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Muramana
Passive
UNIQUE - Awe: Grants bonus attack damage equal to (+2% max mana).
UNIQUE - Shock: Basic attacks on-hit against champions deal 1.2% maximum mana bonus physical damage. Dealing ability damage to champions deals 4% (Melee) / 3% (Ranged) maximum mana bonus physical damage. Can only be triggered on the same target once every 6.5 seconds from the same attack or cast.
Statistics

MP
860

AD
35

AH
15
Additional Information
LimitationsLimited to 1 Manaflow item.
RequirementsReach 360 bonus mana with
Manamune
to transform into this Item.
Map AvailabilityALL
TierLegendary
Item Code3042
Recipe
ItemSquareManamune + 0 Goldcurrency
Total Cost: 2900 Goldcurrency
Sold For: 2030 Goldcurrency
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes

  • While unstated in the in-game description, the item does not trigger on single target damage over time abilities, such as Drain Drain, or non-damaging abilities such as Cocoon Cocoon.
  • Multiple component spells which are calculated as single-target spells, such as SyndraSquareSyndra's Unleashed Power Unleashed Power, will proc Muramana's passive multiple times.

  • Runaan's Hurricane
    applies Muramana's bonus damage on each bolt, draining mana dramatically while dealing bonus damage.
  • Single-target item actives like
    Blade of the Ruined King
    's apply Muramana's Shock.
  • There are a selection of on-hit effects that are classified as abilities, and will trigger Muramana's damage twice. The reason for this is Muramana is triggered once as an on-hit effect, and once as an on-ability effect.
  • OrnnSquareOrnn can upgrade this Item to a Mastwerwok Item:
    • Item icon is modified with ItemSquareOrnn Modifier
    • AttackDamage Mini Icon AD: 35 (+14.29) with a total of 49.29
    • CDR Mini Icon AH: 15 (+16) with a total of 31

Other

  • Similarly to
    Manamune
    , Muramana has a "Quick Charge" version on the Howling Abyss but unlike its predecessor, it does not have any difference in its functionality or a special icon.
    • It also holds a different item code than the regular Muramana (3043).

Trivia

  • The name Muramana seems to be based on Muramasa, a sword made by a famous Japanese swordsmith.
  • Muramana was the first item to have an ability toggle (now known as its second passive, Shock).
  • The ability toggle could be a reconstruction of the old passive of
    Wit's End
    .
  • Prior to V3.03, KassadinSquareKassadin's Nether Blade Nether Blade would trigger the damage on each attack while active.

Similar Items

Patch History

Patch 14.19

  • Awe Attack Damage: 2.5% max mana ⇒ 2% max mana
  • On-hit Damage: 1.5% max mana ⇒ 1.2% max mana
  • On-spell Damage: 3.5%/2.7% max mana (+6% bonus AD) ⇒ 4%/3% max mana


Patch 11.5

Muramana heavily overlaps with Essence Reaver, both in stats and use cases. To better differentiate between the two, we're changing Muramana's proc to focus more on empowering abilities, whereas Essence Reaver empowers auto attacks through abilities.

SHOCK : [Basic attacks and abilities deal 2.5% max mana as bonus damage against champions] Basic attacks deal 1.5% max mana as bonus damage. Melee abilities deal 3.5% max mana as bonus damage and ranged abilities deal 2.7% max mana as bonus damage; all abilities also deal +6% total AD as bonus damage against champions (on-hit attacks that trigger spell effects count as abilities for this purpose)
SHOCK BUGFIX : Fixed a bug where damaging abilities would proc Shock's bonus damage once per ability, and should now only proc once per champion per ability


Patch 11.1

Continuing from above! In 10.25, we limited Muramana's effect to only trigger on spells that deal physical damage to rein in its purchase on AP mages. This made champions like Ezreal and Corki sad. With other changes to Seraph's in 11.1, we believe we can lift the restriction and lower the power of the Shock passive, which is appealing to mages.

SHOCK AD PERCENTAGE FROM MANA : [4%] 2.5%
THIS MIGHT COME AS A SHOCK Shock is no longer limited to physical damage spells


Patch 10.25

SHOCK DAMAGE PROC : [Procs on all abilities and basic attacks] Procs on abilities that deal physical damage and basic attacks
PARTICLE ADDITION : Readded the star particle that would appear when Manamune transforms into Muramana


Patch 10.24

MANA : [850] 860


Patch 10.23
Bonus damage now applies to abilities in addition to attacks. No longer consumes mana on proc.

Following the Manamune changes, allowing Muramana to proc on abilities further encourages AD casters to consider a new addition to their item builds. Removing the mana consumption increases clarity and lets users focus more on letting their spells fly.
Base Stats

TOTAL COST : Upgraded Manamune
ATTACK DAMAGE : 35
MANA : 850
ABILITY HASTE : 15

Effects

AWE : Gain bonus attack damage equal to 2% maximum mana
SHOCK : When targeting champions, ability strikes and basic attacks deal additional physical damage equal to 4% maximum mana


Patch 9.9
Base damage increased.

Bow down Ezreal mains.

Base Stats

DAMAGE : [25] 35
MURAMANA : Also applies to Muramana


Patch 9.6
All Tear items now belong to a Tear item group, with a maximum of 1 allowed.

We told you that we were potentially nerfing Ezreal last patch, and we decided that targeting his Double Tear build was a better solution than directly changing him. We're putting all Tear items into one group so players can't buy more than one Tear of the Goddess (and subsequently, its upgrades). After these changes go into effect, we don't expect Ezreal to stay as super dominant as he has been, but we’ll be keeping an eye on him.

WE ARE FAMILY If you own Manamune(/Muramana) or Archangel's Staff(/Seraph's Embrace), you're unable to purchase the other (or another Tear of the Goddess)


v7.21
Stacking effect can now occur up to three times every 12 seconds.

Stacking Tear often incentivizes odd behaviors, such as using abilities while simply walking down the lane or standing still at the base. We want to make it easier for Tear to be stacked when you’d already be casting abilities, such as lane trades, teamfights, farming, and so on.

Editor’s Note: I’ve seen things you people wouldn’t believe. Mystic Shots fired at the shoulders of Ornn. I watched Overloads glitter in the dark near the Base Gates. All those abilities were lost in time, like Tears in rain. Time to stack.

 

LESS QQ : [Can gain up to two stacks every 8 seconds]
Can gain up to three stacks every 12 seconds
THE OTHERS : This change also impacts Seraph’s Embrace and Manamune


v6.9

Carryover from the changes to Tear.


Archangel's Staff

Also affects Seraph’s Embrace.

MANA REGENERATION No longer grants mana regeneration
MANA REFUND Refunds 25% of mana spent


Manamune

Also affects Muramana

MANA REGENERATION No longer grants mana regeneration
MANA REFUND Refunds 15% of mana spent


v6.4
No longer a toggle. Now always consumes mana to deal damage, but only when fighting champions.

Borrowing from the Manamune section, the payoff to Tear-stacking is the promise of a huge power-spike once you've made your transformation. With Muramana, this wasn't always the case. In theory, Muramana uses your resource bar as a means of overloading your damage output - in reality, the cases where folks would burn so much of it on farming minions (or simply forgetting to toggle it on) left the item's performance lackluster.

These changes are about increasing accessibility such that you can count on the power that Muramana provides rather than chalking it up to human error why your big item purchases didn't help you win that last teamfight. The decisions around when you'd toggle it on or off are mostly kept in this iteration (vs minions: conserve mana, vs champions: FIRE EVERYTHING), and the gains to reliability outweigh the costs. Besides, Urgot's got enough to worry about without having to remember if he left the Muramana stove-light on or not.

HAVE IT YOUR WAY Can no longer be toggled 'on' or 'off'
PASSIVE Shock - Single target spells or basic attacks on champions consume 3% of your current mana and deal twice that as bonus physical damage. This effect only triggers when you have more than 20% maximum mana.


v3.05 Balance Update

  • Toggle damage changed to physical from magic

v3.02


v1.0.0.152 Muramana added

  • +1,000 Mana
  • +20 Attack Damage
  • +7 Mana Regen per 5 seconds
  • Unique Passive - Awe: Gain Attack Damage equal to 2% of your maximum Mana.
  • Toggle: Your single target spells and attacks consume 3% of your current mana to deal twice the amount as magic damage.
  • Cost: Special
  • Transforms from Manamune