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The Intel Extreme Masters is ESL's flagship competition sponsored by Intel. IEM is a huge tournament spanning many months and individual competitions culminating in the Global Championships. While each year the games played changes, for Season VI, League of Legends will be played alongside Counter Strike 1.6 and Starcraft 2. Tournaments involved in the IEM range from small online qualifiers with $100 prizes to huge live events giving away upwards of 5 figure cash prizes to the winners of major events.

Events[]

Season VII features five Global Challenges and a World Championship. Each Global Challenge's League of Legends tournament will feature 8 qualified teams.

Season VII:

Finals / World Championship:

Prize Pool - Winner[]

The total prize pool for Season VII is $ 326,000 USD, spread between various games and events as follows:

Event Prize Pool Winner
Global Challenge Singapore $ 44,000 MeetYourMakerslogo stdMeetYourMakers
Global Challenge Cologne $ 44,000 SK Telecom T1logo stdSK Telecom T1
Global Challenge Katowice $ 44,000 Gambit Gaminglogo stdGambit Gaming
Global Challenge Sao Paulo $ 44,000 Incredible Miraclelogo stdIncredible Miracle
World Championship $ 150,000 [1] CJ Entus Blazelogo stdCJ Entus Blaze

Qualifying Leaderboard[]

Standings
SeedTeamCologneGuangzhouSingaporeCologneKatowiceSao PauloTotal
1Gambit Gaminglogo stdGambit Gaming85---85-170
1MeetYourMakerslogo stdMeetYourMakers--85351535170
3Fnaticlogo stdFnatic25--6035-120
4SK Telecom T1logo stdSK Telecom T1---85--85
4Incredible Miraclelogo stdIncredible Miracle-----8585
6SK Gaminglogo stdSK Gaming60---15-75
7Absolute Legends NAlogo stdAbsolute Legends NA--60---60
7CJ Entus Blazelogo stdCJ Entus Blaze----60-60
7Anexis eSportslogo stdAnexis eSports-----6060
10Evil Geniuses.EUlogo stdEvil Geniuses40--15--55
11Milleniumlogo stdMillenium---15-3550
12CJ Entus Frostlogo stdCJ Entus Frost----35-35
12Logo stditadakimasu--35---35
12Kuala Lumpur Hunterslogo stdKL Hunters--35---35
12CJ Entuslogo stdCJ Entus---35--35
16EloHelllogo stdEloHell12.5-15---27.5
17Team ALTERNATElogo stdTeam ALTERNATE12.5--10--22.5
18Absolute Legends SGlogo stdAbsolute Legends SG--15---15
18PaiN Gaminglogo stdpaiN Gaming-----1515
18Insight eSportslogo stdInsight eSports-----1515
21Team Curse Europelogo stdTeam Curse Europe12.5-----12.5
21Team Acer Polandlogo stdTeam Acer Poland12.5-----12.5
23Team Immunitylogo stdTeam Immunity-10----10
23Kill Steal Gaminglogo stdKill Steal Gaming-10----10
23Kiedys Mialem Teamlogo stdKiedys Mialem Team-10----10
23IWantCookielogo stdIWantCookie-10----10
23Armageddonlogo stdArmageddon--10---10
23Bangkok Titanslogo stdBangkok Titans--10---10
23Mousesportslogo stdmousesports---10--10
23Team Curselogo stdTeam Curse----10-10
23Absolute Legendslogo stdAbsolute Legends----10-10
23Nex Impetuslogo stdNex Impetus-----1010
23Keyd Teamlogo stdKeyd Team-----1010

Tournament Info[]

  • One highest ranked team or player from each of the three Intel Extreme Masters regions (the Americas, Europe and Africa, Asia and Oceania) will be invited to the World Championship.
  • The top 2 teams or players from every Intel Extreme Masters Global Challenge will be invited to the World Championship.
  • The remaining World Championship slots will go to the highest ranked teams or players in the season.
  • Global Challenges
  • The Counter-Strike 1.6 and League of Legends tournaments in every Global Challenge will each feature 8 teams, while every StarCraft II Global Challenge will have 16 participants.
  • World Championship
  • The Intel Extreme Masters World Championship will feature 12 Counter-Strike 1.6 teams, 12 League of Legends teams and 24 StarCraft II players.

Rules[]

Tie-Breakers[]

As stated by the official rule-book: The ranking is primarily decided with regards to the number of points that a participant has amassed during that stage of a season. A participant will earn 3 points for winning a match and 0 points for losing a match. The below ranking priority will come into effect if 2 or more participants are on equal points. If at any point, the number of tied participants is reduced, or divided into several groups of tied participants, the still tied participants will in each case be compared again starting with the first point.

  • Points amassed between the tied participants ('Mini-League')
  • Map difference between the tied participants ('Mini-League')
  • Number of map wins between the tied participants ('Mini-League')
  • Higher time coefficient (see ) between the tied participants
  • Overall map difference
  • Overall number of map wins
  • Higher overall time coefficient

If after all 7 points the teams are indistinguishable, a decider match or matches have to be played, in an attempt to separate the participants in question. In special cases, the tournament direction can rule on a different way to determine the order in an unsolvable tie (i.e. coin toss).

Time Coefficient[]

The LoL time coefficient is calculated by adding the match times of all lost maps and subtracting the match times of all won maps of the match(es) in question. A bigger number is considered better (tight losses and easy wins get rewarded).

External Links[]

References[]

Additional info[]


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