage: 33 - 254 (based on level) (+115% Bonus)
Shield Vault.png Shield Vault [W]
Cost: 55 Mana Cooldown: 13 / 12 / 11 / 10 / 9 Range: 600

Active: Pantheon dashes to an enemy, dealing damage and stunning them for 1 second.

Mortal Will.png Mortal Will Bonus: Pantheon's next attack strikes 3 times, dealing physical damage.

Physical Damage: 60 / 100 / 140 / 180 / 220 (+100%)
Mortal Will.png Mortal Will Damage: (+120 - 165% total)
Aegis Assault.png Aegis Assault [E]
Cost: 80 Cooldown: 22 / 20.5 / 19 / 17.5 / 16 Range: 600

Active: Pantheon braces his shield and engages enemies in a chosen direction for 1.5 seconds, becoming immune to damage (except turret shots) from that direction and dealing (+100% total) physical damage over the duration.

The last hit slams with Pantheon's shield, dealing physical damage.

Mortal Will.png Mortal Will Bonus: Pantheon gains 60% bonus movement speed for 1.5 seconds when slamming his shield.

Shield Slam Damage: 55 / 105 / 155 / 205 / 255 (+150% bonus)
Grand Starfall.png Grand Starfall [R]
Cost: 105 Mana Cooldown: 150 / 135 / 120 Range: 5500 Area of Effect: 700

Passive: Pantheon gains bonus armor penetration.
Active: Pantheon gathers his strength to leap high into the air, marking his landing location with his spear that deals Comet Spear.png Comet Spear's damage in a small area and slows by 50% for 2 seconds. He then crashes down as a meteor at the target area a few seconds later. Deals magic damage to enemies in a line (decreased by up to 50% at the edges of the area).

Grand Starfall instantly readies Mortal Will.png Mortal Will. If Comet Spear has not been ranked up, deal 40 (+115% bonus) instead.

Armor Penetration: 10 / 20 / 30%
Min Magic Damage: 150 / 250 / 350 (+50%)
Max Magic Damage: 300 / 500 / 700 (+100%)

Patch History[]

Patch 11.3

Q now has decreased damage against both minions and monsters; cooldown increased early.

Balancing out Pantheon's power both in mid and the jungle.

Comet Spear.png Q - Comet Spear

REDUCED DAMAGE AGAINST : [Minions] Minions and monsters
COOLDOWN : [10/9.5/9/8.5/8 seconds] 13/11.75/10.5/9.25/8 seconds

Patch 11.2

Grand Starfall.png R - Grand Starfall

BUGFIX : Spear slow debuff now properly shows up on the affected enemy's HUD.

Patch 11.1
Base health regen decreased. W empowered AD scaling decreased.

A simple adjustment as Pantheon's just a tad too strong across the board.

Base Stats


Shield Vault.png W - Shield Vault

EMPOWERED AD SCALING : [135-165%] 120-165%

Patch 10.25
Realigning Pantheon to better support the various roles he's been taking on the Rift.

Pantheon's last overhaul was aimed at bringing new life to an old top lane mainstay. With time and professional play, his rework shifted gears to mid, and then to support. While we love seeing players innovate and journey with the champion, we can't ignore the growing sentiment of folks missing the old champion they love, and we think it's worthwhile to bring Pantheon back to his original home. With that being said, the intent of these changes isn't to destroy support Pantheon, but rather to adjust that role's power, while also giving a boost to the tools that'll finally let old-school Pantheon fans successfully play him in top, and even mid lane, as promised years ago. TL;DR, we're shifting more power into a bruiser-y playstyle by giving him a higher uptime on his Q and equipping him with more selfish outputs like armor penetration at the cost of utility (i.e. strong invulnerability), slows, and most importantly, a massive movement speed boost for when he crashes onto the scene.

Base Stats

MOVEMENT SPEED : [355] 345

Mortal Will.png Passive - Mortal Will

CALL ME BACK Pantheon now gains 5 stacks when he recalls.

Comet Spear.png Q - Comet Spear

EARLY RELEASE BUGFIX : Fixed a bug where Pantheon's Q would not cast and still go on cooldown when he was hit with a CC
COST : [40 mana] 30 mana
EMPOWERED SLOW Comet Spear no longer slows

Shield Vault.png W - Shield Vault

BASE DAMAGE : [60/80/100/120/140] 60/100/140/180/220
BUGFIX : When Pantheon hits an enemy with an Mortal Will-empowered W and uses another ability immediately following, the next basic attack will now properly be empowered

Aegis Assault.png E - Aegis Assault

INVULNERABLE E no longer blocks turret shots
REDIRECTION SLOW : [50% (based on movement direction)] 25% (based on movement direction)
MORTAL WILL EMPOWERMENT : [Consuming Mortal Will stacks extends the duration of Aegis Assault] When Pantheon slams his shield, he consumes Mortal Will stacks to gain 60% movement speed for 1.5 seconds

Grand Starfall.png R - Grand Starfall

PIERCE THE HEAVENS Pantheon gains 10/20/30% armor penetration
X MARKS THE SLOW The spear that lands before Pantheon now slows for 50% and applies a spear's worth of damage (unempowered) in a small area around it
ALLY VFX Grand Starfall's ground indicator now appears for both Pantheon and allies at start of channel

Patch 10.21
Q damage and critical damage decreased; damage and critical damage ratios increased; Mortal Will bonus damage ratio increased.

Support Pantheon has spiked in popularity as a shield-swinging strongman who provides solid CC and durability. To balance his resilience, we’re moving some power from his base damage to his AD ratios over time. This should weaken the early kill threat from low-income supports while padding the blow for solo-lane Pantheons who have quicker access to items.

Comet Spear.png Q - Comet Spear

DAMAGE : [75/110/145/180/215 (+1.0 bonus AD)]
70/100/130/160/190 (+1.15 bonus AD)
CRITICAL DAMAGE : [155/235/315/395/475 (+2.0 bonus AD)]
155/230/305/380/455 (+2.3 bonus AD)
MORTAL WILL BONUS DAMAGE RATIO : [1.0] 1.15 attack damage

Patch 9.22
Q minion damage reduction increased; execute threshold decreased. W increased dash speed from boots removed.

Pantheon persists as an overly strong (and banned) champion, especially in higher ranked games. We're making some changes to the parts of his kit that mostly impact players in those games, mainly targeting his consistent damage and wave clear.

Comet Spear.png Q - Comet Spear

EXECUTE THRESHOLD : [25%] 20% of target's maximum health

Shield Vault.png W - Shield Vault

NO LONGER WALKING ALL OVER YOU Pantheon's dash speed is no longer increased from boots

Patch 9.20
Q base damage decreased later.

Pantheon remains a top-tier pick in more skilled games. We've decreased some of his early-game damage as it's more impactful in higher-skill ranked games. Also, a bugfix!


BUGFIX : Pantheon's Comet Spear and Shield Vault now properly work when taking Thresh's Dark Passage within 0.2 seconds or less

Comet Spear.png Q - Comet Spear

BASE DAMAGE : [75/115/155/195/235]

Patch 9.19
Base magic resist decreased. W empowered damage now scales.

More follow-up post release on the stronk man.

Base Stats

MAGIC RESIST : [32.1] 28

Shield Vault.png W - Shield Vault

135-165% (levels 1-18) total attack damage over three hits

Patch 9.16
The Unbreakable Spear

Pantheon crashes through the enemy frontline and causes havoc in their ranks starting in 9.16.

High-res versions of Pantheon's updated splash arts are available on League Displays!

Bonus attack speed at level 1 added. W base damage increased.

Attack speed should help Pantheon's jungle without pushing his top lane up too much.

Base stats


Aegis of Zeonia.png W - Aegis of Zeonia

BASE DAMAGE : [50/75/100/125/150]


We're changing the way targeted spells draw minion aggro, which has pretty significant implications for how Pantheon's passive functions.

Aegis of Zeonia.png W - Aegis of Zeonia

MINION AGGRO OP : No longer blocks or is consumed by siege minion attacks


BASE ARMOR : [27.65] 37

Spear Shot.png Q - Spear Shot

BASE DAMAGE : [65/100/145/185/225]

Heartseeker Strike.png E - Heartseeker Strike

BASE DAMAGE : [80/130/180/230/280]

E damage down. R costs less, but gives no mana back and has a greater cooldown when canceled.

While Pantheon’s always had ‘these numbers don’t even look real’ levels of damage, it wasn’t until the changes to Aegis Protection’s block mechanic in 5.22 that he started really taking off. We’re digging how those changes have made Pantheon more flexible in top and jungle, but his damage output is simply too high for that level of consistency. Heartseeker Strike’s important to give Pantheon something to do in fights that isn’t just stun + spear, but its current power level makes him nearly impossible to fight solo. Pulling back Heartseeker’s damage and cleaning up how generous Grand Skyfall is when fishing for engages should combine to make Pantheon’s risk in line with his incredible rewards.

Heartseeker Strike.png E - Heartseeker Strike

TOTAL BASE DAMAGE TO CHAMPIONS : [80/140/200/260/320] 80/130/180/230/280
TOTAL RATIO TO CHAMPIONS : [3.6 bonus attack damage] 3.0 bonus attack damage

Grand Skyfall.png R - Grand Skyfall

COST : [125 mana] 100 mana
THEY WILL NOT ENJOY THIS No longer refunds mana when canceled
COOLDOWN WHEN CANCELED : [10 seconds] 30 seconds


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.


The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):

Base attack speed up

Back in preseason (4.21, to be exact), we drastically lowered Pantheon’s attack speed as a reaction to his extreme effectiveness within the new jungle. A lot of the things that put him overboard (Warrior Enchant, Stalker’s Blade, Blocking Dragon’s basic attacks) have either been tuned down or removed entirely, so it made sense to dial back the numbers.


BASE ATTACK SPEED : [.625] .644


"Like Rek'Sai and Twisted Fate before him, League's battle-baker is exercising his manners and letting his team know where he's landing for easier follow-ups."
  • Grand Skyfall.png R - Grand Skyfall
    • REAL MEN USE SMART PING : Now issues an 'On My Way' ping after fully committing to casting Grand Skyfall

Mass Texture Rebalance (Part 9)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the Rift. "
  • KayleSquare.pngKayle
    • Base, Battleborn, Judgment, Silver, Unmasked, Viridian
  • Lee SinSquare.pngLee Sin
    • Base, Acolyte, Dragon Fist, Muay Thai, Traditional
  • PantheonSquare.pngPantheon
    • Base, Full Metal, Myrmidon, Perseus, Ruthless
  • RumbleSquare.pngRumble
    • Base, Bilgerat, Rumble in the Jungle
  • RyzeSquare.pngRyze
    • Base, Dark Crystal, Human, Pirate, Professor, Tribal, Triumphant, Uncle, Zombie


"As some who benefited a lot from the Preseason changes, Pantheon fits well within our expectations for a jungler: his ganks are amazing and he really benefits from the itemization paths available (see: Warrior enchant, Stalker's Blade, etc). From a durability standpoint however, Aegis Protection's been giving Panth a free pass in terms of health-pool, making him head-and-shoulders above other Assassins/Fighters when it comes to ganking-uptime. We're lowering his attack speed to make his passive proc less often unless he focuses more of his mana into casting spells, which translates to a riskier jungle for him overall.
To slightly compensate (and make his combo abilities better), we're speeding up Pantheon's attack frame animations, which gets a little complicated but basically means he completes attacks faster but doesn't attack faster overall."
  • General
    • BASE ATTACK SPEED : 0.679 0.625
    • READ THE CONTEXT THIS GETS COMPLICATED : Pantheon's attack frame animation speed has been increased by +26%


  • Grand Skyfall.png R - Grand Skyfall
    • BUGFIX : Fixed a bug where rapidly spamming a basic ability at the very end of Grand Skyfall's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

v4.15 (Dominion)

  • AegisProtection.jpg Passive - Aegis Protection
    • BUGFIX Fixed a bug where Aegis Protection was not blocking shots from Dominion towers.

"As a side note, this might also affect Pantheon's ability to ignite opponents while he's falling through the air. "

  • GrandSkyfall.jpg R - Grand Skyfall
    • BUGFIX Fixed a bug where Pantheon could use Summoner Spells before landing. Most notably, Flash could be used before landing to reposition Pantheon's landing damage area.

"Last patch, we made a functional change to Pantheon without documenting the change (sorry!). Before the change, Pantheon's Grand Skyfall was dealing damage a full 0.5 seconds after he visually hit the ground, which was inconsistent (not to mention weird). Visually it's confusing that Pantheon can stun opponents before he's even finished landing from Grand Skyfall, so we made the change for Clarity purposes while also affecting his power. That said, we've heard a lot of your feedback that this hampers Pantheon's ability to use Grand Skyfall effectively (or at all), and we're going to keep a close eye on him in this patch."

  • GrandSkyfall.jpg R - Grand Skyfall
    • CLARITY: Pantheon can no longer cast spells until he's finished landing
    • BUGFIX: Grand Skyfall's animation and damage now better match each other. The timing is unchanged from when the enemy indicator appears to when damage occurs, but Pantheon now visually lands 0.5 seconds later.


  • AegisProtection.jpg Passive - Aegis Protection
    • BUGFIX: Now blocks any attack of a siege minion or large monster even if they don't meet the 40 damage threshold


  • W - Aegis of Zeonia
    • Now can be cast on enemy minions and jungle monsters


  • Spear Shot
    • Fixed a bug where Spear Shot was not scaling with bonus Critical Strike damage when hitting an enemy below 15% Health


  • Base Movement Speed increased by 25.


  • Aegis of Zeonia
    • Slight increase in the speed of the jump
    • Now places Pantheon slightly in front of the target instead of directly on top of the enemy


  • Aegis of Zeonia mana cost reduced to 55 from 70
  • Grand Skyfall mana cost reduced to 125 from 150


  • Heartseeker Strike
    • Now does a better job of hitting targets on top of Pantheon
    • Damage increased to 13 / 23 / 33 / 43 / 53 from 4 / 6 / 8 / 10 / 12
    • Scaling adjusted to a 0.6 bonus Attack Damage ratio from a 0.2 / 0.25 / 0.3 / 0.35 / 0.4 total Attack Damage ratio
    • Now fires 3 strikes instead of 5
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 18 / 17 / 16 / 15 / 14
    • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 70 at all ranks
    • Channel duration reduced to 0.75 seconds from 1.8 seconds
  • Spear Shot
    • Damage increased to 65 / 105 / 145 / 185 / 225 from 16 / 28 / 40 / 52 / 64
    • Now scales off of a 1.4 bonus Attack Damage ratio from a 1 / 1.15 / 1.3 / 1.45 / 1.6 total Attack Damage ratio
    • Certain Death now causes Spear Shot to critically strike for 1.5x damage
  • Aegis of Zeonia
    • Cooldown adjusted to 13 / 12 / 11 / 10 / 9 seconds from 12 seconds at all levels
    • Stun duration adjusted to 1 second at all levels from 0.7 / 0.9 / 1.1 / 1.3 / 1.5
    • Pantheon will now attempt to attack the target after using Aegis of Zeonia
  • Grand Skyfall
    • Jump channel time reduced to 2 seconds from 3 seconds
    • Land time reduced to 1.5 seconds from 2.0 seconds
    • Edge damage increased to 50% from 33%


  • Grand Skyfall now has a range of 5,500

v1.0.0.118* Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)


  • Aegis Protection now shows an alternate run animation for Pantheon while active


  • Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts instead of 4 as it was intended.


  • Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage
  • Grand Skyfall now has a small area near the center that deals full damage (Previously it was impossible to deal full damage to any target)


  • Aegis of Zeonia stun duration reduced to 0.7 / 0.9 / 1.1 / 1.3 / 1.5 from 1 / 1.25 / 1.5 / 1.75 / 2 seconds


  • Grand Skyfall is now more visible to allies. The green circle that allies see now appears when Pantheon starts channeling. The red circle that enemies see still draws when he leaps into the air.


  • Spear Toss base damage reduced at earlier ranks to 16 / 28 / 40 / 52 / 64 from 20 / 31 / 42 / 53 / 64
  • Heartseeker Spear scaling damage reduced at earlier rnaks to 20 / 25 / 30 / 35 / 40% from 24 / 28 / 32 / 36 / 40%


  • Spear Shot base damage reduced to 20 / 31 / 42 / 53 / 64 from 30 / 40 / 50 / 60 / 70
  • Heartseeker Strike attack damage conversion increased to 28 / 31 / 34 / 37 / 40% from 18 / 22 / 26 / 30 / 34%
  • Grand Skyfall mana cost reduced to 150 at all levels from 150 / 250 / 350
  • Aegis Protection
    • Now shows a counter as you build up charges
    • The threshold required to trigger it now increases with Pantheon's level


  • Corrected a display error with Pantheon's auto attack and death recap
  • Aegis of Zeonia can no longer be cast while rooted
  • Grand Skyfall can no longer be cast while rooted


  • Fixed a typo in Pantheon's lore


  • Spear Shot mana cost increased to 45 at all levels from 30 / 35 / 40 / 45 / 50
  • Aegis of Zeonia
    • Cooldown modified to 12 seconds at all levels from 20 / 17.5 / 15 / 12.5 / 10
    • Stun duration changed to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 at all levels
    • Now properly interacts with spell shields
  • Heartseeker Spear
    • Base damage reduced to 4 / 6 / 8 / 10 / 12 from 6 / 9 / 12 / 15 / 18
    • Scaling damage reduced to 18 / 22 / 26 / 30 / 34% from 20 / 25 / 30 / 35 / 40%
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 from 26 / 24 / 22 / 20 / 18
  • Grand Skyfall
    • Will now apply smoother damage especially against large targets
    • Will now properly interact with spell shields
  • Base health increased to 520 from 505
  • Base armor increased to 21 from 20.1
  • Health per level increased to 87 from 85


  • Heartseeker Strike
    • Fixed a bug where it was dealing too much damage based upon your bonus damage
    • Fixed a bug where it procced cast effects with every tick of damage
    • Damage scaling increasd to 20 / 25 / 30 / 35 / 40%
    • Will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage
  • Spear Shot
    • Fixed a bug where it wasn't scaling with enough of your damage from items
    • Damage scaling increased to 100 / 115 / 130 / 145 / 160% from 100 / 110 / 120 / 130 / 140%
  • Grand Skyfall
    • Now breaks spell shields and is blocked by spell shields
    • Fixed a bug where it was slowing for an incorrect amount of time
    • Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade


  • Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall


  • Heartseeker Strike
    • Added a new sound
    • Cooldown reduced to 26 / 24 / 22 / 20 / 18 from 30 / 28 / 26 / 24 / 22
  • Grand Skyfall
    • Fixed a bug that allowed Pantheon to cast Summoner spells before landing
    • Cooldown reduced to 150 / 135 / 120 from 180 / 150 / 120
    • Cooldown on channel cancel reduced to 10 seconds from 25
    • Falling time reduced to 1.5 seconds from 2


  • Fixed aminor tooltip typo with Heartseeker
  • Aegis of Zeonia is no longer castable while immobilized


  • Fixed an issue that would cause Aegis to not stun targets if you did not move as part of the skill

PantheonSquare.pngPantheon released

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