Jax | |
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General Information | |
Title | Grandmaster at Arms |
Real Name | Saijax Cail-Rynx Kohari Icath'un |
Pronouns | He/Him |
Release Date | February 21, 2009 |
Cost | 1350 ![]() ![]() |
Primary | Fighter |
Secondary | Assassin |
Statistics | |
HP | 665 (+ 103) |
HPR | 8.5 (+ 0.55) |
MP | 339 (+ 52) |
MPR | 8.2 (+ 0.7) |
MS | 350 |
AD | 68 (+ 4.25) |
AS | 0.638 (+ 3.4%) |
RNG | 125 |
AR | 36 (+ 4.2) |
MR | 32 (+ 2.05) |
Developer Info | |
DDragon Key | Jax |
Integer Key | 24 |
External Links | |
Universe | universe.leagueoflegends.com |
Game Info Wiki | wiki.leagueoflegends.com |
Jax is a champion in League of Legends.
Lore
- For outdated and now non-canon lore entries, click here.
- Biography
- Story #1
- Story #2
Runeterra’s greatest weapons master, Jax is the only survivor of the Kohari—champions sworn to the defense of Icathia. But when the Void was unleashed against the Shuriman empire’s Ascended Host, Icathia was destroyed, leaving Jax without a home or purpose. He gathered the “last light of Icathia”, a symbol of his hope to one day defeat the Void, and now travels the world, searching for warriors strong enough to face the coming darkness by his side.
Saijax Cail-Rynx Icath’un grew up in Icathia, a satrapy of the Shuriman empire. Ever since he was a boy, his father told him of when their home was a proud, independent nation, before it was ground under the heel of Shuriman oppression. He told him of the Kohari, heroes who protected Icathia and its Mage King. The Mage King had resisted Shurima’s conquest, but when he died in battle, his Kohari protectors followed him, committing ritual suicide. The Shuriman emperor displayed the Kohari’s decaying bodies for all to see, and the Mage King himself was impaled above the city gates, his bones left to molder. Saijax’s father had witnessed this cruel act, and over time he passed down to his son the burning resentment that was growing in every Icathian heart. Even so, Saijax committed himself to the study of arms, learning from Shurima’s weapons masters as well as his own clan’s elders. After many centuries of Shuriman rule, a massive earthquake struck the coastal province of Saabera. The destruction revealed something hidden deep beneath the earth, something dark and of great power—perhaps strong enough even to overcome Shurima’s god-like Ascended warriors. Saijax was entrusted with protecting the Icathian mages who encountered this discovery… which the guards just barely contained with brazier-staves that blazed with conjured elemental fire. Disturbed, he escorted the mages to the governing council so they could tell of what they’d learned. They called this power the Void. Immediately the council recognized its potential, but Saijax saw the doom the Void portended. As a master of weaponry, he knew the danger of using a weapon they could neither fully understand nor safely harness. He regretted that he didn’t kill the mages as they rode from Saabera. He would regret it even more in the days to come. Confident that the Void could defeat their Shuriman overlords, the council crowned a new Mage King. The Kohari were rebuilt, with Saijax among the first to join their ranks. They triumphed in early engagements, and Saijax even killed one of the vaunted Ascended in battle, watching with pride as its corpse was paraded around the liberated city of Bai-Zhek. When the Ascended Host approached Icathia, Saijax and his brethren assembled on the front lines. As the two armies churned the earth beneath them into crimson loam, Icathia’s mages and priests deemed the time had come to unleash the Void. Ruin swept over the land, as Icathians, Shurimans, and even Ascended were unraveled from existence. The city’s walls collapsed as the Void swallowed thousands into cold, silent oblivion. In moments, Icathia was lost. Saijax rode to the ruined crater where the Void had been summoned, determined to fall upon his sword like the Kohari of old. But before he could take his life, he saw among the devastation a discarded brazier-stave that he recognized from Saabera—it still blazed with elemental fire that harmed the Void. This flame kindled a spark in Saijax’s heart. He took up the stave and left behind the ruins of his homeland, tending to this “last light of Icathia”, and the hope it represented. Grieving and ashamed, Saijax Cail-Rynx Kohari Icath’un forsook his old name, and from that day was known only as Jax. He became a wanderer, traveling across the known world and to places beyond any map. As he bore the elemental fire, Jax’s life extended beyond even the expectations of his long-lived people. Yet the farther he went from Icathia, the lower the flame burned, until it threatened to gutter out once and for all. Jax understood with grim resolution that he couldn’t run from his past. He had a duty to return, and fight. The advance of the Void had been halted by the last surviving Ascended, but its singular threat endured. For centuries since, Jax has roamed, a vagabond warrior searching for those strong enough to rebuild the Kohari. Though he has fought countless times against beings of great skill, courage, and power, none have yet convinced him that they can march against the coming darkness. The fall of Icathia has plagued Jax with doubt, but one thing remains certain: when the final battle comes, Jax will stand against the Void. Even if he has to face it alone. | |
"Strength and will are what make a weapon." |
NONE SHALL PASS
Jax sat cross-legged at the center of the bridge with his long-hafted polearm resting on his knees. Demacia had not changed much since he had last traveled this way, but that didn’t surprise him. Its people zealously protected their borders, which had turned them into pretty decent fighters. Well, some of them anyway, he thought, wiping a spot of blood from the softly glowing head of the lamppost. He flicked the droplet over the parapet to the river below and reached into his robe to pull out his third hard-boiled egg of the day. Tapping it on the cobbles, he slowly peeled the shell as he heard the warriors at the end of the bridge try to decide which one of them would face him next. Jax lifted his mask and bit into the egg. He took a deep breath, tasting sun-ripened crops on the wind and freshly turned earth from the expanse of farmland stretching to every horizon. Jax sighed; to see a realm at peace made him homesick for a land that no longer existed. He shook off the chill of memory, knowing thoughts of Icathia would only distract him. His robes were heavy, but the sun’s warmth didn’t reach the mottled and oddly hued skin beneath. No part of his flesh was visible, which was probably just as well. He wasn’t even sure what his skin looked like anymore. A cold wind scudded over the snowcapped mountains to the north and a distant storm disgorged rain over distant fields and settlements. Where Jax came from, there was little in the way of clouds, and even less rain. Perhaps the storm would come south and make the cobbles of the bridge slippery. That might make this more challenging for him. It would also make things more difficult for his opponents. And perhaps that was no bad thing. After all, a warrior worthy of fighting at his side in the battles against the monsters from beyond would need to be adaptable. He heard the clatter of armor and the whisper of a blade cutting air. “Stand and face me” ordered a powerful voice. Jax held up a finger while he finished his egg. He licked his lips then settled his mask back over his face before looking up at the warrior standing before him. The man was powerfully built, broad of shoulder and thick of arm. Armored head to foot in gleaming warplate of burnished steel, he carried a double-edged, hand-and-a-half sword. And looked like he knew how to use it. Jax approved. “You seem like a man who can hew ironbirch trees all day and still have energy left for a tavern brawl” said Jax. “I’ll not waste words on you, monster” said the warrior, assuming the same fighting stance all the others had. Jax sighed, disappointed the defeat of the fifteen men before this one hadn’t taught them anything. “Monster?” he said, rising to his feet in one smooth motion. “I could show you monsters, but I fear you wouldn’t live long enough to tell anyone what a real monster looks like.” He swung his lamppost around to loosen the muscles in his shoulders. Not that he needed to, but he’d been fighting, on and off, for the last four hours and it might make the man facing him feel like he at least had a chance of winning this duel. “For Demacia!” shouted the swordsman and he attacked with the same tired, predictable strikes all the others had. The man was fast and strong enough to wield his sword in one hand. Jax swayed aside from the first blow, ducked the second and parried the third. He spun inside the swordsman’s guard and hammered his elbow against the side of his helmet. The metal buckled and the man went down on one knee with a grunt of pain. Jax gave him a moment to still the ringing in his head. The man tore off his helm and dropped it to the bridge. Blood matted the side of his head, but Jax was impressed at how the man controlled his anger. Demacians had always been sticklers for discipline, so he was glad to see that hadn’t changed. The man took a steadying breath and attacked again, a series of blisteringly fast cuts that went high and low, a mixture of sweeping slashes, lighting thrusts and overhead cuts. Jax parried them all, his lamppost in constant motion as it deflected the Demacian’s blade and delivered stinging, bruising ripostes to the man’s arms and legs. He feinted left and hooked his lamppost around the opponent’s legs, putting him flat on his back. He jabbed the butt of his post into the man’s belly, doubling him up and leaving him gasping for air. “Had enough yet?” asked Jax. “I can swap hands if it makes it easier.” “A Demacian would rather die than take succor from an enemy” said the warrior, lurching to his feet. The man’s stoic facade was crumbling in the face of Jax’s mockery, and when he attacked again, it was with a ferocity untempered by discipline and skill. Jax ducked a risky beheading strike and switched to a one-handed grip on his lamppost. He spun his weapon under the man’s sword and rolled his wrist. The Demacian warrior’s sword was wrenched from his grasp and flipped through the air. Jax caught it deftly in his free hand. “Nice little weapon” he said, spinning the blade in a dazzling series of master fencer’s strokes. “Lighter than it looks.” The Demacian drew his dagger and rushed him. Jax shook his head at his foolishness. He threw the sword from the bridge and sidestepped a series of blisteringly fast thrusts. He ducked a sweeping cut and caught a thunderous right cross in his open palm. He nodded toward the river. “I hope you can swim” he said, and twisted his wrist, lifting the armored warrior from his feet and flipping him over the bridge’s parapet. The man splashed down into the river and Jax planted his lamppost on the cobbles. “Who’s next?” he said. “That would be me” said a woman dismounting a gray gelding at the end of the bridge. Her horse’s flanks were lathered with sweat, her cloak dusty from a hard ride. She wore a silversteel breastplate, and a long-bladed sword was scabbarded at her hip. She marched past the men at the end of the bridge and strode toward him, moving with a perfect economy of motion, utterly in balance and supremely confident in her skill. Her features were angular and patrician, framed by dark hair streaked with crimson. Her eyes were cold and unforgiving. They promised only death. “Who are you?” asked Jax, intrigued. “My name is Fiora of House Laurent” she said, drawing her weapon, a dueling saber that gleamed with a perfect edge. “And this is my bridge.” Jax grinned beneath his mask. Finally, an opponent worth fighting! |
Abilities
|
Patch History
E cooldown decreased.
Now, it's Jax's turn! Similar to Fiora, we’re hoping to bring the Grandmaster back onto the scene by making him a more viable counterpick... with more counterstrikes. With his E more readily available, he’ll be able to see fights through in a different manner.
E - Counter Strike
COOLDOWN : | [16/14/12/10/8] | |
⇒ | 14/12.5/11/9.5/8 |
Patch 10.1
R now works with Guinsoo's Rageblade
R - Grandmaster's Might
Patch 9.16
Q cooldown decreased.
As a melee champion, Jax will benefit from having more opportunities to jump on the ranged enemies who otherwise steadily chip him down in lane.
Q - Leap Strike
COOLDOWN : | [10/9/8/7/6] | |
⇒ | 8/7.5/7/6.5/6 |
VFX are now sharper, more impactful, and clearer in gameplay.
Patch 9.2
Attack damage decreased. Q damage decreased early.
Nerfing Jax's early game damage to slow his roll into a late-game raid boss and give enemies a wider window to beat him early.
Base Stats
Q - Leap Strike
DAMAGE : | [80/120/160/200/240] | |
⇒ | 65/105/145/185/225 |
Patch 8.24
R on-hit base damage reduced late.
When jungling, Jax falls into the power farming camp with champs like Graves and Shyvana, but boasts much better rank-up scaling than his peers. We're toning down his ult's base damage at ranks 2 and 3 so Jax doesn't diverge as hard from the rest of his pack. He'll still have best-in-class throughput come late game, but not by such a significant margin. This also helps even out Jax's performance across skill levels, as higher-tier matches (where Jax isn't as out of line) end faster than lower-tier matches.
R - Grandmaster's Might
3RD ATTACK ON-HIT DAMAGE : | [100/160/220] | |
⇒ | 100/140/180 |
v8.4
Counter Strike no longer sometimes delays briefly before blocking attacks.
E - Counter Strike
Q - Leap Strike
BASE DAMAGE : | [70/110/150/190/230] | |
⇒ | 80/120/160/200/240 |
E - Counter Strike
MINIMUM BASE DAMAGE : | [50/75/100/125/150] | |
⇒ | 55/80/105/130/155 |
v7.16
R third-attack effect no longer procs against wards.
Changing Grandmaster’s Might to be consistent with the on-hit context above.
R - Grandmaster's Might
v7.12
W now grants bonus range.
Using Empowered Strike to reset his basic attack timer is Jax’s bread-and-butter, so we’re adding a little extra range to help that combat pattern feel a bit more fluid.
W - Empowered Strike
For a character whose gameplay revolves around basic attacks, Jax’s attack animations left some to be desired.
General
Animation timing
W - Empower
E - Counter Strike
R - Grandmaster's Might
v6.11
R’s stacks drop off one at a time.
Relentless Assault provides the core feel of Jax: a ramping threat that makes him deadly in extended fights. While focused CC should be the appropriate counterplay, he often loses all of his stacks to a single stray spell in a chaotic teamfight. Jax feeling pressure to avoid focused CC isn’t a problem, but shutting the Grandmaster at Arms down should be an intentional effort, not an accident.
Passive - Relentless Assault
v6.3
Passive gives less attack speed per stack, but requires more stacks to reach the cap.
Surprise, he's back (we've made that joke before. Maybe even twice). Whether in the top lane or the jungle, Jax is a champion that's all about taking the time to ramp up before brutally smashing your face in with a lamppost. Traditionally that's been the case, but with powerful items like Rageblade and Devourer thrown into the mix, Jax's ramping threat has become more of a formality than a rule. We're installing speedbumps into Jax's powercurve to force him to commit a little longer in fights.
Passive - Relentless Assault
In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.
Mana
- The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):
v5.17
E cost down.
With strong endgame scaling, it makes sense that Jax’s laning should be a weakness - since taking a whack at his base stats last season however, the champ’s been a little too vulnerable when all he wants is to hit minions with his lamppost and buy a Trinity Force. We’re pretty keen to keeping Jax’s defenses tied to Counter Strike and Grandmaster’s Might, so amping the former should help big J suffer less for fighting back.
E - Counter Strike
v5.12
R's Armor and Magic Resist up.
- "Jax's stickiness and dueling capability in the mid and late-game are as strong as they've ever been, but in a world of death-ball comps and tanky moshpits the Grandmaster's feeling more like a novice and exploding a little too quickly when he steps into the ring. Slight tuning to his windowed durability shouldn't affect his 1v1 too greatly while making it easier to hop into skirmishes and give ‘em a piece of the champ."
v4.21
Jax's E and R scale better into the late game.
- "Surprise - he's back. While it hasn't been too long since Jax's reign over top lane, now that his laning power is a little more manageable we think we can give him some more late game love as a reward for getting through the early to mid phases."
R - Grandmaster's Might
- BONUS ARMOR :
25/35/45 (+0.3 attack damage)⇒ 20/35/50 (+0.5 attack damage) - BONUS MAGIC RESISTANCE :
25/35/45 (+0.2 ability power)⇒ 20/35/50 (+0.2 ability power)
- BONUS ARMOR :
v4.13
WHOMP WHOMP WHOMP WHOMP
- "What this change means is that Jax will finish his attack animations a little faster but it's not a direct buff to his attack speed. It's a weird concept but basically his last-hitting is more responsive."
- General
- LAMPPOST SWINGING SPEED Jax finishes his attack animation a little faster (19% to be exact)
v4.11
"Even though Jax is intended to be a champ that scales well into the late game, he's currently so well-rounded that 'scaling well' ultimately turns him into an offensive brick wall with very few defensive weaknesses."
- General
- BASE HEALTH:
561⇒ 535 - HEALTH PER LEVEL:
+98⇒ +85 - ARMOR PER LEVEL:
+3.5⇒ +3.0
- BASE HEALTH:
- Base Movement Speed increased by 25.
- Counter Strike's dodge component now works properly against
Shen
- Empower damage reduced at later ranks to 40 / 75 / 110 / 145 / 180 from 40 / 85 / 130 / 175 / 220
- Fixed a bug where Counterstrike was stunning through spell shields
- Relentless Assault (Passive) will now stack even if Jax's attack misses or is dodged
- Health per level increased to 98 from 88
- Counterstrike area of effect radius increased to 375 from 350
- Grandmaster's Might (New Active): Jax gains 25 / 35 / 45 (+30% of his bonus attack damage) armor and 25 / 35 / 45 (+20% of his ability power) magic resist for 8 seconds. 100 mana, 80 second cooldown.
- Fixed a bug where Grandmaster's Might passive attack canceled if the buff ran out during the attack animation
- Mana regen per level increased to 0.7 per 5 seconds from 0.45
- Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
- Counter Strike
- Dodge duration increased to 2 seconds from 1.5
- Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
- Now can be activated again after 1 second to end the effect early
- Damage adjusted to 50 / 75 / 100 / 125 / 150 (+0.5 bonus attack damage) from 40 / 70 / 100 / 130 / 160 (+0.8 bonus attack damage)
- Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10 / 15 / 20 / 25 / 30 bonus damage per dodge
- Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 22 / 20 / 18 / 16 / 14
- Grandmaster’s Might duration increased to 8 seconds from 6
- Base health increased to 551 from 506
- Health per level increased to 88 from 83
- Armor per level increased to 3.5 from 3.2
- Added an animation to Jax's Joke
- Relentless Assault - Passive (Remade)
- Every time Jax attacks an enemy he gains 4-14% increased attack speed (stacks up to 6 times)
- Leap Strike
- Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds from 13 / 11 / 9 / 7 / 5
- Damage changed to 70 / 110 / 150 / 190 / 230 (+1.0 bonus attack damage)(+0.6 ability power) from 20 / 45 / 70 / 95 / 120 (+1.0 total attack damage)(+0.7 ability power)
- Empower
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5
- Damage changed to 40 / 85 / 130 / 175 / 220 from 60 / 95 / 130 / 165 / 200
- Ability power ratio increased to 0.6 from 0.4
- Mana cost increased to 30 from 20
- Counter Strike (Remade)
- Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals 40 / 70 / 100 / 130 / 160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10 / 15 / 20 / 25 / 30 damage for each attack dodged.
- Grandmaster's Might (Remade)
- Passive - Every third consecutive attack deals an additional 100 / 160 / 220 (+0.7 ability power) magic damage.
- Active - Jax gains ability power equal to 25 / 45 / 65 (+ 20% of his ability power) and attack damage equal to 25 / 45 / 65 (+ 20% of his bonus attack damage) for 6 seconds.
- Leap Strike damage reduced to 20 / 45 / 70 / 95 / 120 from 35 / 60 / 85 / 110 / 135
- Empower
- Damage reduced to 60 / 95 / 130 / 165 / 200 from 75 / 110 / 135 / 180 / 215
- Now breaks spell shields
- Jax will now attempt to attack after Leap Striking if the target is an enemy champion
- Fixed a bug where Jax's attacks could not be dodged
- Leap Strike
- Attack damage ratio increased to 1.0 from 0.7
- Base damage reduced to 35 / 60 / 85 / 110 / 135 from 50 / 75 / 100 / 125 / 150
- Leap Strike can now target wards again, but will reveal wards to enemies when used in this manner
- Leap Strike attack damage ratio reduced to 0.7 from 1.0
- Leap Strike no longer locks jax, allowing him to cast spells while leaping
- Leap Strike now prefers to target enemies over allies when your cursor overlaps both.
- Updated tooltips
- Fixed a bug where Jax would lose health while leveling in some instances
- Leap Strike cooldown reduced to 13 / 11/ 9 / 7 / 5 seconds from 17 / 14 / 11 / 8 / 5
- Counter Strike now shows a brighter particle when Jax has recently dodged an attack and Counter Strike is ready
- Empower now properly procs Rylai's Crystal Scepter
- Equipment Mastery tooltip updated to show health gained from each source dynamically
- Leap Strike
- Cast time reduced by 20%
- Travel speed increased by 20%
- Ability power ratio reduced to 0.7 from 0.8
- Empower
- Now only deals damage to a single target rather than to an area of effect
- Now reset Jax's autoattack timer when cast
- Damage increased to 75 / 110 / 145 / 180 / 215 from 40 / 60 / 80 / 100 / 120
- Ability power and damage ratios increased to 0.4 from 0.2
- Mana cost reduced to 20 from 35
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 5 at all levels
- Tooltip corrected to accurately state it deals magic damage
- Fixed bugs where it incorrectly did less damage when used at the same time as Leap Strike or each 3rd Relentless Assault strike
- Counter Strike damage incresaed to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160
- Relentless Assault
- New active - Grants 20 / 35 / 50 + Jax's dodge percent in bonus magic resistance for 5 / 6.5 / 8 seconds upon activation. Cost 80 mana. Cooldown of 60 seconds at all levels.
- Buff icon now dynamically shows the number of Relentless Assault stacks which Jax is benefiting from
- Tooltip correctly indicates that Jax gains up to 10 stacks of Relentless Assault
- Recommended items updated
- Counterstrike now has a buff that shows the duration of the effect
- Health per level reduced to 83 from 86
- Base movement speed reduced to 325 from 330
- Empower cooldown changed to 5 seconds from 7 / 6 / 5 / 4 / 3 seconds
- Fixed a bug where Jax was being healed when he received bonus health (from Guinsoo's Rageblade, Janna's Eye of the Storm, etc)
- Fixed a bug where Jax could target himself with Leap Strike
- Fixed a minor tooltip type with Empower
- Leapstrike is no longer castable while immobilized
- Equipment Mastery health gained form attack damage reduced to 3 from 4
- Base armor per level reduced to 3.2 from 4
- Leapstrike ability power ratio reduced to 0.8 from 1.0
- Couterstrike ability power ratio reduced to 0.6 from 0.8
- Relentless Strikes ability power ratio reduced to 0.7 from 1.0
- New "Selection" quote in PVP.net
- Equipment Mastery health bonus reduced to 4 health per damage and 2 health per ability power
- Empower
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 45 / 65 / 85 / 105 / 125
- Now gains 20% of both attack power and ability power as bonus damage
- Empower REMAKE
- Jax instantly charges his weapon with energy, causing him to deal 45 / 65 / 85 / 105 / 125 damage to all enemies nearby on his next attack
- As there is no longer a charge-up time, cooldown increased to 7 / 6 / 5 / 4 / 3 from 1 second
- Changed mana cost to 35 at all levels from 40 / 35 / 30 / 25 / 20
- Equipment Mastery NEW PASSIVE
- Jax's prowess with weapons and armor increase his fortitude as he gains equipment
- Jax gains 5 health per point of attack damage recieved from items
- Jax gains 3 health per point of ability power received from items
- Leap Strike can now target allies
- Increased base mana to 235 from 215
- Increased mana per level to 35 from 30
- Fixed an issue with Leap Strike that was causing the damage to fail in some cases when interacting with targets in brush
- Improved Leap Strike's responsiveness; you can now move much sooner after striking (but not attack)
- Leap Strike cooldown reduced to 17 / 14 / 11 / 8 / 5 seconds from 21 / 17 / 13 / 9 / 5
- Empower
- Cleave percent increased to 60 from 50
- Duration to power up reduced to 3 from 4
- Updated damage per second values to 25 / 35 / 45 / 55 / 65 from 20 / 25 / 30 / 35 / 40
- Ability positions modified - Leap Strike is now Q, Empower is now W
- Counter-Strike
- Increased cooldown from 4 seconds to 4.5
- Reduced ability power from 1.0 to 0.8
- Reduced dodge percent from 10 / 12.5 / 15 / 17.5 / 20 to 10 / 12 / 14 / 16 / 18
- Relentless Assault attack speed per level reduced from 8 / 12 / 16% to 6 / 10 / 14%
- Empower
- Can no longer crit
- Fixed an issue causing Empower to not proc
- Leap Strike
- Now gives Jax a slight speed boost upon landing
- Increased bonus damage from 30 / 60 / 90 / 120 / 150 to 50 / 75 / 100 / 125 / 150
- Counter-Strike dodge percent increased from 8 / 11 / 14 / 17 / 20 to 10 / 12.5 / 15 / 17.5 / 20
- Relentless Assault
- Reduced hits to proc from 4 to 3
- Reduced damage to 140 / 170 / 210
- Can now be held across targets for up to 2.5 seconds
- Increased movement speed from 315 to 325
- Counter Strike
- Cooldown reduced from 5 to 4
- Increased duration of dodge proc from 4 to 7
- Increased base armor from 18 to 22
- Increased health per lveel from 78 to 86
- Leap Strike no longer causes double hits
- Relentless Assault bug fixed with this skill interacting with neutral minions
- Empower now grows its damage on a per level basis instead of cleave percent
- Counter Strike ability power ratio increased form 0.5 to 1
- Relentless Assault now properly shows that it has an ability power ratio of 1
- Weapon Mastery bonus damage modified from 10 / 15 / 20 / 25% to 15% at all levels
- Empower no longer triggers item effects like Sheen, Lich Bane, and Tear of the Goddess (since its cooldown is > 1 second)
- Counterstrike
- Reduce dodge chance from 8 / 12 / 16 / 20 / 24% to 8 / 11 / 14 / 17 / 20%
- Increased mana cost from 50 to 60
- Leap Strike
- Increased mana cost from 50 to 65
- Increased cooldown from 21 / 17 / 13 / 9 / 5 to 22 / 18 / 14 / 10 / 6
- Empower
- Damage can no longer critically strike
- Bug fixed where Empower would last longer than intended
- Relentless Assault
- No longer gives Jax additional Haste upon striking buildings
- Changed from an Active to a Passive
- Reduced damage from 150 / 225 / 300 to 150 / 200 / 250
- Counterstrike now has a particle effect
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