| Aatrox The Darkin Blade | Show cardHide card | Melee Physical |
- Lots of CC and damage
- High damage/lots of CC
- Easily kited
- Movement speed, AD
- Ultimate extends duration upon champion kill/assist
| Akali The Rogue Assassin | Show cardHide card | Melee Hybrid |
- Burst backline
- High damage, has stealth , high mobility
- Squishy, hard to play,
- Dash and damage
- Shroud that gives her True Stealth
| Camille The Steel Shadow | Show cardHide card | Melee Physical |
- Apply early map pressure, lock down targets with ult
- High mobility and strong duelist
- Squishy and can blow up easily in teamfights
- Cage an enemy in a hexagonal zone
| Cho'Gath The Terror of the Void | Show cardHide card | Melee Magical/True |
- Catch squishy targets with Q, then burst them
- Very tanky, good CC, strong AoE silence
- Very easy to dodge his primary CC
- Does true damage to a target and gives health if it kills it
- Kills with his ult give him stacks that increase his health
| Darius The Hand of Noxus | Show cardHide card | Melee Physical |
- Soak up damage while healing with Q and ulting squishies
- Good sustain, can shred tanks, strong laning phase
- Very easy to kite and easy to kill if locked down
- Does damage to a target, increased for each passive stack
- Reset on High True Damage Ultimate
| Dr. Mundo The Madman of Zaun | Show cardHide card | Melee Magical |
- Dive the backline and soak up damage
- Extremely tanky
- Countered by Grievous Wounds, relies on his ultimate
- After initial health cost, heals a lot based on % max hp
- UIt heals him for 100% Max HP
| Ekko The Boy Who Shattered Time | Show cardHide card | Melee Magical |
- Deal as much damage as possible to carries, then ult out
- Good roaming, very sticky, safe laner
- Stun hard to hit and predictable, countered by CC
- Go back 4 seconds in time, healing and dealing damage
- Ult heals and blinks him back doing aOE dmg
| Fiora The Grand Duelist | Show cardHide card | Melee Physical |
- Use ult on an isolated target and heal after killing them
- High damage, mobile, good splitpusher
- Has a hard time team fighting against strong peel
- Reveals all four of target's vitals, and heals if all are hit
- Reveals opponent's vitals, dealing extra damage if hit.
| Gangplank The Saltwater Scourge | Show cardHide card | Melee Physical |
- Survive early game to scale, assist other lanes with ult
- Can cleanse CC, global ult, Barrels do a lot of dmg
- Hard to play, weak early game is easy to abuse
- AoE damage and slow, which can be cast globally
- Gains more gold when killing minions with Q spell
| Garen The Might of Demacia | Show cardHide card | Melee Physical |
- Soak up damage and dive the backline
- Strong laning, high damage while still being tanky
- Very easy to kite, damage falls off late game
- Targeted ability, deals more damage based on missing HP
- Regenerates HP over time when out of combat
| Gnar The Missing Link | Show cardHide card | Switches Physical |
- Bully enemy laner, manage rage, use ult effectively
- Strong laner, high CC and damage, good splitpusher
- Dependent on managing his resource really well
- Knockback and stun people against terrain if in Mega Gnar
- Changes between melee and ranged form
| Illaoi The Kraken Priestess | Show cardHide card | Melee Physical |
- Get enemies to dive her and sustain through damage
- Strong laning and high damage if not stunned
- Loses all damage if locked down, weak teamfighting
- AoE damage and spawns tentacles for every champion hit
- Spawns tentacles on nearby terrain that aid her in fights
| Jarvan IV The Exemplar of Demacia | Show cardHide card | Melee Physical |
- Initiate fights and seperate carries from team
- Good early ganks, good teamfight disruption
- Ultimate is often easily escapable
- Dash to and cage someone in terrain
| Jax Grandmaster at Arms | Show cardHide card | Melee Physical/Hybrid |
- Farm up pre-6, then splitpush
- Good at dueling, can soak a lot of damage
- If he's shut down early, will be weak late
- Temporarily gets tankier, increased damage on every 3rd AA
| Jayce The Defender of Tomorrow | Show cardHide card | Switches Physical |
- Poke before fights, then focus nearby targets
- Good poke, good all-in, versatile
- Fairly squishy, shut down easily by assassins
- Change forms and skillsets (available at level 1)
- Has two sets of skills, one set at a time, toggle with ult
| Kayn The Shadow Reaper | Show cardHide card | Melee Physical |
- Get his evolution quickly by ganking
- Can snowball very easily with his form
- Double-edged sword which can be put shutdown
- Enters enemy champion and deals damage after a few sec
- Has 2 different evolved forms, an assassin and a fighter
| Kennen The Heart of the Tempest | Show cardHide card | Ranged Magical |
- Flank in teamfights, CC and burst priority targets
- Lane bully, good AoE damage and CC
- Squishy for an initiator, falls off late game
- Self-centered AoE damage that can stun
| Kled The Cantankerous Cavalier | Show cardHide card | Melee Physical |
- Dive backline and stick onto squishies
- High stickiness, high damage when ignored
- If focused, loses mount and becomes much weaker
- Charges in a direction, giving movement speed to allies
- Has 2 health bars due to Kled's mount (Skaarl)
| Malphite Shard of the Monolith | Show cardHide card | Melee Magical |
- Initiate fights with ult, soak up damage in teamfights
- Good engage, very tanky
- Weak laner, high mana costs, relies on hitting his ult
- Dash forward to knock up in an AoE
- Gains a shield after not taking damage for a short time
| Maokai The Twisted Treant | Show cardHide card | Melee Magical |
- Reduce damage with ult, dive enemy backline
- Very tanky, good CC, safe laner
- High mana costs, main form of CC is short-ranged
- Reduce damage taken by allies in self-centered AoE
| Nasus The Curator of the Sands | Show cardHide card | Melee Physical |
- Splitpush; or, in fights, dive enemy ADC and soak damage
- Snowballs well if not shut down, strong late game
- Needs to stack Q, easy to kite, can be shut down early
- Size increase, gets bonus stats, self-centered AoE damage
- Last-hitting a unit with Q permanently adds damage to Q
| Ornn The Fire below the Mountain | Show cardHide card | Melee Mixed |
- Set up great TF with Ult and combo
- Strong laning, strong TF, multiple knock up
- Very mana reliant, can be put behind early, can be kited
- Large AoE that can slow then knock up
- Can shop anywhere on the map, extends CC with Brittle
| Pantheon The Unbreakable Spear | Show cardHide card | Melee Physical |
- Exert global pressure with ult, assassinate a squishy
- Good map pressure and high damage early game
- Falls off lategame, needs to snowball
- Channel and then jump to another part of the map
- Passive blocks auto attacks occasionally
| Poppy Keeper of the Hammer | Show cardHide card | Melee Physical |
- Reposition frontline with ult and kill backline
- Very tanky, good disengage with ult
- Weak early laning, easy to kite
- Skillshot that catapults everyone hit in direction of their base
- Throws a buckler every few seconds that can give a shield
| Renekton The Butcher of the Sands | Show cardHide card | Melee Physical |
- Bully enemy laner, kill carries in teamfights
- Strong laner, high damage, versatile build path
- Falls off lategame, reliant on snowballing
- Size increase, self-centered AoE damage
- Has a special resource that can empower spells
| Riven The Exile | Show cardHide card | Melee Physical |
- Bully enemy laner, kill carries in teamfights
- Very mobile, high damage, strong laner
- Easily killed if locked down, falls off late game
- Gain offensive stats and then deal AoE cone damage
| Rumble The Mechanized Menace | Show cardHide card | Melee Magical |
- Teamfight at choke points & deal AoE damage with ult
- Very good zone control, midgame power spike
- Low mobility, easy to gank, relies on ult
- AoE damage and slow in a longrange rectangle
- Has a special resource called Heat
| Shen The Eye of Twilight | Show cardHide card | Melee Hybrid |
- Splitpush, ult an ally if a fight is engaged
- Very tanky, AoE taunt, strong splitpusher
- Low waveclear, weak against targets with dashes
- Give an ally a shield and teleport to them
- Accompanied by a spirit blade that he controls with abilities
| Singed The Mad Chemist | Show cardHide card | Melee Magical |
- Fling squishy into team, distract enemies, soak up damage
- Demands jungle attention, hard to kill if ahead
- Gets kited easily, has to put himself in danger to DPS
- Gains various stats, including movement speed
- Can run faster when near multiple champions
| Sion The Undead Juggernaut | Show cardHide card | Melee Physical |
- Dive backline, soak up damage, CC enemy backline
- Very tanky, good engage, can ult to escape ganks
- Easily kited, high mana costs early, low damage
- Long-range charge that stuns people on impact
- Can move and attack after dying for a short time
| Teemo The Swift Scout | Show cardHide card | Ranged Hybrid |
- Bully enemy laner, splitpush
- Strong duelling and laning, good splitpusher
- Not good in teamfights, squishy, easy to gank
- Puts down a shroom which can explode to deal damage
- Turns invisible by standing still, stays invisible in bush
| Trundle The Troll King | Show cardHide card | Melee Physical |
- Steal stats from a tank with ult, then dive enemy backline
- Gets free tank stats from ult, strong splitpusher
- Not the strongest teamfighter, can be kited
- Steal defense stats and a portion of health from an enemy
| Tryndamere The Barbarian King | Show cardHide card | Melee Physical |
- Bully lane, demand attention from enemy jungler, splitpush
- Good at duelling, strong splitpusher, high damage
- Weak at teamfighting, can be kited easily
- Become unkillable for a short duration
- Has a special resource that gives him crit chance
| Urgot The Dreadnought | Show cardHide card | Ranged Physical |
- Scales with game length and becomes unkillable
- Safe laner and good teamfighter
- Low range and easily kitted
- Marks and execute an enemy at low hp and fear nearby enemies
| Vladimir The Crimson Reaper | Show cardHide card | Ranged Magical |
- Use pool to escape danger, sustain & damage in fights
- Lots of sustain and good lategame damage
- No hard CC, weak in lane early due to long CD on Q
- AoE that amplifies damage taken and also deals damage
- Hemomancer that works around high amount of heals
| Wukong The Monkey King | Show cardHide card | Melee Physical |
- Has great early game damage, great teamfighting ult
- Good damage and AoE CC in fights
- Can be kited and locked down easily
- Spins to create self-centered AoE knockup and damage
- Can create a clone to juke opponents
| Yorick Shepherd of Souls | Show cardHide card | Melee Physical |
- Splitpush, use ult to possibly pressure two lanes at once
- Good laner if he can out-push the enemy
- Weak teamfighting, needs CC from allies to be effective
- Summons Maiden of the Mist, which pushes a lane
- Summons Mist Walkers from graves
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