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Manamune
Manamune
Passive
UNIQUE - Awe: Grants bonus attack damage equal to (+2% max mana).
UNIQUE - Manaflow: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an attack or an ability consumes a charge and grants 3 bonus mana, doubled if it's a champion, up to a maximum of 360 bonus mana. Upon reaching this cap, this item transforms into
Muramana
.
Statistics

MP
500

AD
35

AH
15
Additional Information
LimitationsLimited to 1 Manaflow item.
Map AvailabilityALL
TierLegendary
Item Code3004
Recipe
ItemSquareTear of the Goddess + ItemSquareCaulfield's Warhammer + ItemSquareLong Sword + 1100 Goldcurrency
Total Cost: 2900 Goldcurrency
Sold For: 2030 Goldcurrency
Builds Into
ItemSquareMuramana
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

  • Assuming a charge is gained every 4 seconds, the 750 mana charge takes 10 minutes to max.
  • When gaining maximum mana from Mana Charge, you preserves your percent current mana.
  • Selling Tear of the Goddess and its upgrades removes the bonus mana.
  • Spells which does not cost any mana will not generate any charge.
    • However,
      Manamune
      can be stacked on manaless champions through basic attacks.
  • Manamune may be used to charge
    Archangel's Staff
    using only basic attacks, as Archangel's Staff's transformation takes priority.
  • Mana Charge acts as an on-hit effect.

Other[]

  • On the Howling Abyss, this item is replaced by
    Manamune (Quick Charge)
    which makes each charge grant +6 mana instead of +5.
    • It also holds a different item code than the regular Manamune (3008).

Trivia[]

  • The name "Manamune" is a reference to the legendary swordsmith Masamune, who is widely regarded as Japan's greatest swordsmith.
    • Therefore, the item's name should be pronounced 'mah-nah-moo-nay'.
  • The Manamune was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item.
  • The icon of Manamune has a high resemblance to the sword Soul Calibur, from the Soul series of fighting games.

Similar Items[]

Patch History[]

Patch 14.19

  • Awe Attack Damage: 2.5% max mana ⇒ 2% max mana


Patch 11.1

Manamune and Muramana have begun to heavily influence marksman item choices. Its value for its relative cost has made it almost always the best 2nd item choice, even rivaling Mythic items for the 1st purchase. We're adjusting Manamune's cost to open up decision-making for AD legendary items.

TOTAL COST : [2600] 2900
BUILD PATH : [Tear of the Goddess + Caulfield's Warhammer + Sapphire Crystal] Tear of the Goddess + Caulfield's Warhammer + Long Sword (stats unchanged)
AWE AD PERCENTAGE FROM MANA : [2%] 2.5% (continues to Muramana)


Patch 10.24

MANA : [400] 500


Patch 10.23
Now provides ability haste. Spending mana without hitting a target no longer grants stacks. Mana per stack and transform threshold reduced.

Manamune should be a valuable purchase to AD spellcasters who enjoy mana as well as AD. Ability haste in addition to the Muramana changes should broaden the list of champions who can use this item.
Base Stats

TOTAL COST : 2600 gold
BUILD PATH : Tear of the Goddess + Caulfield's Warhammer + Sapphire Crystal + 750 gold
ATTACK DAMAGE : 35
MANA : 400
ABILITY HASTE : 15

Effects

AWE : Gain bonus AD equal to 2% maximum mana.
MANA CHARGE : Strike a target with an attack or ability to consume a charge and gain 3 bonus mana. Bonus mana gain doubled if the target is a champion. This item transforms into Muramana once 450 bonus mana has been granted. Gain a new mana charge every 8 seconds (max 4).


Patch 9.9
Base damage increased.

Bow down Ezreal mains.

Base Stats

DAMAGE : [25] 35
MURAMANA : Also applies to Muramana


Patch 9.6
All Tear items now belong to a Tear item group, with a maximum of 1 allowed.

We told you that we were potentially nerfing Ezreal last patch, and we decided that targeting his Double Tear build was a better solution than directly changing him. We're putting all Tear items into one group so players can't buy more than one Tear of the Goddess (and subsequently, its upgrades). After these changes go into effect, we don't expect Ezreal to stay as super dominant as he has been, but we’ll be keeping an eye on him.

WE ARE FAMILY If you own Manamune(/Muramana) or Archangel's Staff(/Seraph's Embrace), you're unable to purchase the other (or another Tear of the Goddess)


v7.21
Stacking effect can now occur up to three times every 12 seconds.

Stacking Tear often incentivizes odd behaviors, such as using abilities while simply walking down the lane or standing still at the base. We want to make it easier for Tear to be stacked when you’d already be casting abilities, such as lane trades, teamfights, farming, and so on.

Editor’s Note: I’ve seen things you people wouldn’t believe. Mystic Shots fired at the shoulders of Ornn. I watched Overloads glitter in the dark near the Base Gates. All those abilities were lost in time, like Tears in rain. Time to stack.

 

LESS QQ : [Can gain up to two stacks every 8 seconds]
Can gain up to three stacks every 12 seconds
THE OTHERS : This change also impacts Seraph’s Embrace and Manamune


v7.21
Mana per stack increased.

Read Tear of the Goddess context!

MORE PEW PEW : [+4] +5 mana per stack


v6.9

Carryover from the changes to Tear.


Archangel's Staff

Also affects Seraph’s Embrace.

MANA REGENERATION No longer grants mana regeneration
MANA REFUND Refunds 25% of mana spent


Manamune

Also affects Muramana

MANA REGENERATION No longer grants mana regeneration
MANA REFUND Refunds 15% of mana spent


v6.4
Now has Tear of the Goddess's stacking passive

Sitting on Tear of the Goddess is a gamble - in most cases, you're going for an item that gives you very little combat effectiveness for a big payoff (once you upgrade). While the 'Tear = weak' part is holding up decently, folks who wanted Manamune found themselves putting off their sweet mana sword because there would be certain situations it would actually be harder to stack than its component gem. While the decision on when to upgrade is compelling, we don't want 'Manamune's stacking is just worse' to be the deciding factor.

MIND OVER MANA Now gains +1 mana every 8 seconds


v5.22

TOTAL cost : [2200 gold] 2400 gold
BUILD path : Tear of the Goddess + Pickaxe + 775 gold


v4.12
Now builds out of Pickaxe instead of Longsword, costs a little more and has slightly more AD. "Making this change lets us smooth out the build path for Manamune rather than front-loading it with cheap items and then waiting a full 1000g+ to upgrade."

  • RECIPE: Tear of the Goddess + Longsword + 1040 gold ⇒ Tear of the Goddess + Pickaxe + 625 gold
  • TOTAL COST: 2100 gold ⇒ 2200 gold
  • ATTACK DAMAGE: 20 ⇒ 25

v3.09

  • Mana Charge
    • Cooldown per charge increased to 4 seconds from 3
    • Updated the tooltip to clarify its actual functionality

v1.0.0.154

  • Attack damage increased to 20 from 10

v1.0.0.152

  • Mana reduced from 350 to 250
  • Attack Damage reduced from 20 to 10
  • Unique Passives are now named "Awe" and "Mana Charge"
  • Transforms into Muramana at 750 Bonus Mana
  • Cost changed from 2,110 (700) to 2,100 (1,000)

v1.0.0.146


v1.0.0.139

  • Tooltip now updates dynamically

v1.0.0.127

  • Now displays its current bonus mana again

v1.0.0.123

  • Now displays your unique bonus mana in its tooltip

v1.0.0.102

  • Attack damage conversion increased to 2% from 1.5%

v1.0.0.101

  • Combine cost increased to 700, total cost is now 2,110
  • Unique passive conversion percent dropped to 1.5% from 2%
  • Unique passive changed to: "Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1,000.

v1.0.0.100

  • Manamune added


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