Manamune | |
---|---|
Passive | |
UNIQUE - Awe: Grants bonus attack damage equal to (+2% max mana). | |
UNIQUE - Manaflow: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an attack or an ability consumes a charge and grants 3 bonus mana, doubled if it's a champion, up to a maximum of 360 bonus mana. Upon reaching this cap, this item transforms into Muramana. | |
Statistics | |
MP | 500 |
AD | 35 |
AH | 15 |
Additional Information | |
Limitations | Limited to 1 Manaflow item. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 3004 |
Recipe | |
+ + + 1100 | |
Total Cost: 2900 | |
Sold For: 2030 | |
Builds Into | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Assuming a charge is gained every 4 seconds, the 750 mana charge takes 10 minutes to max.
- When gaining maximum mana from Mana Charge, you preserves your percent current mana.
- Selling Tear of the Goddess and its upgrades removes the bonus mana.
- Spells which does not cost any mana will not generate any charge.
- However,
Manamune can be stacked on manaless champions through basic attacks.
- However,
- Manamune may be used to charge
Archangel's Staff using only basic attacks, as Archangel's Staff's transformation takes priority. - Mana Charge acts as an on-hit effect.
Other[]
- On the Howling Abyss, this item is replaced by
Manamune (Quick Charge) which makes each charge grant +6 mana instead of +5.- It also holds a different item code than the regular Manamune (3008).
Trivia[]
- The name "Manamune" is a reference to the legendary swordsmith Masamune, who is widely regarded as Japan's greatest swordsmith.
- Therefore, the item's name should be pronounced 'mah-nah-moo-nay'.
- The Manamune was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item.
- The icon of Manamune has a high resemblance to the sword Soul Calibur, from the Soul series of fighting games.
Similar Items[]
Patch History[]
- Awe Attack Damage: 2.5% max mana ⇒ 2% max mana
Manamune and Muramana have begun to heavily influence marksman item choices. Its value for its relative cost has made it almost always the best 2nd item choice, even rivaling Mythic items for the 1st purchase. We're adjusting Manamune's cost to open up decision-making for AD legendary items.
Patch 10.23
Now provides ability haste. Spending mana without hitting a target no longer grants stacks. Mana per stack and transform threshold reduced.
Manamune should be a valuable purchase to AD spellcasters who enjoy mana as well as AD. Ability haste in addition to the Muramana changes should broaden the list of champions who can use this item.
Base Stats
Effects
Patch 9.9
Base damage increased.
Bow down Ezreal mains.
Base Stats
Patch 9.6
All Tear items now belong to a Tear item group, with a maximum of 1 allowed.
We told you that we were potentially nerfing Ezreal last patch, and we decided that targeting his Double Tear build was a better solution than directly changing him. We're putting all Tear items into one group so players can't buy more than one Tear of the Goddess (and subsequently, its upgrades). After these changes go into effect, we don't expect Ezreal to stay as super dominant as he has been, but we’ll be keeping an eye on him.
v7.21
Stacking effect can now occur up to three times every 12 seconds.
Stacking Tear often incentivizes odd behaviors, such as using abilities while simply walking down the lane or standing still at the base. We want to make it easier for Tear to be stacked when you’d already be casting abilities, such as lane trades, teamfights, farming, and so on.
Editor’s Note: I’ve seen things you people wouldn’t believe. Mystic Shots fired at the shoulders of Ornn. I watched Overloads glitter in the dark near the Base Gates. All those abilities were lost in time, like Tears in rain. Time to stack.
LESS QQ : | [Can gain up to two stacks every 8 seconds] | |
⇒ | Can gain up to three stacks every 12 seconds |
v7.21
Mana per stack increased.
Read Tear of the Goddess context!
Carryover from the changes to Tear.
Archangel's Staff
Also affects Seraph’s Embrace.
Manamune
Also affects Muramana
v6.4
Now has Tear of the Goddess's stacking passive
Sitting on Tear of the Goddess is a gamble - in most cases, you're going for an item that gives you very little combat effectiveness for a big payoff (once you upgrade). While the 'Tear = weak' part is holding up decently, folks who wanted Manamune found themselves putting off their sweet mana sword because there would be certain situations it would actually be harder to stack than its component gem. While the decision on when to upgrade is compelling, we don't want 'Manamune's stacking is just worse' to be the deciding factor.
v4.12
Now builds out of Pickaxe instead of Longsword, costs a little more and has slightly more AD.
"Making this change lets us smooth out the build path for Manamune rather than front-loading it with cheap items and then waiting a full 1000g+ to upgrade."
- RECIPE:
Tear of the Goddess + Longsword + 1040 gold⇒ Tear of the Goddess + Pickaxe + 625 gold - TOTAL COST:
2100 gold⇒ 2200 gold - ATTACK DAMAGE:
20⇒ 25
- Mana Charge
- Cooldown per charge increased to 4 seconds from 3
- Updated the tooltip to clarify its actual functionality
- Attack damage increased to 20 from 10
- Mana reduced from 350 to 250
- Attack Damage reduced from 20 to 10
- Unique Passives are now named "Awe" and "Mana Charge"
- Transforms into Muramana at 750 Bonus Mana
- Cost changed from 2,110 (700) to 2,100 (1,000)
- The following items will now display their cooldownon the item itself, rather than with a buff: Maw of Malmortius, Hexdrinker, Banshee's Veil, Guardian Angel, Sheen, Lich Bane, Trinity Force, Tear of the Goddess, Archangel's Staff, and Manamune.
- Tooltip now updates dynamically
- Now displays its current bonus mana again
- Now displays your unique bonus mana in its tooltip
- Attack damage conversion increased to 2% from 1.5%
- Combine cost increased to 700, total cost is now 2,110
- Unique passive conversion percent dropped to 1.5% from 2%
- Unique passive changed to: "Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1,000.
- Manamune added
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