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  • Season 2016
Ferocity Cunning Resolve
Mastery Fury
Mastery Sorcery
Mastery Wanderer
Mastery Savagery
Mastery Recovery
Mastery Unyielding
Mastery Double Edged Sword
Mastery Feast
Mastery Expose Weakness
Mastery Runic Affinity
Mastery Secret Stash
Mastery Assassin
Mastery Explorer
Mastery Tough Skin
Mastery Vampirism
Mastery Natural Talent
Mastery Merciless
Mastery Meditation
Mastery Runic Armor
Mastery Veteran's Scars
Mastery Bounty Hunter
Mastery Oppressor
Mastery Bandit
Mastery Dangerous Game
Mastery Insight
Mastery Perseverance
Mastery Battering Blows
Mastery Piercing Thoughts
Mastery Precision
Mastery Intelligence
Mastery Swiftness
Mastery Legendary Guardian
Mastery Warlord's Bloodlust
Mastery Fervor of Battle
Mastery Deathfire Touch
Mastery Stormraider's Surge
Mastery Thunderlord's Decree
Mastery Windspeaker's Blessing
Mastery Grasp of the Undying
Mastery Strength of the Ages
Mastery Bond of Stone

Description[]

Oppressor is a tier 4 ferocity mastery with 1 rank.

Requirements[]

  • Requires 11 points in Ferocity.

Effects[]

  • Deal 2.5% increased damage to targets with impaired movement (slow, stun, root, taunt, etc.)

Patch History[]

v6.22

Mastery Oppressor REMOVED Oppressor

Champions either have perma-crowd control or they don’t. How you play makes little difference when the only question is whether you can activate Oppressor or not, so we’re removing it in favor of more versatile options. See above.
NOT SO OPPRESSIVE : Removed


v5.22
We're updating the mastery system to offer focused, high-impact choices rather than a slew of nuanced micro-math optimizations. Each tier of decisions now successively grows in importance, ending in your final 'keystone mastery' which fundamentally impacts how you play your champion.

Rather than just the 'Offense' tree, let's look at the types of bonuses Ferocity provides. This tree is all about getting into fights and staying there, scrapping with anyone at any time. Many of its bonuses help you against a large number of targets (attack speed and % penetration are pretty 'always good'), but bursty mages or assassins may find single target isolation somewhat lacking. Wanna deal damage, but worried about tanks and fighters getting in your face? Get ferocious and bite back.

Mastery Oppressor Oppressor

KICK 'EM WHEN THEY'RE DOWN : You deal 2.5% increased damage to targets with impaired movement (slows, stuns, taunts, etc)

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