[checked revision] | [checked revision] |
((via Mediawiker ST3)) |
((via Mediawiker ST3)) |
||
Line 222: | Line 222: | ||
sortKey = lang:lc( name ), |
sortKey = lang:lc( name ), |
||
name = name, |
name = name, |
||
− | data = idData |
+ | data = idData, |
} |
} |
||
i = i + 1 |
i = i + 1 |
||
Line 238: | Line 238: | ||
local box = section.boxes:tag( 'li' ):addClass( 'spritedoc-box' ):attr( 'data-pos', pos ) |
local box = section.boxes:tag( 'li' ):addClass( 'spritedoc-box' ):attr( 'data-pos', pos ) |
||
box:tag( 'div' ):addClass( 'spritedoc-image' ) |
box:tag( 'div' ):addClass( 'spritedoc-image' ) |
||
− | :wikitext( p._main({ data.name, type = sprite_type, notext = true }) ) |
+ | :wikitext( p._main({ data.name, type = sprite_type, notext = true, nolink = true }) ) |
names = box:tag( 'ul' ):addClass( 'spritedoc-names' ) |
names = box:tag( 'ul' ):addClass( 'spritedoc-names' ) |
Revision as of 11:50, 25 March 2019
Edit the documentation or categories for this module.
Available Args[]
|1=
whatever you want to display|nolink=
|notext=
|noimage=
|nocat=
to suppress error categories|size=
DONT PUT PX|backwards=
swaps text & image from normal (so image is on the right)|display=
- this is different from MCW version of this module, since on esports wikis we do|2=
is a style|nosize=
- don't put the size inline, the parent class will have it (useful to decrease template inclusion size)
local util_args = require('Module:ArgsUtil')
local util_table = require('Module:TableUtil')
local util_text = require('Module:TextUtil')
local lang = mw.getLanguage('en')
local h = {}
function h.castArgs(args)
local ARGS_TO_CAST = { 'noimage', 'nolink', 'notext', 'dark', 'black', 'backwards' }
for _, v in ipairs(ARGS_TO_CAST) do
args[v] = util_args.castAsBool(args[v])
end
args.width = tonumber(args.width)
args.height = tonumber(args.height)
args.size = tonumber(args.size)
end
function h.addDataToArgs(input, settings, ids)
local displayKey = settings.lengthkey or settings.defaultlengthkey or 'link'
local idKey = settings.linkkey or settings.defaultlinkkey or 'link'
h.getIdAndKey(input, settings, idKey, displayKey)
settings.link = (settings.link or settings.id) .. (settings.autolinksuffix or '')
util_table.merge(settings, ids[settings.id])
end
function h.getIdAndKey(input, settings, idKey, displayKey)
if not settings.lookup then
settings.id = input
settings.display = input
return
end
local lookup = mw.loadData('Module:' .. settings.lookup)
local lookupResult = util_args.lookupVars(input, lookup) or {}
settings.id = lookupResult[idKey] or input
settings.display = settings.display or lookupResult[displayKey] or input
end
function h.makeOutput(settings)
if settings.noimage and settings.nolink then
return settings.display
elseif settings.noimage then
return ('[[%s|%s]]'):format(settings.id, settings.display)
elseif settings.notext and settings.nolink then
return h.sprite(settings)
elseif settings.notext then
local sprite = h.sprite(settings)
return h.addLinkToSprite(sprite, settings)
elseif settings.nolink then
return tostring(h.makeSpriteAndText(settings))
else
local sprite = h.makeSpriteAndText(settings)
return h.addLinkToSprite(sprite, settings)
end
end
function h.makeSpriteAndText(settings)
local sprite = h.sprite(settings)
local spriteText = h.makeSpriteText(settings)
local root = mw.html.create('span')
:addClass('nowrap')
if settings.backwards then
root:node(spriteText)
root:node(sprite)
else
root:node(sprite)
root:node(spriteText)
end
return root
end
function h.makeSpriteText(settings)
local text = mw.html.create('span')
if settings.backwards then
text:addClass('sprite-text-backwards')
else
text:addClass('sprite-text')
end
text:wikitext(settings.display)
return text
end
function h.addLinkToSprite(sprite, settings)
return util_text.printLink(settings.link, tostring(sprite))
end
function h.sprite(settings)
local sprite = mw.html.create('span')
sprite:tag('br')
h.addClassesToSprite(sprite, settings)
local styles = h.getStyles(settings)
sprite:cssText(util_table.concat(styles,';'))
return sprite
end
function h.addClassesToSprite(sprite, settings)
sprite:addClass(settings.class)
:addClass('sprite')
:addClass(h.getTypeClass(settings))
if settings.black then
sprite:addClass('black-sprite')
end
if settings.dark then
sprite:addClass('dark-sprite')
end
end
function h.getTypeClass(settings)
if settings.classname then
return settings.classname
else
local name = lang:lc(settings.name)
return name .. '-sprite'
end
end
function h.getStyles(settings)
local width = settings.size or settings.width
local height = settings.size or settings.height
local spacing = settings.spacing * (width / settings.defaultwidth)
local sheetWidth = settings.sheetsize
local tiles = (sheetWidth + settings.spacing) / (settings.defaultwidth + settings.spacing)
local pos = math.abs(settings.pos or 1) - 1
local left = math.floor(pos % tiles * (width + spacing) + 0.5)
local top = math.floor(math.floor(pos / tiles) * (height + spacing) + 0.5)
local styles = {
'background-image:' .. settings.url,
'background-position:' .. h.getBackgroundPosition(left, top),
'background-size:' .. h.getBackgroundSize(width, spacing, tiles),
util_args.nilToFalse(settings.css)
}
if not settings.nosize then
styles[#styles+1] = 'width:' .. width .. 'px'
styles[#styles+1] = 'height:' .. height .. 'px'
end
return styles
end
function h.getBackgroundPosition(left, top)
return ('-%spx -%spx'):format(left, top)
end
function h.getBackgroundSize(width, spacing, tiles)
local width = math.floor((width + spacing) * tiles - spacing + 0.5)
return width .. 'px auto'
end
local p = {}
function p.main(frame)
local args = util_args.merge(true)
h.castArgs(args)
return p._main(args)
end
function p.sprite(args)
return p._main(args)
end
function p.spriteImage(args)
local sheet = mw.loadData(('Module:%sSprite'):format(args.type))
local settings = util_table.shallowClone(sheet.settings or {})
if args[1] == '' then args[1] = nil end
local input = args[1] or settings.emptyimage
settings.defaultwidth = settings.width
util_table.merge(settings, args)
util_table.merge(settings, sheet.ids[input])
return tostring(h.sprite(settings))
end
function p._main(args)
local sheet = mw.loadData(('Module:%sSprite'):format(args.type))
local settings = util_table.shallowClone(sheet.settings or {})
if args[1] == '' then args[1] = nil end
local input = args[1] or settings.emptyimage
if not input then return '' end
settings.defaultwidth = settings.width
util_table.merge(settings, args)
h.addDataToArgs(input, settings, sheet.ids)
local cat = (not settings.pos and args[1] and not settings.nocat) and '[[Category:Pages with missing sprites]]' or ''
return tostring(h.makeOutput(settings)), cat
end
function p.getUrl( spritesheet, query )
return mw.getCurrentFrame():expandTemplate{ title = 'FileUrl', args = { spritesheet, query = query } }
end
function h.getDocBody(data, sprite_type, dataPage)
local spritesheet = data.settings.image or data.settings.name .. 'Sprite.png'
local f = mw.getCurrentFrame()
local body = mw.html.create('div'):attr({
id = 'spritedoc',
['data-dataprotection'] = 'edit',
['data-datatimestamp'] = f:callParserFunction( 'REVISIONTIMESTAMP', 'Module:' .. dataPage ),
['data-datapage'] = 'Module:' .. dataPage,
['data-spritesheet'] = spritesheet,
['data-spriteprotection'] = 'edit,upload,reupload',
['data-urlfunc'] = "require( [[Module:Sprite]] ).getUrl( '" .. spritesheet .. "', '$1' )",
['data-refreshtext'] = mw.text.nowiki( '{{#invoke:sprite|doc|' .. sprite_type .. '}}' ),
['data-settings'] = mw.text.jsonEncode( data.settings ),
})
return body
end
function p.doc(frame)
local DROPDOWN_TOGGLE_OPTIONS = { 'deprecated', 'nolink', 'black', 'dark' }
local args = util_args.merge(true)
local sprite_type = args[1]
local dataPage = sprite_type .. 'Sprite'
local data = mw.loadData('Module:' .. dataPage)
local body = h.getDocBody(data, sprite_type, dataPage)
local sections = {}
for _, sectionData in ipairs( data.sections or { name = 'Uncategorized' } ) do
local sectionTag = body:tag( 'div' ):addClass( 'spritedoc-section' ):attr( 'data-section-id', sectionData.id )
sectionTag:tag( 'h3' ):wikitext( sectionData.name )
sections[sectionData.id] = { boxes = sectionTag:tag( 'ul' ):addClass( 'spritedoc-boxes' ) }
end
local keyedData = {}
local i = 1
for name, idData in pairs( data.ids ) do
keyedData[i] = {
sortKey = lang:lc( name ),
name = name,
data = idData,
}
i = i + 1
end
table.sort( keyedData, function( a, b )
return a.sortKey < b.sortKey
end )
for _, data in ipairs( keyedData ) do
local idData = data.data
local pos = idData.pos
local section = sections[idData.section]
local names = section[pos]
if not names then
local box = section.boxes:tag( 'li' ):addClass( 'spritedoc-box' ):attr( 'data-pos', pos )
box:tag( 'div' ):addClass( 'spritedoc-image' )
:wikitext( p._main({ data.name, type = sprite_type, notext = true, nolink = true }) )
names = box:tag( 'ul' ):addClass( 'spritedoc-names' )
section[pos] = names
end
local nameElem = mw.html.create( 'li' ):addClass( 'spritedoc-name' )
local codeElem = nameElem:tag( 'code' ):wikitext( data.name )
for _, v in ipairs(DROPDOWN_TOGGLE_OPTIONS) do
if idData[v] then
codeElem:addClass('spritedoc-' .. v)
end
end
names:wikitext( tostring( nameElem ) )
end
return body
end
return p