Leaguepedia | League of Legends Esports Wiki
Advertisement
Mountain Drake
Mountain DrakeSquare
Bounty
Gold Gain25
Experience Gain150 - 350
Creep Score4
Statistics

HP
5730 (+380 per level) capped at 10,290 HP (before the Rift transforms)
9230 (+380 per level) capped at 13,790 HP (for the third drake onward)

MS
330

AD
105

AS
0.25

RNG
500

AR
41

MR
50
Timers
Initial5:00
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Overview[]

The Mountain Drake is a neutral monster and a dragon on Summoner's Rift. Usually referred to as the "Mountain". Mountain is a tough and powerful attacker but attacks very slowly. Each Mountain killed grants a stack of Dragon Slayer Dragon Slayer. If the rift is dominated by the Mountain, obtaining 4 Dragon Slayer Dragon Slayer stacks grants the Drake Soul Icon - MountainMountain Soul.

Spawn[]

  • At 5 minutes into the game, an elemental drake (Chemtech DrakeSquareChemtech Drake, Cloud DrakeSquareCloud Drake, Hextech DrakeSquareHextech Drake, Infernal DrakeSquareInfernal Drake, Mountain DrakeSquareMountain Drake, Ocean DrakeSquareOcean Drake) of a random type spawns in the dragon pit. When a drake is slain, the next drake will respawn after 5 minutes elapse, spawning with a random new element not yet chosen from the pool.
  • After the second drake has been slain and the third drake has been determined, the map will transform into an Elemental Rift based on the drake's element (here Mountainous Rift). From now on, the drake will not change elements between respawns.
  • The drake of the respective Elemental Rift graces certain newly-spawned or live monsters, causing their effects to be Draconic and their body to visibly glow. After void corruption enters the map, new monsters' blessings are permanently severed.
  • Once a team has killed their fourth drake, the camp will now instead spawn the Elder DragonSquareElder Dragon with a 6 minute respawn timer.

Gameplay[]

  • Passives
    • Dragons are CC immune to all crowd control, except stasis. Additionally, Dragons' stats cannot be modified by any means.
    • Elemental Dragons gain 20% bonus damage and 7% damage reduction per stack against enemies with Dragon Slayer Dragon Slayer stacks, up to 80% bonus damage and 28% damage reduction at 4 stacks.
    • Dragons deal bonus physical damage equal to 5% of the target's current health with their basic attacks. Additionally, Dragons gain 30% armor penetration.
  • Actives Abilities
    • Dragons knock back all enemies within Range center 550 units of them upon starting the fight, displacing them further based on proximity and not through terrain.

Mountainous Rift[]

  • Triggers a seismic shift throughout the map, causing rock formations to emerge near the camps for Blue SentinelSquareBlue Sentinel and Red BramblebackSquareRed Brambleback as well as near the blue-side Crimson RaptorSquareCrimson Raptor camp and entrance of the Dragon pit.

Strategy[]

  • Killing dragons is one of the main tasks of the Jungler. Junglers often require assistance from their team for this task, and the champions best positioned to provide this assistance are usually the mid laners and bottom laners.
  • When a team attempts to kill a dragon it usually gets weakened during the fight. Given the nature of the dragon pit, the team attempting the kill has limited escape paths. For this reason it's usually a good idea to gank the enemy team when they're trying to kill a dragon. A good gank may score several kills, steal the dragon kill, or both.
  • Dragons (and other epic monsters) should be finished with effects that instantly deal a high amount of damage (i.e. Smite Smite, Cho'GathSquareCho'Gath's Feast Feast, NunuSquareNunu's ConsumeConsume ) to prevent the enemy team from stealing the kill.
  • When initially attacked, dragons will knock back every nearby champion, and begin attacking and chasing the closest champion. Attacking the dragon from a safe distance to get it to attack an unprepared enemy champion can be useful.

See Also[]

Patch History[]

Patch 12.14

PERCENT CURRENT HEALTH DAMAGE ON ATTACKS : [7%] 5%
HEALTH PRE-RIFT TRANSFORMATION : [2650 (+240 per level)] 3450 (+380 per level)
HEALTH POST-RIFT TRANSFORMATION : [4350 (+240 per level)] 6950 (+380 per level)
ATTACK DAMAGE : [150] 105
MOUNTAIN DRAKE DRAGON SLAYER BUFF : [6% bonus armor and magic resist] 9% bonus armor and magic resist


Patch 9.23

Transformation mechanics

TRANSFORMATION TRIGGER : After the second Elemental Drake dies and the third is announced
RIFT ELEMENT : Same as the element of the third drake
TERRITORIAL : Once the map transforms, all future Elemental Drake spawns will be of that element only
TERRAIN CHANGES : Always occur in the four jungle quadrants, centered around the buff camps, as well as in dragon pit

Mountain Rift
Extra tight spaces give opportunities for big AOE wombos and create some interesting new hiding spots with fog of war.

JUNGLE : Two new bluffs of rock emerge in each jungle quadrant
DRAGON PIT : A rock formation rises in front of the Dragon pit

Elemental Drake Mechanics

DRAKE SPAWN ORDER : [Random] The first three drakes are now always three unique elements. All subsequent drakes will be the same element as the third drake.
DRAKE SPAWN WINDOW : [5:00 initial, 5:00 respawn until 35:00] 5:00 initial, 5:00 respawn until one team has slain four drakes (see Dragon Soul section above)

Since the Elemental Drake buffs are a bit weaker, we're dropping the health of the first two drakes. The battle over the Dragon Soul begins heating up after that, so drakes after the first two have more health to widen the opportunity for teams to contest.

HEALTH : [3500 (+240 per level, minimum level 6)] 2650 (+240 per level, minimum level 6) before the Rift transforms; 4350 (+240 per level, minimum level 6) for the third drake onward


Patch 8.23

ELEMENTAL DRAKE RESPAWN TIME : [6] 5 minutes

General

FIRST DRAKE SPAWN : [2:30] 5:00
RESPAWN TIME : [6] 5 minutes (same note as above)
KILL GOLD : [25] 100
XP : [75-300 (lv 1-18)]
150-330 (lv 1-18)

Buffs

MOUNTAIN DRAKE : [+10/20/30%]
+16/23/30% damage to structures and epic monsters


Patch 6.9 -  new 
 Elemental Dragons
Dragon has now been replaced by four Elemental Drakes. Slaying each provides your team with a powerful permanent bonus that stacks on multiple kills of the same type.

Ever since launch, Dragon’s been an iconic objective to control in League. Whether it gives buffs or gold (or that time it spawned before minions did), Dragon’s purpose is to give people something to take risks and make decisions around. Fast forward to today, and while Dragon’s certainly very cool, it has its share of problems.

First, the static value of Dragon’s stacks allows you to answer the question of ‘Which stacks do a want and when?’ long before you ever have to make the decision to fight for them. This devalues individual Dragon spawns a why rush the 1st stack now when you can just get it later? Furthermore, denying at least one stack virtually removes the threat of Aspect of the Dragon's game-ending , making it more of a pipe dream than

DESCENT OF THE DRAGONS : For the first 35 minutes of the game, one of four elemental dragons will spawn every six minutes
FOUR’S A CROWD : Only three elements will appear per match!
A CHALLENGER APPROACHES : The minimap will indicate the elemental type of the next dragon spawn
DRAGON RUNES : Glowing runes inside the Dragon Pit will also indicate which dragon is spawning next (these runes are visible through Fog of War)

Mountain DrakeSquare Mountain Drake
Increases turret and epic monster damage. Augments your ability to take objectives.

EARTHEN ARMS : Slaying the Mountain Drake permanently grants 10/20/30% bonus true damage to Epic Monsters and Turrets.


Advertisement