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Lulu
LuluSquare
General Information
TitleThe Fae Sorceress
PronounsShe/Her
Release DateMarch 20, 2012
Cost4800 BE 880 RP
PrimarySupport
SecondaryMage
Statistics

HP
595 (+ 92)

HPR
6 (+ 0.6)

MP
350 (+ 55)

MPR
11 (+ 0.6)

MS
330

AD
47 (+ 2.6)

AS
0.625 (+ 2.25%)

RNG
550

AR
26 (+ 4.9)

MR
30 (+ 1.3)
Developer Info
DDragon KeyLulu
Integer Key117
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Lulu is a champion in League of Legends.

Lore[]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
The yordle mage Lulu is known for conjuring dreamlike illusions and fanciful creatures as she roams Runeterra with her fairy companion Pix. Lulu shapes reality on a whim, warping the fabric of the world, and what she views as the constraints of this mundane, physical realm. While others might consider her magic at best unnatural, and at worst dangerous, she believes everyone could use a touch of enchantment.

Lulu was always a caring and deeply empathetic yordle, who lived as much in her whimsical daydreams as in reality. One day, while wandering the material realm, she came upon what appeared to be a bird with a broken wing. She ran to help, at which point the bird turned into a tiny, mischievous fae spirit. Before she could react, the faerie grabbed her walking stick and took off. Giggling, Lulu gave chase.

The spirit led her far into the forest. They went over boulders, under logs, and around ancient, overgrown stone circles. The faerie darted into a cave hidden behind a waterfall, and Lulu went after it. It flittered ahead, always just out of reach.

Down and down and down they went. Lulu tumbled and scrambled around twisted roots and glowing mushrooms, and at some point they crossed over into the spirit realm without her realizing it. Their surroundings became progressively stranger and more disorienting; up became down, forward became backward, big became small.

Finally, after what seemed forever, Lulu caught up with the faerie, whose name, she discovered, was Pix.

With a click of his tiny fingers, Pix turned her humble walking stick into a spiraling staff, and tossed it back to her. It sprouted leaves and flowers, making Lulu gasp in delight. So began their forever-friendship, built of mischief, fun, and love of nature.

Pix had led her to the Glade.

Bandle City, Lulu’s home, was a bizarre and magical place that defied logic, where time was meaningless and the natural laws of the material realm did not wholly apply. And yet the Glade was a place stranger still—it existed long before yordles came into the world, and it was perhaps from the Glade that Bandle City itself sprung. A place of raw primordial magic, it was hidden away so deeply that no yordle had ever found it… until now.

Here, Lulu’s own magic became wildly magnified. Laughing joyfully, she discovered she could reshape her surroundings at will, as well as alter her form to whatever she wanted. Everything and anything from her overactive imagination came to life.

Lulu didn’t know if Pix had brought her here because he saw in her a kindred soul and simply wanted someone to play with, or if the Glade needed her for some other purpose—but she fell in love with it instantly. Her life became one of endless creation and play, and she soon forgot anything else existed.

When finally she remembered, it was like waking from a dream.

She found herself back in the material realm, not knowing if a single day had passed, or a thousand years. To her surprise and joy, she found that some of her newfound power had come with her, allowing her to make small things large, change colors to those more pleasing to her, and cause creatures to fall spontaneously asleep. To Pix’s endless amusement, she turned the mightiest beasts into tiny, bewildered frogs or squirrels with a flick of her staff.

Nevertheless, she began to miss the Glade. She decided to go back, but realized she didn’t remember the way. Pix was no help, claiming to have forgotten as well, though it was possible he just didn’t want to return quite yet.

Unperturbed, Lulu set out anyway. She was certain the route back to the Glade was always shifting, making one way as good as another. She simply picked whatever direction took her fancy at any particular moment, and even threw herself into seemingly terrible danger whenever it looked fun. Her travels took her far and wide, and magic, mayhem, and mishap tended to follow wherever she went.

In Demacia, she freed a group of children from their boring history lessons, and led them off into a nearby meadow. Her game resulted in them being turned into toadstools for a full turn of the moon, while their desperate parents and the local militia searched for them in vain. It wasn’t quite what Lulu had intended, but fun nonetheless. When the children finally returned home and told everyone what had happened, no one believed them.

In the borderlands of the Freljord, Lulu thought it would be hilarious to change the weapons of two rival tribes into flowers just as they clashed, which resulted in absolute chaos and confusion. More recently, she has found herself happily lost in Ionia, playing in the glowing everblooms of Qaelin, and playing pranks on bewildered acolytes of the Order of Shadow, who she thinks are far too serious for their own good.

While Lulu seeks to return to the Glade, and misses it, she is happy, for every day brings more opportunity for adventure and fun.

And besides, she has come to realize that she carries a part of the Glade in her heart, wherever she goes.

"The best path between two points is upside-down, between, then inside-out and round again."

- LuluSquareLulu

THE WHISPERING DOODAD
THE WHISPERING DOODAD 1

Let me tell you about my glade.

On a clear night—like this night, in fact—when the moon is full and ripe, silver light glitters on star-shaped leaves with hair-fine fronds like threads of silk, and night-blooming Seleneia render my glade a magical wonderland.

A traveler might catch the scent of far distant continents on the wind. Only hints, to be sure, but such hints! A bouquet of desert spices, sun-baked stone, and salt from the crests of racing waves, mingled with the evergreen sap-scent of highland firs. You might think such a turn of phrase overly whimsical, words that might tumble from the lips of a hopeless romantic, or a lovelorn poet. You’d be right, of course, but that doesn’t make them any less true.

And while we’re on the subject of romantics—an artistic soul might, if they came here at just the right time, see dancing patterns in the moonglow dappling through the forest canopy. Their eye might follow it around, gradually sensing an order to the play of light and shadow across the bark of a tree, or in the ripples upon a pool of water. A pattern that almost looks like it might just form a doorway of sorts, if only it would complete.

But no matter how those patterns swirl and dance, they never fully coalesce into a whole. Almost never, that is. After all, the magic of these lands is skittish—with good reason—and doesn’t reveal its secrets to just anyone. We nature spirits are drawn to places like this. They nurture us, as we in turn nurture them. You can find us all over the world—in some places more than others, yes, but if there’s magic bubbling up, like as not you’ll find a spirit like me.

I flatter myself that the glade I inhabit is more infused with it than most other places in this land that mortals call Noxus—if you know the right way to look. Most of this world’s inhabitants have forgotten how to see, how to really see, but there are others, a whole race of them, in fact, who never forgot. They’re called yordles, and they’re not exactly from this world. I’m friends with a lot of them.

Two of them are approaching now. It sounds like they’re trying to get back to their kin, but they’re having trouble with the—for want of a better word—key that’s supposed to help them find their way home. You see, the low roads they travel don’t run on the surface of this world. Nor do they travel straight, like those of the men who call the lands hereabouts home. They curve and loop, swirling all around the place like a crazy knot you can’t ever untie.

Most yordles know how to travel them relatively easily, but these two?

Let’s just say they’re not the best-suited traveling companions. I can hear them, just beyond the spirit veil, bickering like a pair of hungry foxes.

They’ll be here soon, but I wonder if they know they’re not the only ones approaching.

Mortals are coming this way. Warriors. Armored in steel and stone, bearing instruments of death. I don’t like them, but don’t misunderstand my reasons. I understand death is necessary, a vital part of the natural cycle of being, but these people only take, and don’t give back. They pave over the land with roads that do not curve. They use their axes and saws to clear the land of growing things. They are an empire of angles and order. Nearby trees bend away from them in response, but they don’t notice, of course.


A woman with long brown hair is the first to enter my wooded glade. She taps spurred heels to her horse’s flanks, and rides in a circle, scanning the treeline and ground for signs of life that might mean her harm.

Her eyes are cold, and she surveys the beauty of the trees like a woodsman sharpening an axe.

She halts her mount in the middle of the glade and sits in silence. She hears birdsong, the sighing of the forest, and the burbling stream flowing over time-smoothed rocks. Most people who come here are calmed by these sounds, their souls replenished simply by being in nature.

But not her.

None of the forest’s energy touches her, and I don’t know whether to feel sad or angry. The woman is patient, and only after several minutes pass does she lift her arm and spread her fingers wide. Moments later, a dozen riders appear at the edge of the glade. Their horses are exhausted, flanks lathered white and heads bowed. These animals have carried their riders a great distance, so I extend a little magic into their tired limbs. They whinny and toss their manes in gratitude.

DravenSquareA mustachioed man clad in leather and furs rides towards the woman. A bronze circlet holds his long dark hair from his face, and his tunic has been cut to show off his muscular build. A wolf-pelt cloak mantles his shoulders, and a pair of circle-grip axes are slung at his back. Like the woman, his gaze makes me fear what he might do to the trees.

Yes, I think I dislike him even more than the woman.

“What took you so long, Tamara?” he says. “Afraid we’ll be ambushed?”

She ignores his questions. “We should make camp here, Draven. Fresh water and plentiful wood. It’s broad and wide, too, so there’s limited avenues of approach.”

“Spoken like a true Noxian warmason.”

“You say that like it’s a bad thing.”

She slides from her saddle, and as soon as her boots hit the ground, I recoil from the stone in her veins, the iron in her soul. The sounds in the glade dim, but none of the humans notice.

“I want to reach the capital before we die of old age,” says Draven. “The fighting in Basilich was fun, but I need to get back to the arena and put these axes to good use.”

“You also want to go back and tell DariusSquareDarius you’d rather his army advance without a warmason carefully scouting the way?”

“We’re in no danger,” says Draven. “Not in the empire’s heartland.”

She folds her arms. “You heard what happened to Wintory outside Drekan?”

“No,” shrugs Draven, “but you’re going to tell me, aren’t you?”

She looks at him, then sighs and shakes her head. “What would be the point? It’s not about you, so you’re not going to care.”

I listen to them trade insults back and forth, but am confused at how the words they say don’t match the shimmering colors of their auras. It’s a source of great confusion to me that mortals spend so much time saying things they do not mean, and feeling things they do not express.

There’s an honesty to nature—albeit a bloody one—you can count on.


It’s nightfall when the yordles get here.

I feel the irresistible call of their key, and push a little of my power into the spirit realm to open the way. One of the silverbark trees shifts her branches windward slightly, and the last rays of sunset complete a glowing amber pattern on the gnarled knots of her mossy trunk. Shadow, light and ridged bark combine to form an endless loop that, from a certain angle and a certain height, looks like a portal into a land of eternal sunrise.

Whispers and song echo from the arbor in the heart of the tree. The Noxians are busy with their horses, and the animals make enough noise that the humans don’t hear it. It sounds like the winds are speaking, passing secrets between the trees. Maybe they are—you can never really know what the winds are saying. Well, maybe the blue bird of the seas knows, but she doesn’t roam far from the sunken city these days.

The grass around the base of the silverbark ripples in a warm breeze that carries a multitude of stories from another realm. I’ve heard hundreds of them, but the yordles have an inexhaustible supply, and I never tire of learning of their travels.

There’s a soft pop of air, like a bubble bursting on the surface of a lake…

…and two diminutive forms tumble out from the tree. They roll into the high grass, looking surprised to find themselves in a forest glade. One of them immediately picks herself up, and brings her big cannon to bear. She spins around. Left then right. She draws a bead on a rabbit with a half-chewed ear, poking a twitching nose from its burrow.

“Did you do this?” she asks.

The rabbit doesn’t answer. But then rabbits are stoic. You want a secret kept, but have to tell someone? Tell a rabbit, they’ll take it to their grave.

I know this yordle—she’s called TristanaSquareTristana, and she looks mad. Like she’s ready to march off to fight, but forgot which way the war was. Her purple skin is flushed a deeper shade than normal, and her white hair is swept back in a tight ponytail.

She hefts her cannon and aims it towards the rabbit.

It hops forward, unfazed by the threat.

“I won’t ask again,” says Tristana, “and Boomer never misses!”

The rabbit twitches its nose, cool as winter frost.

Tristana’s traveling companion sits up, a tiny, winged faerie circling her head. Ah, LuluSquareLulu and Pix. Her wild purple hair billows in a wind that only seems to affect her, and her tall hat sits at a funny angle. It’s slipped over her eyes, and she taps around her with a curling stick.

“I’ve gone blind!” she says. “That’s new.”

Tristana keeps her gaze locked on the rabbit, and holds up a hand to silence Lulu, but her friend doesn’t see it. Lulu gets up and walks in a circle, tapping the ground in front of her. The flowers duck, and the buzzing glitterbugs scatter before Pix can pluck their wings. Lulu’s faerie companion is cute, but he’s got a strange sort of humor. I can’t ever tell if he’s really funny or rude. Maybe it’s both.

“Tristana! Are you there?” says Lulu.

Tristana sighs in exasperation. She taps two fingers to her eyes, then points them at the rabbit with a stern look.

“I’m watching you, flopsy,” she warns. Her jaw drops as she finally notices the humans in the glade. She darts over to Lulu and pushes her back against the tree. The portal they fell from is already fading as the light changes.

“Humans,” she hisses.

“Where?” says Lulu. “It’s all dark! But then, sometimes I see more with my eyes closed.”

Tristana sighs, and pulls the brim of Lulu’s hat up.

Lulu blinks, and hugs Tristana.

“It’s a miracle!”

“Quiet,” hisses Tristana, and Pix darts down to zap a tiny spike of violet light at her cheek.

Tristana bats the faerie away with a grimace.

I bend the shadows around the trees a little. Humans sometimes have a hard time seeing yordles, at least as they really are, but I think the woman with the cold eyes might be sharper than most, and I don’t want to see these two get hurt.

Tristana glances around the tree. The Noxians are making camp, but I’m relieved to see they’re not lighting a fire. Draven is grumbling about that, but Tamara is adamant they not broadcast their presence. I make sure all the wood in this glade is green and not good for fires. Doesn’t stop everyone who comes this way from trying their luck with an axe or saw… but most of them.

Tristana nods to herself.

“They haven’t seen us,” she whispers. “Good.”

“They look friendly,” says Lulu, peeking over Tristana’s shoulder. “I think we should say hello.”

“They’re Noxians,” replies Tristana, and I feel her exasperation. “You don’t talk to Noxians unless you want to lose your head.”

“Why? Do they like collecting heads?”

Tristana rolls her eyes, finally taking the time to examine her surroundings. I lift up some flowers and wave to her. She can’t help but feel the magic in the glade, and waves back. Some people say Tristana’s all business, and so very serious, but I know better.

She looks up at the tree and gives it an experimental rap with her knuckles. She taps gently around the bark, before finally hearing a booming echo from deep inside the tree. Some of the Noxians look up, and she winces. I creak some branches, and persuade the water to splash playfully over the rocks. The Noxians return to their work.

Tristana nods and says, “Thanks,” before turning back to Lulu and asking, “Right, where’s the whispering key?”

“The what-now?”

“The thing we’ve been using to travel through all the portals…”

“Remind me, what did it look like?”

“It looked a little like a compass made of carved stone.”

“Oh, you mean my doodad.”

“Your…,” begins Tristana before settling on, “Yes. That’s what I mean.”

Lulu does a pirouette and pats herself down, checking pockets that seem to appear and disappear at random. She closes one eye, and bites her lip, pulling out coins, dice, chips of precious stones and glittering fluff. But nothing resembling a key.

“I just had it.”

“Yes, you did,” agrees Tristana through gritted teeth. “You used it to open the portal on the beach while we were running from that pack of cragwolves, after we’d dropped in on PoppySquarePoppy.”

“I like Poppy, but she’s so serious,” says Lulu, stomping around as if she’s marching on a parade ground. She pauses to stare at Tristana. “Wait! Are you and her actually the same yordle?”

“No, of course we’re not,” sighs Tristana. “Now, will you hurry up, please?”

“You could be, you know. Same hair, and that little furrow just above your nose when you get mad. See, there it is!”

Getting angry with Lulu won’t do any good. It would be like chasing a cub that’s stolen your shoe; it’s all part of a fun game. I send a cooling breeze to ruffle Tristana’s white hair, but it doesn’t seem to help.

“The whispering… I mean, your doodad? Can you just get it for me?”

“Oh, right, yes, I was looking for that, wasn’t I?”

“Yes. Yes, you were.”

Lulu sighs, making a theatrical show of befuddlement. She looks up at the darkening sky and snaps her fingers.

“No wonder I can’t find it,” she says. “It’s too dark!”

She lifts her crooked staff, and Tristana’s eyes widen as she realizes what Lulu’s about to do. But it’s too late to stop her.

A stream of glitter bursts from the end of Lulu’s staff and explodes like a swarm of dancing fireflies overhead. The glade is bathed in the glow of a thousand stars and a secret gathering of moons.

“Aha!” says Lulu, finally pulling out something from a fold in her tunic. It looks like a cross between a budding seedpod and a curling seashell. A rainbow of colorful lines swirls on its surface, and what look like tiny tadpoles swim inside it. “Here it is.”

Tristana looks horrified as the light from Lulu’s staff floods the glade, but before she can react, a spinning axe blade flashes between the two of them and buries itself in the bark of the tree.

Lulu almost jumps out of her skin, and the seedpod-seashell flies from her hand.

The silverbark cries out in pain, so I pour magic up through her roots and into the heartwood. Vivid amber sap oozes from the gouge in the wounded tree’s bark, pinning the axe in place.

Lulu’s doodad sails through the air to land somewhere in the middle of the glade. It rolls into the tall grass, and I feel its primal energies pulse outwards in a rippling wave.

“Oops,” says Lulu.

A veritable flurry of black-shafted arrows slices through the undergrowth as the Noxians respond the only way they know how.

“Get back!” shouts Tristana, swinging Boomer around and dragging Lulu away to find cover behind a moldy log covered in moss and ivy.

An arrow punches into the rotten wood. Another splits the night a hair’s breadth from Tristana’s ear. Lulu squeals, and Pix darts to Tristana’s side. Fresh wildflowers of blue, gold, and crimson instantly bloom on the dead wood.

Tristana fires Boomer. Blam, blam, blam!

Everyone ducks. Noxians, rabbits, and glitterbugs. Even the worms burrow deeper.

Boomer’s cannonballs streak burning streamers across the glade, and spouts of water leap from the stream to cool them as they ricochet from the rocks. The last thing we want in the glade is a fire!

“Spread out!” yells Draven, running to retrieve his axe from the silverbark’s trunk.

The Noxians are quick to obey.

Say what you want about the Noxians—and I’ve heard plenty of humans passing through my glade who have a lot to say about Noxians—they’re disciplined! Tamara runs to her horse and draws a slender rapier from a saddle scabbard.

She grins at Draven and says, “No chance of an ambush, eh?”

Draven shrugs, and his aura gives no sense of any alarm or care at being proven wrong. All I sense is glee at the chance to spill blood.

Yes, I definitely dislike him more than Tamara. Mortals almost always miss their impact on the world around them.

The Noxian warriors spread through the glade, moving forward in pairs, as archers loose steady volleys of arrows to keep the two yordles from moving. I know nothing of war, but even I can see the deadly tactics of the Noxians will see Lulu and Tristana dead.

I’m all for fun and games, but I don’t want anyone killed

Magic surges through the ground in a powerful wave. I weave loops of grass that tangle the feet of the first Noxian soldier, a great brute of a man with a double-bladed axe. He goes down hard, slicing open his arm as he falls flat on his face. His companion trips over him, dropping her sword, and the man cries out in pain as it stabs a handspan into his buttock.

An amberwood tree twists its trunk and whips its willowy branches around like a catapult. It smacks a crouching archer in the face, and he topples backwards. The arrow he was poised to loose goes straight up in the air. A careful gust of wind, and it plunges down between his legs, tearing his britches open at the crotch. He yelps in alarm and scrambles back on his haunches.

Tristana fires again, and Pix jumps onto her head, punching the air and shouting squeaking insults with every shot. Flowers fall from the air above the tiny faerie, and I see more than one arrow deflected around the yordle gunner by their shimmering petals.

“Can you see your doodad?” shouts Tristana over the cannon’s noise.

Lulu spins her staff around, and springs onto its shepherd’s crook handle. She shades her eyes with one hand, and peers through the fading illumination. An arrow slashes towards her, but the coiled point of her hat smacks it from the air.

“Nope, but then I don’t know what it looks like now.”

“What do you mean you don’t know what it looks like now?”

Lulu spins in a spiral down her staff, and daisies spring up around her as she lands. “The doodad’s a bit flighty, you see. Every time I put it down, it likes to try out a different shape.”

Tristana groans as Lulu sends a blazing shaft of sparkling light through the trees. A pair of Noxians are hurled through the air. They land in the stream, and I immediately mob them with a knot of frogs. The tongues of bucket-frogs are coated with slime that will give them waking dreams, and ought to send them to the moon and back.

“So it could look like anything?” asks Tristana.

“Pretty much,” agrees Lulu. “Just look for it out of the corner of your eye. It only changes if it thinks you’re looking right at it.”

“I never thought I’d say this, but I wish Heimer was here right now,” says Tristana. “We could really use his hex-goggles.”

“Don’t be silly,” says Lulu. “That’d take all the fun out of this.”

Tristana spins on her heel to fire at a Noxian leaping towards her. Her cannonball punches him square in the chest and he flies back into a thorny bush that suddenly gets a lot more thorny.

“Fun?” she says. Then she grins. “You know what, you’re right. Let’s have some fun with these numpties. Grab on.”

Lulu laughs and throws her arms around Tristana’s neck as if she’s about to give her a big sloppy kiss. Tristana fires again, and this time her cannon is aimed at the ground. The two yordles erupt from behind the flowery, arrow-studded log and arc over the heads of the advancing soldiers. The Noxians watch in open-mouthed surprise as the two yordles spin over their heads, giggling musically as they go.

Who knows what the Noxians are seeing? Something strange, no doubt. A yordle’s glamour is an inconstant thing, and even they don’t know how others see them most of the time.

Gleaming bolts corkscrew from Lulu’s staff, and everywhere they hit, Noxians are thrown from their feet in a spray of petals and sparks that burn like drops of venom. The two yordles land on the run, and while Tristana spins around, firing at any Noxians who rear their heads, Lulu scrambles around on all fours in search of her doodad.

“Here, doodad,” she whispers to the grass. “Pretty please, with sprinkles on top! I’ll let you take us somewhere you want to go next.”

The doodad—or whatever it’s really called—doesn’t respond, but I sense it rolling away from Lulu. Well, not really rolling, as such, more making itself be where she isn’t. It’s a thing of old and powerful magic, but not without a childish sense of whimsy. It’s like it thinks this is a fun game. Perhaps it is, as Lulu is laughing with delight, spinning around and bounding through the glade like a weasel chasing its own tail as she chases her doodad. It turns into a large snail as Lulu gets close to it. And when she takes her hand away, sticky, it turns into a puff of light before reappearing behind Lulu as a stick-man tottering away on mismatched legs.

Tristana’s keeping the Noxians’ heads down with a barrage of cannon fire. I hear Draven finally wrench his axe from the silverbark, its edge all gummy with sap. He turns and moves from cover to cover, stalking Tristana like a cat, all taut limbs and steely focus. He draws his arm back, ready to throw his other axe.

A squadron of buzzing wasps swoops in and swarms him as a battalion of angry squirrels drops from the trees. His axe flies wide of the mark, thudding back to earth where the Noxian horses used to be. Now there’s only a mess of hoofprints and a few discarded saddles. Draven spins around in a frenzy, pulling the scratching, biting squirrels from his arms and neck. Squirrels are the thugs of the forest. Rabbits might be stoic, but squirrels will bite your ear off as soon as your back’s turned.

Lulu’s not even looked up. She’s still running in circles and giggling like a child as she shoots puffs of light from her staff.

With an explosive burst of speed, Tamara breaks from cover and runs straight for Lulu. I use my magic to throw distractions in her path. Frantic moles dig holes before her, but she weaves between their hasty traps. The thorny stems of a hookbrush whip at her, but she skids under them. She looks around, starting to understand she has another enemy here—one she can’t see or fight.

“Gotcha!” cries Lulu, finally grabbing hold of her doodad. Now it looks like a knotted bunch of twigs held together by loops of grass and spiderwebs.

Tamara dives over a coiling root I rip up from the earth, and rolls to her feet. The last sparkles of Lulu’s starburst gleam on the rapier as Tamara pulls it back to strike.

And then Tristana’s there.

She hefts Boomer as if her cannon’s suddenly gotten heavier.

A lot heavier.

“That’s my friend, buster,” she says, and pulls the trigger.

The booming thunder of the cannon is deafening, and birds as far away as two rivers west take to the sky at the noise. A blazing tongue of fire erupts from the muzzle as a giant cannonball blasts out. The force of the recoil spins Tristana around, but that’s nothing compared to what it does to Tamara.

She flies backwards like she’s been punched by an angry stone golem. She vanishes into the trees, and I don’t think she’ll be getting up any time soon.

Then Tristana is hauled from her feet by the scruff of her neck. Boomer drops to the earth and Draven holds her up to his face with a bemused grin on his scratched and bleeding face.

“Now, what in the name of the Wolf are you?”

“Put me down, ya big oaf!” yells Tristana.

She kicks and swings her fists at him, but not even her pluck can overcome the length of his limbs. Draven cocks his head to one side, clearly wondering what he’s got his hands on.

“Hey, why don’t you pick on someone your own size?” yells Lulu, aiming her staff towards Draven. Swirling fireworks ripple up and down its length, but Draven doesn’t look impressed.

“Do your worst, shorty,” he says. “You ain’t got nothing can hurt Draven.”

The fireworks shoot out of Lulu’s staff in a storm of light.

And miss.

Draven laughs, spinning his axe up.

But then a tall shadow falls over him, and he slowly turns around.

That’s when he realizes Lulu didn’t miss at all.

The rabbit with the half-chewed ear looms over Draven, twice his height at least. It munches slowly on a carrot—a carrot that’s as long as Draven’s arm. He drops Tristana as the giant rabbit taps two stubby fingers of its paw to its eyes, then points them at Draven with a stern look.

Draven is a warrior, and has fought his share of monsters, but this is too much even for him. He turns and sprints for the trees, pausing only to scoop up his other axe as he goes. The rest of the Noxians have already fled, or are backing away slowly into the undergrowth at the sight of the giant rabbit. Something tells me they will find a different route for their master’s army.

Tristana turns to look at the rabbit with the half-chewed ear.

“Thanks,” she says, but the rabbit doesn’t reply. Like I said, stoic.

It turns and makes its way back to its burrow in a series of thudding hops. By the time it reaches the entrance, it’s more or less returned to its normal size. It squeezes into the burrow with a final waggle of its tail and a puff of earth.

Tristana slings Boomer over her shoulder. “Do you have your doodad?”

Lulu holds it up triumphantly. “My very naughty doodad. Shouldn’t run off like that!”

Tristana shakes her head and marches back to the tree they fell out of. Lulu skips after her as Pix buzzes overhead, riding a pair of wasps with a tiny squeal of delight.

Lulu catches up with Tristana and waves her doodad at the tree in what might be a predetermined pattern, or might just be her hoping for the best. Whatever it is, it works, and the leafy arbor reappears in the silverbark’s trunk. Sunrise over the land of the yordles spills into my moonlit glade. I feel its ancient magic, and I send a pulse of my own through the air, wishing my two friends interesting travels.

Lulu pauses and looks over her shoulder.

“Thank you,” she says, and I feel the boundless joy in her heart.

The beauty of my glade is made all the richer for it.

“Come on, we should get going,” says Tristana.

“Why are you in such a hurry?”

“We should be gone before the Noxians return.”

“I don’t think they’ll be coming back,” says Lulu with a wide grin.

The light of the portal swells outwards in a glowing, rippling spiral to envelop the yordles. Their forms blur, and their voices grow faint as they are drawn away once more. But I hear Tristana’s last words, and cold winds pass through the glade in a ripple of unease.

“They’re Noxians,” she says. “They always come back.”

Abilities[]

Pix, Faerie Companion Pix, Faerie Companion [Passive]

Innate: Pix fires a barrage of 3 bolts, dealing magic damage each, at whoever Lulu attacks. These bolts are homing but can be blocked by other units.
Total Magic Damage: 15 - 117 (based on level) (+15%)
Glitterlance Glitterlance [Q]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 7 seconds Range: 925

Active: Lulu and Pix each fire a piercing bolt dealing magic damage (70% damage to minions). Enemies hit are slowed by 80% decaying over the next 2 seconds. Being hit by a second bolt deals 50% bonus damage. Magic Damage: 70 / 105 / 140 / 175 / 210 (+50%)
Whimsy Whimsy [W]
Cost: 65 Mana Cooldown: 17 / 16.5 / 16 / 15.5 / 15 seconds Range: 650

On Ally Cast: Target ally gains 25% (+5%) Movement Speed and Attack Speed.

On Enemy Cast: Polymorphs an enemy champion for a short duration, disabling their ability to attack or cast spells and reducing their base Movement Speed by 60.

Attack Speed: 25 / 27.5 / 30 / 32.5 / 35%
Duration: 3 / 3.25 / 3.5 / 3.75 / 4 seconds
Polymorph Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds
Help, Pix! Help, Pix! [E]
Cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 8 seconds Range: 650

On Ally Cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for 6 seconds. If the ally is a champion, Pix shields them for 2.5 seconds.

On Enemy Cast: Pix deals magic damage to target enemy unit. Pix then follows and grants True Sight of them for 4 seconds.

Shield: 80 / 125 / 170 / 215 / 260 (+55%)
Magic Damage: 80 / 125 / 170 / 215 / 260 (+50%)
Wild Growth Wild Growth [R]
Cost: 100 Mana Cooldown: 100 / 90 / 80 seconds Range: 900 Area of Effect: 150

Active: Lulu enlarges her ally, knocking nearby enemies into the air. For 7 seconds, her ally gains bonus health and an aura that slows nearby enemies for 1 extra second. Bonus Health: 275 / 425 / 575 (+55%)
Aura Slow: 30 / 45 / 60%

Patch History[]

Patch 11.9

W cooldown decreased; ally cast bonus attack speed increased early.

We're buffing Whimsy to give Lulu a pinch more power earlier in the game.

Whimsy W - Whimsy

COOLDOWN : [16/15/14/13/12 seconds] 15/14/13/12/11 seconds
ALLY CAST BONUS ATTACK SPEED : [20/23.75/27.5/31.25/35%] 25/27.5/30/32.5/35%


Patch 10.2 Base armor and attack damage rounded up. E cooldown decreased.

Making Pix a lot more available and, therefore, useful, so Lulu can make best use of her best faerie friend.

Base Stats

ARMOR : [28.22] 29
ATTACK DAMAGE : [46.368] 47

Help, Pix! E - Help, Pix!

COOLDOWN : [10] 8 seconds


Patch 9.21
E shield and damage increased later.

Lulu's transition into the mid-game could be better. We want Pix to offer more to fights and for players to make choices that are more worthwhile as Lulu scales.

Help, Pix! E - Help, Pix!

SHIELD : [80/115/150/185/220]
80/120/160/200/240
DAMAGE : [80/110/140/170/200]
80/120/160/200/240


Patch 9.12
VFX on all abilities updated. E shield increased; cost decreased later.

Buffs to help out support Lulu and bring her back into consideration. We've also updated her VFX to make her magic feel more unique and improve her gameplay clarity.

VFX Updates

BASIC ATTACK : New purple-ier missiles and hit effects
ALL SKINS : Cleaned up to match the new effects on the base skin
DRAGON TRAINER LULU : Pix now shoots out small pink fireballs

Help, Pix! E - Help, Pix!

SHIELD : [70/105/140/175/210]
80/115/150/185/220
COST : [60/70/80/90/100]
60/65/70/75/80
VFX : Cleaned up shield (on allies) and improved Pix's teleport and hit effects (on enemies)

Pix, Faerie Companion Passive - Pix, Faerie Companion

VFX : Cleaned up Pix's bolts

Glitterlance Q - Glitterlance

VFX : New purple-ier missiles and hit effects

Whimsy W - Whimsy

VFX : Cleaned up buff effect (for allies) and missiles/hit effects (on enemies)

Wild Growth R - Wild Growth

VFX : Fairy dust, an entirely new and pretty AoE, and cleaned up enemy hit and slow effects


v8.12
Shield duration decreased.

Lulu's E has a visual indicator to let everyone know who Pix is attached to (...it's Pix). So we're able to reduce Help, Pix!'s shield duration without reducing the window Lulu has to fire a Glitterlance from her ally's location.

Help, Pix! E - Help, Pix!

SHIELD DURATION : [6] 2.5 seconds
PIX ALLY ATTACHMENT DURATION : 6 seconds (unchanged)


v7.22

BASE ARMOR : [19.22] 28


v7.10
Base health reduced. E shield strength reduced.

Lulu’s become the pick when you want someone with a bit of everything - Aggression? She has it. Protection? She has it. The problem gets real when the Fae Sorceress becomes the best option in both cases, outshining the rest of the enchantress club. We’re leaving Lulu’s poke and trade potential intact, but softening her durability so opponents can better punish missteps and poorly-chosen trades.

Base stats

HEALTH : [553] 525

Help, Pix! E - Help, Pix!

BASE SHIELD STRENGTH : [80/120/160/200/240] 70/105/140/175/210


v7.2
Passive damage up, Q mana cost reduced.

Lulu’s prevalence as a solo laner was characterized by a combination of strengths she made little trade-offs for, making laning against her a particularly frustrating affair. We solved this by transferring some of her lane clearing power into team utility, hitting her ability to poke champions in the process. Now that the Fae Sorceress sports a healthier clearing pattern, we’re comfortable giving her some offensive power back in a way that augments both her support and solo playstyles.

Pix, Faerie Companion Passive - Pix, Faerie Companion

DAMAGE : [9-105] 15-117 (at levels 1-18)
CONSISTENT PIX : Pix’s damage now increases every level, rather than every two levels

Glitterlance Q - Glitterlance

COST : [60/65/70/75/80] 50/55/60/65/70 mana


v6.18
Glitterlance slow now lasts the intended duration.

In Patch 6.13, we made a few changes to Lulu, including increasing Glitterlance’s slow at lower levels. That slow increase was not in effect, so we’re updating Glitterlance with our previous intent.

Glitterlance Q - Glitterlance

BUGFIX : Slow duration now lasts the intended 2 seconds at all ranks, rather than 1/1.25/1.5/1.75/2 seconds


v6.16
W cooldown reduced. Bonus attack speed increased.

The last time we looked at Lulu, we took some efforts to dial back on her ability to nullify the solo laning phase. After waiting a bit for the dust to settle, we’re comfortable with where her laning phase is but feel she could use some power back. We’re sharpening her identity as “enchanter for auto-attack based carries” by ensuring that she - and her allies - feel the impact of her buffs with higher frequency.

Whimsy W - Whimsy

COOLDOWN : [18/16.5/15/13.5/12 seconds] 16/15/14/13/12 seconds
BONUS ATTACK SPEED : [15/20/25/30/35%] 25/30/35/40/45%


v6.13
Q damage on additional targets decreased. W grants bonus attack speed.

Historically, our previous changes to nerf solo Lulu for her competitive viability led to her support play being underwhelming. The problem lies in the fact that both mid and support Lulu value the same things: decent waveclear while enhancing and protecting allies. To be clear, we don’t want to eliminate solo lane Lulu. Players finding novel ways to explore the strengths of champions is part of what makes League of Legends great. That being said, support Lulu deserves some love as well. We’re directly enhancing what makes her a worthwhile support pick but at the same time making sure these buffs don’t spill into top and mid unchecked. This way, Lulu offers reasonable value wherever she goes.

General

BASE MANA : [292] 350
BASE MOVEMENT SPEED : [325] 330

Glitterlance Q - Glitterlance

LESS LANCE MORE GLITTER Damage now falls to 70% against targets hit beyond the first
SLOW DURATION : [1/1.25/1.5/1.75/2 seconds] 2 seconds at all ranks

Whimsy W - Whimsy

ON A WHIM Now also grants 15/20/25/30/35% attack speed for the duration


v6.6
W's ability power ratio and ally duration decreased.

In many ways, Lulu single-handedly popularized the term ‘flex-pick’. A powerful champion since launch, Lulu’s been a contested champion in professional play across multiple seasons. Her flexibility combined with the raw utility she can pump into her team’s hyper-carry are unique and interesting strategic niches in their own right, but they also combine to make her one of the most comprehensive support generalists of the group. Generally speaking, we’re okay with Lulu occupying this spot, we just want to make her slightly less overwhelmingly viable than “always.” .

Whimsy W - Whimsy

RATIO : [10% per 100 ability power] 5% per 100 ability power
MOVEMENT SPEED DURATION : 3/3.5/4/4.5/5 seconds ⇒3/3.25/3.5/3.75/4 seconds


v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen

The following champs have +2.5 base mana regen per 5 seconds:


v5.18
Less health per level, but Pix can now double-apply Spellthief's gold passive.

Ever the solo-lane staple, Lulu’s personal safety is a tad high for her reliability as a team-enabler. We’re targeting her health to make her more vulnerable (personal vulnerability being a slightly more important stat for solo lane Lulu than duo) before she starts pumping out high-powered shields and kiting the universe. To compensate (a bit), we’re adding in a nice benefit for support Lulu’s income.

General

HEALTH GROWTH STAT : [82] 74

Pix, Faerie Companion Passive - Pix, Faerie Companion

PIXPOCKET : Pix can now trigger Tribute (from the Spellthief item line) once per Lulu’s basic attack


v4.14

  • Whimsy W - Whimsy
    • NOT A NERF WE SWEAR Tooltip fixed to correctly state the polymorph duration as 1.5 to 2.5 seconds ⇒ 1.25 to 2.25 seconds (actual value unchanged)

v4.13
Lulu's Glitterlance slow no longer scales with ability power, and Whimsy's movement speed buff duration now scales with rank. Whimsy also costs less at later levels.

"We initially thought solo lane Lulu was a unique addition to the game, so we wanted to let her stay a viable pick in both solo and duo lanes. That said, top lane Lulu is currently shutting down a lot of diversity in competitive play and, because Lulu's solo lane and support power are tied so closely together, we had to go for changes that reduce her oppressive strengths first. As an aside, we know this isn't a great situation where we keep indirectly reducing support Lulu's power to maintain her viability as a mage, so this is something we'll have to really consider for the future."
  • Glitterlance Q - Glitterlance
    • REMOVED MIGHT AS WELL BE A SNARE Glitterlance's slow decay no longer scales with ability power
  • Whimsy W - Whimsy
    • MOVEMENT SPEED BUFF DURATION 5 seconds at all ranks ⇒ 3/3.5/4/4.5/5 seconds
    • COST 65/70/75/80/85 mana ⇒ 65 mana at all ranks

v4.5
Help, Pix!'s duration of staying on an enemy has been reduced (ally duration remains unaffected). Casting Help, Pix! on an allied minion no longer gives that minion a shield but still puts Pix on the minion. Help, Pix! deals less base damage at higher ranks.

"When we made our 2014 Season changes to supports, we wanted to make them feel good about buying AP items. For most supports we gave them forms of additional utility with smaller gains in damage, but Lulu ended up getting a lot in both categories. We actually like mid Lulu, but want to make sure that the reasons for choosing her weren't due to her low-interaction (and high-obnoxiousness) lane harass pattern where she can get instant damage with Help, Pix! before following it up with two high-powered guaranteed Glitterlances. Choosing Lulu as a solo mage champion over being a duo-lane support should come with strategic tradeoffs, but many players were choosing her regardless of team composition or enemy matchups. Ultimately we had to hit some of Lulu's high offensive power, but we're also committed to ensuring this doesn't have a huge impact on support Lulu (who actually comes with tradeoffs like no guaranteed farm or gold generation), so we'll look at ways to help support Lulu if she comes out too weak because of these changes."

  • HelpPix E - Help, Pix!
    • ENEMY FOLLOW DURATION: 6 seconds ⇒ 4 seconds
    • "REMOVED" MINION CAST: Minions gain a shield
    • BASE DAMAGE: 80/130/180/230/280 ⇒ 80/110/140/170/200

v3.15
Summary: Pix, Faerie Companion had its base damage increased, Help, Pix!'s base shield strength was increased and Wild Growth's mana cost was lowered.

"Lulu's defensive capabilities were a little low for a traditional support, so we sent her to the gym to get buff. Like most supports, we're keeping an eye on Lulu as the preseason progresses."

  • Passive - Pix, Faerie Companion
    • Base damage increased to 9/21/33/45/57/69/81/93/105 (from 9/18/27/36/45/54/63/72/81)
  • E - Help, Pix!
    • Base shield strength increased to 80/120/160/200/240 (from 60/105/150/195/240)
  • R - Wild Growth
    • Mana Cost reduced to 100 at all ranks (from 150 at all ranks)

v3.14
Summary: Several aspects of Lulu's kit are being adjusted to scale with ability power in this patch. The damage of Pix, Faerie Companion, Glitterlance's minimum slow decay and Whimsy's movement speed boost now all scale with AP. However, we did remove the AP bonus from Whimsy and slightly lowered its base movement speed buff.

Context: As with the other supports, our goal with Lulu is to focus on utility, not damage. The changes that best demonstrate this philosophy are the buffs to Pix, Faerie Companion and Whimsy. These better highlight Lulu's ability to bolster high attack speed allies and grant large speed boosts where needed. With Glitterlance, we wanted to improve her slow as she gained additional ability power, but didn't want to alter her strong base value.

  • Passive - Pix, Faerie Companion
    • Added a 0.15 Ability Power ratio
    • Base damage reduced to 9 / 18 / 27 / 36 / 45 / 54 / 63 / 72 / 81 (+0.15 Ability Power) (from 9 / 21 / 33 / 45 / 57 / 69 / 81 / 93 / 105 (+0 Ability Power)
  • Q – Glitterlance
    • Rather than decaying to 0% over a certain duration, the slow now decays to 1% per 7.5 Ability Power over its duration
  • W – Whimsy
    • Movement Speed bonus now scales at +1% per 10 Ability Power (0.1 AP Ratio)
    • Removed the Ability Power boost
    • Base movement speed increase reduced to 30% (from 35%)
  • E - Help Pix!
    • Offensive damage Ability Power ratio reduced to 0.4 (from 0.6)

v3.06

  • Mana per level increased to 55 from 50
  • Glitterlance
    • Mana cost increased to 60 / 65 / 70 / 75 / 80 from 40 / 50 / 60 / 70 / 80

v3.02

  • Glitterlance
    • When cast after Help, Pix!, Glitterlance no longer gains an increased area of effect size against the target of Help, Pix!
  • Whimsy
    • Whimsy no longer interrupts enemy movement abilities that are already in progress

v3.01

  • Pix, Faerie Companion
    • Damage adjusted to 9-105 from 15-87

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.149

  • Fixed a bug where Lulu's autoattack could be interrupted by Pix

v1.0.0.144

  • Bug fixed with Wild Growth where it would not complete its effects if the allied target was about to take lethal damage at the time of casting

v1.0.0.140

  • Glitterlance
    • Damage adjusted to 80 / 125 / 170 / 215 / 260 from 80 / 130 / 180 / 230 / 280
    • Ability power ratio reduced to 0.5 from 0.6

v1.0.0.139

  • Glitterlance
    • Ability power ratio reduced to 0.6 from 0.7
    • Mana cost increased at later ranks to 40 / 50 / 60 / 70 / 80 from 40 / 45 / 50 / 55 / 60
  • Wild Growth tooltip updated to reflect knock up ability rather than knock back

v1.0.0.138

  • Fixed a display error for Lulu's passive - passive now correctly states how much damage Pix is doing.
  • Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
  • Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.

v1.0.0.136
LuluSquareLulu released


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