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Ocean Drake
Ocean DrakeSquare
Bounty
Gold Gain25
Experience Gain150 - 350
Creep Score4
Statistics

HP
5730 (+380 per level) capped at 10,290 HP (before the Rift transforms)
9230 (+380 per level) capped at 13,790 HP (for the third drake onward)

MS
330

AD
70

AS
0.5

RNG
500

AR
21

MR
30
Timers
Initial5:00
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Overview[]

The Ocean Drake is a neutral monster and a dragon on Summoner's Rift. Usually referred to as the "Ocean". Ocean's attacks slow the target by 30% for 2 seconds. Each Ocean killed grants a stack of Dragon Slayer Dragon Slayer. If the rift is dominated by the Ocean, obtaining 4 Dragon Slayer Dragon Slayer stacks grants the Drake Soul Icon - OceanOcean Soul.

Spawn[]

  • At 5 minutes into the game, an elemental drake (Chemtech DrakeSquareChemtech Drake, Cloud DrakeSquareCloud Drake, Hextech DrakeSquareHextech Drake, Infernal DrakeSquareInfernal Drake, Mountain DrakeSquareMountain Drake, Ocean DrakeSquareOcean Drake) of a random type spawns in the dragon pit. When a drake is slain, the next drake will respawn after 5 minutes elapse, spawning with a random new element not yet chosen from the pool.
  • After the second drake has been slain and the third drake has been determined, the map will transform into an Elemental Rift based on the drake's element (here Ocean Rift). From now on, the drake will not change elements between respawns.
  • The drake of the respective Elemental Rift graces certain newly-spawned or live monsters, causing their effects to be Draconic and their body to visibly glow. After void corruption enters the map, new monsters' blessings are permanently severed.
  • Once a team has killed their fourth drake, the camp will now instead spawn the Elder DragonSquareElder Dragon with a 6 minute respawn timer.

Gameplay[]

  • Passives
    • Dragons are CC immune to all crowd control, except stasis. Additionally, Dragons' stats cannot be modified by any means.
    • Elemental Dragons gain 20% bonus damage and 7% damage reduction per stack against enemies with Dragon Slayer Dragon Slayer stacks, up to 80% bonus damage and 28% damage reduction at 4 stacks.
    • Dragons deal bonus physical damage equal to 5% of the target's current health with their basic attacks. Additionally, Dragons gain 30% armor penetration.
  • Actives Abilities
    • Dragons knock back all enemies within Range center 550 units of them upon starting the fight, displacing them further based on proximity and not through terrain.

Ocean Rift[]

  • Sprouts life throughout the map, causing 6 patches of brush to grow larger and 12 puddles of water to form in the jungle. Two patches of brush grow near the Dragon pit. 4 additional Honeyfruit Honeyfruit each spawn near the middle lane and the camps for Red BramblebackSquareRed Brambleback.

Strategy[]

  • Killing dragons is one of the main tasks of the Jungler. Junglers often require assistance from their team for this task, and the champions best positioned to provide this assistance are usually the mid laners and bottom laners.
  • When a team attempts to kill a dragon it usually gets weakened during the fight. Given the nature of the dragon pit, the team attempting the kill has limited escape paths. For this reason it's usually a good idea to gank the enemy team when they're trying to kill a dragon. A good gank may score several kills, steal the dragon kill, or both.
  • Dragons (and other epic monsters) should be finished with effects that instantly deal a high amount of damage (i.e. Smite Smite, Cho'GathSquareCho'Gath's Feast Feast, NunuSquareNunu's ConsumeConsume ) to prevent the enemy team from stealing the kill.
  • When initially attacked, dragons will knock back every nearby champion, and begin attacking and chasing the closest champion. Attacking the dragon from a safe distance to get it to attack an unprepared enemy champion can be useful.

See Also[]

Patch History[]

Patch 12.14

PERCENT CURRENT HEALTH DAMAGE ON ATTACKS : [7%] 5%
HEALTH PRE-RIFT TRANSFORMATION : [2650 (+240 per level)] 3450 (+380 per level)
HEALTH POST-RIFT TRANSFORMATION : [4350 (+240 per level)] 6950 (+380 per level)
ATTACK DAMAGE : [100] 70
OCEAN DRAKE DRAGON SLAYER BUFF : [2% missing health per 5 seconds] 3% missing health per 5 seconds


Patch 9.23

Transformation mechanics

TRANSFORMATION TRIGGER : After the second Elemental Drake dies and the third is announced
RIFT ELEMENT : Same as the element of the third drake
TERRITORIAL : Once the map transforms, all future Elemental Drake spawns will be of that element only
TERRAIN CHANGES : Always occur in the four jungle quadrants, centered around the buff camps, as well as in dragon pit

Ocean Rift
Sneak around the jungle or look for a new ambush opportunity.

JUNGLE : Most of the brush in the jungle grows larger and new Honeyfruit spawns near the buff camps. Water pools into puddles throughout the jungle, which is mostly aesthetic unless you're the Empress of the Elements or running the Waterwalking rune.
DRAGON PIT : New brush patches sprout up around the Dragon pit


Patch 8.23

ELEMENTAL DRAKE RESPAWN TIME : [6] 5 minutes

General

FIRST DRAKE SPAWN : [2:30] 5:00
RESPAWN TIME : [6] 5 minutes (same note as above)
KILL GOLD : [25] 100
XP : [75-300 (lv 1-18)]
150-330 (lv 1-18)

Buffs

OCEAN DRAKE : [4/8/12%]
6/9/12% missing health & mana regen out of combat


Patch 6.9 -  new 
 Elemental Dragons
Dragon has now been replaced by four Elemental Drakes. Slaying each provides your team with a powerful permanent bonus that stacks on multiple kills of the same type.

Ever since launch, Dragon’s been an iconic objective to control in League. Whether it gives buffs or gold (or that time it spawned before minions did), Dragon’s purpose is to give people something to take risks and make decisions around. Fast forward to today, and while Dragon’s certainly very cool, it has its share of problems.

First, the static value of Dragon’s stacks allows you to answer the question of ‘Which stacks do a want and when?’ long before you ever have to make the decision to fight for them. This devalues individual Dragon spawns a why rush the 1st stack now when you can just get it later? Furthermore, denying at least one stack virtually removes the threat of Aspect of the Dragon's game-ending , making it more of a pipe dream than

DESCENT OF THE DRAGONS : For the first 35 minutes of the game, one of four elemental dragons will spawn every six minutes
FOUR’S A CROWD : Only three elements will appear per match!
A CHALLENGER APPROACHES : The minimap will indicate the elemental type of the next dragon spawn
DRAGON RUNES : Glowing runes inside the Dragon Pit will also indicate which dragon is spawning next (these runes are visible through Fog of War)

Ocean DrakeSquare Ocean Drake
Restores missing health and mana. Augments your ability to siege and poke.

HEart of the ocean : Slaying the Ocean Drake permanently provides a regeneration effect that restores 10% of your missing health and mana every 18/12/6 seconds.


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