Nunu & Willump | |
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General Information | |
Title | The Boy and His Yeti |
Pronouns | They/Them |
Release Date | February 21, 2009 |
Cost | 450 ![]() ![]() |
Primary | Tank |
Secondary | Fighter |
Statistics | |
HP | 610 (+ 90) |
HPR | 5 (+ 0.8) |
MP | 280 (+ 42) |
MPR | 7 (+ 0.5) |
MS | 345 |
AD | 61 (+ 3) |
AS | 0.625 (+ 2.25%) |
RNG | 125 |
AR | 29 (+ 4.2) |
MR | 32 (+ 2.05) |
Developer Info | |
DDragon Key | Nunu |
Integer Key | 20 |
External Links | |
Universe | universe.leagueoflegends.com |
Game Info Wiki | wiki.leagueoflegends.com |
Nunu & Willump is a champion in League of Legends.
Lore
- For outdated and now non-canon lore entries, click here.
- Biography
- Story #1
- Story #2
Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu’s mother. If they can save her, maybe they will be heroes after all…
One of the Notai, a nomadic tribe that long traveled the Freljord, Nunu learned from his mother, Layka, that behind every thing is a story. Together, they gathered tales that Layka turned into songs. For Nunu, nothing was better than journeying from village to village, hearing his mother sing of ancient heroes. With music and dance, the Notai brought one last celebration to everyone they met, as each winter’s chill set in. Riding the wave of frost spilling from Anivia’s wings, his heart beating the rhythm of a jubilant song, Nunu’s world was full of possibility. On his fifth nameday, Layka gave Nunu a special gift: a flute, so he could learn to play her melodies himself. In the safety of their cart, the two bundled together and followed the knotted string that served as Layka’s heart-song, recording everywhere they’d been together, as the years came and went. When the caravan was attacked by raiders, Nunu was separated from his mother. Dragged to safety by a band of Frostguard, the surviving Notai children were taken to a village near their towering citadel. Nunu was left to wonder what happened to Layka, waiting to hear her songs on the wind. Snow fell. Weeks passed. Nunu missed his mother desperately, but the Frostguard assured him no child could safely search for her. They weren’t even impressed when he showed them the flute he now called Svellsongur—the name of a mighty blade existing only in his imagination. Nunu spent more and more time alone, escaping into his mother’s songs—the legends and heroes of old. He yearned to be one of these heroes, a warrior like the Frostguard, who could have saved his mother. He even met their leader, Lissandra, who asked countless questions about his mother’s stories, always seeking information about one particular song. No one believed Nunu could be a hero, not even the other Notai children, who teased him for his flute when they now had daggers. But Nunu knew the songs in his heart, and one night, he realized how he could prove himself and earn the Frostguard’s help to find his mother. From Lissandra, he’d learned of a fierce monster that killed all who sought its power, thwarting the Frostguard who were sent each year, never to return. There was a song that Nunu’s mother sang… could it be the one Lissandra would always ask about? Suddenly, Nunu understood. Lissandra wanted to know about the yeti. Nunu could name the beast. It would answer his challenge, and feel the wrath of Svellsongur! Using his flute to tame a herd of elkyr, Nunu snuck out into the snow. One lonely child traveled to face a monster, finally living out a legend that not even he could imagine. An ancient and noble race that once ruled over the mountains of the Freljord, the yeti civilization was destroyed in a cataclysm of ice. Forced to watch his brethren descending into savagery after being stripped of their magic, one yeti swore to protect what remained of their power—a gem that swirled with the frozen dreams of any mortal mind nearby. As the last magical yeti, the guardian was also shaped by perception. Though he had been chosen to safeguard the magic until it would be needed again, he could find no worthy vessel. The men who intruded upon his ruined home had only malice in their hearts… and so a monster greeted them with fang and claw. But the guardian knew he was forgetting something. His name… and the names of those he had loved... Once, there had been song. That all changed when a young boy stumbled into the ruins. After centuries of unbroken vigil, the monster was prepared to end the boy’s life, snarling as he sensed the human approach. Unexpectedly, the gem brought forth images of heroes slaying dragons and beheading ancient serpents from the boy’s mind. The child roared, drawing his flute like a fearsome sword. But the blow never came, for even as the boy saw visions of heroes swirling around him, he realized the deeper truths of the songs his mother sang… When he looked at the guardian, he didn’t see a monster. He saw someone who needed a friend. Still enraged, the yeti did not expect the first snowball to the face. Or the second. Snowball fight! In anger, then shock, then joy, the guardian joined in, shaped not by fear, but by a child’s imagination. He was growing furrier and friendlier. His growl was becoming a laugh. Until the beast accidentally broke the boy’s flute. As the child began to cry, the guardian felt a kindred grief take shape around the gem. For centuries, he had looked into it and seen the end of his people—the threat they had buried, betrayal by the blind one—and now, instead, he saw a caravan burning. He heard a voice on the wind. He sensed something else within the boy, something he had never felt from a human, not even the three sisters who had come to him long ago. It was love, fighting back despair. In that moment, the guardian knew the Freljord’s only hope lay in the power already within this child. The magic he’d been guarding was a tool; what truly mattered was the heart that would shape it. With a gesture, the magic passed from the gem into the boy, giving him the ability to make his imagination real. To repair his flute, freezing it in dreams that hardened into True Ice. To imagine a best friend named “Willump.” Escaping into the Freljordian plains, Nunu’s heart and Willump’s strength now enable the pair to do what they never could alone: to have an adventure! Following the songs of Nunu’s mother, they snowball wildly from one place to the next, holding onto the hope that she is still out there, somewhere. But Willump knows that with magic and dreams come responsibility. One day the games will end, as the dark ice at the heart of the Freljord thaws, and thaws… | |
"Pull the fur outta your earholes, Willump! This is gonna be the bestest story ever!" |
Abilities
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Patch History
Base movement speed and health decreased.
Nunu & Willump currently get to have their tank and eat their enemies too. We’re trimming some of their baseline stats so item decisions carry more weight and give them appropriate downsides as well.
Base Stats
Patch 11.1
Champion Base Stat Cleanup
We've cleaned up some champions' base stats over the years and are rounding out the remaining 99 champions.
Patch 10.20
Base armor decreased.
Nunu's skirmishing power is a little too strong when coupled with his top-tier gank presence and objective control. Weakening some of that strength so he rolls over junglers a little less.
Base Stats
W - Biggest Snowball Ever!
Patch 10.13
Q damage and healing ratio increased. R shield now includes AP ratio.
Just like with Kog’Maw, we’re throwing the boy and his yeti some ability power to empower their alternative builds. This way to adventure! (Willump noises)
Q - Consume
R - Absolute Zero
SHIELD RATIO : | [0.3/0.4/0.5 bonus health] | |
⇒ | 0.3/0.4/0.5 bonus health, 1.5 ability power |
Patch 9.18
Base stats decreased. E slow now scales.
Who knew Nunu & Willump would be so good at snowballing? Reducing some of their early gank potential as well as their scaling defenses, so they're not completely impenetrable once they get to a certain point.
Base Stats
E - Snowball Barrage
Patch 9.5
Health decreased. Q healing decreased.
Taking the pair's durability down a bit via early game base stats and late-game sustain.
Base Stats
Q - Consume
HEAL : | [75/120/165/210/255] | |
⇒ | 75/110/145/180/215 |
Q - Consume
v8.22
AD increased. Q heal from champs increased.
Since their update, Nunu and Willump have been sitting in a somewhat lackluster spot. Last patch's usability/quality-of-life changes didn't bring them up, so we're taking a more direct approach to get the Boy and his Yeti onto more competitive footing.
Base stats
Q - Consume
BASE HEAL : | [37.5/60/82.5/105/127.5 (+0.35 ability power)(+5% bonus health)] | |
⇒ | 60/96/132/168/204 (+0.56 ability power)(+8% bonus health) |
v8.21
Bugfixin' and rescriptin'.
We've recoded Nunu & Willumps's abilities to address a number of bugs, particularly with Biggest Snowball Ever!. While your overall experience shouldn't be drastically different, there are a few improvements worth noting.
Passive - Call of the Freljord
Q - Consume
W - Biggest Snowball Ever!
R - Absolute Zero
v8.19
AP scaling on Q’s heal increased. E AP ratio increased.
Since Nunu & Willump’s release, we’ve seen a large number of players trying for the super-hype Indiana Jones Raiders of the Lost Ark AP snowball builds. While his tank build is seeing far more success, we want to try to support the fun playstyle that meshes well with their whimsical thematic.
Q - Consume
E - Snowball Barrage
W - Biggest Snowball Ever!
Nunu & Willump, the Boy and His Yeti will start their adventure in patch 8.17! Get rolling with these links:
Full-res splash art is available on League Displays!v8.13
W attack speed and ability power decreased. W ability power ratio added to both attack speed and ability power scaling.
Blood Boil offers too much base value regardless of how well Nunu is doing.
W - Blood Boil
ATTACK SPEED : | [25/30/35/40/45/50%] | |
⇒ | 20/24/28/32/36/40% |
We wanted Nunu something to do with his hands, but it turns out we gave him too much. Dialing that back so he can settle in a good place.
Q - Consume
On-hit DAMAGE : | [3/5/7/9/11] | |
⇒ | 1/2/3/4/5 | (+5 per 100 ability power) |
Nunu now additionally does bonus magic damage on basic attacks. W now also increases ability power on both targets.
Nunu just isn't very good right now.
Q - Consume
W - Blood Boil
Nunu's ability icons have been updated!
Passive - Visionary
Q - Consume
W - Blood Boil
E - Ice Blast
R - Absolute Zero
For someone who spends so much time counterjungling, it's frustratingly difficult to punish Nunu for crossing enemy lines. (He's also, to be clear, too strong in general.) Even when enemies catch the Yeti in the act, Nunu's usually sitting on enough health to survive the counterattack as he skates away to freedom. Given how much Consume contributes to the health of Nunu's clears, he doesn't need so much safety baked into his base stats.
v7.7
Passive causes Nunu's next ability to cast at one rank higher than Nunu has leveled it. Base health and base health regen down.
There’s not much room to make interesting decisions around a free spellcast: just use it on the most expensive spell. Bam, decision made. We’re updating Visionary to offer Nunu a real choice: which ability does he need to super-cast for the fight at hand?
Base stats
Passive - Visionary
v6.21
Consume health buff reduced.
We gave Nunu’s Consume some updates in 6.20, and it looks like we overshot. The new amount of bonus health Q stacks grant, when combined with a properly-functioning Cinderhulk multiplier (hooray bugfixes), has simply made Nunu too tanky, too easily. We’re toning down his health stacking so that opponents feel like they can kill Nunu every once in awhile.
Q - Consume
v6.20
Q gives a stacking buff instead of a unique buff for eating certain monsters. R slow increases over time.
Nunu’s always been an oddball, but over time he hasn’t been able to successfully fulfil his niche - a supportive counter-jungler - without being outshined by other options. While Nunu’s objective control is almost without parallel, his ‘mini-game’ of consuming specific camps left him in a state where many of the stats he needed to compete sometimes simply weren’t available to him. We still want Nunu to feel rewarded for feeding his Yeti, so we’re altering the buffs to align them more towards what Nunu actually wants. Add in changes to the impact and usability of Absolute Zero and you’ve got an update to keep League’s original duo from feeling left out in the cold.
General
Passive - Visionary
Q - Consume
R - Absolute Zero
v6.2
E is now more spammable in late game team fights, with a lower cooldown and lower mana costs (at the tradeoff of less damage).
Giving the world's most annoying little boy (and his yeti, Willump (we sincerely hope you knew that)) something more to do in late game team fights. There's potential this makes lane Nunu come back with a vengeance, and while we're not certain what that means for the median happiness score of a game of League of Legends, we can at least apologize now.
... Sorry for the yeti.
That said, we're looking forward to more gameplay montages with great music.
E - Ice Blast
v5.23
Attack Range Changes
A few champions are getting increased range. Except Nunu and Tahm Kench. You know what you did.
With preseason being the time to dig deep and reevaluate assumptions, we finally started looking at attack ranges as a stat for tuning rather than just something we did simply because characters have polearms. This is only a first pass as we start to think of melee attack ranges as in 'tiers', first of 125 and 175, but possibly even up to 225! This means a few bonuses to range for some champions that have trouble movin' around in combat or just needed the love. We'll be back relatively soon for a follow-up, but at least now Trundle won't look so goofy as he punches you with his enormous iceclub.
- MEGA GNAR ATTACK RANGE : [150] ⇒ 175
- CONSUME SIZE BUFF ATTACK RANGE : [137.5] ⇒ 125
- DRAGON FORM ATTACK RANGE : [125] ⇒ 175
- ATTACK RANGE : [150] ⇒ 175
- ATTACK RANGE : [200] ⇒ 175
- ATTACK RANGE : [125] ⇒ 175
- ATTACK RANGE : [125] ⇒ 175
v5.8
Health per level down. Blood Boil auto-targets the nearest ally when self-cast.
- "For a champion that has two separate avenues of multiplying his health (thanks to Consume and Cinderhulk), it didn't make as much sense for Nunu to have one of the higher health pools in the game without items, so we're toning it down to make up for his gains later."
- General
- HEALTH GROWTH STAT :
96⇒ 90
- HEALTH GROWTH STAT :
W - Blood Boil
- LET'S MAKE TRACKS : Now automatically targets the nearest Allied champion if self-cast
v5.2 Mass Texture Rebalance (Part 6)
- "We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
- TEXTURES : The following textures have been updated:
v4.18
ABSOLUTE CLARITY!
- "ABSOLUTE CLARITY! "
R - Absolute Zero
- ABSOLUTE CLARITY Absolute Zero's tooltip now shows the minimum damage it will deal
v3.14 Context: The damage, cooldown, and heal of Consume have all been lowered at early ranks in order to keep the ability in line with new Smite.
- Q - Consume
- Cooldown at earlier ranks reduced to 13 / 12 / 11 / 10 / 9 seconds (from 17 / 15 / 13 / 11 / 9 seconds)
- Damage at earlier ranks reduced to 400 / 550 / 700 / 850 / 1000 (from 500 / 625 / 750 / 875 / 1000)
- Heal at earlier ranks reduced to 70 / 115 / 160 / 205 / 250 (+0.75 Ability Power) (from 90 / 130 / 170 / 210 / 250 (+.75 Ability Power))
v3.09
We've reduced the overall damage of Consume to prevent it from outsmiting Smite at rank one.
- Health per level reduced to 96 from 108
- Consume
- Damage reduced to 500 / 625 / 750 / 875 / 1000 from 600 / 700 / 800 / 900 / 1000
v3.07
Nunu naturally fits in the jungle with his strong objective control and high map mobility – these changes should add more depth within that role. Above all, we want Consume to be a cool spell –Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.
- Consume
- Damage increased to 600 / 700 / 800 / 900 / 1,000 from 500 / 600 / 700 / 800 / 900
- Healing reduced to 90 / 130 / 170 / 210 / 250 from 125 / 180 / 235 / 290 / 345
- Healing ratio reduced to 0.75 from 1.0
- Consume now grants bonuses for 120 / 150 / 180 / 210 / 240 seconds based on the type of monster consume was used on:
- Golem-type monsters grant 10% increased size and maximum Health
- Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
- Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit
- Consume
- No longer expends Visionary if the target dies before Consume resolves
- Absolute Zero
- Cooldown reduced to 110 / 100 / 90 seconds from 150 / 120 / 90
- Mana cost reduced to 100 from 150
- Base movement speed increased to 350 from 340
- Blood Boil
- Duration reduced to 12 seconds from 15
- Attack speed bonus reduced to 25 / 30 / 35 / 40 / 45% from 25 / 35 / 45 / 55 / 65%
- Movement speed bonus reduced to 8 / 9 / 10 / 11 / 12% from 11 / 12 / 13 / 14 / 15%
- Base Movement Speed increased by 25.
- Ice Blast slow duration reduced to 3 seconds from 4
- Visionary will now grant free cost spells even if spells were ranked up while the buff was already active
- Attacks required to activate Visionary reduced to 5 from 7
- Consume
- Damage increased to 500 / 600 / 700 / 800 / 900 from 400 / 525 / 650 / 775 / 900
- Damage dealt to
Dragon and
Baron Nashor increased to 100% form 50%
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds form 18 / 16 / 14 / 12 / 10 seconds
- Absolute Zero
- Minimum damage if interrupted increased to 12.5% from 0%
- Maximum damage if interrupted increased to 87% from 70%
- Fixed a bug where Absolute Zero was revealing Nunu when cast from brush
- Now gains 1.25 Magic Resist per level
- Absolute Zero now has a range indicator
- Fixed a bug where Absolute Zero's slow did not grant assists
- Fixed a bug where Absolute Zero's slow did not grant assists
- Base attack speed increased to 0.625 from 0.613
- Attack speed per level increased to 2.25 from 1.08
- Basic attack range increased to 125 from 100
- Consume range increased to 125 from 100
- Consume damage reduced at earlier ranks to 400 / 525 / 650 / 775 / 900 from 500 / 600 / 700 / 800 / 900
- Ice Blast slow reduced at earlier ranks to 20 / 30 / 40 / 50 / 60% from 40 / 45 / 50 / 55 / 60%
- Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended
- Improved spell particles for Absolute Zero
- Base attack speed increased to 0.613 from 0.558
- Consume
- Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 30 / 26 / 22 / 18 / 14
- Heal reduced to 125 / 180 / 235 / 290 / 345 from 125 / 200 / 275 / 350 / 425
- Consume is now easier to use on any unit, including
Dragon and
Lizard Elder
- Fixed the Visionary tooltip to correctly say that Nunu gains a free spell every 7 autoattacks instead of 8
- Base magic resist increased to 30 from 25
- Consume
- Heal increased to 125 / 200 / 275 / 350 / 425
- Mana cost reduced to 60 from 80 at all levels
- Cooldown reduced to 30 / 26 / 22 / 18 / 14 from 35 / 30 / 25 / 20 / 15
- Ice Blast slow modified to 40 / 45 / 50 / 55 / 60 from 50 at all levels
- Bloodboil
- Movement speed increase reduced to 11 / 12 / 13 / 14 / 15 from 10 / 12.5 / 15 / 17.5 / 20
- Duration reduced to 15 seconds from 40
- Cooldown reduced to 15 seconds from 20
- Mana cost reduced to 50 from 75
- If Bloodboil is cast on an ally, Nunu now also gains the effect of Bloodboil
- Absolute Zero mana cost reduced to 150 at all levels from 150 / 225 / 300
- Visionary now requires 7 hits to activate instead of 8
- Consume cooldown reduced to 30 / 26 / 22 / 18 / 14 from 35 / 30 / 25 / 20 / 15
- Absolute Zero base Damage increased to 625 / 875 / 1125 from 500 / 700 / 900
- Blood Boil
- Attack Speed increased from 20 / 30 / 40 / 50 / 60% to 25 / 35 / 45 / 55 / 65%
- Absolute Zero
- Damage increased from 400 / 600 / 800 to 500 / 700 / 900
- Attack Speed Slow per second increased from 15% to 25%
- Range increased from 525 to 575
- Updated Particles
- Absolute Zero
- Increased damage from 375 / 550 / 750 to 400 / 600 / 800
- Increased slow percent from 45% to 49%
- Absolute Zero
- Reduced duration from 4 seconds to 3
- Reduced damage from 500 / 750 / 100 to 375 / 550 / 750
- Increased slow percent from 40 to 45%
- Consume no longer says it deals 0 damage
- Iceblast damage increased from 70 / 120 / 170 / 220 / 270 to 85 / 130 / 175 / 225 / 275
- Blood Boil move speed percent increased from 8 / 11 / 14 / 17 / 20 to 10 / 12.5 / 15 / 17.5 / 20%
- Increased movement speed from 310 to 315
- Visionary particle now lasts the correct duration
- Absolute Zero bug fixed causing it to not deal damage if it breaks prematurely
- Increased movement speed from 295 to 310
- Updated names in lore
- Passive tooltip updated (8 attacks get Nunu a free spell)
- Absolute Zero ability power ratio reduced from 3.0 to 2.5
- Bloodboil attack speed increased from 15 / 25 / 35 / 45 / 55 to 20 / 30 / 40 / 50 / 60
- Consume damage to minions/monsters modified from 800 at all levels to 500 / 600 / 700 / 800 / 900
- Consume heal increased from 50 / 100 / 175 / 275 / 400 to 100 / 175 / 250 / 325 / 400
- Visionary buff now has no duration
- Absolute Zero is now canceled upon casting Flash
- Visionary number of attacks to proc reduced from 10 to 8
- Visionary
- Changed the way it works froma % chance, to every 10 hits
- Now can work with Absolute Zero
- Absolute Zero recoded to make the ability power increase with the duration of the channel
- Absolute Zero
- Now detonates for a fraction of the damage based on how long Nunu is channeling
- You are now able to cancel Absolute Zero
- Reduced damage from 500 / 800 / 1200 to 500 / 750 / 1000
- Made new recommended items
- Absolute Zero cooldown fixed in tooltip and cooldown added to level up section
- Updated recommended items
- Increased range on Consume from 200 to 230
- Absolute Zero
- Movement speed slow increased to 40% per second from 23% per second
- Attack speed reduction decresed to 15% per second from 23% per second
- Ice Blast slow duration increased to 3 seconds from 4 seconds
- Absolute Zero damage increased to 500 / 800 / 1,200 from 500 / 750 / 1,000
- Absolute Zero damaged changed from 500 / 800 / 1,200 to 500 / 750 / 1,000
- Increased the healing amount done by Consume
- Changed the damage done by Absolute Zero
- Fixed attack timing bugs
- Fixed tooltip typo for Ice Blast
Articles
- 2015
- June 28th, Snowballing to Victory: Nunu and Azir from LoL Esports
Additional Content
Champion Information
- Nunu's Champion Page
- Universe of League of Legends Page
- Champion Update: Nunu & Willump, the Boy and his Yeti
- 9 Fun Facts from Nunu's Development
Related Lore
Journal of Justice
Others
Skin Release
Promotional Page
Video
Other
Champion Spotlight
Champion Trailer
Login Screen
Teaser