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AatroxSquare.png
Aatrox
The Darkin Blade
Range:Melee
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Lots of CC and damage
  • Strengths:High damage/lots of CC
  • Weaknesses:Easily kited
  • Ultimate:Movement speed, AD
  • Mechanic:Ultimate extends duration upon champion kill/assist
AhriSquare.png
Ahri
The Nine-Tailed Fox
Range:Ranged
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Burst someone and get out of danger
  • Strengths:Mobility, high damage
  • Weaknesses:Very squishy, needs kills or farm to stay relevant
  • Ultimate:Three dashes and damage
AkaliSquare.png
Akali
The Rogue Assassin
Range:Melee
Damage Type:Hybrid
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Burst backline
  • Strengths:High damage, has stealth , high mobility
  • Weaknesses:Squishy, hard to play,
  • Ultimate:Dash and damage
  • Mechanic:Shroud that gives her True Stealth
AlistarSquare.png
Alistar
The Minotaur
Range:Melee
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Help his backline or dive the enemy backline
  • Strengths:High CC, tanky
  • Weaknesses:Can be harassed in lane early, not tanky before 6
  • Ultimate:Breaks CC, makes him really tanky
  • Mechanic:Can combine two spells for a long-range AoE knock-up
AmumuSquare.png
Amumu
The Sad Mummy
Range:Melee
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Dive and lock down the backline
  • Strengths:High CC, tanky
  • Weaknesses:Weak in early jungle
  • Ultimate:Snare people in a big area
AniviaSquare.png
Anivia
The Cryophoenix
Range:Ranged
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Clear waves, create zoning in fights, seperate enemy team
  • Strengths:High waveclear and zone control in the late game
  • Weaknesses:High mana costs, no mobility
  • Ultimate:Do damage over time in an area (toggled on/off, short CD)
  • Mechanic:At 0 HP becomes an egg that needs to be killed again
AnnieSquare.png
Annie
The Dark Child
Range:Ranged
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Stun and burst people
  • Strengths:AoE CC, burst damage
  • Weaknesses:No mobility, low damage after initial burst rotation
  • Ultimate:Summon a bear and do damage
  • Mechanic:Every fifth spell stuns its target via innate ability
AsheSquare.png
Ashe
The Frost Archer
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Land an arrow (ult) and then autoattack
  • Strengths:Good kiting and initiation for an ADC
  • Weaknesses:Low mobility, low overall damage until late game
  • Ultimate:Fire a global arrow that stuns
  • Mechanic:Automatically crits with every attack if her slow is applied
Aurelion SolSquare.png
Aurelion Sol
The Star Forger
Range:Ranged
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Exert map control early by roaming to sidelanes
  • Strengths:Strong roaming ability through early and mid game
  • Weaknesses:Worse in the later stages of the game and squishy
  • Ultimate:Deals AoE damage in a line and knocks back enemies
  • Mechanic:3 stars orbit Aurelion Sol that damage all enemies hit
AzirSquare.png
Azir
The Emperor of the Sands
Range:Ranged
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Create zoning in fights, reach backline with soldiers
  • Strengths:Very high damage, waveclear, and utility
  • Weaknesses:Weak early laning phase and low damage vs. tanks
  • Ultimate:Impassable wall that deals damage and knocks people back
  • Mechanic:Abilities work through "Sand Soldiers" which he creates
BardSquare.png
Bard
The Wandering Caretaker
Range:Ranged
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Ult high priority targets and set up kills with Q (double stun)
  • Strengths:Strong roaming and pick potential
  • Weaknesses:Easy to mess up ultimate usage, Q can be hard to hit
  • Ultimate:AoE spell that puts everyone inside it in stasis
  • Mechanic:Can pick up chimes, which enhance his auto attacks
BlitzcrankSquare.png
Blitzcrank
The Great Steam Golem
Range:Melee
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Kill squishy targets in lane and pull carries in teamfights
  • Strengths:High pick potential due to his hook
  • Weaknesses:Relies entirely on landing his hook
  • Ultimate:Self-centered AoE silence and damage
  • Mechanic:Temporarily gains a shield when his health gets low
BrandSquare.png
Brand
The Burning Vengeance
Range:Ranged
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Do a lot of damage in an area
  • Strengths:Good AoE damage
  • Weaknesses:Low mobility, has to land skillshots
  • Ultimate:Targeted projectile that bounces between units, damaging
BraumSquare.png
Braum
The Heart of the Freljord
Range:Melee
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Lock down people in fights and peel for his backline
  • Strengths:High CC, tanky, extremely good at peeling
  • Weaknesses:Doesn't have any way to dash directly to an enemy
  • Ultimate:Knock people up in a line and then slow in that area
  • Mechanic:Shield reduces incoming damage and intercepts projectiles
CaitlynSquare.png
Caitlyn
The Sheriff of Piltover
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Sit behind frontline and autoattack enemy
  • Strengths:Long range, even for an ADC
  • Weaknesses:Needs a long time to scale until she does damage
  • Ultimate:Shoot a targeted projectile after a channel delay
  • Mechanic:Traps and Net Extend Caitlyn's basic attack range to target
CamilleSquare.png
Camille
The Steel Shadow
Range:Melee
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Apply early map pressure, lock down targets with ult
  • Strengths:High mobility and strong duelist
  • Weaknesses:Squishy and can blow up easily in teamfights
  • Ultimate:Cage an enemy in a hexagonal zone
CassiopeiaSquare.png
Cassiopeia
The Serpent's Embrace
Range:Ranged
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Stun as many people as possible, then DPS and kite
  • Strengths:High sustained damage
  • Weaknesses:No dash or blink, low mobility early game
  • Ultimate:Stun champions facing her and do damage in a cone
  • Mechanic:Cannot purchase boots and move speed scales with level
Cho'GathSquare.png
Cho'Gath
The Terror of the Void
Range:Melee
Damage Type:Magical/True
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Catch squishy targets with Q, then burst them
  • Strengths:Very tanky, good CC, strong AoE silence
  • Weaknesses:Very easy to dodge his primary CC
  • Ultimate:Does true damage to a target and gives health if it kills it
  • Mechanic:Kills with his ult give him stacks that increase his health
CorkiSquare.png
Corki
The Daring Bombardier
Range:Ranged
Damage Type:Magical/Hybrid
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Use E to shred tanks, then focus on bursting squishies
  • Strengths:Both high poke damage and burst, strong roaming
  • Weaknesses:Falls off lategame, can struggle killing tanks
  • Ultimate:Low cooldown missiles, based on ammo system
  • Mechanic:When he has a "package" his next dash is very long range
DariusSquare.png
Darius
The Hand of Noxus
Range:Melee
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Soak up damage while healing with Q and ulting squishies
  • Strengths:Good sustain, can shred tanks, strong laning phase
  • Weaknesses:Very easy to kite and easy to kill if locked down
  • Ultimate:Does damage to a target, increased for each passive stack
  • Mechanic:Reset on High True Damage Ultimate
DianaSquare.png
Diana
Scorn of the Moon
Range:Melee
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Dive someone squishy and kill them
  • Strengths:High mobility, good damage, strong splitpusher
  • Weaknesses:Very weak if she misses her Q skillshot
  • Ultimate:Dash to someone and deal damage
  • Mechanic:Ult cooldown is reset if cast on a target hit by Q
Dr. MundoSquare.png
Dr. Mundo
The Madman of Zaun
Range:Melee
Damage Type:Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Dive the backline and soak up damage
  • Strengths:Extremely tanky
  • Weaknesses:Countered by Grievous Wounds, relies on his ultimate
  • Ultimate:After initial health cost, heals a lot based on % max hp
  • Mechanic:UIt heals him for 100% Max HP
DravenSquare.png
Draven
The Glorious Executioner
Range:Ranged
Damage Type:Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal:Try to snowball from laning phase capitalizing on passive
  • Strengths:Snowballs easily, strong 1v1, high damage
  • Weaknesses:Gets shut down a lot from early deaths, hard to play
  • Ultimate:Throw a global projectile that returns to him
  • Mechanic:Catching axes gives stacks, kills turn stacks into gold
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