Maw of Malmortius | |
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Passive | |
UNIQUE - Lifeline: If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 200 (Melee) / 150 (Ranged) (+150% (Melee) / +112.5% (Ranged) bonus AD) magic damage for 3 seconds. Additionally, triggering this effect grants you 10% omnivamp until the end of combat (90 second cooldown). | |
Statistics | |
AD | 60 |
AH | 15 |
MR | 40 |
Additional Information | |
Limitations | Limited to 1 Lifeline item. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 3156 |
Recipe | |
+ + 750 | |
Total Cost: 3100 | |
Sold For: 2170 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Lifeline is shared with
Sterak's Gage and due to such, will not stack together (Lifegrip will trigger normally). - Ornn can upgrade this Item to a Mastwerwok Item:
Trivia[]
- Maw of Malmortius is named after a well-known community member known as 'Malmortius' (also answers to 'Lord Voldemortius', 'Malmorpheus', and 'James') for obtaining over one thousand referrals.
Similar Items[]
Patch History[]
- Attack Damage: 70 ⇒ 60
- Lifeline Shield: 200 (+225% Bonus AD) ⇒ 200 (+150% Bonus AD)
We’re reshaping Maw this patch by trying to make it a powerful light fighter item (think Riven or Fiora). Omnivamp is a much more attractive stat than life steal for these fighters and some added Ability Haste should sweeten the offer. On the flip side, we’re bringing down the MR in order to make it a more clearly aggressive purchase. We also want to load its defensive power into more burst resistance and less of shutting down a mage in the 1v1. Ideally, mages can wait out the shield duration and then resume their assault while light fighters can feel like this is a more worthwhile purchase.
- Total Price: 2800 ⇒ 3100
- new Ability Haste: 0 ⇒ 15
- Magic Resistance: 50 ⇒ 40
- Attack Damage: 65 ⇒ 70
- Lifeline Duration: 2.5 ⇒ 3 seconds
- Lifeline Buff: 12% Lifesteal ⇒ 10% Omnivamp
- UPDATED Lifeline Omnivamp: 10% Omnivamp ⇒ 12% Lifesteal
- Attack Damage: 55 ⇒ 65
- Ability Haste: 20 ⇒ 0
- NEW Item Recipe Update: Hexdrinker + Caulfield’s Warhammer ⇒ Hexdrinker + Pickaxe + Long Sword (Note: total cost unchanged)
Dropping Maw's price to be a more attractive and affordable defensive option.
Patch 10.23
Lifeline shield increased; bonus stats on proc removed.
With more specialized healing options elsewhere, we wanted Maw to stand out as THE anti-magic-burst item.
Base Stats
Effects
Bugfixin'.
v8.11
Magic resist increased. Base shield value increased. Shield no longer scales with bonus magic resist.
Most champions who like Maw of Malmortius aren't looking to stack resistances, so we're tweaking its shield value to not scale with future magic resist accordingly.
v6.22
Builds out of Caulfield’s Warhammer instead of Serrated Dirk.
Like Youmuu’s Ghostblade, Maw of Malmortius is also a grab bag of damage stats; in designer talk, it isn’t really stat bound to class. Unlike Youmuu’s, Maw is warping what it means to be an assassin: assassins are bursty, while Maw supports an extended damage pattern. This wasn’t a problem while Maw of Malmortius was the only available defensive item for both classes, but with Edge of Night taking over as the go-to defensive item for assassins, we feel comfortable moving Maw into fighter territory. We’re cutting the Armor Penetration to make this a less attractive buy for assassins. If they’re opting into Maw for the shield, they will be paying a cost: weaker burst.
v6.9
Sterak’s Gage and Maw of Malmortius shields no longer stack. Sterak’s Fury and Lifegrip now both proc when Lifeline is triggered.
Maw and Sterak’s have complementary defensive triggers: Maw cares about how low you are while Sterak’s cares about how fast you’re dropping. This presents an interesting choice in lane: which item is best for the situation you’re in? Unfortunately, that choice becomes meaningless as the game progresses and beefy champs stack both items to cover all their bases. We’re tying the shields of Maw and Sterak’s together to ensure that picking one is a choice, not just the earlier of two purchases.
v6.7
Magic resist down. Attack speed removed.
Hexdrinker’s always been an effective pick-up for those looking to defend against magic damage spikes, but Maw’s stealing the show in 2016. Warming the bench in previous seasons (often something you upgraded if you ‘had to’), Maw’s raw stat-efficiency combined with the upgraded Lifegrip buff currently makes it a catch-all for any magic damage, rather than a counter to a specific situation. Maw should still feel like an appropriate upgrade against mage-heavy teams, but rushing it suboptimally shouldn’t be as effective as it currently is.
v5.22
No longer gives attack damage when low, but enrages instead.
Never an efficient combination of stats, Maw's updated inclusion of Dirk's armor penetration and the new Lifegrip passive work together with Lifeline's shield to create the feeling of just staving off death, flying into a berserker rage when the heat is on. That sounds a lot better for fighters than the previous 'get a lot of damage when you're almost dead and then die', so we went with it.
- Attack Damage increased to 60 from 55
- Magic Resist increased to 40 from 36
- Passive now grants 1 Attack Damage for every 2% of missing Health, up from 2.5%
- Passive now capped at 35 Attack Damage, down from 40
- Fixed a bug where the cooldown was not properly resetting when upgrading from a Hexdrinker on cooldown
- Fixed a bug where the Lifeline shield was lasting for 3 seconds instead of 5
- Unique Passive changed to "Lifeline: If you would take magic damage that would leave you at less than 30% Health, you first gain a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown)."
- Cost reduced from 3,300 (925) to 3,200 (975)
- The following items will now display their cooldownon the item itself, rather than with a buff: Maw of Malmortius, Hexdrinker, Banshee's Veil, Guardian Angel, Sheen, Lich Bane, Trinity Force, Tear of the Goddess, Archangel's Staff, and Manamune.
- Maw of Malmortius added
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