New To League/Champion Flashcards/Role/Bot

From Leaguepedia | League of Legends Esports Wiki
Jump to: navigation, search
AsheSquare.png
Ashe
The Frost Archer
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Land an arrow (ult) and then autoattack
  • Strengths:Good kiting and initiation for an ADC
  • Weaknesses:Low mobility, low overall damage until late game
  • Ultimate:Fire a global arrow that stuns
  • Mechanic:Automatically crits with every attack if her slow is applied
CaitlynSquare.png
Caitlyn
The Sheriff of Piltover
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Sit behind frontline and autoattack enemy
  • Strengths:Long range, even for an ADC
  • Weaknesses:Needs a long time to scale until she does damage
  • Ultimate:Shoot a targeted projectile after a channel delay
  • Mechanic:Traps and Net Extend Caitlyn's basic attack range to target
CorkiSquare.png
Corki
The Daring Bombardier
Range:Ranged
Damage Type:Magical/Hybrid
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Use E to shred tanks, then focus on bursting squishies
  • Strengths:Both high poke damage and burst, strong roaming
  • Weaknesses:Falls off lategame, can struggle killing tanks
  • Ultimate:Low cooldown missiles, based on ammo system
  • Mechanic:When he has a "package" his next dash is very long range
DravenSquare.png
Draven
The Glorious Executioner
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Try to snowball from laning phase capitalizing on passive
  • Strengths:Snowballs easily, strong 1v1, high damage
  • Weaknesses:Gets shut down a lot from early deaths, hard to play
  • Ultimate:Throw a global projectile that returns to him
  • Mechanic:Catching axes gives stacks, kills turn stacks into gold
EzrealSquare.png
Ezreal
The Prodigal Explorer
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Poke prior to fighting, stay safe in fights
  • Strengths:Very mobile, global wave control with ult
  • Weaknesses:Lower DPS than other ADCs, weak early game
  • Ultimate:Throw a global projectile that deals damage
  • Mechanic:Landing Qs reduces other spells' cooldowns
HeimerdingerSquare.png
Heimerdinger
The Revered Inventor
Range:Ranged
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Win/push lane, splitpush, apply pressure on towers
  • Strengths:Strong laning, splitpushing and 1v2 potential
  • Weaknesses:No mobility, high mana costs, needs to be near turrets
  • Ultimate:Empowers next spell cast in different ways
JhinSquare.png
Jhin
The Virtuoso
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Provide slows and roots while dealing heavy dmg safely
  • Strengths:Long range, can do high damage safely from afar
  • Weaknesses:Low mobility, needs help against tanks that dive him
  • Ultimate:Fire 4 very long-range projectiles, last one does more dmg
  • Mechanic:Attacks slowly and has 4 ammos he need to recharge
JinxSquare.png
Jinx
The Loose Cannon
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Kill frontline, then use resets to kill backline
  • Strengths:High AoE damage, strong lategame
  • Weaknesses:Low mobility, weak early game, squishy
  • Ultimate:Global projectile that does AoE damage
  • Mechanic:On kill or assist, gets a large temporary movespeed boost
Kai'SaSquare.png
Kai'Sa
Daughter of the Void
Range:Ranged
Damage Type:Mixed
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Get kills on isolated targets with ult and scale to late game
  • Strengths:Great duelist and tank shredder. Snowballs easily
  • Weaknesses:Weak early game and no CC
  • Ultimate:High speed long range dash to marked enemy and a shield
  • Mechanic:Highly mobile, can build virtually any items and is hybrid
KalistaSquare.png
Kalista
The Spear of Vengeance
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Kite in teamfights, apply Rend stacks with Runaan's
  • Strengths:Very mobile, good objective securing
  • Weaknesses:Very squishy, low damage without support
  • Ultimate:Pulls in tethered partner, then throws them out to knock up
  • Mechanic:Tethers to a partner (usually her support) for the game
KennenSquare.png
Kennen
The Heart of the Tempest
Range:Ranged
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Flank in teamfights, CC and burst priority targets
  • Strengths:Lane bully, good AoE damage and CC
  • Weaknesses:Squishy for an initiator, falls off late game
  • Ultimate:Self-centered AoE damage that can stun
Kog'MawSquare.png
Kog'Maw
The Mouth of the Abyss
Range:Ranged
Damage Type:Hybrid
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Stay back and wait for the correct moment to DPS with W
  • Strengths:Good lategame, damage often comes unexpected
  • Weaknesses:No mobility, has to stand still to maximize DPS
  • Ultimate:Very short CD small AoE damage, very long range
  • Mechanic:Explodes after a short delay upon death, dealing true dmg
LucianSquare.png
Lucian
The Purifier
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Kite frontline until he can burst enemy squishies
  • Strengths:Mobile, very good kiting, long range with ult
  • Weaknesses:Weak laning against certain matchups, short range AA
  • Ultimate:Fires a line of bolts in the targeted direction
MissFortuneSquare.png
Miss Fortune
The Bounty Hunter
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Harass with Q in lane, ult as many people as possible
  • Strengths:Lane-dominant, AoE damage in fights
  • Weaknesses:Low DPS lategame for an ADC, immobile in fights
  • Ultimate:Deals AoE damage in a cone for several seconds
QuinnSquare.png
Quinn
Demacia's Wings
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Use ult to roam and burst squishy targets
  • Strengths:Can cover long distances and has high burst with ult
  • Weaknesses:Has no escape abilities, making her easy to gank
  • Ultimate:Calls down Valor, increasing movement speed
SivirSquare.png
Sivir
The Battle Mistress
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Engage with ult, use Ricochet on frontline to bounce
  • Strengths:Strong waveclear, good engage, good late game
  • Weaknesses:Shorter range and lower damage than most ADCs
  • Ultimate:Movespeed bonus to herself and nearby allies
  • Mechanic:Can cast a shield to neglect an enemy spell
SwainSquare.png
Swain
The Noxian Grand General
Range:Ranged
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Activate ult and sustain in fights, DPSing
  • Strengths:Lots of sustain and sustained damage
  • Weaknesses:Low mobility, high mana costs
  • Ultimate:Self-centered AoE DoT and self-heal that can be released for a burst
  • Mechanic:Get soul fragment with W or passive
TristanaSquare.png
Tristana
The Yordle Gunner
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Farm up, destroy towers with E, teamfight late game
  • Strengths:High damage to towers, high DPS late game
  • Weaknesses:Can't freeze lane due to her E, low early damage
  • Ultimate:Knocks target back and deals damage
  • Mechanic:Jump cooldown resets on kill and assists
TwitchSquare.png
Twitch
The Plague Rat
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Pick off squishy targets, flank with Q to initiate teamfights
  • Strengths:High burst on squishies, good AoE damage
  • Weaknesses:No direct escapes, can be bursted or picked off easily
  • Ultimate:AAs become long-ranged and AoE, also gets bonus AD
  • Mechanic:Q allows him to enter stealth, resets on kills and assists
VarusSquare.png
Varus
The Arrow of Retribution
Range:Ranged
Damage Type:Hybrid
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Poke with Q, create picks with ult, siege
  • Strengths:Very high poke on a low CD, has hard CC
  • Weaknesses:Low mobility, easy to dive, falls off late game
  • Ultimate:Skillshot snare that spreads to snare nearby enemies too
VayneSquare.png
Vayne
The Night Hunter
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Farm up, teamfight late game
  • Strengths:High mobility, shreds tanks, high damage late game
  • Weaknesses:Very weak early, no waveclear
  • Ultimate:Gains AD and is able to stealth with Q
  • Mechanic:Shreds resistances through the usage of true damage
XayahSquare.png
Xayah
The Rebel
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Farm up and become a hypercarry
  • Strengths:Late game hypercarry with high sustained damage
  • Weaknesses:Squishy and very telegraphed abilities
  • Ultimate:Becomes untargetable and unleash feathers in a cone
  • Mechanic:Leaves feathers on the ground after attacking