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IEM7 Banner.png

The Intel Extreme Masters is ESL's flagship competition sponsored by Intel. IEM is a huge tournament spanning many months and individual competitions culminating in the Global Championships. While each year the games played changes, for Season VI, League of Legends will be played alongside Counter Strike 1.6 and Starcraft 2. Tournaments involved in the IEM range from small online qualifiers with $100 prizes to huge live events giving away upwards of 5 figure cash prizes to the winners of major events.


Season VII features five Global Challenges and a World Championship. Each Global Challenge's League of Legends tournament will feature 8 qualified teams.

Season VII:

Finals / World Championship:

Prize Pool - Winner[]

The total prize pool for Season VII is $ 326,000 USD, spread between various games and events as follows:

Event Prize Pool Winner
Global Challenge Singapore $ 44,000 Mymlogo std.pngMeetYourMakers
Global Challenge Cologne $ 44,000 SK Telecom T1logo std.pngSK Telecom T1
Global Challenge Katowice $ 44,000 GambitLogo std.pngGambit Gaming
Global Challenge Sao Paulo $ 44,000 Incredible Miraclelogo std.pngIncredible Miracle
World Championship $ 150,000 [1] CJElogo std.pngCJ Entus Blaze

Qualifying Leaderboard[]

SeedTeamCologneGuangzhouSingaporeCologneKatowiceSao PauloTotal
1GambitLogo std.pngGambit Gaming85---85-170
1Mymlogo std.pngMeetYourMakers--85351535170
3Fnaticlogo std.pngFnatic25--6035-120
4SK Telecom T1logo std.pngSK Telecom T1---85--85
4Incredible Miraclelogo std.pngIncredible Miracle-----8585
6SK Gaminglogo std.pngSK Gaming60---15-75
7Absolute Legendslogo std.pngAbsolute Legends NA--60---60
7CJElogo std.pngCJ Entus Blaze----60-60
7AnexisLogo std.pngAnexis eSports-----6060
10Eglogo std.pngEvil Geniuses40--15--55
11Milllogo std.pngMillenium---15-3550
12CJElogo std.pngCJ Entus Frost----35-35
12Logo std.pngitadakimasu--35---35
12Klhlogo std.pngKL Hunters--35---35
12CJElogo std.pngCJ Entus---35--35
16EloHelllogo std.pngEloHell12.5-15---27.5
17Atnlogo std.pngTeam ALTERNATE12.5--10--22.5
18Absolute Legendslogo std.pngAbsolute Legends SG--15---15
18Painlogo std.pngpaiN Gaming-----1515
18Insight eSportslogo std.pngInsight eSports-----1515
21Team Curselogo std.pngTeam Curse Europe12.5-----12.5
21Team Acerlogo std.pngTeam Acer Poland12.5-----12.5
23Team Immunitylogo std.pngTeam Immunity-10----10
23Kill Steal Gaminglogo std.pngKill Steal Gaming-10----10
23Kiedys Mialem Teamlogo std.pngKiedys Mialem Team-10----10
23IWantCookielogo std.pngIWantCookie-10----10
23Armageddonlogo std.pngArmageddon--10---10
23Btlogo std.pngBangkok Titans--10---10
23Mousesportlogo std.pngmousesports---10--10
23Team Curselogo std.pngTeam Curse----10-10
23Absolute Legendslogo std.pngAbsolute Legends----10-10
23NexImpetusLogo std.pngNex Impetus-----1010
23KeydLogo std.pngKeyd Team-----1010

Tournament Info[]

  • One highest ranked team or player from each of the three Intel Extreme Masters regions (the Americas, Europe and Africa, Asia and Oceania) will be invited to the World Championship.
  • The top 2 teams or players from every Intel Extreme Masters Global Challenge will be invited to the World Championship.
  • The remaining World Championship slots will go to the highest ranked teams or players in the season.
  • Global Challenges
  • The Counter-Strike 1.6 and League of Legends tournaments in every Global Challenge will each feature 8 teams, while every StarCraft II Global Challenge will have 16 participants.
  • World Championship
  • The Intel Extreme Masters World Championship will feature 12 Counter-Strike 1.6 teams, 12 League of Legends teams and 24 StarCraft II players.



As stated by the official rule-book: The ranking is primarily decided with regards to the number of points that a participant has amassed during that stage of a season. A participant will earn 3 points for winning a match and 0 points for losing a match. The below ranking priority will come into effect if 2 or more participants are on equal points. If at any point, the number of tied participants is reduced, or divided into several groups of tied participants, the still tied participants will in each case be compared again starting with the first point.

  • Points amassed between the tied participants ('Mini-League')
  • Map difference between the tied participants ('Mini-League')
  • Number of map wins between the tied participants ('Mini-League')
  • Higher time coefficient (see ) between the tied participants
  • Overall map difference
  • Overall number of map wins
  • Higher overall time coefficient

If after all 7 points the teams are indistinguishable, a decider match or matches have to be played, in an attempt to separate the participants in question. In special cases, the tournament direction can rule on a different way to determine the order in an unsolvable tie (i.e. coin toss).

Time Coefficient[]

The LoL time coefficient is calculated by adding the match times of all lost maps and subtracting the match times of all won maps of the match(es) in question. A bigger number is considered better (tight losses and easy wins get rewarded).

External Links[]


Additional info[]