| Heart of Targon | |
|---|---|
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| Passive | |
| UNIQUE - Spoils of War: Grants a charge every 20 seconds, up to 3 charges. Melee basic attacks can consume one charge to execute minions below 240 - 920 (based on level) (+100% total AD) health. Killing a minion by any means with a charge heals you and the nearest allied champion for 25 [+2% missing] health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user. | |
| Statistics | |
HP | 60 |
HPR | 50% Base Health Regen |
GGen | +5 per 10 seconds |
| Additional Information | |
| Limitations | Limited to 1 Starter item |
| Map Availability | NB |
| Tier | Starter |
| Recipe | |
| Total Cost: 400 | |
| Sold For: 160 | |
| ExternalLinks | |
| Game Info Wiki | wiki.leagueoflegends.com |
Notes
- Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
- The allied champion who receives the bonus gold will still receives the gold sharing from nexus blitz, earning more gold than if they had last hit the minion themselves.
- The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execution aspect of the ability only works with melee basic attacks.
- Assuming Heart of Targon's user kills one minion every 20 seconds, it provides at least 6.25 health regen per 5 seconds to the user and to the lane partner, not taking into account the missing health ratio.
Trivia
- Heart of Targon is the spiritual return of the
Heart of Gold.
Similar Items
Doran's Lost Shield
Doran's Lost Blade
Doran's Lost Ring
Doran's Lost Idol
Philosopher's Medallion
Targon's Brace
Patch History
v8.24
- Gold generation increased from 3 to 5 gold per 10 seconds.
- Added to the game through Nexus Blitz.
- 400 gold
- 60 health, 50% base health regeneration, 3 gold generation per 10 seconds.
- UNIQUE - Spoils of War: (Passive) Grants a charge every 20 seconds, up to 3 charges. Melee basic attacks can consume one charge to execute minions below 240 - 920 (based on level) (+100% total AD) health. Killing a minion by any means with a charge heals you and the nearest allied champion for 25 [+2% missing] health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user.
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