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General Information
TitleThe Tidecaller
Release DateDecember 7th, 2012
Cost4800 BE 880 RP

490 (+ 74)

5.5 (+ 0.55)

365 (+ 43)

11.5 (+ 0.4)


51 (+ 3.1)

0.644 (+ 2.61%)


29 (+ 4)

30 (+ 0.5)
Developer Info
DDragon KeyNami
Integer Key267
External Links
Game Info Wikileagueoflegends.fandom.com

Nami is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
A headstrong young vastaya of the seas, Nami uses her mystical Tidecaller staff to reshape the tides and defend her fellow Marai from danger. The first of her kind to leave the ocean and venture onto dry land, Nami faces the unthinkable with grit, determination, and daring mettle.

In the seas to the west of Mount Targon dwells a tribe of vastaya known as the Marai. Long ago, these mermadic creatures discovered a rift in the depths. The rift bore a horrible, creeping darkness which sought to exterminate all forms of life.

At the center of their village, the Marai placed a glowing rock known as a moonstone, which is said to be infused with the celestial magic of the heavens. Its haunting, ethereal light protects the Marai from the creatures that crawl from the abyss. Every hundred years or so, the moonstone’s light begins to dim. At that moment, the tribe chooses their fiercest warrior and bestows upon them the title of Tidecaller.

The Tidecaller must plunge into the icy darkness of the rift, survive the horrors within and retrieve an abyssal pearl. If successful, the Tidecaller rises to shore where a luminous wanderer from Targon’s peak awaits with a moonstone to trade for the pearl. It is an arduous ritual that holds the fate of many in its illusive hands, but the exchange has kept the creatures of the dark contained. In the past, the Marai had sent troops of their most elite warriors to collect the pearl, but they learned the more forces they sent into the rift, the stronger the monsters became, as if it fed on their energy. While an army would be annihilated by the abominations below, a single scout – armed with a legendary Marai staff capable of controlling the tides – could potentially elude the dangers of the deep long enough to escape with the pearl.

Nami had always wanted to be the Tidecaller, but she was impulsive and young. A fierce fighter, she was known amongst the Marai for her stubborn determination, which often got her in trouble. In Nami’s adolescence, the moonstone once again dimmed for the first time in a century. Nami attempted the trial of the Tidecaller. Due to her impulsiveness, however, the elders chose Rasha, a prudent warrior known for his level head in battle, as their Tidecaller.

Rasha dove into the depths of the abyss. A week passed, then another. An entire month the Marai waited for their Tidecaller’s return, but there was no sign of Rasha. No Tidecaller had ever failed to return.

The elders waited and argued while the moonstone grew faint, but Nami knew SOMEONE had to take up the mantle of Tidecaller soon, or all would be lost.

It might as well be her.

Nami grabbed her mother’s bathystaff and plunged into the abyss. After several days, she returned with the pearl, the fallen Tidecaller’s staff, and a look of quiet horror in her eyes. Though furious at her impertinence, the village elders nonetheless admired Nami’s bravery and officially designated her Tidecaller. Nami ascended to the surface and rode the tide to shore to meet the landwalker.

The stonebearer, however, was nowhere to be found. Instead, an elderly woman waited on the beach.

The woman, whose grandparents bore witness to the last Tidecaller exchange, explained that there was no moonstone. The Aspect of the Moon was the only being who could conjure a moonstone, but she had fled Targon.

Nami was unwilling to accept this. She vowed to find the Aspect and retrieve the moonstone. The lives of her people depended on it.

Using the power of the mystical Tidecaller staff to summon a perpetual pool of moving water beneath her fins, Nami took to land to continue her quest.

Determined, the Tidecaller swam into a brand new world.

"I decide what the tide will bring."

- NamiSquare.pngNami


Nobody believed the girl. Even after they’d clothed her and calmed her down enough to speak in complete sentences, nothing she’d said made any sense.

The villagers had seen their fair share of otherworldly things – living at the foot of Mount Targon made this an inevitability – but the child’s story didn’t add up.

She’d described some sort of otherworldly humanoid who had risen from the sea that bordered their village. It sounded like a wanderer: one of the lost, confused celestial creatures who sometimes ventured from Targon’s summit. No one had ever heard of a celestial appearing from the ocean, though. More likely, the young girl was playing games.

But when a woman with crimson eyes swam into their village, held aloft by a pool of water that ebbed and flowed at her command, the villagers realized it was no game.


"Hello,” the stranger said. “I am Nami. I am a Marai, a creature of the blue. I mean you no harm.”

The villagers stared at her, mouths agape. Perhaps they were taken aback by her appearance. That would make sense, considering how unusual they looked to Nami’s eyes: flesh without scales and two backward arms where fins ought to be.

Though they weren’t much in the way of conversation, Nami did have their attention.

“I seek the Aspect of the Moon, for the Aspect has something my people require. Without it, they, and possibly all the world, will succumb to a hungry and merciless darkness.”

The villagers continued to stare at Nami, slack-jawed and mute. Only a sleepy, four-legged beast went unfazed by the appearance of the mermadic creature in the village, as it carried on pulling mouthfuls of dried grass from a wheeled cart and smacking its slobbery gums.

Nami stood in the silence, tapping her staff awkwardly.

“So, if anybody knows where the Aspect is, that would be, erm.” She sniffed, eager to create any noise to break the endless hush that had fallen over the crowd. “Most helpful. To me.”

It was as if the villagers had been frozen in place it was so quiet. Nami looked around the village and saw small, fluttering lights all around. Anchored to small pillars of wax or large, wooden sticks, the lights indeed seemed to be alive, but not sentient. They fluttered in the breeze and crackled with energy.

“What do you call that?” Nami asked, pointing at the light. “It’s lovely.”

An old man in golden robes stepped forward – the people of the oversky insisted on covering themselves, for reasons Nami couldn’t immediately understand – flanked by two sentinels. From the many layers of draped fabric, Nami deduced he must be some type of elder. Or perhaps he was just cold.

“You seek the moon?” he asked. “Is she your friend, or your foe?”

Nami narrowed her eyes. The man’s lip quivered with silent rage. The moon’s Aspect was clearly important to him – but in what way? Did he worship and wish to protect it, or did he consider it an enemy?

Nami weighed the options. Surely, she thought, no one would be so unwise as to make an enemy of the moon itself. She replied:

“Friend, of cour–”

“–HERETIC!” the elder shouted.

“–Fiend! I said fiend! You misheard me!” Nami shouted, but her pleas went unheard as the sentinels shouted orders. Many of the village’s people grabbed their weapons, dipping their spears into round containers of fluid and sparking them alight.

Nami stared at the tips of the spears now flickering with orange light spirits. Their dance was mesmerizing, but radiated heat. Nami suspected touching one would be incredibly unpleasant.

“You will leave this village at once! You spread FEAR and DECEIT, and we will have none of it!” the elder demanded.

Nami stared at them for a moment, her face hard. This was it – her first test as a landwalker. She knew, that if need be, she could defend herself against everyone in this village.

But that wouldn’t get her what she needed.

“I am scared,” she said.

The elder smiled. Nami did her best to ignore it.

“Not of you, mind. I’ve looked into the hungry, hateful maw of darkness and thought I would never feel joy again. Your spears can’t compare to that,” she said.

“And so, I’m not going to leave. Not while my people are still in danger,” she said. She moved forward and planted her staff in the ground.

She moved with such confidence and fearlessness the villagers were taken aback – physically, in one unfortunate case.

A young villager stumbled backward, his spear of heat skittering out of his hands, landing beneath the cart of dried grass. The dancing heat spirit grew taller. It licked the grass, spreading its own energy to the pile of dry hay. Within moments, the entire cart was ablaze with the hot, volatile energy.

The grazing beast brayed in terror and turned away from the blaze. It kicked its muscular legs in confusion, knocking the cart onto its side, launching the burning grass into the air.

The wisps of heat landed on the village’s thatched roofs and spread rapidly, consuming everything in its path with a voracious appetite.

The villagers scrambled to fetch bucketfuls of water from a nearby well. Nami watched in frightened fascination as they hurled the liquid at the hungry spirits. For a moment, their efforts seemed to beat back the spirits’ rage, transforming the flickering glow into a horrible cloud of hissing air that, unlike the rest of the air in the oversky, seemed to expand with weight and form. The hissing smoke swirled as the spirits drank up the water and danced on along the rooftops, turning the blue night orange.


“More water!” the villagers yelled. “Quickly!”

I can help with that, Nami thought.

Nami raised her Tidecaller staff, her knuckles tight.

Focusing her thoughts, the seawater lapping the village’s shore began to collect and vibrate.

Nami tightened her grip and closed her eyes, pulling back her staff to draw the seawater toward her.

The ocean roared. It stretched itself into the air high above the village, a sheer wall of tidal ferocity hovering at the ready. The people screamed.

Nami thrust her staff forward, pointing its headpiece toward the dancing heat.

“Please move,” she shouted to the villagers.

They did.

The wave crashed forward as if to drown the entire village. Just before hitting the ground, the water twirled and twisted into an enormous, turbulent tentacle. It snaked through the air, sniffing out the ravenous trails of heat and rage.

The tendril of ocean water encircled the angry light, coiling around it like a serpent, constricting and squeezing the brightness in a suffocating collapse. With one last smoky gasp, the spirits fizzled, their glow replaced with the quiet blue of night.

Nami exhaled, loosening her grip on the staff. The tentacle of water lost its shape in an instant, and splashed to the ground to the startled delight of onlookers.

The elder and his sentinels dropped their buckets. They turned to Nami, the rage they’d carried moments before now but a memory. They looked upon their visitor with new eyes.

“Ionia,” the elder said.


“The moon, look for her Aspect there – it’s a continent. That way,” he said, pointing out toward the sea in the direction Nami’s staff tugged her.

Of course. The moon and the tide were as brother and sister. Wherever the moon went, the Tidecaller staff would be drawn.

“Oh!” Nami exclaimed, her heart flush with hope. “That is – yes. Thank you. Sorry about the, er...,” she said, waving her hand noncommittally at the drenched, dripping village. “Anyway. Thank you.”

Nami raised her staff and a wave reared up from the shore wrapping her in a cocoon of water and carrying her back toward the ocean. The elder called after her.

“Fire!” he shouted.

“What?” Nami asked.

“The lights on our torches, our spears. It’s called fire. It keeps us safe, but it can be...irrational, sometimes.”

“Fire,” Nami said, smiling. “I like it.”

And with that, the Tidecaller returned to the oceans, headed for parts unknown.


Surging Tides.png Surging Tides [Passive]

Innate: When Nami's abilities hit allied champions they gain 90 (+20%) Movement Speed for 1.5 seconds, decaying over the duration. Tidal Wave.png Tidal Wave grants double the bonus Movement Speed.
Aqua Prison.png Aqua Prison [Q]
Cost: 60 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds Range: 875

Active: Sends a bubble to target area, dealing magic damage to enemies, and stunning them for 1.5 seconds. Magic Damage: 75 / 130 / 185 / 240 / 295 (+50%)
Ebb and Flow.png Ebb and Flow [W]
Cost: 70 / 80 / 90 / 100 / 110 Mana Cooldown: 10 seconds Range: 725 Area of Effect: 725

Active: Unleashes a stream of water that bounces back and forth between allied and enemy champions.

On Self Cast: Heals Health and will bounce to a nearby enemy champion.

On Enemy Cast: Deals magic damage and bounces to a nearby allied champion.

Bounces to each target only once, and hits up to 3 targets. The damage and healing value is modified by 15% (+7.5% per 100) each bounce.

Heal: 60 / 85 / 110 / 135 / 160 (+30%)
Magic Damage: 70 / 110 / 150 / 190 / 230 (+50%)
Tidecaller's Blessing.png Tidecaller's Blessing [E]
Cost: 55 / 60 / 65 / 70 / 75 Mana Cooldown: 11 seconds Range: 800

Active: Empowers an allied champion's next 3 basic attacks or abilities, causing them to slow the target for 1 second and deals bonus magic damage. Lasts for 6 seconds.

AoE abilities only deal a percentage of the bonus damage to non-champions.

Slow: 15 / 20 / 25 / 30 / 35% (+5%)
Magic Damage: 25 / 40 / 55 / 70 / 85 (+20%)
AoE Damage Percentage: 33 - 66% (based on level)
Tidal Wave.png Tidal Wave [R]
Cost: 100 Mana Cooldown: 120 / 110 / 100 seconds Range: 2,750

Active: Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them, dealing magic damage. The duration of the show increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.

Allies hit by the wave gain double the effect of Surging Tides.png Surging Tides.

Slow: 50 / 60 / 70%
Magic Damage: 150 / 250 / 350 (+60%)

Patch History[]

Patch 10.9

Base health and mana reduced. Passive movement speed reduced.

Nami's been on the crest of a wave for a while now, so we're dampening some of her power by reducing some of the movement speed she ambiently grants to allies while keeping her identity of an empowered healer (and surfer) intact.

Base Stats

HEALTH : [489.32] 475
MANA : [377.24] 365

Surging Tides.png Passive - Surging Tides


Patch 10.1 E now also empowers the target's abilities.

Most enchanters are almost entirely designed to support their marksman and Nami's no exception. But we see the opportunity to broaden her utility a bit so that she can benefit both basic attacking marksmen and ability-based champions.

Tidecaller's Blessing.png E - Tidecaller's Blessing

BLESSING : Empowers the target's next [3 basic attacks] 3 basic attacks and abilities (AoE spells empowered by Tidecaller's Blessing deal 33-66% less damage to non-champions)

W heal decreased.

We're making Nami and her carry less resilient to threats from aggressive enemy lanes.

Ebb and Flow.png W - Ebb and Flow

HEAL : [65/95/125/155/185]
60/85/110/135/160 (+0.3 AP)(damage vs enemy champions unchanged)


BASE ARMOR : [19.72] 29


We’re improving Aqua Prison’s uptime to bring Nami’s double bubble fantasy closer to an achievable reality.

Aqua Prison.png Q - Aqua Prison

COOLDOWN : [14/13/12/11/10]
12/11/10/9/8 seconds


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen

The following champs have +2.5 base mana regen per 5 seconds:

Passive gives more speed and has a higher AP ratio. Allies within Nami's Tidal Wave receive double the passive bonus.

Between slinging bubbles, chain-heals and squirt-guns, Nami's identity has always been tide to empowering allies with cool water-magic. Surging Tides stood out as her least-appreciable form of enchanting, so we're boosting its super-effectiveness (particularly with AP) when surfing into a teamfight.

Surging Tides.png Passive - Surging Tides

RATIO : [0.1 ability power] 0.2 ability power

Tidal Wave.png R - Tidal Wave

WAVE RACE [Reduction] Surging Tides' movement speed bonus is doubled to allies within Tidal Wave.

Nami moves slightly slower and her W cooldown is going up by 1 second at all ranks

"We're shaving off some of Nami's less obvious power as, with Braum and Thresh both receiving nerfs, she's on the rise to being the dominant support pick in competitive play."
  • General
    • MOVEMENT SPEED 340 ⇒ 335
  • Ebb and Flow.png W - Ebb and Flow
    • COOLDOWN 9 seconds at all ranks ⇒ 10 seconds at all ranks


  • Aqua Prison.png Q - Aqua Prison
    • BUGFIX: Fixed a bug where Aqua Prison could interrupt certain abilities that were intended to be immune to disabling effects (e.g. Jarvan IV's Cataclysm, Malphite's Unstoppable Force)


  • General
    • RECOMMENDED ITEMS: Recommended Items have been updated


  • Tidal Wave.png R – Tidal Wave
    • Now goes on cooldown when it finishes casting, instead of when it begins casting
    • If Nami dies while casting Tidal Wave, it will no longer go on cooldown

Summary: We've reduced the ability power ratio of Aqua Prison and Tidal Wave but buffed Surging Tides along with Ebb and Flow. The bonus movement speed of Surging Tides and bounce power of Ebb and Flow now both scale with ability power. In fact, with enough AP, subsequent bounces of Ebb and Tide will actually heal and damage more per bounce.

Context: While Nami's general scaling is in a good place, we saw opportunities to add additional utility to her movement speed buffs and debuffs. The most unique change with Nami's AP utility scaling is on Ebb and Flow. Additional AP now improves the power of each bounce and can eventually reach positive values where each bounce is more powerful than the last.

  • Passive - Surging Tides
    • Bonus movement speed now scales at +1 bonus movement speed per 10 Ability Power (0.1 AP Ratio)
  • Q - Aqua Prison
    • Ability Power ratio reduced to 0.5 (from 0.65)
  • W - Ebb and Flow
    • The percentage power of later bounces now scales. Each bounce gains 0.75% more power per 10 AP.
  • E - Tidecaller's Blessing
    • Slow percentage now scales at +1% slow per 20 Ability Power (0.05 AP Ratio)
  • R - Tidal Wave
    • Reduced Ability Power ratio to 0.6 (from 0.7)


  • Aqua Prison
    • Fixed a bug where the stun sometimes lasted longer than intended

These general usability buffs are for Nami to feel more impactful in team fights and skirmishes. In particular, with Surging Tides giving more movement speed and Aqua Prison having a longer stun duration, Nami players should feel better about playing aggressive in a lane.

  • Basic Attack Missile Speed increased to 1,500 from 1,350
  • Surging Tides
    • Bonus Movement Speed increased to 40 from 30
  • Aqua Prison
    • Stun duration increased to 1.5 seconds from 1.25

v3.05 Balance Update

  • Tidal Wave
    • Range increased to 2,750 from 2,500
    • Cooldown reduced to 120 / 110 / 100 seconds from 140 / 120 / 100
    • Mana cost reduced to 100 at all ranks from 100 / 150 / 200


  • Tidecaller's Blessing
    • Added new visual effects to better communicate the amount of charges left
    • Duration increased to 6 seconds from 5


  • Tidecaller's Blessing is no longer consumed when attacking wards


  • NamiSquare.pngNami's basic attack should now feel more responsive
  • Base movement speed increased to 340 from 335
  • NamiSquare.pngNami's Aqua Prison should now properly reset jungle creeps


  • Base movement speed increased to 335 from 330
  • Aqua Prison
    • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 14.5 / 13 / 11.5 / 10
  • Tidal Wave
    • Missile speed increased to 850 from 750

NamiSquare.pngNami released


  • 2014

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