- 1 Overview
- 2 Eligibility
- 3 Registration
- 4 History
- 5 Official Rules
To see the HSL - StarCraft II wiki, go here.
To see the HSL - Dota 2 wiki, go here.
The goal of the High School Starleague (HSL) is to promote eSports in North American secondary schools and to create a locale for secondary schools from around the continent to compete against other schools in League of Legends and to enjoy League of Legends together. We hope that in the future as the competition grows and the number of schools involved increases that we may spread a thriving love and passion for LoL and eSports to secondary schools all across North America, and perhaps someday extend overseas as well. The HSL also aims to prepare our players for the Collegiate Starleague upon graduation by providing an opportunity to play under a similar system to accrue experience in a competitive eSports environment.
The High School Starleague is open to any and all Secondary Schools (9th - 12th Grade) from the North America region. Teams must have at minimum 5 players but the recommended is at least 7 players for two substitutes.
Dropping out in the middle of a season or event is strongly discouraged, and may result in restrictions or other impositions deemed necessary on your team in future events.
Prospective teams can register on the official HSL website at any time throughout the year but will only be admitted into the League upon the commencement of a new event or season or in between round of a season. Generally, new seasons follow the school year schedule, with round one lasting from September-December, and Round 2 lasting from January-March. Special and/or offseason events will also yield opportunities to enroll in the HSL. Announcements regarding the creation of any such events and for new seasons will be posted on r/leagueoflegends, a variety of LoL fourms, and on the HSL website.
Step by Registration Instructions
Once you have your team assembled, go here for instructions. After you are registered on the website, you will have to register for specific seasons and events. Instructions on how to do that may be found here.
Tips for starting your team
We recommend trying to recruit from your school first, even if you think you're the only one there that plays. Post flyers, posters, etc. to get the word out that you're starting a team. Try dragging some friends into the game too, maybe some of them will come to like it after a while!
If you can find a group that plays at your school we further recommend trying to get your club officially recognized by the school as in some cases this will grant you special privileges that benefit both the club and the publicity your club gets around the school that will help you with recruiting in the future and could give you a regular meeting and practice location. If your school administration does not approve your club be sure to ask why and to be persistent! Sometimes it may require some persuasion but to change their preconceived notions of video games and eSports is an important step in the process of providing legitimacy to eSports in the western hemisphere.
Unlike in our other titles, we do not believe it is necessary to allow for nearby schools to merge into a single team if one or both schools lack sufficient players to form there own teams. We think that for the most part, League of Legends's popularity would cause the total number of schools eligible for mergers that have legitimately sought after other players from their school to be zero or near zero and thus make such arrangements a very difficult endeavor.
Past winning schools
|Season 0||2013-07-21–2013-08-25||Dr Norman Bethune CI||Northview HS||Thread|
Staff & Contacts
Main Email: email@example.com
- Adriel Yoshi Leung
- Zach zalien Cronin-Hurley
- Jesse OneManArmy Wang
- Derick bornpronstar Tom
- Tomber Spicyramen Su
Photography, Graphics, Web Developer, Sponsorships, Administrator
- Darwin Ding
- Ryan Ry2D2 Huston
Administrator,Public Relations/Social Media, VODs, Wikis, Website assistance
- Alex Argonx16 Hsu
HSL: LoL Casters
- AidanZirene Moon
- Evan Genius Frawley
SC2 Management Assistance
- Aaron Xenocidel Liao
Graphics, SC2 Management Assistance
Main SC2 Casters
- Dylan Gemini Kristopovich
Head SC2 Caster
- Samson arium Nazaryan
Head SC2 Caster
- Zach zalien Cronin-Hurley
- Stephen Stretholox Paolini
- Ling Gu
- Kevin ArcDawn Chang
(Updated as of 8/16/2013)
General and Game Settings
- Competition Method: 5 vs. 5
- Maps allowed: Summoner’s Rift
- Mode: Tournament Draft
- Bans per team: 3
- Game Length: Until the winner is determined
- Game Winner: The team who completely destroys their opponent’s nexus or forces their opponent to surrender.
- Champion Selection: Tournament Draft mode will be used. Players may only select champions that are unlocked via any means.
- Restrictions: There are no item/champion restrictions at this time. At the discretion of the Tournament Director or Head Admin, restrictions may be added while the tournament is in progress if there are known bugs with any items/champions.
- Game Build: Current Build
- Region: North America
- Draft Options: The built-in draft mode will be used for all drafting. A manual draft should only be used if the built-in draft mode cannot be used for any reason. The starting players for each team must be declared prior to the start of the draft (i.e. you cannot substitute a player after a draft has been conducted).
- Draft Order: HSL will randomly seed all teams, the team with the higher seed will have the choice to select their side as blue (first pick) or purple (second pick).
- In a multiple game series, the loser of a game will receive first pick for the next game.
Draft mode proceeds in a snake draft format as follows:
- Team 1 = A; Team 2 = B
- Bans: ABABAB
- Picks: ABBAABBAAB
- Maximum Roster Size: A minimum roster size of 5 and a maximum of 7 are permissible for 5v5 online or LAN events. Tournament organizers/administrators may adjust the maximum rosters size as they see fit. Rosters must be submitted to a tournament organizer before the tournament begins.
- One week before the tournament begins, team leaders may not alter the roster in any way. This refers to the changing of team members, but not the order in which they are listed.
- Players and team coordinators must currently be enrolled in a high school as full time students. Players must sign up and play for the school they are currently attending. Faculty, staff, and alumni are not eligible for participation in any HSL LoL tournament.
- Players with an official pro-gaming license are ineligible for competition. Players who have lived 1 year or more in a pro-gaming house as a full-time pro-gamer are ineligible.
- Students under academic probation or other school-related disciplinary action are ineligible to play.
- Students with an account that is banned or suspended at the time of registration or competition are ineligible to play.
- All players must agree to these rules in order to be eligible for play.
- Any player that satisfies the above mentioned qualifications under the eligibility section may form a team.
- High School teams must only be composed of full-time students that are enrolled and attend a school.
- High Schools must be in the United States or Canada.
- Players and team coordinators may not sign up with more than one team (even from the same school).
- Accounts used for tournaments must belong to the player. Borrowed accounts are not allowed. There are no level restrictions, ELO, or League restrictions.
- Rosters must have a minimum of five (5) people and a maximum of seven (7) people at registration, including a designated team captain and team coordinator. A team’s roster may not exceed seven (7) players. Please refer to “Roster Rules” for more information.
Stoppage of Play
- Unintentional Disconnection: One player losing connection to the game due to problems or issues with the game client, platform, network, or PC.
- Game Leaving/Intentional Disconnection: One player losing connection to the game due to player’s actions (i.e. quitting the game).
- Server Crash: Multiple players losing connection due to an issue with a server or platform.
Match Day Notes
- The default match time is 5pm PST (see website clock), every Saturday
- If that time doesn’t work for your team, you may reschedule your match, but only with admin approval.
- Remember, rescheduling is a privilege, not a right.
- For example, if Team A can make the default match day, but Team B can’t, Team B would have to forfeit, but only if Team A has made their best efforts to accommodate Team B’s scheduling requests.
- Matches are by default, unless otherwise noted by admins in the case of later rounds of playoffs.
- If both teams agree, the Bo3 can be condensed into a single Bo1 match, as long as this is decided prior to the match.
- In the event that a team has to claim a forfeit win, contact the admins for assistance.
- Teams may not attempt a reschedule on match day.
Stoppage of Play Procedures
- A player ,who is experiencing technical issues on any team, may call for a game restart prior to first blood within the first 5 minutes of the game (i.e. before the timer shows 5:00). The player must be experiencing a hardware malfunction (e.g. monitor, peripheral, etc), a physical disruption (e.g. fan interference, table or chair breakage), or configuration issues (e.g. runes, masteries, or summoner spells not being properly applied). The player must declare the issue in public chat or to a tournament administrator, and then intentionally disconnect. Once the player disconnects, the game is considered null and void and should be restarted unless a tournament administrator determines that the conduct represents unfair play. This refreshes the pause time as well.
- If an unintentional disconnection occurs within 5 minutes from the start of the match and before first blood OR a player’s client crashes or fails to load after champion selection, then the match must be restarted. Otherwise if the unintentional disconnection occurs after those milestones, the game will continue as normal. The crashed player may reconnect into the game as soon as they are able. If the game is being played on a Tournament Realm, then the Pause Rules apply (see below).
- If a player intentionally disconnects without specifying a reason, then the game will continue as normal.
- If a server crash occurs, then the tournament director or head referee will decide either between:
Restarting the game Awarding the game to one of the teams. As a guideline, a game victory will only be awarded in a situation where one team was on the verge of certain defeat (e.g. A nexus was about to be destroyed).
- Pause (/pause) may be invoked by either a tournament admin or a player based on the following conditions:
(Rules 1c and 1d only apply in live events, unless an admin invokes them to ensure smooth operation of the tournament)
- Tournament admins can order the pause of a match for any reason. Tournament admins at a live tournament are allowed to execute a pause command on any player station.
- All teams are allowed a max of 10 minutes of pause time per game.
- Pause times are not collective; thus, they will not carry over. This means that if your team is willing to wait 15 minutes for a player to reconnect on the opposing team, despite the 10 minutes max pause time, the other team is still given another 10 minute pause time for the upcoming game. Your team, however, has the complete right to unpause the game at the 10 minute mark.
- Players can pause the match if either of the following additional conditions are met:
- After any player has disconnected from the game due to any form of network disconnect or computer crash. The “Player has disconnected” message must appear on screen.
- In the event of a hardware malfunction (e.g. monitor, peripheral, etc) or a physical disruption of the player (e.g. fan interference, table or chair breakage).
- The game will not resume (/unpause) until all players are notified and are ready at their stations.
- If an admin does not resume the game after 15 minutes or determine that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events such a minion spawn), then the head admin may make a decision to restart the game or award a game victory to a team, if one team was on the verge of certain defeat (See “Stoppage of Play Procedure, 4).
- Teams are required to check in 15 minutes before the start of their scheduled match. Teams that fail to do so may be penalized under the following rules:
- 10 minutes late – Forfeiture of first game, or entire match if the match was a best of one
- 20 minutes late – Forfeiture of two games, or entire match if the match was a best of three
- For each 10 minutes a team is tardy, one game will be forfeited
- Teams with a higher than average number of forfeitures may be penalized at the discretion of administrators.
- If a player pauses or unpauses the game without a reason, it may be consider unfair play.
- Teams who repeatedly abuse the pause function may be subject to game forfeitures or tournament suspensions based on, but not limited to, the following rules:
- First offense will result in a warning by the tournament director.
- Second offense will result in forfeiture of the game.
- Any more offenses will result in forfeiture of the entire match.
- The following actions will be considered unfair play:
- The use of any cheat program and/or map hack program.
- Do not accuse a team of any type of unfair play without VERY solid evidence. There will be severe penalties (e.g. forfeiture of first match, disqualification from current tournament as well as no permission to join an upcoming tournament, etc.) for serious accusations that are not provided with solid proof (aka screenshots).
- Any intentional disconnection
- The use of any settings exceeding the standard and permitted settings
- Intentionally allowing an opponent to win a match
- Unsportsmanlike or disruptive behavior such as inappropriate and/or unprofessional actions directed towards another player or tournament official
- The use of a game bug that is determined by the administrators as being unfair (See below section on game bugs)
- The use of any cheat program and/or map hack program.
- During the course of the event, the administrators may determine other actions to embody unfair play.
- While the abuse of game bugs can be considered “unfair play” an exception may apply if the bug adds in a constructive manner to gameplay
- Non-exhaustive list of bugs (This list is to be used as an example and is subject to change without notice at admin discretion)
<Insert Example table of bugs here>
HSL Code of Conduct
These are the rules we wish were obvious enough but we include them just to make it more obvious. Please act in line with the following rules in all HSL tournaments, everywhere HSL affiliated, HSL facebook groups, and also in conversations between teams/coordinators, etcetera.
- Be nice.
- Do not be bad manner.
- Do not use derogatory language, racial slurs, or other such insults at the opposing team.
- Please refrain from raging at the opposing team after a loss.
We thank you all for your cooperation with these policies. IF you do experience a breach of these rules, please:
- Do not retaliate in a similar fashion.
- Do not let it ruin your day.
- Simply screenshot the breach of conduct in question and we will distribute warnings/penalties appropriately.
- The severity of the penalty to be given will be decided on a case by case basis.
- Accumulation of 3 or more warnings across a single season will result in that team’s disqualification from the league.
- It is at the discretion of the tournament director(s) to modify any of the rules above to ensure fair play between teams in a tournament. The rules could potentially be amended in the following cases, but not limited to:
- A different patch/version release is used and modifications to the rules are necessary to ensure fair play.
- Players are suspected or proven to be engaging in unfair play or collusion to fix a match.
- Changes to game settings and/or operations guidelines are necessary due to differences between online and offline tournaments.
- There are substantial delays to a tournament that would prevent it from concluding in a timely fashion.444