Infernal Mask | |
---|---|
Passive | |
UNIQUE - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. | |
UNIQUE - Aura: Nearby enemy champions take 15% more magic damage (325 range). | |
Statistics | |
HP | 750 |
MP | 300 |
CDR | 10% |
MR | 100 |
Additional Information | |
Limitations | Only available while Ornn is on your team. Limited to one Master Craftsman item. |
Map Availability | ALL |
Tier | Finished |
Recipe | |
Total Cost: 3000 | |
Sold For: 2100 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- This item is only obtainable if Ornn is on your team. Ornn can have up to two Master Craftsman items, but his allies are limited to one.
- Infernal Mask increases
Abyssal Mask's stats by 200 Health and 35 Magic Resistance.
- Infernal Mask increases
- The aura increases in size if their users increase in size. It uses center to center hitbox to calculate its range.
- The aura improves the area damage from
Bami's Cinder,
Cinderhulk, and
Sunfire Cape.
Patch History[]
Living Forge's Forgefire Cape, Frozen Fist, and Infernal Mask base stats increased.
We want Ornn to be stronger, but in a way that's unique to him. As such, we're bulking up the items that come out of his passive to strengthen him late-game.
Passive - Living Forge
FORGEFIRE CAPE : | Health increased from | [625] | and armor increased from | [60] |
⇒ | [750] | [100] |
FORGEFIRE CAPE : | Health increased from | [550] | and magic resist increased from | [90] |
⇒ | [750] | [100] |
Undocumented change.
v8.9
Cost Increased
Undocumented change.
v8.6
Aura radius decreased; potency increased.
When we moved ability power off of Abyssal Mask and onto Banshee's Veil, we hoped to cement Abyssal as less of a core mage item and more of a tank pickup to boost allied mages. However, the high range on its aura has made it a compelling damage option on mages that also provides defensive value intended for tanks. As a result, we're seeing a lot of mages pick it up as a "get me through mid lane with no interaction possible" item, without paying much of a hit to their late game damage. Shrinking the aura will sharpen the intended user base to champions who want to get up close and personal.
AURA RADIUS : | [700 (edge to edge)] | |
⇒ | 325 (center to center) |
- Item Released
|