Leaguepedia | League of Legends Esports Wiki
General Information
TitleThe Radiant Dawn
Release DateJuly 13, 2011
Cost4800 BE 880 RP

576 (+ 87)

8.5 (+ 0.85)

302 (+ 40)

6 (+ 0.8)


60 (+ 3)

0.625 (+ 2.9%)


47 (+ 3.6)

32 (+ 1.25)
Developer Info
DDragon KeyLeona
Integer Key89
External Links
Game Info Wikileagueoflegends.fandom.com

Leona is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Imbued with the fire of the sun, Leona is a warrior templar of the Solari who defends Mount Targon with her Zenith Blade and Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.

To live in the lands surrounding the towering peak of Mount Targon is to embrace a life of hardship. That many willingly do so is testament to the power of the human spirit to endure anything in search of meaning and higher purpose. As harsh as the rugged foothills of the mountain’s base are, it is nothing compared to the hardships borne by those who dwell on the mountain itself.

Living high on Targon is fraught with danger. When the glittering mist wreathing the summit descends, it does not come alone. All manner of otherworldly things are left behind when it withdraws; radiant creatures that kill at random and muttering voices that whisper unspeakable secrets to drive mortals mad.

Eking a living from mountain plants and their precious herds, the Rakkor tribe dwells at the very limits of human endurance; honing their warrior skills to fight the war at the end of the world. Rakkor means Tribe of the Last Sun, and its people believe that many worlds have existed before this one, each of which has been destroyed by a great catastrophe. Its seers teach that when this sun is destroyed there will be no more, so its warriors must be ready to fight those who seek to extinguish its light.

To the Rakkor, battle is an act of devotion, an offering to keep the sun’s light shining. All members of the tribe are expected to fight and kill without mercy or hesitation, and Leona was no exception. She learned to fight as soon as she could walk, mastering sword and shield with ease. She was fascinated by the mists wreathing the summit and often wondered what might lie beyond them. That fascination did not stop her from fighting the ferocious beasts, inhuman entities and pallid, eyeless strangers that came down the mountain.

She fought and killed them as she had been taught until one day when young Leona encountered a golden-skinned boy with horns and bat-like wings wandering on the mountainside. He did not speak her language, but it was clear he was lost and frightened. His skin shimmered with soft light, and though everything she had been taught since birth told her to attack, Leona could not bring herself to murder someone so obviously helpless. Instead, she led the boy to a pathway leading to the summit, watching as he walked into a ray of sunlight and vanished.

When she returned to the Rakkor, she found herself accused of failing in her duty to the sun. A boy named Atreus had seen her leading a creature of the mountain to safety instead of killing it. Atreus had told his father what Leona had done and he in turn denounced her as a heretic for going against the beliefs of her people. Leona did not dispute this, and the laws of the Rakkor allowed only one sentence for such a transgression – trial by combat. Leona would face Atreus in the fighting pits beneath the noonday sun, and by its light would judgment be rendered. Leona and Atreus were evenly matched; her warrior skills were formidable, but Atreus had ever been single-minded in his pursuit of martial excellence. Leona took up her sword and shield, Atreus his long spear, and none who gathered around the pit could predict the battle’s outcome.

Leona and Atreus fought beneath the blazing sun, and though both bled freely from dozens of wounds, neither could land a deathblow. As the sun dipped toward the horizon, an elder of the Solari marched into the Rakkor camp with three gold-armored warriors and called a halt to the duel. The Solari were adherents of a martial faith built around sun worship, whose unforgiving tenets dictated life around and upon Mount Targon. The elder had been led to the Rakkor by dreams and an ancient Solari prophecy that spoke of a warrior whose fire burned brighter than the sun, a daughter of Targon who would bring unity to the celestial realm. The elder believed Leona was that daughter and upon learning the nature of her transgression, his belief was only strengthened.

The tribal seers warned against interfering in the duel, but the elder was adamant; Leona must come with him and become one of the Solari, to be fully instructed in their beliefs. The Rakkor were fiercely independent, but even they paid heed to the holy decrees of the Solari. The warriors lifted Leona from the pit and bore her wounded body from the Rakkor toward her new life.

The Solari temple was a towering citadel on the eastern slopes of Mount Targon, a glittering spire of gold-veined marble and polished granite. Here, Leona learned the ways of the sacred order – how they worshipped the sun as the source of all life and rejected all other forms of light as false. Its strictures were absolute and unyielding, but fueled by her belief in the elder’s prophecy, Leona excelled in this disciplined environment, devouring her new faith’s teachings as a parched man in a desert seizes upon fresh water. Leona trained every day with the warrior order of the Solari, the Ra-Horak - a Rakkor title which means Followers of the Horizon - honing her already fearsome skills with a blade into something sublime. In time, Leona rose to command the Ra-Horak, becoming known around Mount Targon as a just, devoted and, some might say, zealous servant of the Sun.

Her path changed forever when she was called to escort a young member of the Solari to the heart of the temple. The girl’s hair was purest white and a shimmering rune glowed upon her forehead. Her name was Diana, a troublemaker well known to Leona from the exasperated woes of the temple elders. Diana had gone missing months before, but now returned, clad in a suit of pale armor that glinted with strange silver light. Diana claimed to bring great news, revelations that would shake the Solari to its foundations, but which she would only reveal to the temple elders.

Leona brought Diana in under armed guard, for her warrior instinct sensed something awry in the girl’s demeanor. Presented to the elders, Diana spoke of the Lunari, an ancient and proscribed faith that venerated the moon, and how all the truths the Solari clung to were incomplete. She described a realm beyond the mountaintop, a place where the sun and moon were not enemies, where new truths could show them fresh ways to look at the world. Leona felt her anger build with every word Diana spoke, and when the elders rejected her words and named her a blasphemer, Leona knew it would be her blade that ended the heretic’s life.

Leona saw Diana’s incredulous fury at the elders’ denial, but before she could react, the white-haired girl hurled herself forward. Blinding light exploded from Diana’s outstretched hands, and orbs of silver fire burned the elders to dust in the blink of an eye. White flames surged in a hurricane of cold lightning and blasted Leona from the chamber. When she regained consciousness, she found Diana gone and the Solari leaderless. As its remaining members struggled to come to terms with this attack on their most sacred space, Leona knew there was only one path open to her. She would hunt down and destroy the heretic Diana for the murder of the Solari elders.

Diana’s trail was easy to find. The heretic’s footsteps were like shimmering mercury to Leona’s eyes, leading ever higher up the slopes of Mount Targon. Leona did not falter, climbing through a landscape that seemed strange and unfamiliar, as though she followed paths that had never existed until this moment. The sun and moon passed overhead in a blur, as if many days and nights passed with her every breath. She neither stopped to eat nor drink, letting fury sustain her beyond what should have been humanly possible.

Eventually Leona reached the top of the mountain, breathless, exhausted, starved and stripped of all thought save punishing Diana. There, sitting on a rock at the top of the mountain was the same golden-skinned boy whose life she had spared as a child. Behind him, the sky burned with blazing light, a borealis of impossible colors and the suggestion of a majestic city of gold and silver. In its fluted towers and glittering minarets, Leona saw how the Solari temple echoed its magnificence and fell to her knees in rapture.

The golden-skinned boy spoke to her in the old Rakkor tongue, telling her he had been waiting for her to follow him since that day, and that he hoped she wasn’t too late. He held out his hand and offered to show her miracles and to know the minds of gods.

Leona had never turned from anything in her life. She took the boy’s hand as he smiled and led her into the light. A column of searing illumination stabbed down from the heavens and engulfed Leona. She felt an awesome presence filling her limbs with terrifying power and forgotten knowledge from the earliest epochs of the world. Her armor and weapons burned to ash in the cosmic fire and were in turn reborn as ornate warplate, a shield of sunlight wrought in gold and a sword of chained dawnlight.

The warrior who came down the mountain looked the same as the one who had climbed it, but inside Leona was much changed. She still had her memories and thoughts, was still master of her own flesh, but a sliver of something vast and inhuman had chosen her to be its mortal vessel. It gifted her with incredible powers and awful knowledge that haunted her eyes and weighed heavily upon her soul; knowledge she could only ever share with one person.

Now, more than ever, Leona knew she had to find Diana.

"If you would shine like a sun, first you must burn like one."

- LeonaSquare.pngLeona


The raiders attacked before dawn; fifty wolf-lean men in iron hauberks mantled with strange furs and bearing ash-dulled axes. Their steps were swift as they entered the settlement at the foot of the mountain. These were men who had fought as brothers for years, who lived in the heartbeat between life and death. A warrior in battered scale armor and bearing a heavy-bladed greatsword over his shoulder led them. Beneath his dragon-helm, his face was bearded and raw, burned by a lifetime of war-making under a harsher sun than this.

The previous settlements had been easily overcome; little challenge for men weaned on battle. The spoils were few and far between, but in this strange land, a man took what he could get.

This one would be no different.

Sudden light flared ahead, sunlight gleaming brightly.

Impossible. Dawn was an hour or more away.

The leader raised a callused hand as he saw a lone figure standing athwart the settlement’s street. He grinned as he saw it was a woman. Finally, something worth plundering. Light enflamed her, and the grin fell from his face as he stepped closer and saw she was clad in ornate warplate. Auburn hair spilled from a golden circlet and sunlight glinted from her heavy shield and long-bladed sword.

More warriors emerged from the street, taking their place to either side of the woman, each gold-armored and bearing a long spear.

“These lands are under my protection,” she said.

Leona lifted her sword as the twelve warriors of the Ra-Horak formed a wedge with her at their center. Six to either side, they swung their shields and hammered them down as one. Leona made a quarter turn and locked her own shield into place at the apex. Her sword slid into the thrust groove beneath the shield’s bladed halo.

She flexed her fingers on the leather-wound grip of her sword, feeling the surge-tide of power within her. A coiled fire that ached to be released. Leona held it within her, letting it ease into her flesh. Embers flecked her eyes and her heart pounded in her chest. The being she had joined with atop the mountain longed to burn these men with its cleansing fire.

Dragon-helm is the key. Kill him and the rest will falter.

Part of Leona wanted to give the power in her free reign; wanted to scorch these men to smoldering bone and ash. Their attacks had killed scores of people who called the lands around Mount Targon home. They had defiled the sacred places of the Solari, toppling sacred sun stones and polluting the mountain springs with their excretions.

Dragon-helm laughed and swung his greatsword from his shoulders as his men moved away from him. To fight with such a huge weapon and keep it in constant motion needed space. He yelled something in a guttural tongue that sounded more like animal barks than anything human, and his warriors gave an answering roar.

Leona let out a hot breath as the raiders charged, their braided beards flecked with frothed spittle as they pounded toward the Ra-Horak. Leona let the fire into her blood, feeling the ancient creature merge its essence with hers more completely, becoming one with her senses and gifting her with perceptions not of this world.

Time slowed for Leona. She saw the pulsing glow of each enemy’s heart and heard the thunderous drum-beat of their blood. To her, their bodies were hazed with the red fires of battle-lust. Dragon-helm leapt forward, his sword hammering Leona’s shield like a stone titan’s fist. The impact was ferocious, buckling the metal and driving her back a full yard. The Ra-Horak stepped back with her, keeping the shieldwall unbroken. Leona’s shield blazed with light and Dragon-helm’s mantle of fur smoldered in its furnace heat. His eyes widened in surprise as he hauled his enormous sword back for another strike.

“Brace and thrust!” she yelled as the rest of the raiders hit their line. Golden spears thrust at the instant of impact and the first rank of attackers fell with their bellies pierced by mountain-forged steel. They were trampled underfoot as the warriors behind them pressed the attack.

The shieldwall buckled, but held. Axes smashed down, sinews swelled and throats grunted with the effort of attack. Leona thrust her sword through the neck of a raider with a scar bisecting his face from crown to jaw. He screamed and fell back, his throat filling with blood. Her shield slammed into the face of the man next to him, caving in his skull.

The Ra-Horak’s line bent back as Dragon-helm’s sword slammed down again, this time splintering the shield of the warrior next to her. The man dropped, cloven from neck to pelvis.

Leona didn’t give Dragon-helm the chance for a third strike.

She thrust her golden sword toward him and a searing echo of its image blazed from the rune-cut blade. White-hot fire engulfed Dragon-helm, his furs and hair instantly igniting and his armor fusing to his flesh like a brand. He shrieked in hideous pain, and Leona felt the cosmic power inside her revel in the man’s agony. He staggered backward, somehow still alive and screaming as her fire melted the flesh from his bones. His men faltered in their assault as he fell to his knees as a blazing pyre.

“Into them!” shouted Leona, and the Ra-Horak surged forward. Powerful arms stabbed spear blades with brutal efficiency. Thrust, twist, withdraw. Over and over again like the relentless arms of a threshing machine. The raiders turned and fled from the Ra-Horak’s blood-wetted blades, horrified at their war-leader’s doom. Now they sought only to escape.

How and why these raiders had come to Targon was a mystery, for they had clearly not come to bear witness on the mountain nor make an ascent. They were warriors, not pilgrims, and left alive they would only regroup to kill again.

Leona could not allow that and thrust her sword into the earth. She reached deep inside herself, drawing on the awesome power from beyond the mountain. The sun emerged from behind its highest peaks as Leona thrust her hand to the light.

She dropped to one knee and slammed her fist on the ground.

And sunfire rained from the sky.


Sunlight.png Sunlight [Passive]

Active: Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage. Magic Damage: 25 - 144 (based on level)
Shield of Daybreak.png Shield of Daybreak [Q]
Cost: 45 / 50 / 55 / 60 / 65 Mana Cooldown: 5s

Active: Next basic attack deals bonus magic damage and stuns for 1 second. Magic Damage: 10 / 35 / 60 / 85 / 110 (+30%)
Eclipse.png Eclipse [W]
Cost: 60 Mana Cooldown: 14 / 13 / 12 / 11 / 10s Area of Effect: 275

Active: Grants bonus Armor, Magic Resist, and flat damage reduction for 3 seconds. When the effect ends, nearby enemies struck take magic damage and Leona retains her bonus Armor and Magic Resist for 3 seconds. Armor & Magic Resist Bonus: 15 / 20 / 25 / 30 / 35 (+20% bonus Armor) and (+20% bonus Magic Resist)
Flat Damage Reduction: 8 / 12 / 16 / 20 / 24
Magic Damage: 45 / 85 / 115 / 150 / 185 (+40%)
Zenith Blade.png Zenith Blade [E]
Cost: 60 Mana Cooldown: 12 / 10.5 / 9 / 7.5 / 6 Range: 875

Active: Strikes all enemies in a line dealing magic damage. The last enemy Champion stuck will be rooted for 0.5 seconds and Leona will dash to them. Magic Damage: 50 / 90 / 130 / 170 / 210 (+40%)
Solar Flare.png Solar Flare [R]
Cost: 100 Mana Cooldown: 90 / 75 / 60s Range: 1200 Area of Effect: 250

Active: Calls down a radiant beam of solar energy dealing magic damage and slowing enemies by 80% for 1.5 seconds. Enemies in the center of the flare are stunned instead of slowed. Magic Damage: 100 / 175 / 250 (+80%)

Patch History[]

Patch 11.1

 Champion Base Stat Cleanup

We've cleaned up some champions' base stats over the years and are rounding out the remaining 99 champions.

BASE AD, ARMOR, MR, MANA : Rounded to the nearest 1
BASE HEALTH & MANA REGEN : Rounded to the nearest 0.1 or 0.25

Patch 10.14

Sunlight.png Passive - Sunlight

BUGFIX : Triggering it with Nunu & Willump's cleave from Call of the Freljord no longer causes their passive to be unavailable for the rest of the game.

Patch 10.3 W and E damage decreased.

Leona's damage is eclipsing her opponents' HP bars too much.

Eclipse.png W - Eclipse

DAMAGE : [60/100/140/180/220]

Zenith Blade.png E - Zenith Blade

DAMAGE : [60/100/140/180/220]

Patch 9.14
W reduces damage by a flat amount; armor decreased; magic resist decreased. R no longer empowers basic attacks.

Eclipse.png W - Eclipse

FLAT DAMAGE REDUCTION Eclipse now grants 8/12/16/20/24 pre-mitigation damage reduction (maximum of 50% reduction)
ARMOR : [25/35/45/55/65]
MAGIC RESIST : [20/30/40/50/60]

Solar Flare.png R - Solar Flare

INCANDESCENCE Leona no longer gains empowered basic attacks after casting Solar Flare

Patch 9.7
E cooldown decreased.

We're increasing Leona's late-game crowd control so she can start fights more often when players invest more points into her E.

Zenith Blade.png E - Zenith Blade

COOLDOWN : [13/12/11/10/9]
12/10.5/9/7.5/6 seconds

W cooldown decreased at later ranks.

Eclipse.png W - Eclipse

COOLDOWN : [14] 14/13/12/11/10 seconds

W base damage increased.

Now that Aftershock is in a less dominant state, we feel comfortable returning some of Leona's damage to make sure she's not Eclipsed by the competition.

Eclipse.png W - Eclipse

BASE DAMAGE : [40/80/120/160/200]


Leona's attack reset makes attack damage pretty valuable for her, so we're shifting that to being her default adaptive stat.

ONE SUN TWO STUN : Leona defaults to attack damage as her default adaptive stat

W damage decreased.

Leona's always dealt a lot of magic damage, and with less magic resist in the system—plus the new Aftershock rune—it's too much.

Eclipse.png W - Eclipse

BASE DAMAGE : [60/100/140/180/220]


BASE ARMOR : [27.21] 47

Eclipse.png W - Eclipse

BASE ARMOR : [20/30/40/50/60]

Passive mark expires faster but deals more damage when proc’d. Q cooldown decreased at early ranks, increased at rank 5.

While Leona’s always been a powerhouse in regular play, she’s historically struggled to leave a dent at the top of League’s ladder. Our goal this patch is to give Leona power that plays best in the hands of more skilled players. Sunlight’s contributions are up for synchronized duos who proc it as it’s applied, but those procs are now less of a given if Leona and her carry aren’t acting in lock-step. Shield of Daybreak’s cooldown adjustment gives Leona more ways to help her team in early skirmishes where she’s otherwise left flailing her sword for ages after initiating the fight.

Sunlight.png Passive - Sunlight

MARK DURATION : [3.5] 1.5 seconds
DAMAGE : [20-105]
25-144 (at levels 1-18)

Shield of Daybreak.png Q - Shield of Daybreak

COOLDOWN : [9/8/7/6/5] 6 seconds



Zenith Blade.png E - Zenith Blade

BUGFIX : Fixed a bug preventing Leona from Flashing during Zenith Blade’s cast time

Praise the sunlight.

We recently gave Leona more ways to apply her passive, but it’s often unclear to Leona players just how much damage Sunlight contributes to a fight. With a bit more clarity, Leona will better perceive the impact she’s having.

Sunlight.png Passive - Sunlight

SUNLIT CLARITY Now displays the damage text to Leona when her allies proc Sunlight

Q cooldown reduced. E root duration up. R damage down. New passive on R.

When we think of Leona, two things come to mind: the sun and crowd control. Leona’s success is predicated on landing her CC so her teammates can light up enemy champions. But what does Leona do after locking the enemy team down? Right now, the answer is “not much.”

Adding to her woes, Leona is eclipsed at higher levels of play by other tanks who offer value throughout a teamfight, not just at the beginning (your Braums, your Alistars). Leona’s lockdown may be strong enough at lower skill levels to lead teammates to victory, but higher-skilled opponents are much better at punishing Leona (and her team) while her abilities are on cooldown. Capitalizing on moments of vulnerability is really just the correct way to play League of Legends, but with how quickly Leona expends her payload, this punishment is all too frequent.

To fix this, we’re ushering in A New Dawn for Leona, giving her more to do throughout teamfights via Solar Flare’s new passive. In addition, changes to Q and E mean that foes will have a harder time finding the shade when Leona comes for them.

(Quick closing note, the Shield of Daybreak range and Zenith Blade root duration buffs accidentally shipped last patch. Sorry, not-Leonas!)

Sunlight.png Passive - Sunlight

DAMAGE : [20-140 (at levels 1-18)] 20-105 (at levels 1-18)

Shield of Daybreak.png Q - Shield of Daybreak

DAMAGE : [40/70/100/130/160] 30/55/80/105/130
COOLDOWN : [11/10/9/8/7 seconds] 9/8/7/6/5 seconds
BONUS RANGE : [30] 50
BUGFIX : Fixed a bug where Shield of Daybreak’s stun was lasting longer than intended. The stun duration and tooltip now actually match (1 second, not 1.25 seconds).

Eclipse.png W - Eclipse

DAMAGE : [60/110/160/210/260] 60/100/140/180/220

Zenith Blade.png E - Zenith Blade

ROOT DURATION : [0.25] 0.5 seconds

Solar Flare.png R - Solar Flare

DAMAGE : [150/250/350] 100/175/250
SOULSTOKE After using Solar Flare, Leona gains Incandescence for 5 seconds. During that time, Leona’s next 3/4/5 basic attacks gain +100 range, deal 30/40/50 (+0.15 ability power) bonus magic damage, and apply Sunlight.

All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.


ARMOR GROWTH : [3.5] 4


ARMOR GROWTH : [4] 4.5


ARMOR GROWTH : [3.1] 3.6


ARMOR GROWTH : [3.25] 3.75


ARMOR GROWTH : [3.2] 3.7


ARMOR GROWTH : [3.8] 4.3


ARMOR GROWTH : [3.1] 3.6

Tahm KenchSquare.pngTahm Kench

ARMOR GROWTH : [3] 3.5


HEALTH GROWTH : [102] 106





Non-fat Zenith Blades.

Skinny Zenith Blade. Leona's actually been climbing the power rankings for a little while, so we're applying a light touch here. Zenith Blade's actually got a super wide hitbox that nobody notices (it was close to Sona's Crescendo width!), so we're just matching up those visuals. "
  • Zenith Blade.png E - Zenith Blade
    • MISSILE WIDTH : 90 70

v4.15 (Twisted Treeline & Domintion)

"Solar Flare is a game changer, and with easy access to a number of tanky cooldown reduction items on these maps, her ult is up a little too frequently."
  • SolarFlare.jpg R - Solar Flare
    • COOLDOWN 90/75/60 seconds ⇒ 100/90/80 seconds

"The correct play against Leona in lane is to poke her down to make her engages riskier, but her high defensive stats and health regen were mitigating this a little too much. By reducing the bonus armor/magic resistance on Eclipse, Leona's a slightly more viable in-combat target. Plus, if she doesn't get a kill, that combat damage will stick harder."

  • General
    • BASE HEALTH REGEN/5 SEC: 9 ⇒ 7
  • Eclipse.jpg W - Eclipse
    • BONUS ARMOR & MAGIC RESISTANCE: 25/35/45/55/65 ⇒ 20/30/40/50/60

Context: We believe Leona has the tools to provide consistent disruption in team fights, but we wanted to bolster her survivability and let her evolve into a full tank as the game progresses.

  • W - Eclipse
    • Changed base bonus Armor / Magic Resistance to 25 / 35 / 45 / 55 / 65 (from 30 / 40 / 50 / 60 / 70)
    • Eclipse gains Armor equal to 20% of Leona's bonus armor
    • Eclipse gains Magic Resistance equal to 20% of Leona's bonus magic resistance


  • Solar Flare
    • Mana cost reduced to 100 (from 100/150/200)


  • Base Movement Speed increased by 25.


  • Fixed - Shield of Daybreak's cooldown now matches its tooltip (11 / 10 / 9 / 8 / 7 seconds)


  • Updated tooltips


  • Now gains 1.25 Magic Resist per level


  • Sunlight now has a new particle
  • Zenith Blade hit box increased slightly to match the animation
  • Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog'maw (Icathian Surprise)


  • Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus



  • Shield of Daybreak cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8
  • Zenith Blade
    • Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80
    • Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
    • Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
  • Solar Flare cooldown reduced to 90 / 75 / 60 seconds from 105 / 90 / 75
  • Fixed a bug where Eclipse would break enemy spell shields on activation

LeonaSquare.pngLeona released


  • 2013

Additional Content[]

Champion Information[]

Related Lore[]

Skin Release[]

Promotional Page




Champion Spotlight

Art Spotlight


Login Screen

Chinese Login Screen