Oblivion Orb | |
---|---|
Passive | |
UNIQUE - Cursed: Dealing magic damage applies Grievous Wounds to champions for 3 seconds. | |
Statistics | |
AP | 25 |
Additional Information | |
Map Availability | ALL |
Tier | Epic |
Item Code | 3916 |
Recipe | |
+ 400 | |
Total Cost: 800 | |
Sold For: 560 | |
Builds Into | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Trivia[]
- The item's icon is reused from
Murksphere. - Before it was released, its original name was "Orb of Shadows".
Similar Items[]
Patch History[]
- Ability Power: 30 ⇒ 25
Patch 13.7
Grievous Wounds Items
We felt it was counter-intuitive that these items did not apply their unique effects to damage shielded enemies, as this is inconsistent with other "on damage" effects like Liandries. (Note: this change will apply to Oblivion Orb, Morellonomicon, Chemtech Putrifier, Executioner's Calling, Mortal Reminder, and Chempunk Chainsword.)
- Shields Can’t Save You Now: Items that apply Grievous Wounds on damage dealt to the target will now apply it even if the damage you dealt was completely nullified by a shield. Grievous Wounds will still not apply to Invulnerable targets or targets who blocked the spell with a spell shield.
- Ability Power: 35 ⇒ 30
- Grievous Wounds: 25% ⇒ 40%
Patch 11.1
Grievous Wounds
We have noticed that system healing sources have seemed on the strong side. Pulling a systemic anti-healing lever.
Giving mages earlier access to Grievous Wounds, like physical damage dealers get from Executioner's Calling. Orb is losing its flat penetration to get this effect.
Patch 9.2
Cost increased, ability power decreased.
Oblivion Orb is a ubiquitous mage pick-up due to the ability to stack its magic penetration with Sorcerer's Shoes relatively early in the game. That being the case, why didn't we nerf the magic penetration? We're shrinking Oblivion Orb's contribution toward ability ratios so it's less attractive for late-scaling mages while still satisfying to rush for champions with high base damages or are looking for an early power spike before moving onto main-build items.
Because flat magic penetration is cool, just not for the Liandry's Torment line.
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