Item was removed in Patch 10.23. | |
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Hextech Protobelt-01 | |
Active | |
UNIQUE - Fire Bolt: Dash forward dealing 75 - 150 (based on level) (+25% AP) magic damage on your way and behind you, after which you fire a nova of seven fire bolts in a cone, with each bolt dealing the same magic damage. Against champions and monsters, each instance of damage beyond the first deals 90% reduced damage (40 second cooldown, shared with other Hextech items). | |
Statistics | |
HP | 300 |
AP | 60 |
CDR | 10% |
Additional Information | |
Limitations | This dash cannot pass through terrain. |
Map Availability | ALL |
Tier | Finished |
Recipe | |
+ + 650 | |
Total Cost: 2500 | |
Sold For: 1750 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- The bolts are blocked by terrain and structures, and cannot damage structures.
- Maximum damage against one champion or monster, if both the dash and all bolts hit, is 127.5 - 255 (based on level) (+42.5% AP).
- Maximum damage against one minion, if both the dash and all bolts hit, is 600 - 1200 (based on level) (+200% AP).
Similar Items[]
Patch History[]
Damage from multiple bolts down. AP scaling down.
Protobelt should give champions like Kennen the added mobility and initiation power they need to get in the face of their enemies. However, the damage its active deals is currently so high that it’s overshadowing that utility.
v6.13
Spells can no longer be cast during Protobelt's dash.
Abilities can't fire during Protobelt's dash, so they delay their effects until the dash ends. Problem is, abilities can only resolve one at a time. When they all attempt to fire at once, only the last ability cast gets to play out. The others never do anything, even though their mana cost and cooldown were incurred on-cast. This is a waste of resources at best and a thrown game at worst, so we're preventing the interaction altogether.
v6.9
Activate to dash forward and let loose a volley of fiery bolts.
Where the GLP-800 is all about controlling distance via CC, the Hextech Protobelt’s all about picking the right moment fodaring maneuver. Whether you’re extending the effective range of a Flash Tibbers stun or dodging a crucial skillshot, Protobelt improves playmaking potential for those quick-witted enough to use its active. It’s not all sunshine and dash-extensions however; Hextech’s actives all sharcooldown, and Protobelt’s the least efficient in
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