Lich Bane | |
---|---|
Passive | |
UNIQUE - Spellblade: After using an ability, your next basic attack within 10 seconds gains 50% bonus attack speed and deals 75% base AD (+40% AP) bonus magic damage on-hit (1.5 second cooldown; begins after using the empowered attack). | |
Statistics | |
AP | 115 |
AH | 10 |
MovespeedPercent | 4% |
Additional Information | |
Limitations | Limited to 1 Spellblade item. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 3100 |
Recipe | |
+ + + 200 | |
Total Cost: 3200 | |
Sold For: 2240 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Lich Bane does not proc spell vamp nor lifesteal.
- The passive's 1.5 second cooldown will not begin after using an ability, but after hitting an enemy with the spellblade-empowered auto attack.
- Lich Bane's passive is considered an on-hit effect
- The bonus damage does not stack with
Iceborn Gauntlet,
Trinity Force, or
Sheen since they all have a unique passive with the same name. The effect that would deal the most damage takes priority. - Ornn can upgrade this Item to a Mastwerwok Item:
Trivia[]
- Lich Bane's icon appears to be an orange recolor of an alpha item with unknown effects called
Zeal and Sheen.
Similar Items[]
Patch History[]
- Recipe: Sheen + Aether Wisp + Hextech Alternator + 250 Gold ⇒ Sheen + Aether Wisp + Needlessly Large Rod + 200 Gold
- Total Cost: 3100 ⇒ 3200
- Ability Power: 100 ⇒ 115
- Ability Haste: 15 ⇒ 10
- Spellblade AP Ratio: 45% ⇒ 40%
- Movement Speed: 8% ⇒ 4%
- Spellblade Damage: 75% base AD (+50% AP) ⇒ 75% base AD (+45% AP)
- Spellblade Damage: 100% base AD (+50% AP) ⇒ 75% base AD (+50% AP)
- Total Cost: 3000 ⇒ 3100 gold
- Item Recipe: Sheen +Aether Wisp + Fiendish Codex + 550 gold ⇒ Sheen + Hextech Alternator + Aether Wisp + 150 gold
- Ability Power: 85 ⇒ 100
- Ability Haste: 15 (unchanged)
- Bonus Movement Speed: 8% (unchanged)
- Unique Passive - Spellblade: After using an Ability, your next Attack is enhanced with an additional 75% base AD (+ 50% AP) magic damage ⇒ After using an Ability, your next Attack is enhanced with an additional 100% base AD + 50% AP magic damage.
- new Spellblade now grants 50% Attack Speed while available.
Lich Bane has lost satisfaction over time. The item is still popular with its core userbase but we want those who purchase it to feel better about the purchase and just overall increase its viability as an AP item choice.
- Ability Power: 75 ⇒ 85
At the start of Season 2021, we revamped Lich Bane to broaden its user base by removing its ability haste and increasing Spellblade's damage and cooldown. These changes made it very powerful as a burst tool, but that burst also got a few nerfs throughout the year. As a result, Lich Bane was left feeling pretty underwhelming for its core users, so we're partially restoring it to a healthier state.
We’re toning down Lich Bane’s AP ratio, which has contributed to high-burst scenarios late game.
Patch 10.23 - 12/11/2020
Patch 10.23
Spellblade damage and cooldown increased. No longer grants mana or ability haste.
Opening up Lich Bane to not just mana users by removing the mana from Sheen and also giving it higher upfront damage at the cost of a slightly increased cooldown.
Base Stats
Effects
- RECIPE:
Sheen + Blasting Wand + 940 gold⇒ Sheen + Aether Wisp + 1000 gold - TOTAL COST: Unchanged (3000 gold)
v4.4
Historically we've run into a lot of problems with champions who use Lich Bane because of its high-power AP burst, so we're taking a look at the item itself. Lich Bane is designed to be a damage supplement for AP champs that incorporate basic attacks into their spell rotations, unlike Deathfire Grasp which is for champions who want to optimize their burst damage. This adjustment lets us take a look at champions who traditionally depend on Lich Bane for their damage output. We've given a bit of power back to Diana, Ezreal, Fizz and Twisted Fate for now and we'll keep a close eye on the state of the game after this change to see if we need to help out anyone else.
We're lowering Lich Bane's damage.
- EMPOWERED DAMAGE:
Deals 50 (+0.75 ability power) magic damage⇒ Deals 75% Base AD (+0.5 Ability Power) magic damage
- Combine cost increased to 940 gold from 880 (total cost unchanged)
- Spellblade is no longer consumed when attacking wards
- No longer grants Magic Resist
- Mana reduced from 350 to 250
- Movement Speed reduced from 7% to 5%
- Unique Passive changed to "Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 50 + 75% of your Ability Power (2 second cooldown)."
- Cost reduced from 3,470 (950) to 3,000 (880)
- The following items will now display their cooldown on the item itself, rather than with a buff: Maw of Malmortius, Hexdrinker, Banshee's Veil, Guardian Angel, Sheen, Lich Bane, Trinity Force, Tear of the Goddess, Archangel's Staff, and Manamune.
- Fixed a bug where the cost was inadvertently increased and the mana gain lowered
- Sheen, Lich Bane, and Trinity Force's "reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
- Now has an internal cooldown of three seconds (but will now work with all spells including Lay Waste and Hate Spike)
- Tooltip fixed
- Reduced movement speed from 8% to 7%
- Increased cost from 710 to 950
- Removed Amplifying Tome component (reduces ability power from 100 to 80)
- Added Null-Magic Mantle component (increased magic resistance from 0 to 32)
- Reduced movement speed from 10% to 8%
- Reduced ability power from 110 to 100
- Passive effect now no longer stacks with Sheen's passive effect
- Sheen and Lich Bane spells recoded to make them unable to strike critically
- Lich Bane added
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