| Infernal Mask | |
|---|---|
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| Passive | |
| UNIQUE - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. | |
| UNIQUE - Aura: Nearby enemy champions take 15% more magic damage (325 range). | |
| Statistics | |
HP | 750 |
MP | 300 |
CDR | 10% |
MR | 100 |
| Additional Information | |
| Limitations | Only available while Limited to one Master Craftsman item. |
| Map Availability | ALL |
| Tier | Finished |
| Recipe | |
| Total Cost: 3000 | |
| Sold For: 2100 | |
| ExternalLinks | |
| Game Info Wiki | wiki.leagueoflegends.com |
Notes
- This item is only obtainable if
Ornn is on your team. Ornn can have up to two Master Craftsman items, but his allies are limited to one.
- Infernal Mask increases
Abyssal Mask's stats by 200 Health and 35 Magic Resistance.
- Infernal Mask increases
- The aura increases in size if their users increase in size. It uses center to center hitbox to calculate its range.
- The aura improves the area damage from
Bami's Cinder,
Cinderhulk, and
Sunfire Cape.
Patch History
Living Forge's Forgefire Cape, Frozen Fist, and Infernal Mask base stats increased.
We want Ornn to be stronger, but in a way that's unique to him. As such, we're bulking up the items that come out of his passive to strengthen him late-game.
Passive - Living Forge
| FORGEFIRE CAPE : | Health increased from | [625] | and armor increased from | [60] |
| ⇒ | [750] | [100] |
| FORGEFIRE CAPE : | Health increased from | [550] | and magic resist increased from | [90] |
| ⇒ | [750] | [100] |
Undocumented change.
v8.9
Cost Increased
Undocumented change.
v8.6
Aura radius decreased; potency increased.
When we moved ability power off of Abyssal Mask and onto Banshee's Veil, we hoped to cement Abyssal as less of a core mage item and more of a tank pickup to boost allied mages. However, the high range on its aura has made it a compelling damage option on mages that also provides defensive value intended for tanks. As a result, we're seeing a lot of mages pick it up as a "get me through mid lane with no interaction possible" item, without paying much of a hit to their late game damage. Shrinking the aura will sharpen the intended user base to champions who want to get up close and personal.
| AURA RADIUS : | [700 (edge to edge)] | |
| ⇒ | 325 (center to center) |
- Item Released
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