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Item was removed in Patch 10.23.
Hex Core mk-2
Hex Core mk-2
Passive
UNIQUE - Progress: Viktor can upgrade one of his basic abilities.
Statistics

MP
20 - 360 (based on level)

AP
6 - 108 (based on level)
Additional Information
LimitationsExclusive to ViktorSquareViktor
Map AvailabilityALL
TierAdvanced
Recipe
ItemSquareHex Core mk-1 + 1000 Goldcurrency
Total Cost: 2150 Goldcurrency
Sold For: 1505 Goldcurrency
Builds Into
ItemSquarePerfect Hex Core
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

Trivia[]

  • This item reflects ViktorSquareViktor's progressive nature of creating custom inventions to further his goals.
  • The Hex Core mk-2's icon resemble the now defunct Augment Gravity which would increase the cast range of Gravity Field (Old) Gravity Field.

Gallery[]

Augment Gravity Old

Patch History[]

Patch 9.19

We've removed "The" from some item names and descriptions!

  • Black Cleaver
  • Black Spear
  • Bloodthirster
  • Dark Seal
  • Hex Core mk1 and mk2
  • Lightbringer
  • Obsidian Cleaver


v6.14

Viktor’s first Hex-Core upgrade costs more, but the last costs less.

Like Malzahar, Viktor’s a champion whose laning phase goes from ‘careful control of the minion wave’ to ‘invalidate your opponent’s actions with god-tier waveclear’ immediately following an early Hex Core. We like how Viktor’s power progresses naturally from laning to bigger group fights, but the efficiency of Aftershock’s clearing potential almost ensures that he’s ahead of the gold-curve once he gets there. In the interest of giving his opponents a chance to catch up, we’re putting the brakes on how soon Viktor starts ramping up. He’ll still be a consistent threat in tight areas, but setting him back in lane should have a greater impact on his grand designs.

Glorious Evolution Passive - Glorious Evolution

HEX CORE MK-1 COST : [1000 gold] 1250 gold
PERFECT HEX CORE UPGRADE COST : [1000 gold] 750 gold
PERFECT HEX CORE TOTAL COST : 3000 gold (unchanged)


v5.16
Hex Core gives less AP when purchased, but more at level 18. All mana has been shifted from flat to per-level.

Viktor’s rise to prominence this season has ushered in a new era as the voice of evolution, terrorizing late-games and assisting many a wombo-combo. However, Viktor’s games have turned into an arms-race with few opposing mid-laners able to compete with the raw efficiency and wave-clear that his signature Hex Core brings to the Rift. Without downgrading Viktor too much, we’re refactoring his Hex-assisted power curve to better fit his ideals of evolution and provide opportunities for enemies to halt his rise to glory.


Prototype Hex Core

ABILITY POWER : [ 3 per level (54 at lv 18)] 1 per level (18 at lv 18)
MANA 10 per level (180 at lv 18)


The Hex Core mk-1

ABILITY POWER : [20 + 4 per level (92 at lv 18)] 3 per level (54 at lv 18)
MANA : [150] 15 per level (270 at lv 18)


The Hex Core mk-2

ABILITY POWER : [40 + 5 per level (130 at lv 18)] 6 per level (108 at lv 18)
MANA : [300] 20 per level (360 at lv 18)


Perfect Hex Core

ABILITY POWER : [60 + 6 per level (168 at lv 18)] 10 per level (180 at lv 18)
MANA : [500] 25 per level (450 at lv 18)


v4.17
Viktor has received a Gameplay and Texture Update, as well as a spiffy new splash! Check out the update article for all the details.

  • (Undocumented) Item reworked


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