| Kai'Sa Daughter of the Void | Show cardHide card | Ranged Mixed |
- Get kills on isolated targets with ult and scale to late game
- Great duelist and tank shredder. Snowballs easily
- Weak early game and no CC
- High speed long range dash to marked enemy and a shield
- Highly mobile, can build virtually any items and is hybrid
| Kalista The Spear of Vengeance | Show cardHide card | Ranged Physical |
- Kite in teamfights, apply Rend stacks with Runaan's
- Very mobile, good objective securing
- Very squishy, low damage without support
- Pulls in tethered partner, then throws them out to knock up
- Tethers to a partner (usually her support) for the game
| Karma The Enlightened One | Show cardHide card | Ranged Magical |
- Poke in lane, AoE shield in teamfights, kite with carries
- Can engage and disengage, strong poke and peel
- Low damage, has to rely on other carries
- Empowers next spell cast in different ways
| Karthus The Deathsinger | Show cardHide card | Ranged Magical |
- Farm early game, get as much AoE damage as possible
- High AoE damage, good finisher with ult, scales well
- No mobility, weak earlygame, weak vs long range
- Do damage to enemies globally after a channel
- Can cast spells for 7 seconds after death, but not move
| Kassadin The Void Walker | Show cardHide card | Melee Magical |
- Wait for the right time to go in, then assassinate squishies
- Extremely mobile, high damage late game
- High mana costs, weak early game
- Blink on a short cooldown that also deals damage
- Takes 10% Reduced Magic Damage
| Katarina The Sinister Blade | Show cardHide card | Melee Magical |
- Assassinate someone and get resets
- High burst, snowballs extremely hard
- Very weak without resets, utlimate easily interrupted
- Self-centered AoE damage during a channel
- All cooldowns decreased by 15s on kill or assist
| Kayle The Righteous | Show cardHide card | Switches Magical/Hybrid |
- Do lots of sustained AoE damage, ult priority teammates
- Weak laning and early game, needs good target to ult
- Make an ally invulnerable for a short time
- Casting E makes AAs ranged and deal splash damage
| Kayn The Shadow Reaper | Show cardHide card | Melee Physical |
- Get his evolution quickly by ganking
- Can snowball very easily with his form
- Double-edged sword which can be put shutdown
- Enters enemy champion and deals damage after a few sec
- Has 2 different evolved forms, an assassin and a fighter
| Kennen The Heart of the Tempest | Show cardHide card | Ranged Magical |
- Flank in teamfights, CC and burst priority targets
- Lane bully, good AoE damage and CC
- Squishy for an initiator, falls off late game
- Self-centered AoE damage that can stun
| Kha'Zix The Voidreaver | Show cardHide card | Melee Physical |
- Wait for the right time to go in, then assassinate squishies
- Strong 1v1, high damage to isolated targets
- Slow early jungle, easily locked down, weak teamfighter
- Go invisible and gain movespeed
- Does more damage to isolated targets
| Kindred The Eternal Hunters | Show cardHide card | Ranged Physical |
- Exert jungle control and snowball early stats gain
- Strong duelling and ultimate can turn fights around
- Has to farm a lot before becoming useful
- Create a short-duration AoE in which nothing can die
- Gains stats by farming "marked" enemy jungle camps
| Kled The Cantankerous Cavalier | Show cardHide card | Melee Physical |
- Dive backline and stick onto squishies
- High stickiness, high damage when ignored
- If focused, loses mount and becomes much weaker
- Charges in a direction, giving movement speed to allies
- Has 2 health bars due to Kled's mount (Skaarl)
| Kog'Maw The Mouth of the Abyss | Show cardHide card | Ranged Hybrid |
- Stay back and wait for the correct moment to DPS with W
- Good lategame, damage often comes unexpected
- No mobility, has to stand still to maximize DPS
- Very short CD small AoE damage, very long range
- Explodes after a short delay upon death, dealing true dmg
| LeBlanc The Deceiver | Show cardHide card | Ranged Magical |
- Assassinate squishies, bully enemy laner
- Very high burst damage, strong laning
- Main damage spell is her escape, falls off late, squishy
- Cast most recently casted ability a second time
- When HP reaches 40%, goes invisible & spawns a clone
| Lee Sin The Blind Monk | Show cardHide card | Melee Physical |
- Bully enemy jungler, gank early, kick carries into team
- Very mobile, great early game ganks, high damage
- Falls off late game, very hard to play
- Dmg & knockback 1 target, knock up in knockback path
- Each ability has two activations with different effects
| Leona The Radiant Dawn | Show cardHide card | Melee Magical |
- CC enemy carries with ult, then either dive or peel
- Very tanky, ultimate has low cooldown, high CC
- No sustain or poke, can only all-in
- AoE Stun/Slow from long range
| Lissandra The Ice Witch | Show cardHide card | Ranged Magical |
- Lock down enemy team, particularly backline
- Good waveclear, hard to kill, good lockdown
- Short range, fails to burst enemies if she falls behind
- Stun someone or go untargetable and AoE slow+damage
| Lucian The Purifier | Show cardHide card | Ranged Physical |
- Kite frontline until he can burst enemy squishies
- Mobile, very good kiting, long range with ult
- Weak laning against certain matchups, short range AA
- Fires a line of bolts in the targeted direction
| Lulu The Fae Sorceress | Show cardHide card | Ranged Magical |
- Peel for carries, CC diving enemies, kite with team
- High utility, very versatile, good poke in lane
- Squishy, low damage, needs fed carry to be useful
- Give an ally health and knock up around them
- Has a pet called Pix that be placed on enemies or allies
| Lux The Lady of Luminosity | Show cardHide card | Ranged Magical |
- Poke enemy laner, set up picks and burst squishies
- Good waveclear, decent CC, high burst, very safe
- Has to land skillshots, low mobility, squishy
- AoE damage in a line that deals high damage
| Malphite Shard of the Monolith | Show cardHide card | Melee Magical |
- Initiate fights with ult, soak up damage in teamfights
- Good engage, very tanky
- Weak laner, high mana costs, relies on hitting his ult
- Dash forward to knock up in an AoE
- Gains a shield after not taking damage for a short time
| Malzahar The Prophet of the Void | Show cardHide card | Ranged Magical |
- Single out target in teamfights with ult, apply AoE damage
- Good waveclear, lots of AoE damage
- Immobile, ult has to be channeled
- Channel to suppress an enemy champion, dealing damage
- Gains a shield giving CC immunity every few seconds
| Maokai The Twisted Treant | Show cardHide card | Melee Magical |
- Reduce damage with ult, dive enemy backline
- Very tanky, good CC, safe laner
- High mana costs, main form of CC is short-ranged
- Reduce damage taken by allies in self-centered AoE
| Master Yi The Wuju Bladesman | Show cardHide card | Melee Physical |
- Wait for the right time to go in, then clean up teamfights
- High damage if ignored, good splitpusher, strong 1v1
- Easily killed if locked down, needs to farm early game
- While active, immune to slows and skills reset on kill/assist
| Miss Fortune The Bounty Hunter | Show cardHide card | Ranged Physical |
- Harass with Q in lane, ult as many people as possible
- Lane-dominant, AoE damage in fights
- Low DPS lategame for an ADC, immobile in fights
- Deals AoE damage in a cone for several seconds
| Mordekaiser The Iron Revenant | Show cardHide card | Melee Magical |
- Ult enemy carry and kill them to utilize the ghost
- High damage, permaslow with Rylais and his ult
- Easily killed if locked down, easy to kite
- DoT to the target, get a ghost of them that AAs if they die
- Gets a ghost of Dragon if he assists in killing it
| Morgana The Fallen | Show cardHide card | Ranged Magical |
- CC enemy priority targets, peel for carries with E
- High pick potential, good waveclear and peel
- Relies on hitting her Q, low mobility
- Tether to nearby enemies, stun if tether not broken
- Shield prevents allies from being affected by CC
|