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Item was removed in Patch 9.9.
Hunter's Potion
ItemSquareHunter's Potion.png
Regenerates 3.75 health and 2.18 mana every half-second for 8 seconds, restoring a total of 60 health and 35 mana.
Holds up to 5 charges that refill upon visiting the store. Killing large monsters grants one charge.
Killing a large monster at maximum charges will trigger the restoration at no cost to the charges.
Additional Information
LimitationsLimited to one type of Healing Potion.
Map AvailabilitySR, TR, NB
ItemSquareRefillable Potion.png + 250 Goldcurrency.png
Total Cost: 400 Goldcurrency.png
Sold For: 160 Goldcurrency.png


  • Charges cannot be used at full health.
  • If the user consumes multiple charges of the Hunter's Potion at the same time, charges will queue and start as the previous one expires.
  • By consuming all five charges you can restore a total of 300 health and 175 mana.

Similar Items[]

Patch History[]

Patch 9.9

Hunter's Potion is an underpowered and seldom-picked option for players. We're removing it from the game as we don't feel it’s necessary in the current jungle.

It's like the Refillable Potion, but more fit to survive the wilderness.

One of the upgrades to Refillable, Hunter's Potion gives sustain to junglers who have none and allows those that do to double up. In the past, we've had to rely on intrinsic sustain mechanics (miss u, spirit stone) that always skewed towards the damage dealers in the crowd. You'll have to pay for it, but grab this on champions without strong lifesteal/spell vamp options (*cough*Amumu*cough*) and you'll find yourself burning through the jungle much healthier than normal.

TOTAL cost : 400 gold
BUILD path : Refillable Potion + 250 gold
FREE REFILLS : Consume a charge to restore 60 health and 35 mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.
DELICIOUS JUNGLE TEARS : Killing a large monster grants one charge
DON'T SPILL IT : Limited to one type of Healing Potion