Hextech Revolver | |
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Passive | |
UNIQUE - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 (based on level) bonus magic damage. (40 second cooldown, shared with other Hextech items.) | |
Statistics | |
AP | 40 |
Additional Information | |
Map Availability | ALL |
Tier | Advanced |
Recipe | |
+ + 180 | |
Total Cost: 1050 | |
Sold For: 735 | |
Builds Into | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Trivia[]
- Hextech Revolver and Hextech Gunblade are references to weapons used in the video game Final Fantasy VIII. The main character, Squall Leonhart, uses items known as Gunblades with his starting item being named Revolver.
- This item and those it builds into were among the only items in the game which provided spell vamp as a passive bonus (unlike Guinsoo's Rageblade that granted it on a health-based trigger with a cooldown).
Gallery[]
Similar Items[]
Patch History[]
On-hit damage reduced.
For an early-game purchase, the damage on Revolver is too damn high.
v6.9
No longer gives spell vamp. Now adds bonus damage to basic attacks.
Heading into our upgraded Hextech weaponry prompts an important question: why is all the spell vamp gone?
Let’s start by comparing it to lifesteal. Thematically, lifesteal gives the feeling that you’re fighting back against death, creating tenson a duels with uncertain outcomes. Mechanically, lifesteal says ‘I may havsmall health bar but you’ve got to focus me down or I’ll regenerate to full.’ Spell vamp, while sounding similar, doesn’t quite hit the same bar. Unlike basic attacks, no two abilities are the same, which makes the stat wildly variable in value.
This means that it’s functionally impossible to make spell vamp work the way you’d expect, and it instead operates on myriad edge-cases to avoid feeling abusive and unintuitive. Cut to today’s world where it’s only used on Vladimir (whose balance is kept lock-step with the stat), it’s easy to see why it had to go.
So why buy into Hextech? Revolver (and its upgrades) are all about benefitting the mid-range mages that have to scrap to survive. Like Catalyst for sustain or Tear for becoming a late-game monster, Revolver represents a commitment to securing advantages through combat. While everyone’s waiting to -up, Hextech provides the spike you need to get the snowball rolling.
- New icon
- Spell vamp reduced to 12% from 15%
- Spall vamp reduced to 15% from 20%
- Spell vamp component is now unique
- Spell vamp increased to 20% from 15%
- Spell vamp increased to 15% from 10%
- Hextech Revolver added
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