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Item was removed in Patch 9.23.
Nomad's Medallion / Nomad's Eye
Nomad's Medallion and Eye
"The medallion shines with the glory of a thousand voices when exposed to the sun."
- Historian Shurelya, 22 June, 24 CLE
Passive
UNIQUE - Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant 45 gold or restore (+6% missing mana) (minimum 10). Cannon minions will drop a coin as long as you don't kill them.
UNIQUE - Quest: Earn 500 gold using this item. REWARD: Permanently upgrades
Nomad's Medallion
to
Nomad's Eye
and
Remnant of the Ascended
to
Eye of Ascension
, giving them the Warding active with respectively 3 and 4 wards in stock.
Active
UNIQUE - Warding: Consumes a charge to place a
Stealth Ward
at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
Statistics

HPR
50% Base Health Regen

CDR
10%
MovespeedPercent10%

GGen
+2 Gold per 10 seconds
Additional Information
LimitationsLimited to 1 Jungle or Gold Income item
A player may only have 3
Stealth Wards
or
Totem Wards
on the map at one time.
Map AvailabilitySR
TierAdvanced
Recipe
ItemSquareAncient Coin + ItemSquareRejuvenation Bead + 300 Goldcurrency
Total Cost: 850 Goldcurrency
Sold For: 340 Goldcurrency
Builds Into
ItemSquareRemnant of the Ascended ItemSquareEye of Ascension
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

  • The quest reward can only be obtained after being out-of-combat for 5 seconds.
    • Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
    • Completing the quest send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
  • If the last coin to drop was a gold coin, the next coin will be a mana coin. If the last coin was a mana coin, the next coin will be a gold coin.
  • The coin drop rate starts at 0% and increases by 11.11% for every minion that dies (regardless of whether it drops a coin or not). When a minion drops a coin (including siege minions) the chance drops by 33.33%. This value can go below 0%.

Stealth Ward Notes[]

  • Grants sight over the surrounding 900 units.
  • Has 3 Health
  • Grants 30 Goldcurrency and 40 experience upon death

Trivia[]

  • The item's caption references Miyuki 'Shurelia' Mitsuhashi, a former Associate Game Designer at Riot Games Inc. This was added in response to negative feedback that renaming
    Shurelya's Reverie
    was an attack on Shurelia's legacy.
  • Champion takedowns will drop a coin that will chase your champion until it reaches them. After a certain duration, if the coin didn't reach your champion, it will disappear.

Similar Items[]

Patch History[]

Patch 9.23

Where Spellthief's established itself as the aggressive support item line, Ancient Coin and Relic Shield overlapped in rewarding more defensive, attrition-based playstyles. With the switch toward allowing ranged champions to use Relic Shield, we're retiring the Ancient Coin line.


v8.15
Cost of starting support items increased.

The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.


Nomad's Medallion

Targon's Brace
&
Frostfang

TOTAL COST : 850 gold (unchanged)
COMBINE COST : [500 gold] 450 gold
TWISTED TREELINE These changes also apply on Twisted Treeline.


v8.5
Bandit passive removed. Targon's passive gold increased. Frostfang's Tribute gold increased. Nomad's Medallion gold coin reward increased.

We're still seeing non-supports use gold items to ramp up their gold generation, and the key culprit here is the Bandit passive. We're removing it and adding more gold into the existing sources within each item line. NOTE: we'd considered holding this change for 8.6, but data from the start of 8.5 shows that it's still quite necessary, so we're putting it in now.


All Support Items

BANDIT No longer grants gold when nearby enemy minions are killed by allies or when attacking enemy champions

Targon's Brace Targon's Brace and Remnant of the Aspect

PASSIVE GOLD GENERATION : [2] 4 gold per 10 seconds

Spellthief's Edge Spellthief's Edge, Frostfang, and Eye of the Watchers

LOCKOUT The penalty for killing a minion or non-epic monster now pauses gold per 10 generation in addition to Tribute stack generation
QUEST COMPLETION Lockout clears upon quest completion, rather than upon upgrading to Remnant of the Watchers
SPELLTHIEF'S EDGE TRIBUTE GOLD : 10 gold (unchanged)
FROSTFANG & EYE OF THE WATCHERS TRIBUTE GOLD : [15] 20 gold

Nomad's Medallion Nomad's Medallion and Remnant of the Ascended

GOLD COIN REWARD : [40] 45 gold


v8.4
Now with extra movement speed!

Ancient Coin and its upgrades aren't doing as well as the other gold income items. In particular, they just don't offer much during the laning phase. Before, their quest reward was pulling some of that weight, but with that gone it needs something to make it worthwhile early on.

By the way, there's currently a bug where the gold gained from Ancient Coin's pickups is not being reflected in the tooltip which tracks how much gold the item has accrued, but you still have the gold.


Ancient Coin

MOVEMENT SPEED : [0] 5


Nomad's Medallion

MOVEMENT SPEED : [0] 10


Remnant of the Ascended

MOVEMENT SPEED : [0] 10


v8.2

Quests

WARD ITEM Completing a support item quest now grants Sightstone active, rather than the old quest rewards
GO TO BASE Quest completion will only grant one ward charge until returning to the fountain
LESS QUEST Quests now complete at 500 gold earned, not 750


Nomad's Medallion

THE NEW MODEL Upon quest completion, item will upgrade into Nomad's Eye, which can hold up to three ward charges


v7.20
Coins restore less mana.

Ancient Coin’s mana restore is meant to allow supports to use their abilities frequently, provided they’re willing to risk walking into the minion wave to pick up their coins. Odd as it sounds, Coin’s mana restore is so generous it’s disincentivizing supports from taking the intended risks. When blue coins are too potent, supports can afford to miss drops while still having enough mana to stay in lane. Why risk taking damage (let alone death) if you’re not even close to OOM?

In this regard, reducing Coin’s mana restore makes the cost of missing a drop higher, since Coin users will need to more consistently pick up their blue coins to stay in lane. That in turn makes it easier for opponents to force Coin users back to base, whether due to low health (they took damage while grabbing coins) or low mana (they didn’t grab their coins).

BLUE COIN REWARD : [10% (min. 15)] 6% (min. 10) missing mana


v7.16
Mana coins restore less mana.

We recently double-buffed the Ancient Coin line by increasing the gold and mana bonuses provided by coin drops, then reworking its quest reward the following patch. These changes left Coin too strong overall. We’re pulling back on the mana it provides so supports like Soraka and Sona aren’t able to keep their lane partners perpetually healthy.

MANA COIN REWARD : [15%] 10% missing mana


v7.14
Quest reward now grants movement speed to approaching allies instead of an early skill point.

While an early skill point was a unique and novel reward for Ancient Coin’s quest, it also didn’t line up well with what Coin’s core users want to do: guide their team into and out of fights (your Rakans, your Jannas). We’re replacing it with a more familiar effect that provides supports the means to serve as “GO HERE” guideposts for their teammates, giving them the edge when determining where a fight goes down.

REWARD : Favor upgrades into Emperor’s Favor and [you get an elixir that grants a bonus skill point] nearby allies gain 8% movement speed when moving toward you


v7.13
Coin rewards increased.

The Coin line is underperforming to a pretty significant degree. Hence, buffs.

GOLD COIN REWARD : [20gold] 25 gold
MANA COIN REWARD : [8% missing mana] 15% missing mana

Nomad's Medallion, Talisman of Ascension & Eye of the Oasis

GOLD COIN REWARD : [30 gold] 40 gold
MANA COIN REWARD : [8% missing mana] 15% missing mana


v7.12

Just a few usability improvements to the coin drop mechanic.

PENNY PINCHING : Champions no longer pick up mana coins if they’re at full mana
LIMITED-TIME OFFER : Coins now have visual indicators when they’re about to expire


v7.11
Combine cost decreased. Also affects Talisman of Ascension & Eye of the Oasis.

When we updated Nomad’s Medallion’s build path last patch, the small offset to its combine cost change didn’t go through. Here it is.

COST : [875 (375 combine cost)] 850 (350 combine cost)


Talisman of Ascension

COST : [2425] 2400 gold


Eye of the Oasis

COST : [1925] 1900 gold


v7.10

We don’t think Ancient Coin needs any major power or directional changes at the moment, but we see room for a few feel-good/quality of life changes.
Favor passive

CONSISTENCY : Siege minions now always drop a coin (overall coin generation unchanged on average)

Quest reward

EMPEROR’S FAVOR : The bonus skill point now behaves as if you’re one level higher than you actually are


Nomad's Medallion

Talisman of Ascension is the more generalist support item, so we’re shifting Nomad’s Medallion and its upgrades to carry some health regeneration (good for everybody).

BUILD PATH : Ancient Coin [+ Faerie Charm + 375 gold] + Rejuvenation Bead + 350 gold (total cost unchanged)
HEALTH REGEN : [+25%] +50% base health regen


Talisman of Ascension

HEALTH REGEN : [+150%] +175% base health regen


Eye of the Oasis

HEALTH REGEN : [+100%] +125% base health regen


v7.9

While the Targon’s and Spellthief’s lines encourage supports to play an active role in the laning phase (last-hitting/trading), Ancient Coin’s gameplay consists of “be in lane”. We want to make Ancient Coin’s rewards less consistently safe, allowing users more ways to show off skillful aggression while giving opponents more opportunity to punish mistakes.
Favor update

WAHOO! : UNIQUE Favor: Nearby enemy minions killed by anyone other than Ancient Coin’s holder have a chance to drop either a gold or mana coin to picked up by the Coin user. (Think Thresh souls.) After one coin type has spawned, the next spawn is guaranteed to be the other type.
MAGNETISM : Coin pickup range scales moderately with champion attack range
GOLD COINS : 20 gold for Ancient Coin, increased to 30 gold for Nomad's Medallion, Talisman of Ascension, and Eye of the Oasis
MANA COINS : 8% of missing mana (minimum 15 mana)
LET’SA GO Ancient Coin and its upgrades now grant +2 gold per 10 seconds

Supports often lag behind the rest of their team in experience, denying them access to base stats and skill ranks. Ancient Coin’s new quest gives supports a boost to stay competitive in ability ranks, granting them a skill point when they complete it.
Quest rewards

QUEST : Complete Ancient Coin’s quest by earning 650 gold through the Favor passive and upgrading to Nomad’s Medallion or higher (progress preserved through item upgrades)
YOUR EMPEROR HAS RETURNED : Favor is upgraded to Emperor’s Favor on quest completion, causing takedowns on enemy champions to spawn gold and mana coins
ABOVE AND BEYOND : On quest completion, gain an Elixir of Skill that instantly grants a skill point when consumed. (You still have a max of 18 skill points per game meaning you’ll finish leveling your abilities at level 17.) The elixir is automatically consumed if no inventory space is available.


v6.13
Early cooldown reduction increased. Talisman of Ascension now builds out of Raptor’s Cloak instead of Forbidden Idol.

For an item that enables explosive initiation, Talisman of Ascension isn’t giving its users the tankiness they might need to survive contact with the enemy. Forbidden Idol as a component didn’t leave much room for defensive stats, so we’re replacing it with Raptor’s Cloak - a natural fit given its movement speed passive. Ancient Coin and Nomad’s Medallion are also struggling in lane, so granting them Talisman’s CDR a bit early should help them feel better.

RECIPE : Ancient Coin + Faerie Charm [+ Rejuvenation Bead + 225 gold] + 375 gold
TOTAL COST : 850 gold (unchanged)
COOLDOWN REDUCTION : [5%] 10%
HEALTH REGEN : [50%] 25%
MANA REGEN : [50%] 75%


v5.22

TOTAL cost : [865 gold] 850 gold
BUILD path : Ancient Coin + Faerie Charm + Rejuvenation Bead + 225 gold
MOVEMENT speed [10] 0
passive GOLD GENERATION [2 gold per 10 seconds] 0
BASE health REGEN : [25%] 50%
FAVOR GOLD GENERATION : [4 gold when a nearby enemy minion dies] 6 gold whenever a nearby enemy minion dies


v5.10

"Short story: Ancient Coin's in a pretty rough spot. Not only does it give less combat stats and less gold than its gold generating brethren (aka you give up a lot of lane presence and don't get much in return), but Righteous Glory has also gone and stolen Talisman's premier "push a button and run at them fast" item identity. We're not going to take away Righteous Glory's hard-earned... glory, but we're just bringing some parity to the playground while also giving some more "run at your fast" potential with that lower active cooldown."
  • BONUS GOLD : 3 gold per nearby minion death 4 gold per nearby minion death
  • HEALTH PER NEARBY MINION DEATH : 5 10
  • MANA REGENERATION : 25% 50%
  • GOLD COLLECTION RANGE : 1100 1400

v4.13
Now has flat Movement Speed! It's lost a bit of mana regeneration to compensate.

"This change makes the Ancient Coin / Nomad's Medallion / Talisman of Ascension line a little more attractive to pick up as a 'roaming support' and initiation support purchase while also making the coin a bit more unique as a gp10 item line."
  • NEW MOVEMENT SPEED +10 movement speed
  • MANA REGENERATION 7 mana per 5 seconds ⇒ 5 mana per 5 seconds

v4.3

  • (NEW) PASSIVE FAVOR: Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 5 Health.
  • HEALTH REGEN: 8 ⇒ 5
  • MANA REGEN: 11 ⇒ 7
  • TOTAL COST: 850 gold ⇒ 865 gold
  • GOLD PER 10: +2 gold per 10 seconds

v3.14

  • Recipe: Ancient Coin + 485 Gold (Total 850 Gold)
  • +8 Health Regen per 5 seconds
  • +11 Mana Regen per 5 seconds
  • +2 Gold per 10 seconds
  • UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 4 Gold.


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