| Honeyfruit | |
|---|---|
![]() | |
| Information | |
| Drops 5 fruits on the ground for 30 seconds. Walking on a fruit restores the greater amount between 3.5% maximum health and 14 - 116 (based on level) health and restore 6% maximum mana, but slows by 35% for 0.25 seconds. | |
| Additional Information | |
| Health | 1 Health |
| Map Availability | Summoner's Rift |
| ExternalLinks | |
| Game Info Wiki | wiki.leagueoflegends.com |
Honeyfruit are a type of edible plant native to Summoner's Rift and can be seen harvested near the city of Palcyff. Its healing properties are also used for medicinal purposes such as
Health potions. Being a semi-aquatic plant, it can be seen on the shores of rivers, lakes, and other bodies of fresh water.
Notes
General
- Honeyfruit have 1 Health and can only be triggered via normal attacks (untargetable by spells).
- Eating a Honeyfruit will not trigger the combat status.
- If a Honeyfruit drops its fruits near a
Rift Scuttler, it will dash to the closest fruit and eat it, blocking the fruit for up to 10 seconds, after which the fruit disappears. Attacking the Rift Scuttler while she's eating a fruit will make her run away, making the fruit available again. - Plants are immune to critical strikes and lifesteal.
Spawns
- Plants spawn as inactive seeds and take 60 seconds to become usable. The spawn locations for the first wave of plants is predetermined, while subsequent plants can spawn in at least one other spot.
- Multiple spawn locations along river walls, starting near Dragon or Baron pits and slowly extending closer toward lanes over the course of the game.
- First spawns between 6:00 and 6:30.
- Respawn time is between 5.5 and 7 minutes.
- If a Honeyfruit isn't taken before its respawn timer completes, a second Honeyfruit may spawn. No more than two Honeyfruits can exist per half of the river.
Elemental Rift
- Chemtech Rift:
- Honeyfruit's slow is removed and it now grants a bonus shield
- 8 additional Honeyfruit are each spawned:
- In front of the stone formations in each base
- By the entrances to the river near each
Crimson Raptor camp - By the
Greater Murk Wolf camp in the third jungle quadrant - By the
Blue Sentinel camp in the first jungle quadrant
- Ocean Rift:
- The Honeyfruit spawn 30 seconds after the rift's transformation and have a respawn timer of 2 minutes.
- 4 additional Honeyfruit are each spawned:
- By the
Red Brambleback camps - Within the entrances to the middle lane by the river and closest to the inner turrets
- By the
See Also
Gallery
Patch History
CHEMTECH RIFT
Alongside the new drake is the new Chemtech Rift! The Chemtech gas we introduced to the Rift in last year’s preseason was a bit ''too'' toxic for a good gameplay experience, so we opted to take a more measured approach this year. Now, instead of sitting on the surface, the Zaunite chemicals have seeped their way into the Rift, mutating the environment and enhancing each of the jungle plants with different effects.
- Stim Fruits: Honeyfruits will upgrade into Stim Fruits and provide the usual heal plus a bonus shield in addition to no longer slowing champions that consume it
- Blast Cones: Blast Cones will now blast units within their range twice as far when they explode
- Firelight Bloom: Scryer’s Bloom will upgrade into Firelight’s Bloom which will reveal a small area around the plant when broken in addition to the usual cone in the opposite direction it was broken from. Allies tagged will also gain movement speed towards that direction for a short duration, and enemy wards revealed will be taken to 1 health.
Finally: Honeyfruit’s initial spawn window. Early ganks often occur before laners get a chance to invest in vision, and when Honeyfruit’s sustain is added on top of that, junglers are at basically no risk when making their first visits to a lane. We’re pushing the Honeyfruit spawn back a bit to give laners some breathing room.
New mechanics come with some growing pains, so we’re still clearing up a few odd interactions with plants. Right now we see some room to add clarity and consistency by introducing a few quality of life changes that make the effects of plants easier to predict and read.
General
Honeyfruit
Patch 6.24
Plants generally behave like wards, with a few intentional exceptions.
In general, while activating plants uses the basic attack animations, plants shouldn’t trigger combat interactions. In other words, activating plants should feel similar to attacking wards: a tactical action that happens to be done with a basic attack. Two notable exceptions: it feels really bad to have to chase down a Draven axe or Poppy shield after triggering Blast Cone, so we’re cleaning up those interactions.
Patch 6.23
One patch later, everyone’s still feeling out how the new plants fit into their matches. We’re waiting until players have time to integrate plants into their understanding of the Rift before making big changes, but in the meantime, have some bugfixes!
General
Honeyfruit
Patch 6.22
Introducing plants to the Rift.

Spawn locations
- Red = Blast Cone
- Blue = Scryer’s Bloom
- Green = Honeyfruit
Honeyfruit



