Moonstone Renewer | |
---|---|
Passive | |
UNIQUE - Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest allied champion within 800 units of them (excluding yourself), granting them 30% of the heal or 35% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield. | |
Statistics | |
HP | 200 |
MPR | 125% Base Mana Regen |
AP | 25 |
AH | 20 |
Additional Information | |
Limitations | Limited to 1 Moonstone Renewer. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 6617 |
Recipe | |
+ + 500 | |
Total Cost: 2200 | |
Sold For: 1540 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Ornn can upgrade this Item to a Mastwerwok Item:
Similar Items[]
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Patch History[]
- Ability Power: 30 ⇒ 25
- Health: 250 ⇒ 200
- Starlit Grace: 40/45% of heal/shield for nearby ally, additional 30/35% of heal/shield if no nearby allies ⇒ 30/35% of heal/shield
Moonstone is weak on every champion that isn't named Soraka. We're changing the formulas to always give the values that allies of level 14+ were getting in most cases. This typically ends up augmenting the value of heals and shield by ~5% per cast, and giving shields more leniency due to them feeling less disruptive.
- Heal: 20-40% (based on ally's level 1-18) ⇒ 35%
- Shield: 30-40% (based on ally's level 1-18) ⇒ 40%
- Same Target Heal Bonus: 15-30% (based on ally's level 1-18) ⇒ 25%
- Same Target Shield bonus: 20-30% (based on ally's level 1-18) ⇒ 30%
- Mythic Passive: 5 Ability Haste ⇒ 5 Heal and Shield Power
Moonstone Renewer is weaker compared to the other Support Mythic item options, so we want to bring it more in line so it feels like a choice worth making. We’re planning to do this by doubling up on healing in order to make it a more useful tool for the champions looking to buy this item, namely, healers. We also fixed a bug for Moonstone that was not visually reflecting the chain and another where the AOE shield was not functioning properly.
- Chain Heal: 20-35% (based on ally’s level) ⇒ 20-40% (based on ally’s level)
- Single Heal: 15-25% (based on ally’s level) ⇒ 15-30% (based on ally’s level)
Moonstone has been eclipsing the other enchanter support options. It offers a little too much sustain with relatively little risk, so we’re tuning down the bonus shields and heals to bring it in line with other enchanter mythic items.
Our patch 11.8 adjustments to Moonstone Renewer and Shurelya's Reverie were successful in opening up Mythic item options for Enchanters, but left Moonstone on the weaker side in comparison to Shurelya’s. We're repeating its buff from 11.11 on a smaller scale to nudge Moonstone up to par with Shurelya's, which is also receiving a movement speed nerf this patch.
The Moonstone buff in patch 11.9 was not enough. We’re increasing its healing and shielding power which should boost its strength for all Enchanters.
Our adjustments to Moonstone in 11.8 left the item weaker than other options for supports, so we’re returning some power back to its base healing, which should feel even more satisfying when combined with its heal and shield power.
Moonstone is crowding out choice and generally overperforming, especially when purchased very early and starts snowballing. We're reducing some of its early healing power.
Patch 10.23
Healing over time
Dish out constant heals that ramp up over the fight.
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