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Item was removed in Patch 6.12.
Lightbringer
Lightbringer
Passive
UNIQUE - Critical Vision: Critical strikes cause enemies to bleed for an additional 90% of bonus AD as magic damage over 3 seconds and reveal them for the duration.
UNIQUE - Trap Detection: Nearby stealthed enemy traps are revealed.
Active
UNIQUE: Covers a target area in a stealth-detecting mist that grants vision for 5 seconds and reveals enemies that enter it for 3 seconds (60 second cooldown) (800 range) (375 AOE estimate).
Statistics

AD
30

CS
30%
Additional Information
Map AvailabilityHA
TierFinished
Recipe
ItemSquareWicked Hatchet + ItemSquareCloak of Agility + 350 Goldcurrency
Total Cost: 2350 Goldcurrency
Sold For: 1645 Goldcurrency

Notes[]

  • Trap Detection doesn't reveal traps inside a brush unless you have vision in that brush.
  • Unlike many other item passives, the passive bleed damage from Lightbringer stacks with its component,
    Wicked Hatchet
    .
  • Only critical strikes with basic attacks count for passive.

Trivia[]

  • While the item did get removed from all normal game modes, it is still available while playing a Featured Game Mode on the Crystal Scar map, such as Ascension or Definitely Not Dominion.

Similar Items[]

Patch History[]

Patch 9.19

We've removed "The" from some item names and descriptions!

  • Black Cleaver
  • Black Spear
  • Bloodthirster
  • Dark Seal
  • Hex Core mk1 and mk2
  • Lightbringer
  • Obsidian Cleaver


v6.12

Removed various starting, vision, and alternate-map-specific items.

This section's a bit of a grab bag, so we'll rapidfire a few explanations. First: we like the safe efficiency of Doran’s items, but not the inventory bloat of stacking them. We're replacing the Doran's series with the Guardian's items - see below. Next: Arcane Sweeper and Lightbringer were meant to balance out Howling Abyss's lack of wards, but ended up as permanent, mandatory counters to certain champs (even if their stats weren't desirable). We're retiring them and beefing up Oracle's Extract instead. Finally: Entropy and Wicked Hatchet were what we call 'trap' choices: they could be cool, but never lived up to their potential and were usually just wastes of gold. Sometimes a 'trap' item’s niche is interesting enough to go back and fill properly, but that's not the case here.

Now, say one final farewell to our departing friends!

FROZEN AND ALONE : The following items have been removed from Howling Abyss:


Doran's Blade


Doran's Ring


Doran's Shield


Arcane Sweeper


The Lightbringer


Orb of Winter


Entropy


Wicked Hatchet


v5.11

"Not having wards on Twisted Treeline adds a level of fear you'd expect from the Shadow Isles, but also means squishy champions don't have great ways of moving safely around the map. It also leads to (get ready for it) snowballing: when you’re ahead, you have more control over the map, more strength in a jungle fight, and less to lose from hanging out in a brush. We saw an opportunity to address some of these concerns with the trinket slot to give players more compelling choices than "facecheck the jungle or AFK at turret".
The immediate change below might not make sense here (we talk about how snowbally vision is, and then we remove vision granting items), but if you go one changelist below that, you'll see we're introducing a trinket! So... please read below.
The following items have been removed from Twisted Treeline:"

v4.12
This item has been remade - we will be listing only the new stats!

  • RECIPE: Wicked Hatchet + Cloak of Agility + 350 gold (total cost: 2280 gold)
  • ATTACK DAMAGE: +30
  • CRITICAL STRIKE CHANCE: +30%
  • CRITICAL VISION: Critical strikes now cause the target to bleed for an additional 90% of your bonus attack damage as physical damage over 3 seconds and are revealed for the duration of the bleed.

v4.1

  • Total cost reduced to 2200 (from 2500)
  • Combine cost reduced to 375 (from 575)

v1.0.0.154

  • New recipe: Grez's Spectral Lantern + Pickaxe
  • Total gold cost: 2,425 (combine cost: 300)
  • +50 attack damage
  • +20 armor
  • +12% life steal
  • UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions)
  • UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
  • UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown)

v1.0.0.152

  • Cost reduced from 1,750 (825) to 1,595 (245)


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