|Title||The Iron Revenant|
|Release Date||February 24, 2010|
|645 (+ 104)|
|5 (+ 0.75)|
|61 (+ 4)|
|0.625 (+ 1%)|
|37 (+ 4.2)|
|32 (+ 2.05)|
|Game Info Wiki||leagueoflegends.fandom.com|
Mordekaiser is a champion in League of Legends.
- For outdated and now non-canon lore entries, click here.
|Twice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch, who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers—but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.
In a previous epoch, the fierce warlord Sahn-Uzal rampaged across the northern wildlands. Driven by dark faith, he crushed every tribe and settlement in his path, forging an empire in blood and death. As his mortal life neared its end, he took great satisfaction in knowing he had doubtless earned a seat at the gods’ table, in the glorious Hall of Bones, for all eternity.
Yet, when he died, he found no halls or glory awaiting him. Instead, Sahn-Uzal stood in an empty, gray wasteland, shrouded by ethereal fog and plagued by discordant whispers. Occasionally, other lost souls drifted nearby—little more than ghostly shapes, wandering their own personal oblivion.
Anger consumed Sahn-Uzal. Had his faith been false? Or was his domination of the world simply not enough to grant him the immortality he craved? Surely this emptiness could not be all there was… yet there seemed no end to it. He watched as the lesser spirits slowly faded into the fog, unmade and lost to time.
But Sahn-Uzal refused to fade.
His will, tempered by rage and torment, held him together. Over time, the unknowable, disembodied whispering in that place crystalized into words he could almost comprehend—this, he learned, was Ochnun, a profane tongue unspoken by any among the living. Slowly, a deceitful plan began to form in what was left of Sahn-Uzal’s mind. He began to whisper temptations across the veil between realms, promising his indomitable strength to any who dared listen.
And, sure enough, the day came when a coven of sorcerers resolved to bring Sahn-Uzal back from the dead. Lacking any flesh or bone, he spurred them to make him stronger than any mortal, binding his spirit-form in dark metal plates wrought in the likeness of his old armor. So he rose, a hulking revenant of iron and hate.
These power-hungry sorcerers had hoped to use him as a weapon in their trivial wars. Instead, he slew them where they stood, their weapons and magic useless against him.
In desperation, they screamed out his name to bind him—but to no avail, for Sahn-Uzal was no more.
With an ethereal rumble, he spoke his spirit-name in Ochnun: Mordekaiser.
Thus began his second conquest of the mortal realm. As before, his ambitions were great, only now empowered by necromantic sorceries he could never have previously imagined. From the fearful, dissipating souls of the sorcerers, Mordekaiser forged a weapon fit for an emperor of death—his brutal mace, Nightfall—and seized control of the army they had raised.
To his foes, it seemed he cared only for massacre and destruction. Entire generations perished under his relentless campaigns.
However, there was far more to Mordekaiser’s plan. He raised the Immortal Bastion at the center of his empire; while most assumed it was merely a seat of power, some came to know the secrets it held. Mordekaiser hungered for all the forbidden knowledge of spirits and death, and a true understanding of the realm… or realms… beyond.
Such tyranny could only bring him enemies. The Iron Revenant was defeated, surprisingly, by an alliance of the Noxii tribes, and betrayal from within his own inner circle. This hidden cabal managed to sever the anchors of his soul from his armor, and sealed the empty iron shell away in a secret place.
And so, Mordekaiser was cast out of the material realm. However, unbeknownst to anyone, he had planned for this—indeed, it was a pivotal part of his design. Domination and deceit had carried him far, but he knew that a destiny far grander than the Hall of Bones awaited him.
There, in the once empty wasteland, all those who had died under his latest reign were waiting. Perverted by dark sorcery, their spirits would never fade. The strongest became his devout, eternal army, bound to his will… but even the weak were given purpose.
From the subtle matter of their souls, Mordekaiser would forge a new empire. They would be the building blocks and mortar of his Afterworld.
Centuries have passed on Runeterra, and another empire has arisen around the Immortal Bastion. Mordekaiser’s name is still whispered in fear and awe by those who study the old histories, and remembered unkindly by the few ancient souls who knew him. For them, the greatest terror would be for Mordekaiser to find his own way to return permanently.
It is something they pray will not come to pass, for they know of no way to stop him.
|"Destiny. Domination. Deceit."|
|THE FINAL REIGN
A raised fist. A surge of necromantic power. Before him, the final spire of the final tower takes form, inky smoke coalescing into black iron. Mordekaiser gazes upon his domain with dark pride.
Mitna Rachnun, his Afterworld, is complete.
Once, he stood in this very place, a mortal soul faced with the emptiness of oblivion. Now, a kingdom stretches before him, forged through his works.
He strides down the path toward his fortress, reveling in the satisfaction of his work. Each stone underfoot, his doing. The battlements and ramparts, all shaped from cruel magic and iron will.
Where there was nothing, Mordekaiser forged his own reality—a realm where all souls will soon dwell in eternity, never to fade.
Sahn-Uzal blinked and looked around. Uncertain, his mind blank.
I am dead.
The thought flitted by, a whisper on the wind. As the truth of it sank in, for just a moment, a fleeting sadness flooded his heart. Then laughter welled up, a rumble from his gut that washed over his entire body, overflowed from his chest, and poured out in a rumbling cascade.
Sahn-Uzal scanned the distance for the grand gateway of souls that would lead to the famed Hall of Bones. Searched for the attendants who would carry him triumphant into the eternal. Savored his growing excitement to meet the great conquerors who came before him.
Yet there was nothing but fog, as far as he could see.
Sahn-Uzal took a step forward—then looked down, surprised. Fine sand—a coarse grit—shifted underfoot. In the distance, discordant voices rustled, too quiet to make out the words.
This makes no sense.
He struck out across the wasteland, determined to find the truth.
Time passed, untold.
Confusion melted into disbelief. Disbelief kindled anger. Anger flared into fury.
There is nothing.
The dessicated sands extended endlessly. The relentless voices whispered on, a maddening itch in the back of his mind. The fog never abated, an eternal haze that hovered, a shroud over all.
Had the priests lied? Or were they false prophets, prattling fools proclaiming hollow superstitions? Or had the ancestors made a grotesque error of judgement, and not welcomed him into the great halls?
These questions gnawed at him, at first. But they did not matter. Sahn-Uzal realized that now. Nothing mattered but the present, pressing truth—there was nothing here. A vast emptiness, devoid of reward. Devoid of promise.
As this truth percolated through him, the shadow of despair stalked Sahn-Uzal, hungry to consume him.
But he was Sahn-Uzal. Conqueror of the wildlands. Master of the tribes. He had built an empire where there was none. In life, he had overcome all odds and conquered despair through will and ambition. Death would be no different.
If death does not hold the kingdoms I was promised… I will forge them myself.
Mordekaiser walks beneath the inner portcullis, fashioned after that of the Immortal Bastion, his mortal seat of power. He walks through the entryway and into the great hall.
Before him, his throne looms.
All around, in constant cacophony, the endless wailing of souls rises and falls, an unholy chorus of anguish. Yet Mordekaiser does not hear them—or rather, hears them as one might hear the clang of metal in a war camp, or the sound of boots on gravel during a forced march—common sounds, unnoteworthy in their banality.
After all, the worthy souls stand at attention along the hall, and none of them dare speak.
All is as it should be.
Mordekaiser steps toward his throne.
The arcane tome floated above the pedestal, serene and untouched. A strange contrast to all of the blood spilled around it.
The last surviving mage raised a feeble hand, blood trickling from his brow. Small licks of fire danced between his fingers—a final spell, one last, desperate attempt.
Mordekaiser spoke, bemused. “Such magics would consume you, mortal. And your precious book as well.”
The mage spat his words. “I don’t matter. Nothing matters but stopping you from obtaining it.”
A gout of fire, burning blue with heat, burst from the mage’s hands. It engulfed the Iron Revenant towering above him. Scorching energy raced up the arms of the mage, the backlash of the spell splitting his own flesh. Still, the mage pressed on, teeth cracking as he gritted them defiantly.
Mordekaiser stepped forward, a spirit encased in a suit of dark iron armor, shielding the tome from the flames. In his hands, Nightfall, his infamous mace, pulsed an ephemeral green. The heat from the fire cracked the stone and melted the flesh of the other, already dead mages. But Mordekaiser stood stoic against the onslaught.
Finally spent, his body broken, the mage collapsed to his knees, his ragged breath resolving in a whispered prayer for his power to be enough.
If Mordekaiser still had a body of flesh, he would have smiled. “Lacking in conviction.”
The mage stifled a sob as Mordekaiser approached. He squinted up at the specter and spoke through a throat dry and cracked.
“You will not find what you seek! A brutish monster could never understand the secrets of the Tome of Spirits and—”
A swing of the mace. A satisfying crash.
Another surge of blood joined the sticky pools coagulating in the room. Another broken mage—the thirteenth—fell still on the floor.
“You mistake brutality for ignorance.”
He gazed around the room at the corpses and whispered a verse in the unspoken tongue of the dead.
Freed from fleshYou are all mine
He tapped Nightfall on the ground. It glowed brighter, almost seemed to breathe—as thirteen points of light rose from the broken bodies, then sank into the earth.
Mordekaiser turned his attention back to the book, still floating in its place, ahum with spirit magic. Another piece of knowledge for his plans. Another treasure in his conquest.
He stepped forward to collect his prize.
The throne looms before him. Its back of sheer iron pillars extends upward and tapers to vicious points. Ochnun script, angular and sharp, runs around the throne’s dais. The everpresent whispering is almost a roar here, incessant and desperate. Mordekaiser rests a hand on the armrest, taking pride in his work. This piece subsumed more souls in its creation than any other single part in his fortress. The wails emanating from it are music to him.
With a thought, Mordekaiser calls Nightfall to his hands. With a swing, he obliterates the throne.
A squall of a hundred souls echoes in the great hall as they are released from the throne, dissipating into oblivion. Mordekaiser watches them vanish with grim satisfaction.
Thrones are for mortals encumbered by flesh and human exhaustion. He… is now far more.
He steps atop the twisted iron and looks back across his great hall. His generals, souls that were worthy to die at his own hand when he last walked the physical realm, stand at attention. None so much as flinch in response. None will move without his direct command.
Now, his kingdom is truly ready.
Mordekaiser strides out of the great hall, toward the heart of his fortress, the centerpiece of his power and his machinations. Toward the relic that ties Mitna Rachnun to the mortal realm. Toward the place that gives the secret heart of the Immortal Bastion its true purpose.
In his first life, he thought himself a great conqueror, befitting the eternal halls of his faith. How small, how petty, how mortal his ambitions were then! But where others accepted death as the end, he used it forge the beginning of his true conquest. And now… he can hear and understand every whisper of this realm with stark clarity. Now, the magic of death itself courses through him. Now, he holds the arcane secrets gathered over a second lifetime, wrested from the hidden and unknown places of the world. Few other beings can claim the mastery of spirit, death, and mortal magics that he holds. He will wield them to shape all realms to his iron will.
The time has come to return to the world of the living. All the souls of Runeterra await.
Mordekaiser raises Nightfall in one hand.
And so, his final reign begins.
- Mordekaiser's Champion Page
- Universe of League of Legends Page
- Champion Preview: Reworked Mordekaiser's Abilities
- Gameplay update: Juggernauts
- A New Champion Approaches: Mordekaiser, the Master of Metal
- Champion Sneak Peak: Mordekaiser
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- Behind the Scenes | Reimagining the Iron Revenant