Notes[]
- Knight's Vow's active allows to link to a target that is already linked by your
Zeke's Convergence. The two items even have complementary VFX.
Similar Items[]
Patch History[]
v10.23
Damage redirect increased. Now grants movement speed toward low-health Partners. No longer grants armor, passive movement speed towards Partner, or heals from Partner damage.
Moving Knight's Vow in the Warden niche by increasing the health and damage redirection on the item. A sharper movement speed effect should also help allies swoop in to save the day for their allies in peril.
Base Stats
Effects
v7.18
Cost decreased. Health decreased.
Support items are at a lower price point than other tank items, so we can make them very gold efficient without making them appealing to other classes. In Knight’s Vow’s case, the overall stats on the item were high enough to still entice more farmed tanks, so we’re toning that efficiency down. By bringing the price point and the stats down, we can make Knight’s Vow more clearly a low-budget item that’s focused on it’s unique effects.
v7.15
Health decreased.
The baseline stats on Knight’s Vow make it a tad too effective when champions aren’t taking advantage of its partner bonuses. We’re taking its health down a notch.
Tanks like cooldown reduction, right?
v7.4
Build path simplified.
A support’s inventory quickly fills up with multiple items like Sightstone, gold items, boots, and wards, leaving little room for components. We want supports to feel comfortable building towards Knight’s Vow, so we’re simplifying its build path.
v7.2
Cost down.
Even among protector-types like Braum, Knight’s Vow isn’t seeing much play at the moment. This might just be because everyone’s buying Redemption (see above), so we want to see how this patch shifts the support item landscape before making substantive changes to Knight’s Vow. That said, a lower price point should help encourage supports to make the switch.
Wardens have a lot of tools to control teamfights, throwing crowd control left and right. But when it comes to protecting a single target from damage, they often find themselves unable to help out (unless their name is Braum). We want to give those champions the ability to pick one single teammate and work overtime to keep them alive, even when their spells are on cooldown.
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