Leaguepedia | League of Legends Esports Wiki
Leaguepedia | League of Legends Esports Wiki
Advertisement
Mortal Reminder
Mortal Reminder
Passive
UNIQUE - Grievous Wounds: Dealing physical damage to enemy champions inflicts them with Grievous Wounds for 3 seconds.
Statistics

AD
35

CS
25%

ARP
30%
Additional Information
LimitationsLimited to 1 Fatality item.
Map AvailabilityALL
TierLegendary
Item Code3033
Recipe
ItemSquareExecutioner's Calling + ItemSquareLast Whisper + ItemSquareCloak of Agility + 350 Goldcurrency
Total Cost: 3200 Goldcurrency
Sold For: 2240 Goldcurrency
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

  • OrnnSquareOrnn can upgrade this Item to a Mastwerwok Item:
    • Item icon is modified with ItemSquareOrnn Modifier
    • AttackDamage Mini Icon AD: 35 (+28.57) with a total of 63.57

Similar Items[]

Patch History[]

Patch 14.19

As mentioned earlier in the fighter system, Grievous Wounds items only need to be slot efficient and don't need to be strong competition with other items. Mortal Reminder will be clearly worse than LDR with an increased price and lower armor penetration as recompense for the healing reduction.

  • Total Cost: 3000 ⇒ 3200
  • Armor Penetration: 35% ⇒ 30%


Patch 14.15

See Lord Dominik's Regards

  • Attack Damage: 40 ⇒ 35


Patch 14.10

Mortal Reminder is getting the crit chance stat update as well.

  • Critical Strike Chance: 20% ⇒ 25%


Patch 14.6

  • Armor Penetration: 30% ⇒ 35%


Patch 13.10

Mortal Reminder fares much, much worse than Lord Dominik’s Regards and feels like a punishment if a crit user is the one applying Grievous Wounds. A simple stat buff hopefully brings it closer to parity with LDR.

  • Attack Damage: 35 ⇒ 40


Patch 13.1B

  • Build Path: Executioner's Calling + Zeal + 750 gold(total cost 2600) ⇒ Executioner's Calling + Last Whisper + Cloak of Agility + 150 gold (total cost 3000 gold)
  • Attack Speed: 20% ⇒ 0%
  • Armor Penetration: 0% ⇒ 30%
  • Movement Speed: 7% ⇒ 0%
  • Grievous Wounds: 25% (increased to 40% after hitting the same target 3 times) ⇒ 40% (Note: There is no longer any extra reward for hitting the same target 3 times.)


Patch 12.20

While we've buffed Mortal Reminder to be a better Grievous Wounds item, it still competes directly with Phantom Dancer in terms of stats for ADC's weighing their options. We're emphasizing its AD component more so it can stand out against Phantom Dancer’s attack speed and move speed offerings.

  • Total Cost: 2500 ⇒ 2600
  • Attack Damage: 25 ⇒ 35
  • Attack Speed: 25% ⇒ 20%


Patch 12.11

PASSIVE - SEPSIS : Basic attacking a champion while they remain affected by Grievous Wounds 3 times2 times increases the effect
EMPOWERED GRIEVOUS WOUNDS : [50%] 40%


Patch 12.10

SEPSIS - GRIEVOUS WOUNDS : [40%] 30%
SEPSIS - GRIEVOUS WOUNDS AFTER 3 ATTACKS AGAINST CHAMPIONS : [60%] 50%


Patch 11.4

ATTACK DAMAGE : [20] 25


Patch 11.1

We have noticed that system healing sources have seemed on the strong side. Pulling a systemic anti-healing lever.

DURATION THAT ALL ITEMS APPLY GRIEVOUS WOUNDS : [2 seconds] 3 seconds


Patch 10.25

TOTAL COST : [2900 gold] 3000 gold
ATTACK DAMAGE : [30] 40


Patch 10.23
No longer grants Armor Penetration. Now builds from Zeal. Now offers improved Grievous Wounds.

Previously, Mortal Reminder's percent penetration usually meant that completing it early was worse than buying more damage, since enemies needed to stack Armor before the penetration really mattered. Now, Mortal Reminder's more favorable build path and upgraded Grievous Wounds on completion offer additional incentive to complete it at all stages of the game.
Base Stats

TOTAL COST : 2700 gold
BUILD PATH : Executioner's Calling + Zeal + 700 gold
ATTACK DAMAGE : 20
ATTACK SPEED : 25%
CRITICAL STRIKE CHANCE : 20%
MOVE SPEED : 7%

Effects

SEPSIS : Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Dealing 3 consecutive basic attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.


Patch 9.3

ATTACK DAMAGE : [40] 45


v8.11
Attack damage decreased. Bonus armor penetration shifted to total armor penetration.

Total armor penetration is stronger than bonus, meaning Mortal Reminder scales better with itself. To keep the focus on the armor penetration rather than raw damage output, we're trimming some attack damage and pushing the price point higher.

COST : [2600 gold] 2800 gold
ATTACK DAMAGE : [50] 40
ARMOR PENETRATION : [35% bonus] 25% total armor penetration


v7.9

COST : [2700 gold] 2600 gold
ARMOR PENETRATION : [45% bonus armor] 35% bonus armor


v6.10
+10 AD

Reminder that we gave context for this change in the Lord Dominik’s section above!

ATTACK DAMAGE : [40] 50


v6.1
Also more bonus armor penetration!

You can read the context for this directly above, just a reminder. A mortal reminder.

BONUS ARMOR PENETRATION : [40%] 45%


v5.22
It's like Executioner's Calling, but bigger!

TOTAL cost : 2700 gold
BUILD path : Last Whisper + Executioner's Calling + 600 gold
unique passive : Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds
unique passive : Last Whisper: 40% bonus armor penetration


Advertisement