Item was removed in Patch 6.12. | |
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Orb of Winter | |
Passive | |
UNIQUE: Grants a shield that absorbs up to 30 (+10 per level) damage. The shield will refresh after a 9 seconds without receiving damage. | |
Statistics | |
HPR | 100% Base Health Regen |
MR | 70 |
Additional Information | |
Map Availability | HA |
Tier | Finished |
Recipe | |
+ + + 950 | |
Total Cost: 2200 | |
Sold For: 1540 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Similar Items[]
Patch History[]
Removed various starting, vision, and alternate-map-specific items.
This section's a bit of a grab bag, so we'll rapidfire a few explanations. First: we like the safe efficiency of Doran’s items, but not the inventory bloat of stacking them. We're replacing the Doran's series with the Guardian's items - see below. Next: Arcane Sweeper and Lightbringer were meant to balance out Howling Abyss's lack of wards, but ended up as permanent, mandatory counters to certain champs (even if their stats weren't desirable). We're retiring them and beefing up Oracle's Extract instead. Finally: Entropy and Wicked Hatchet were what we call 'trap' choices: they could be cool, but never lived up to their potential and were usually just wastes of gold. Sometimes a 'trap' item’s niche is interesting enough to go back and fill properly, but that's not the case here.
Now, say one final farewell to our departing friends!
Doran's Blade
Doran's Ring
Doran's Shield
Arcane Sweeper
The Lightbringer
Orb of Winter
Entropy
Wicked Hatchet
v5.6
Streamlining that build path.
- "Look, if Negatron Cloak is back, we might as well use it."
- RECIPE :
Null-Magic Mantle + Null-Magic Mantle + Rejuvenation Bead + Rejuvenation Bead⇒ Negatron Cloak + Rejuvenation Bead + Rejuvenation Bead - COMBINE COST :
850⇒ 990 - TOTAL COST :
2210⇒ 2200
- RECIPE :
- Added new item: Orb of Winter
- Recipe: Rejuvenation Bead + Rejuvenation Bead + Negatron Cloak
- Total Gold Cost: 2080 (combine cost: 1180)
- +70 Magic Resist
- +20 Health Regen per 5 seconds
- Unique Passive: Grants a shield that absorbs damage. The shield will refresh after a short period without taking damage.
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