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Immortal Shieldbow
Immortal Shieldbow
Passive
UNIQUE - Lifeline: If you would take damage that would reduce you below [+30% max health] you first gain a shield that absorbs 400 − 700 (Melee) / 320 − 560 (Ranged) (based on level) damage for 3 seconds (90 second cooldown).
Statistics

AD
55

CS
25%
Additional Information
LimitationsLimited to 1 Lifeline item.
Map AvailabilityALL
TierLegendary
Item Code6673
Recipe
ItemSquarePickaxe + ItemSquareNoonquiver + 825 Goldcurrency
Total Cost: 3000 Goldcurrency
Sold For: 2100 Goldcurrency
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

  • OrnnSquareOrnn can upgrade this Item to a Mastwerwok Item:
    • Item icon is modified with ItemSquareOrnn Modifier
    • AttackDamage Mini Icon AD: 55 (+28.57) with a total of 83.57

Similar Items[]

Patch History[]

Patch 14.18

  • Lifeline Shield Strength: 320-720 (based on level) ⇒ 400-700 (based on level) for melee champions and 320-560 (based on level) for ranged champions


Patch 14.11

Immortal Shieldbow should be a strong defensive option that clearly sacrifices damage compared to other AD crit options, but meaningfully increases your durability. This Shieldbow buff should do quite a bit for anyone seeking some burst resilience.

  • Shield: 320-530 (based on level 1-18) ⇒ 320-720 (based on level 9-18)


Patch 14.10

Removing the lifesteal from shieldbow will allow it to fit as a third/fourth item to round out crit builds and offer a defensive choice that's not sustain-based.

  • Build Path: Pickaxe + Cloak of Agility + Vampiric Scepter + 625 Gold ⇒ Pickaxe + Noonquiver + 725 Gold
  • Total Gold Cost unchanged
  • Critical Strike Chance: 20% ⇒ 25%
  • Attack Damage: 50 ⇒ 55
  •  removed Lifesteal: 12% ⇒ Removed


Patch 13.17

Shieldbow is a little weak in its current state, but we're really happy with cutting it off from being a good first item purchase as it quickly makes champion interaction in lane less meaningful. But if players want to buy it second, it means delaying a high-value option like Infinity Edge, Galeforce, or Quickblades, which is a meaningful opportunity cost. We're comfortable with players making that trade-off decision, so we're amping up the early shield value to make it more enticing a bit sooner. Overall, we’re happy if players more equally consider Shieldbow or Bloodthirster as their crit-lifesteal item of choice.

  • Lifeline Shield: 215-500 (levels 11-18) ⇒ 290-500 (levels 11-18)


Patch 13.12

Players have (for the most part) identified that Shieldbow is not a good first item. Unfortunately, the item just isn't very strong when purchased later, either. This is a relatively light buff, but one that crit users should be able to feel in the mid game.

  • Life Steal: 7% ⇒ 10%


Patch 13.10

Demoting Immortal Shieldbow to a legendary item meant trimming its statline down somewhat. Shieldbow makes sense as a generically-accessible source of anti-burst for crit users, so it’s got an easy-to-appreciate stat profile of attack damage. One note of caution: Shieldbow is not meant to be bought early as its shield does not increase until level 12.

  •  NEW  Tier Change: Mythic Tier ⇒ Legendary Tier
  • Total Cost: 3400 ⇒ 3000
  • Item Recipe: Noonquiver + Cloak of Agility + Vampiric Scepter + 600 gold ⇒ Pickaxe + Cloak of Agility + Vampiric Scepter + 625 Gold
  • Attack Damage: 50 (Note: Unchanged)
  • Critical Strike Chance: 20% (Note: Unchanged)
  • Life Steal: 7% (Note: Unchanged)
  •  REMOVED  Attack Speed: 20% ⇒ 0 (Removed)
  • Unique Passive - Lifeline Shield Strength: If you would take damage that would reduce you below 30% of your maximum health, you first gain a 250-630 (based on level) shield for 3 seconds. ⇒ If you would take damage that would reduce you below 30% of your maximum health, you first gain a 215-500 (based on level) shield for 3 seconds. (Note: Lifeline’s shield is back loaded toward later levels.)
  • Unique Passive - Lifeline Bonus Stats: When Lifeline is triggered the user gains 15-35 AD for 8 seconds. ⇒ When Lifeline is triggered the user gains 30% Attack Speed for 8 seconds.


Patch 12.10

LIFE STEAL : [8%] 7% (10% ⇒ 8% for Ornn Masterwork item, Bloodward)
SHIELD : [275-700] 250-630 (levels 1-18)


Patch 12.6

LIFE STEAL : [10%] 8% (12% ⇒ 10% for Ornn Masterwork item, Bloodward)
SHIELD AMOUNT : [275-650 (levels 1-18)] 275-700 (levels 1-18) (same applies to Bloodward)
MYTHIC PASSIVE : [Empowers each of your Legendary items with 5 bonus AD and 50 bonus health] Empowers each of your Legendary items with 5 bonus AD and 70 health (same applies to Bloodward)


Patch 12.1

Immortal Shieldbow has made some marksmen and fighters a bit too, um, immortal. We're bringing it down a bit so that there are larger tradeoffs to consider when comparing it to other marksman Mythics. (Its Ornn Masterwork Item, Bloodward, will now have 65 AD and the same changes to Lifeline.)

ATTACK DAMAGE : [55] 50
LIFELINE SHIELD : [300-800 (based on level)] 275-650 (based on level)


Patch 11.6

LIFESTEAL : [12%] 10%
LIFELINE LIFESTEAL Immortal Shieldbow no longer grants 15% lifesteal for 8 seconds
LIFELINE Immortal Shieldbow now grants 13-35 AD when triggered
SHIELD : [250-700] 300-800


Patch 11.3

ATTACK DAMAGE : [50] 55
ATTACK SPEED : [15%] 20%


Patch 10.23
Survive burst

Immortal Shieldbow helps marksman champions survive burst damage and fight their way back from the brink.

TOTAL COST : 3400 gold
BUILD PATH : Noonquiver + Cloak of Agility + Vampiric Scepter + 600 gold
ATTACK DAMAGE : 50
ATTACK SPEED : 15%
CRITICAL STRIKE CHANCE : 20%
LIFE STEAL : 12%
LIFELINE : When taking damage that would reduce you below 30% health, gain a 250-700 (levels ≤10-18) shield for 3 seconds. Additionally, gain 15% life steal for 8 seconds (90 second cooldown).
MYTHIC : Grants all other Legendary items 5 attack damage and 50 health


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