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Nunu & Willump
Nunu & WillumpSquare
General Information
TitleThe Boy and His Yeti
PronounsThey/Them
Release DateFebruary 21, 2009
Cost450 BE 260 RP
PrimaryTank
SecondaryFighter
Statistics

HP
610 (+ 90)

HPR
5 (+ 0.8)

MP
280 (+ 42)

MPR
7 (+ 0.5)

MS
345

AD
61 (+ 3)

AS
0.625 (+ 2.25%)

RNG
125

AR
29 (+ 4.2)

MR
32 (+ 2.05)
Developer Info
DDragon KeyNunu
Integer Key20
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Nunu & Willump is a champion in League of Legends.

Lore[]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story #1
  • Story #2
Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu’s mother. If they can save her, maybe they will be heroes after all…

One of the Notai, a nomadic tribe that long traveled the Freljord, Nunu learned from his mother, Layka, that behind every thing is a story. Together, they gathered tales that Layka turned into songs. For Nunu, nothing was better than journeying from village to village, hearing his mother sing of ancient heroes. With music and dance, the Notai brought one last celebration to everyone they met, as each winter’s chill set in.

Riding the wave of frost spilling from Anivia’s wings, his heart beating the rhythm of a jubilant song, Nunu’s world was full of possibility.

On his fifth nameday, Layka gave Nunu a special gift: a flute, so he could learn to play her melodies himself. In the safety of their cart, the two bundled together and followed the knotted string that served as Layka’s heart-song, recording everywhere they’d been together, as the years came and went.

When the caravan was attacked by raiders, Nunu was separated from his mother. Dragged to safety by a band of Frostguard, the surviving Notai children were taken to a village near their towering citadel. Nunu was left to wonder what happened to Layka, waiting to hear her songs on the wind.

Snow fell. Weeks passed.

Nunu missed his mother desperately, but the Frostguard assured him no child could safely search for her. They weren’t even impressed when he showed them the flute he now called Svellsongur—the name of a mighty blade existing only in his imagination.

Nunu spent more and more time alone, escaping into his mother’s songs—the legends and heroes of old. He yearned to be one of these heroes, a warrior like the Frostguard, who could have saved his mother. He even met their leader, Lissandra, who asked countless questions about his mother’s stories, always seeking information about one particular song.

No one believed Nunu could be a hero, not even the other Notai children, who teased him for his flute when they now had daggers. But Nunu knew the songs in his heart, and one night, he realized how he could prove himself and earn the Frostguard’s help to find his mother.

From Lissandra, he’d learned of a fierce monster that killed all who sought its power, thwarting the Frostguard who were sent each year, never to return. There was a song that Nunu’s mother sang… could it be the one Lissandra would always ask about? Suddenly, Nunu understood. Lissandra wanted to know about the yeti.

Nunu could name the beast. It would answer his challenge, and feel the wrath of Svellsongur!

Using his flute to tame a herd of elkyr, Nunu snuck out into the snow. One lonely child traveled to face a monster, finally living out a legend that not even he could imagine.


An ancient and noble race that once ruled over the mountains of the Freljord, the yeti civilization was destroyed in a cataclysm of ice. Forced to watch his brethren descending into savagery after being stripped of their magic, one yeti swore to protect what remained of their power—a gem that swirled with the frozen dreams of any mortal mind nearby.

As the last magical yeti, the guardian was also shaped by perception. Though he had been chosen to safeguard the magic until it would be needed again, he could find no worthy vessel. The men who intruded upon his ruined home had only malice in their hearts… and so a monster greeted them with fang and claw.

But the guardian knew he was forgetting something. His name… and the names of those he had loved...

Once, there had been song.

That all changed when a young boy stumbled into the ruins. After centuries of unbroken vigil, the monster was prepared to end the boy’s life, snarling as he sensed the human approach.

Unexpectedly, the gem brought forth images of heroes slaying dragons and beheading ancient serpents from the boy’s mind. The child roared, drawing his flute like a fearsome sword. But the blow never came, for even as the boy saw visions of heroes swirling around him, he realized the deeper truths of the songs his mother sang…

When he looked at the guardian, he didn’t see a monster. He saw someone who needed a friend.

Still enraged, the yeti did not expect the first snowball to the face. Or the second. Snowball fight! In anger, then shock, then joy, the guardian joined in, shaped not by fear, but by a child’s imagination. He was growing furrier and friendlier. His growl was becoming a laugh.

Until the beast accidentally broke the boy’s flute.

As the child began to cry, the guardian felt a kindred grief take shape around the gem. For centuries, he had looked into it and seen the end of his people—the threat they had buried, betrayal by the blind one—and now, instead, he saw a caravan burning. He heard a voice on the wind. He sensed something else within the boy, something he had never felt from a human, not even the three sisters who had come to him long ago. It was love, fighting back despair.

In that moment, the guardian knew the Freljord’s only hope lay in the power already within this child. The magic he’d been guarding was a tool; what truly mattered was the heart that would shape it. With a gesture, the magic passed from the gem into the boy, giving him the ability to make his imagination real. To repair his flute, freezing it in dreams that hardened into True Ice.

To imagine a best friend named “Willump.”


Escaping into the Freljordian plains, Nunu’s heart and Willump’s strength now enable the pair to do what they never could alone: to have an adventure! Following the songs of Nunu’s mother, they snowball wildly from one place to the next, holding onto the hope that she is still out there, somewhere.

But Willump knows that with magic and dreams come responsibility. One day the games will end, as the dark ice at the heart of the Freljord thaws, and thaws…

"Pull the fur outta your earholes, Willump! This is gonna be the bestest story ever!"

- NunuSquareNunu

FROZEN HEARTS
FROZEN HEARTS 1

“Mom… can I ask you a question?”

“What’s wrong, Nunu? There’s something crinkling your nose, and I don’t think the elkyr can be blamed… well, this time. No offense, Kona!”

“Haha, elkyr smell like doocicles! But… we always make ‘em pull our carts anyway. I don’t wanna leave, mom. I like that village. I found a warhorn in the mud!”

“Then come close, my little grimaceling, and I will remind you. There is a reason the Notai must leave as the snows settle. An adventure that winter’s mother has entrusted to us.”

“You mean Anivia?”

“Mhmm. They say she is a phoenix, with icicles instead of feathers—her wings borne on frigid wind, brrrrrr! But we Notai know, it is hope that carries Anivia, and that she is not a guardian of our realm, as the Avarosans say. She is freedom. She is the spirit that fills you as you follow your passion, no matter how mean the world is. Do you know what passion is, Nunu?”

“Is it when the barbarian kisses the warmother?”

“Hmm, sometimes, and sometimes the warmother kisses the barbarian. But if I had to name it, I would call passion… the feeling of one last celebration as winter hits, the warmth inside even better because the first snows are falling. The dancing, the singing, a lyre in my hands, shivering even as I burn with this—this thing I try to name! This is what Anivia has tasked us with carrying across the Freljord. This is what gives her wind on her migration! Some villages see us as untrustworthy traders, others fear us for the ice that announces our arrival, the winter that can mean life or death. But to them all, we bring song, we bring togetherness, we link each village with our spirit. Can you imagine what a gift this is, Nunu? To know what we know because caravan carts have rattled it into our bones. Life is an endless string of opportunity for songs...”

“Like these?”

“Yes, like my song strands. Each string is a song, each knot in the string a note, and each note a place we’ve been while following Anivia. Like this one. This is the droning murmur of pilgrims, gathered beneath the statue of Avarosa at Rakelstake—a frozen lake that glitters like a jewel too massive for anyone to own. But the Avarosans have built a monument beside it, and say they own it anyway. They live their lives as if they are statues. Warmothers, Iceborn, they do not move, they fear the world that exists outside of Avarosa’s shadow. But to others, they have already moved too much…”

“The Winter’s Claw. They hate Avarosinians.”

Avarosans. But the song binds them together, like this. This is the sound of the chains tying wolfships to Glaserport, and the Winter’s Claw to the past. The old ways. Blood in the snow. They live their lives on shattered ice. They think it is their might that cracks a path to sea, the wolfships prowling through… but it is not strong to cling to chains, and to demand that others carry them as well.”

“I ‘member the wolfships, mom. They were made out of wood. Not wolves! The Winter’s Claw don’t know how to name things.”

“Some things, Nunu, should not be named. Like the Frostguard Citadel, above the Howling Abyss. All those secrets… secrets of my own, of the warmth I have found… They preach there the words of the Three Sisters, but I think secrets are their true faith. How can you rescue someone from something they don’t know? That only this howled dirge remembers, rising from the Abyss. What the Frostguard guard against.”

“Are they heroes, like in the songs? I want to be a hero, too!”

“Listen to these notes, Nunu. They are the fortress at Frosthorn Peak and the crypts beneath. They are quiet. Empty. Whatever the Iceborn fought against has been forgotten. And now, with nothing else to fight, they use their power to rule. Avarosans, Winter’s Claw, Frostguard, they are the same. They use statues, chains, secrets, to push men down onto their knees. But you… When I look out onto the road, I see your future, Nunu. The joy you will bring to so many, as you have brought me. As winter’s mother wills it, and as she sends her winds to carry you, I will send love. You are my heart-song, Nunu. What notes should we add next? Where should love take us?”

“We’re probably going to another village. But this one won’t have warhorns...”

“No, Nunu. There is always more out there, you only need to imagine it! We could travel to a bridge that once spanned the sky! Only it collapsed in a forgotten age, and most of it lies hidden behind the clouds. But, can you hear that? Someone is step, step, stepping along its edge. We could pass into the tombs of creatures who ruled the Freljord before humans, find the mist that freezes in mid-air, giving ancient dreams shape. What is that in front of you, Nunu? Can you catch a dream on your tongue? Or find glacial tunnels that branch, as if tracing the shape of a world-tree that our ancestors destroyed, and buried in ice. All these things you can find, if only you look. You can go anywhere you can imagine.”

“Could we go to the top of the whole wide world, so I could play my warhorn? I bet then even Avarosa would hear it, and she’d come back!”

“We can go there right now, Nunu, if you tell me all about it. What would you see? What is the story in your heart?”

“I know how it starts! Once upon a time, there was a boy named Nunu, and Layka, his mom… and she was beautiful, and they lived in a caravan, and… they were trying to think of where to go next.”

“And what did they decide, Nunu?”

“They decided they could go anywhere together! And so their caravan flew off into the sky when Kona grew wings out of her butt, and flapped harder than Anivia! And the two of them were warm, and safe, even though snow was falling. What’s that feeling, mom? Like a hug, only…”

“It’s home. It’s home, my little hero. And that is where we will always be, no matter where we go. It is how we know, though the cold comes with us, though it can be hard and demand hope… it will never be winter, Nunu, if you love the person beside you.”


FROZEN HEARTS 2
STONE COLD
STONE COLD 1

I wake up suddenly, like a story that starts in the middle of the action.

The song. I heard it!

“Willump!” I shout. “I heard the song again! Wake up!”

I shove aside the snow that serves as our blanket and look my flufferific friend in the face. His whiskers are twitching like they can feel my dream slowly fading. He growls, and his breath swirls into all kindsa shapes. But even though he’s old and has hair in his earholes, still, he’s my best friend! I laugh as his beard tickles my nose.

Nothing like a magical yeti to bring me back to reality!

Willump rolls over and starts scratching his grumbling belly. “You’re always thinking about food,” I laugh again. Laughing feels good, it helps me remember.

My mom…

We’ve been following her song across the Freljord—my mom’s heart-song. Everywhere we’ve ever been, she made a verse, and if I could only remember what each place was, I could find my way back to her. I could save her, like a hero in her stories!

But I can only remember parts of the song when I’m not trying, and sometimes… it’s like my mom is out there, singing.

Like that! Did you hear that?!

“It’s coming from that village,” I bellow, pointing towards a patch of darkness beneath a frozen waterfall. Something inside me knows that’s where the song came from. “Sword first, Willump, I’ll cut through the wind!”

I shiver as we enter the clearing a few moments later, though I’m surrounded by scrazzly fur. Even this close, the village is mostly shadows. There are no people—if there were, I’d know, ‘cause it’s so cold I’d see their breath. “What is this place?” I ask.

Willump growls wisely.

“‘Naljaäg’? That can’t be its name. How would anyone know how to spell that?” Then Willump grumbles that it’s the yeti word for “stone.”

The buildings are stones heaped really high, the pathways are stones, too. Stones. Got it. So… it’s not weird that the flowers are carved out of stone, right? And those furs, hanging over a door. And that old rope! At least, it would be rope if it wasn’t hard and gray.

“Is everything around here stones?” I ask. It’s not fair—in the stories, stones at least have runes carved into them or something.

I’m starting to wonder why the song led me here, when finally I see a person, their back turned beneath an archway!

“My name is Nunu, and I’m here to help!” I yell, and I pull at the person’s shoulder—but when they topple into the light with a dull thwunk, I immediately realize… they’re stone, too!

And…

Beyond the archway are all the missing people from the village, huddled together like statues. There’s one who looks like a warrior, now dull and gray. There’s a farmer and his wife, holding each other tightly, like they were carved from one slab. A little girl, a pebble beside them.

It’s a curse. A real one.

“Willump,” I say. “We gotta do something!”

That’s the thing about mom’s songs. My favorites were always tales of heroes, more than a match for any curse. With the lessons I learned, we can save these people, right? I have to believe, otherwise… how am I gonna save her?

I remember one song, a myth about how Avarosa healed the turtle that carries the sea, by giving it a big kiss! But I don’t want my first kiss to be a statue. I make Willump kiss ’em just in case, and watch as the stone gets stuck to his fur.

I try saying the prayers Lissandra taught me, just in case. I make a dragon out of snow to scare the curse away, like Anivia did to fight the southern army! I even try pulling the sun closer, like how Braum thawed his village in the song my mom sang. But the sun’s too far.

Braum must have really long arms.

Willump tries to comfort me. He says some curses can’t be fought. Sometimes, heroes don’t win. But I remember what matters. I can feel it, even though my mom is missing, our caravan buried in snow. The feeling of being loved.

That’s what this village deserves!

“If we can’t help these people,” I tell Willump, “then we’re gonna help these statues!”

I smile and reach for my flute. I mean, my sword! Svellsongur!

Hero time, hah!


I can smell the curse. A hateful stench, like troll. It has the weight of centuries; weight that could grind the years this child has left down to mere days. Here is where even heroes of song would question how they could fight, blades powerless against ancient magic.

But Nunu is no mere hero. He is something better.

He is a boy!

He whoops, and calls my attention to the frozen waterfall above us. We are close enough now that we can see them, nestled atop stillness. Krugs. Stone creatures animated by magic, more than at home living above a village such as this one.

Their nest has dammed the waters’ flow, holding back the Freljord’s lifeblood. I taste a hint of Nunu’s intentions.

It tastes like krugs. Delicious.

“Hey, stoney crabs! You took something from those statues!” Nunu yells, and hops onto my back without losing a beat, for the music is in his heart.

The magic is his now. Swept up in his imagination, snow forms before us, gradually taking shape into a mighty snowball! I laugh as we ramble wildly, our merry burden growing so large that beneath us the village trembles, buildings stretching themselves awake. And still the snowball grows larger. The krugs make only a tiny chitter as we leap into the air to the top of the waterfall, blotting out the sun.

The Freljord goes white, the dam embraced by snow even as it’s torn apart.

And then, the earth roars.

Icicles crack like bones made brittle by winter. The roar grows louder as the river coughs and clears dust from its throat, water tumbling into the village below.

“Did you see that, Willump?!” Nunu asks. But my eyes are already closed.

I can feel a magic more powerful than the curse welling up to fill the village, casting shivers through my fur and bringing warmth to a world that is cold. It is the only magic that can save the Freljord. Even the frozen dreams of my people, coveted by the Frostguard, pale in comparison to this magic, held in abundance by a child.

Hope.

His arms are around me now, and I hug him back with all four limbs, looking away so he does not see the snowflakes falling from my eyes.

The curse has not lifted. But still, life has returned. And as it spreads, stone flowers washing away to make room for living ones, what curse could stand in its way? No evil can last, if life embraces joy, and refuses to hide…

I reach onto the ground and pick up a chunk of ice, crushing it to snow between my paws.

“Hey!” Nunu yells as I hit him in the face with a snowball, trailing the magic that swirls in his heart.

As we play, the wind whips through the flute on Nunu’s back, casting up stray notes. Then I finally hear it, too.

Her song.


Where waters
Once roared,
Winds whisper
To stone.
In shadow,
Naljaäg lies.
Silence sings.
Hope survives.

Abilities[]

Call of the Freljord Call of the Freljord [Passive]

Innate: Dealing damage to enemy champions, large monsters, or structures grants Willump and his ally nearby with the highest attack speed Call of the Freljord, increasing their Attack Speed by 20% and Movement Speed by 10% for 4 seconds.

While Nunu & Willump are under the effects of Call of the Freljord, their basic attacks cleave for (+30% total) damage.

The duration stacks but the effect can only occur once every 10 seconds per target.

Consume Consume [Q]
Cost: 60 Mana Cooldown: 12 / 11 / 10 / 9 / 8 s Range: 125

Active: Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by 50% when he is below 50% health.

Monsters and minions: Deals true damage and heals.

Champions: Deals magic damage and heals.

True Damage: 400 / 600 / 800 / 1000 / 1200
Heal: 65 / 95 / 125 / 155 / 185 (+70%) [+6% bonus]
Magic Damage: 60 / 100 / 140 / 180 / 220 (+65%) [+5% bonus]
Heal (Champions): 45 / 66 / 87 / 108 / 129 (+54%) [+6% bonus]
Biggest Snowball Ever! Biggest Snowball Ever! [W]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 14 s

Active: Willump rolls a snowball that grows in size and speed. The larger the snowball, the more damage it deals and the longer it knocks up.

When the snowball impacts a wall, enemy champion, or large monster, it explodes, dealing magic damage to nearby enemies and knocking them up. It rolls over minions and small monsters in its path, dealing 33.3% damage.

Reactivating the ability rolls the snowball forward on a straight path.

Min Magic Damage: 36 / 45 / 54 / 63 / 72 (+30%)
Max Magic Damage: 180 / 225 / 270 / 315 / 360 (+150%)
Snowball Barrage Snowball Barrage [E]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 14 s Range: 550

Active: For 3 seconds, each additional cast causes Nunu to throw 3 snowballs at a rapid rate. Enemies hit take magic damage, and champions and large monsters become Snowbound. Enemies hit 3 times are slowed for 1 second.

Willump's Turn: After Nunu is finished throwing snowballs, all enemies within range that are Snowbound become rooted in place.

Magic Damage: 16 / 24 / 32 / 40 / 48 (+15%)
Slow: 30 / 35 / 40 / 45 / 50%
Root Magic Damage: 20 / 30 / 40 / 50 / 60 (+80%)
Root Duration: 0.5 - 1.5 seconds (based on level)
Absolute Zero Absolute Zero [R]
Cost: 100 Mana Cooldown: 110 / 100 / 90 s Area of Effect: 650

Active: Nunu channels for 3 seconds, sapping the area of heat. Nearby enemies have their Movement Speed slowed by 50%, increasing to 95% over the duration of the channel. Nunu and Willump receive a shield that absorbs damage, decaying over 3 seconds after the channel ends.

Enemies caught in the area when the channel ends take magic damage, depending on how long Absolute Zero was channeled.

Shield: 65 / 75 / 85 [+30 / 40 / 50% bonus] (+150%)
Max Magic Damage: 625 / 950 / 1275 (+300%)

Patch History[]

Patch 11.2

Base movement speed and health decreased.

Nunu & Willump currently get to have their tank and eat their enemies too. We’re trimming some of their baseline stats so item decisions carry more weight and give them appropriate downsides as well.

Base Stats

MOVEMENT SPEED : [345] 340
HEALTH : [570] 540


Patch 11.1
 Champion Base Stat Cleanup

We've cleaned up some champions' base stats over the years and are rounding out the remaining 99 champions.

BASE AD, ARMOR, MR, MANA : Rounded to the nearest 1


Patch 10.20
Base armor decreased.

Nunu's skirmishing power is a little too strong when coupled with his top-tier gank presence and objective control. Weakening some of that strength so he rolls over junglers a little less.

Base Stats

ARMOR : [32] 29


Patch 10.15

Biggest Snowball Ever! W - Biggest Snowball Ever!

BUGFIX : No longer get more movement speed than intended by eating a Honeyfruit right before casting it


Patch 10.13
Q damage and healing ratio increased. R shield now includes AP ratio.

Just like with Kog’Maw, we’re throwing the boy and his yeti some ability power to empower their alternative builds. This way to adventure! (Willump noises)

Consume Q - Consume

DAMAGE RATIO : [0.5] 0.65 ability power
HEALING RATIO : [0.7] 0.9 ability power

Absolute Zero R - Absolute Zero

SHIELD RATIO : [0.3/0.4/0.5 bonus health]
0.3/0.4/0.5 bonus health, 1.5 ability power


Patch 9.18
Base stats decreased. E slow now scales.

Who knew Nunu & Willump would be so good at snowballing? Reducing some of their early gank potential as well as their scaling defenses, so they're not completely impenetrable once they get to a certain point.

Base Stats

HEALTH GROWTH : [90] 82
ARMOR GROWTH : [3.5] 3
MANA : [283.56] 280
MANA REGEN : [7.44] 7

Snowball Barrage E - Snowball Barrage

SLOW : [50%] 30/35/40/45/50%


Patch 9.5
Health decreased. Q healing decreased.

Taking the pair's durability down a bit via early game base stats and late-game sustain.

Base Stats

HEALTH : [590] 570

Consume Q - Consume

HEAL : [75/120/165/210/255]
75/110/145/180/215


Patch 9.4

Consume Q - Consume

ICON : Icon border now glows when Nunu & Willump are within the max healing threshold


v8.22
AD increased. Q heal from champs increased.

Since their update, Nunu and Willump have been sitting in a somewhat lackluster spot. Last patch's usability/quality-of-life changes didn't bring them up, so we're taking a more direct approach to get the Boy and his Yeti onto more competitive footing.

Base stats

BASE ATTACK DAMAGE : [57] 61

Consume Q - Consume

BASE HEAL : [37.5/60/82.5/105/127.5 (+0.35 ability power)(+5% bonus health)]
60/96/132/168/204 (+0.56 ability power)(+8% bonus health)
HEAL VS NON-CHAMPS : [200%] 125% base heal (values unchanged)


v8.21
Bugfixin' and rescriptin'.

We've recoded Nunu & Willumps's abilities to address a number of bugs, particularly with Biggest Snowball Ever!. While your overall experience shouldn't be drastically different, there are a few improvements worth noting.

Call of the Freljord Passive - Call of the Freljord

FOLLOW THROUGH : Nunu & Willump's basic attack no longer cancels if Call of the Freljord expires during the attack's wind-up

Consume Q - Consume

BROKEN TOOTH : Nunu no longer heals if Consume is blocked by a spell shield

Biggest Snowball Ever! W - Biggest Snowball Ever!

(SNOW)DRIFT : Snowball hitbox and steering controls updated to make using W smoother and fix various bugs around the snowball colliding (or not) with stuff
SQUISH : Rolling into small pets (ex. Shaco boxes, Yorick Mistwalkers) no longer causes the snowball to explode

Absolute Zero R - Absolute Zero

CONSISTENCY : Fixed a bug causing Absolute Zero's damage and slow to sometimes be slightly off at full channel


v8.19
AP scaling on Q’s heal increased. E AP ratio increased.

Since Nunu & Willump’s release, we’ve seen a large number of players trying for the super-hype Indiana Jones Raiders of the Lost Ark AP snowball builds. While his tank build is seeing far more success, we want to try to support the fun playstyle that meshes well with their whimsical thematic.

Consume Q - Consume

HEALING RATIO : [0.5] 0.70 ability power
BUGFIX : Tooltip now accurately reflects how much healing Nunu and Willump get from champions

Snowball Barrage E - Snowball Barrage

MAX 9 SNOWBALL HIT RATIO : [0.45] 0.54 ability power
WILLUMP’S TURN (ROOT DAMAGE) : [0.5] 0.8 ability power

Biggest Snowball Ever! W - Biggest Snowball Ever!

NEW Willumps transition to walking after he finishes rolling his snowball will now feel smoother.


v8.17

Nunu & Willump, the Boy and His Yeti will start their adventure in patch 8.17! Get rolling with these links:

Full-res splash art is available on League Displays!


v8.13
W attack speed and ability power decreased. W ability power ratio added to both attack speed and ability power scaling.

Blood Boil offers too much base value regardless of how well Nunu is doing.

Blood Boil W - Blood Boil

ATTACK SPEED : [25/30/35/40/45/50%]
20/24/28/32/36/40%
ATTACK SPEED RATIO 5% bonus attack speed for every 100 ability power
ABILITY POWER : [40%] 20%
ABILITY POWER RATIO 5% bonus ability power for every 100 ability power


v8.2

We wanted Nunu something to do with his hands, but it turns out we gave him too much. Dialing that back so he can settle in a good place.

Consume Q - Consume

On-hit DAMAGE : [3/5/7/9/11]
1/2/3/4/5 (+5 per 100 ability power)

Nunu now additionally does bonus magic damage on basic attacks. W now also increases ability power on both targets.

Nunu just isn't very good right now.

Consume Q - Consume

THESE HANDS Well Fed now additionally grants 3/5/7/9/11 (+5 per 100 AP)magic damage on basic attacks

Blood Boil W - Blood Boil

MAGIC FINGERS Now additionally increases ability power by 40% (max increase: 40/60/80/100/120) on both targets.


v7.24

Nunu's ability icons have been updated!

Visionary Passive - Visionary
Consume Q - Consume
Blood Boil W - Blood Boil
Ice Blast E - Ice Blast
Absolute Zero R - Absolute Zero


v7.22

BASE ARMOR : [23] 28
BASE HEALTH : [535] 540
HEALTH GROWTH STAT : [85] 90
BASE ATTACK DAMAGE : [59] 67


v7.13

For someone who spends so much time counterjungling, it's frustratingly difficult to punish Nunu for crossing enemy lines. (He's also, to be clear, too strong in general.) Even when enemies catch the Yeti in the act, Nunu's usually sitting on enough health to survive the counterattack as he skates away to freedom. Given how much Consume contributes to the health of Nunu's clears, he doesn't need so much safety baked into his base stats.

BASE HEALTH REGEN : [7 per 5 seconds] 5 per 5 seconds
ARMOR : [26.38] 23


v7.7
Passive causes Nunu's next ability to cast at one rank higher than Nunu has leveled it. Base health and base health regen down.

There’s not much room to make interesting decisions around a free spellcast: just use it on the most expensive spell. Bam, decision made. We’re updating Visionary to offer Nunu a real choice: which ability does he need to super-cast for the fight at hand?

Base stats

BASE HEALTH : [598.28] 575
BASE HEALTH REGEN : [8.4] 7 per 5 seconds

Visionary Passive - Visionary

I CAN GO BEYOND Nunu's next ability is upgraded by 1 rank:
CONSUME : +160 damage and +50 healing (Rank 6: 1140 damage and 300 healing)
BLOOD BOIL : +1% movement speed and +5% attack speed (Rank 6: 13% movement speed and 50% attack speed)
ICE BLAST : +40 damage and +5% movement speed slow (Rank 6: 280 damage and 65% movement speed slow)
ABSOLUTE ZERO : +250 maximum damage (Rank 4: 1375 maximum damage)


v6.21
Consume health buff reduced.

We gave Nunu’s Consume some updates in 6.20, and it looks like we overshot. The new amount of bonus health Q stacks grant, when combined with a properly-functioning Cinderhulk multiplier (hooray bugfixes), has simply made Nunu too tanky, too easily. We’re toning down his health stacking so that opponents feel like they can kill Nunu every once in awhile.

Consume Q - Consume

BONUS HEALTH PER STACK : [3%] 2%


v6.20
Q gives a stacking buff instead of a unique buff for eating certain monsters. R slow increases over time.

Nunu’s always been an oddball, but over time he hasn’t been able to successfully fulfil his niche - a supportive counter-jungler - without being outshined by other options. While Nunu’s objective control is almost without parallel, his ‘mini-game’ of consuming specific camps left him in a state where many of the stats he needed to compete sometimes simply weren’t available to him. We still want Nunu to feel rewarded for feeding his Yeti, so we’re altering the buffs to align them more towards what Nunu actually wants. Add in changes to the impact and usability of Absolute Zero and you’ve got an update to keep League’s original duo from feeling left out in the cold.

General

BASE ATTACK DAMAGE : [56.86] 59
ATTACK DAMAGE GROWTH STAT : [3.45] 4
YETI GEAR : Nunu’s recommended items have been updated

Visionary Passive - Visionary

REALLY FEELING IT Nunu now begins the game with Visionary, and refreshes the buff upon recalling or respawning

Consume Q - Consume

COOLDOWN : [13/12/11/10/9 seconds] 12/11/10/9/8 seconds
PICKY EATER Nunu no longer receives unique benefits for casting Consume on certain neutral monsters
FEED THE YETI Every large monster consumed feeds Willump, granting him a stack of Well Fed. Each stack of Well Fed grants Nunu 10 movement speed out of combat, 3% maximum health and size (stacking 5 times). Stacks refresh on each cast of Consume, falling off every 50/55/60/65/70 seconds.
CONSUMPTION HULK : Fixed a bug where bonus health received from Consume didn’t stack with Cinderhulk

Absolute Zero R - Absolute Zero

SLOW : [50%] 50%, increasing to 95% over the channel duration
CAST TIME [0.25 seconds] No cast time


v6.2
E is now more spammable in late game team fights, with a lower cooldown and lower mana costs (at the tradeoff of less damage).

Giving the world's most annoying little boy (and his yeti, Willump (we sincerely hope you knew that)) something more to do in late game team fights. There's potential this makes lane Nunu come back with a vengeance, and while we're not certain what that means for the median happiness score of a game of League of Legends, we can at least apologize now.

... Sorry for the yeti.

That said, we're looking forward to more gameplay montages with great music.

Ice Blast E - Ice Blast

COOLDOWN : [6 seconds at all ranks] 6/5.5/5/4.5/4 seconds
COST : [75/85/95/105/115 mana] 70/75/80/85/90 mana
SLOW DURATION : [3 seconds] 2 seconds
SLOW STRENGTH : [20/30/40/50/60%] 40/45/50/55/60%
BASE DAMAGE : [85/130/175/225/275 magic damage] 80/120/160/200/240 magic damage
RATIO : [1.0 ability power] 0.9 ability power


v5.23
 Attack Range Changes
A few champions are getting increased range. Except Nunu and Tahm Kench. You know what you did.

With preseason being the time to dig deep and reevaluate assumptions, we finally started looking at attack ranges as a stat for tuning rather than just something we did simply because characters have polearms. This is only a first pass as we start to think of melee attack ranges as in 'tiers', first of 125 and 175, but possibly even up to 225! This means a few bonuses to range for some champions that have trouble movin' around in combat or just needed the love. We'll be back relatively soon for a follow-up, but at least now Trundle won't look so goofy as he punches you with his enormous iceclub.

MEGA GNAR ATTACK RANGE : [150] 175
CONSUME SIZE BUFF ATTACK RANGE : [137.5] 125
DRAGON FORM ATTACK RANGE : [125] 175
ATTACK RANGE : [150] 175
ATTACK RANGE : [200] 175
ATTACK RANGE : [125] 175
ATTACK RANGE : [125] 175


v5.8
Health per level down. Blood Boil auto-targets the nearest ally when self-cast.

"For a champion that has two separate avenues of multiplying his health (thanks to Consume and Cinderhulk), it didn't make as much sense for Nunu to have one of the higher health pools in the game without items, so we're toning it down to make up for his gains later."
  • General
    • HEALTH GROWTH STAT : 96 90
  • Blood Boil W - Blood Boil
    • LET'S MAKE TRACKS : Now automatically targets the nearest Allied champion if self-cast

v5.2 Mass Texture Rebalance (Part 6)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
  • TEXTURES : The following textures have been updated:

v4.18
ABSOLUTE CLARITY!

"ABSOLUTE CLARITY! "
  • Absolute Zero R - Absolute Zero
    • ABSOLUTE CLARITY Absolute Zero's tooltip now shows the minimum damage it will deal

v3.14 Context: The damage, cooldown, and heal of Consume have all been lowered at early ranks in order to keep the ability in line with new Smite.

  • Q - Consume
    • Cooldown at earlier ranks reduced to 13 / 12 / 11 / 10 / 9 seconds (from 17 / 15 / 13 / 11 / 9 seconds)
    • Damage at earlier ranks reduced to 400 / 550 / 700 / 850 / 1000 (from 500 / 625 / 750 / 875 / 1000)
    • Heal at earlier ranks reduced to 70 / 115 / 160 / 205 / 250 (+0.75 Ability Power) (from 90 / 130 / 170 / 210 / 250 (+.75 Ability Power))

v3.09
We've reduced the overall damage of Consume to prevent it from outsmiting Smite at rank one.

  • Health per level reduced to 96 from 108
  • Consume
    • Damage reduced to 500 / 625 / 750 / 875 / 1000 from 600 / 700 / 800 / 900 / 1000

v3.07
Nunu naturally fits in the jungle with his strong objective control and high map mobility – these changes should add more depth within that role. Above all, we want Consume to be a cool spell –Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.

  • Consume
    • Damage increased to 600 / 700 / 800 / 900 / 1,000 from 500 / 600 / 700 / 800 / 900
    • Healing reduced to 90 / 130 / 170 / 210 / 250 from 125 / 180 / 235 / 290 / 345
    • Healing ratio reduced to 0.75 from 1.0
    • Consume now grants bonuses for 120 / 150 / 180 / 210 / 240 seconds based on the type of monster consume was used on:
      • Golem-type monsters grant 10% increased size and maximum Health
      • Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
      • Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit

v3.06

  • Consume
    • No longer expends Visionary if the target dies before Consume resolves

v3.05 Balance Update

  • Absolute Zero
    • Cooldown reduced to 110 / 100 / 90 seconds from 150 / 120 / 90
    • Mana cost reduced to 100 from 150

v3.01

  • Base movement speed increased to 350 from 340
  • Blood Boil
    • Duration reduced to 12 seconds from 15
    • Attack speed bonus reduced to 25 / 30 / 35 / 40 / 45% from 25 / 35 / 45 / 55 / 65%
    • Movement speed bonus reduced to 8 / 9 / 10 / 11 / 12% from 11 / 12 / 13 / 14 / 15%

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.146

  • Ice Blast slow duration reduced to 3 seconds from 4

v1.0.0.143

  • Visionary will now grant free cost spells even if spells were ranked up while the buff was already active

v1.0.0.142

  • Attacks required to activate Visionary reduced to 5 from 7
  • Consume
    • Damage increased to 500 / 600 / 700 / 800 / 900 from 400 / 525 / 650 / 775 / 900
    • Damage dealt to DragonSquareDragon and Baron NashorSquareBaron Nashor increased to 100% form 50%
    • Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds form 18 / 16 / 14 / 12 / 10 seconds
  • Absolute Zero
    • Minimum damage if interrupted increased to 12.5% from 0%
    • Maximum damage if interrupted increased to 87% from 70%

v1.0.0.140b

  • Fixed a bug where Absolute Zero was revealing Nunu when cast from brush

v1.0.0.139

  • Now gains 1.25 Magic Resist per level
  • Absolute Zero now has a range indicator

v1.0.0.134

  • Fixed a bug where Absolute Zero's slow did not grant assists

v1.0.0.133

  • Fixed a bug where Absolute Zero's slow did not grant assists

v1.0.0.132

  • Base attack speed increased to 0.625 from 0.613
  • Attack speed per level increased to 2.25 from 1.08

v1.0.0.125

  • Basic attack range increased to 125 from 100
  • Consume range increased to 125 from 100

v1.0.0.120

  • Consume damage reduced at earlier ranks to 400 / 525 / 650 / 775 / 900 from 500 / 600 / 700 / 800 / 900
  • Ice Blast slow reduced at earlier ranks to 20 / 30 / 40 / 50 / 60% from 40 / 45 / 50 / 55 / 60%

v1.0.0.118

  • Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended

v1.0.0.116

  • Improved spell particles for Absolute Zero

v1.0.0.99

  • Base attack speed increased to 0.613 from 0.558

v1.0.0.98

  • Consume
    • Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 30 / 26 / 22 / 18 / 14
    • Heal reduced to 125 / 180 / 235 / 290 / 345 from 125 / 200 / 275 / 350 / 425

v1.0.0.96


v1.0.0.86

  • Fixed the Visionary tooltip to correctly say that Nunu gains a free spell every 7 autoattacks instead of 8

v1.0.0.83

  • Base magic resist increased to 30 from 25
  • Consume
    • Heal increased to 125 / 200 / 275 / 350 / 425
    • Mana cost reduced to 60 from 80 at all levels
    • Cooldown reduced to 30 / 26 / 22 / 18 / 14 from 35 / 30 / 25 / 20 / 15
  • Ice Blast slow modified to 40 / 45 / 50 / 55 / 60 from 50 at all levels
  • Bloodboil
    • Movement speed increase reduced to 11 / 12 / 13 / 14 / 15 from 10 / 12.5 / 15 / 17.5 / 20
    • Duration reduced to 15 seconds from 40
    • Cooldown reduced to 15 seconds from 20
    • Mana cost reduced to 50 from 75
    • If Bloodboil is cast on an ally, Nunu now also gains the effect of Bloodboil
  • Absolute Zero mana cost reduced to 150 at all levels from 150 / 225 / 300
  • Visionary now requires 7 hits to activate instead of 8

v1.0.0.79

  • Consume cooldown reduced to 30 / 26 / 22 / 18 / 14 from 35 / 30 / 25 / 20 / 15

v1.0.0.63

  • Absolute Zero base Damage increased to 625 / 875 / 1125 from 500 / 700 / 900

v1.0.0.52

  • Blood Boil
    • Attack Speed increased from 20 / 30 / 40 / 50 / 60% to 25 / 35 / 45 / 55 / 65%
  • Absolute Zero
    • Damage increased from 400 / 600 / 800 to 500 / 700 / 900
    • Attack Speed Slow per second increased from 15% to 25%
    • Range increased from 525 to 575

v1.0.0.32

  • Updated Particles

v0.9.25.34

  • Absolute Zero
    • Increased damage from 375 / 550 / 750 to 400 / 600 / 800
    • Increased slow percent from 45% to 49%

v0.9.25.24

  • Absolute Zero
    • Reduced duration from 4 seconds to 3
    • Reduced damage from 500 / 750 / 100 to 375 / 550 / 750
    • Increased slow percent from 40 to 45%

v0.9.22.15

  • Consume no longer says it deals 0 damage
  • Iceblast damage increased from 70 / 120 / 170 / 220 / 270 to 85 / 130 / 175 / 225 / 275
  • Blood Boil move speed percent increased from 8 / 11 / 14 / 17 / 20 to 10 / 12.5 / 15 / 17.5 / 20%
  • Increased movement speed from 310 to 315
  • Visionary particle now lasts the correct duration
  • Absolute Zero bug fixed causing it to not deal damage if it breaks prematurely

v0.9.22.7

  • Increased movement speed from 295 to 310
  • Updated names in lore
  • Passive tooltip updated (8 attacks get Nunu a free spell)

v0.8.21.110

  • Absolute Zero ability power ratio reduced from 3.0 to 2.5
  • Bloodboil attack speed increased from 15 / 25 / 35 / 45 / 55 to 20 / 30 / 40 / 50 / 60
  • Consume damage to minions/monsters modified from 800 at all levels to 500 / 600 / 700 / 800 / 900

July 10, 2009 Patch

  • Consume heal increased from 50 / 100 / 175 / 275 / 400 to 100 / 175 / 250 / 325 / 400
  • Visionary buff now has no duration

June 26, 2009 Patch

  • Absolute Zero is now canceled upon casting Flash
  • Visionary number of attacks to proc reduced from 10 to 8

June 12, 2009 Patch

  • Visionary
    • Changed the way it works froma % chance, to every 10 hits
    • Now can work with Absolute Zero
  • Absolute Zero recoded to make the ability power increase with the duration of the channel

May 29, 2009 Patch

  • Absolute Zero
    • Now detonates for a fraction of the damage based on how long Nunu is channeling
    • You are now able to cancel Absolute Zero
    • Reduced damage from 500 / 800 / 1200 to 500 / 750 / 1000

May 15, 2009 Patch

  • Made new recommended items

May 1, 2009 Patch

  • Absolute Zero cooldown fixed in tooltip and cooldown added to level up section

April 25, 2009 Patch

  • Updated recommended items

April 11, 2009 Patch

  • Increased range on Consume from 200 to 230

Alpha Week 6

  • Absolute Zero
    • Movement speed slow increased to 40% per second from 23% per second
    • Attack speed reduction decresed to 15% per second from 23% per second
  • Ice Blast slow duration increased to 3 seconds from 4 seconds

Alpha Week 5

  • Absolute Zero damage increased to 500 / 800 / 1,200 from 500 / 750 / 1,000

Alpha Week 3

  • Absolute Zero damaged changed from 500 / 800 / 1,200 to 500 / 750 / 1,000

Alpha Week 2

  • Increased the healing amount done by Consume
  • Changed the damage done by Absolute Zero
  • Fixed attack timing bugs
  • Fixed tooltip typo for Ice Blast



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