Hand of Baron | |
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Passive | |
Grants Empowered Recall, 12 - 48 (based on minutes) bonus attack damage and 20 - 80 (based on minutes) ability power and nearby allied minions are greatly empowered. | |
Additional Information | |
Duration | 3:00 |
Map Availability | SR |
Source | Killing the Baron Nashor |
Lost On Death | Yes |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
The Hand of Baron is a team-wide neutral buff granted upon slaying the Baron Nashor.
Notes[]
General[]
- If your team defeats the Baron Nashor while you are dead, you will NOT receive the Hand of Baron.
- The buff is identified by swirling violet runes around champions.
- Comparably to Crest of Insight and Crest of Cinders, this buff cannot be transferred upon killing someone that holds it and will instead simply disappear.
- The value of the bonus AD and AP is set at the moment your team kills Baron Nashor and does not increase over time.
- Empowered Recall: Baron buff reduces recall channel by 4 seconds.
Minions Bonuses[]
- All Minions:
- Increase speed to match 92.5% of average movement speed of nearby champions, capped at 500 movement speed
- Gain resistance to slow effects
- Melee Minions:
- Gain +50% movement speed when within 500 units of enemy minions or turrets
- +75 attack range
- Increased size
- +50% - 70% (based on minutes) damage reduction from champions.
- +85% damage reduction versus champions and minions
- +15% damage reduction versus area of effect, damage over time, and persistent effects
- Ranged Minions:
- +100 attack range
- +250 attack projectile missile speed
- +20 attack damage.
- +50% - 70% (based on minutes) damage reduction from champions.
- +15% damage reduction versus area of effect, damage over time, and persistent effects
- Cannon Minions:
- +750 attack range
- +400 attack projectile missile speed
- +50% attack speed
- +50 attack damage
- Attacks splash to deal damage in a 200-unit radius area of effect.
- +30% size
- Super Minions:
- Gain +50% movement speed when within 500 units of enemy minions or turrets
- +25% attack speed
- +15% size
Trivia[]
- The old buff's icon is reused from one of Averdrian's abilities. This champion briefly appeared on the public beta environment before disappeared and being confirmed as cancelled in 2010.
- This buff used to be named Exalted with Baron Nashor.
See Also[]
- Aspect of the Dragon
- Crest of Cinders
- Crest of Insight
- Dragon Slayer
- Dragon Soul
- Eye of the Herald
- Hunger of the Void
- Touch of the Void
Patch History[]
We're standardizing the duration of Elder and Baron to three minutes. Though they have different strategic strengths, both buffs should last long enough for attacking teams to gain real advantages off coordinated power plays but not so long that defenders are paralyzed for excessive lengths of time. If these duration changes make Elder too strong or Baron too weak, we'll adjust their effects accordingly.
Patch 9.2
Baron buff is weaker in the early game.
During preseason, we made Baron buff less mandatory for sieges (by buffing minions) to reduce the degree games revolve around it. We're following suit by weakening the combat strength early Barons offer to reduce the number of games that snowball off one good play into an abrupt end.
Hand of Baron
SCALING : | [Scaling is linear and increments every minute] | |
⇒ | Scaling accelerates over time and increments every second |
ATTACK DAMAGE : | [24-48 at 20-40 minutes (36 at 30 minutes)] | |
⇒ | 12-48 at 20-40 minutes (26 at 30 minutes) |
ABILITY POWER : | [40-80 at 20-40 minutes (60 at 30 minutes)] | |
⇒ | 20-80 at 20-40 minutes (43 at 30 minutes) |
MINION DAMAGE REDUCTION VS CHAMPIONS : | [70% at all times] | |
⇒ | 50%-70% at 20-40 minutes (58% at 30 minutes) |
Patch 8.23
Minion health, AD, and movement speed scaling increased. Cannon minions spawn faster earlier in the game.
Baron buff is meant to enable game-ending pushes, but it's become near-mandatory for a team to close out a match. We're making minion waves more effective at supporting sieges on their own so teams with huge advantages don't have to wait on Baron's respawn timer to end the game.
Melee Minions
BARON BUFF DAMAGE REDUCTION : | [75% from champions, 30% from turrets] | |
⇒ | 70% from champions, 0% from turrets |
Caster Minions
BARON BUFF DAMAGE REDUCTION : | [50% from champions, 30% from turrets] | |
⇒ | 70% from champions, 0% from turrets |
Patch 8.4
Baron buff bonus ability power increased. Baron buff stats increase more later in the game. Baron buff now buffs caster minions' durability.
Late game Baron buffs should be hugely impactful, allowing a team which takes them to successfully siege those tough inhibitor turrets. It doesn't look like it's doing its job well enough, so we're bumping up the damage it provides as the game goes later (especially ability power), and boosting its minion buffs.
Bonus stats
INITIAL STATS : | [25 AD and 25 AP] | |
⇒ | 24 AD and 40 AP |
FINAL STATS : | [40 AD and 40 AP at 27:30] | |
⇒ | 48 AD and 80 AP at 40:00 |
Minion buffs
Patch 6.9
Duration up.
Nothing too fancy, just amping Baron’s buff duration to ensure it’s worth consideration when trading end-game objectives (like maybe an all-powerful Elder Dragon).
Hand of Baron
Patch 4.21
SHORTER BARON BUFF.
- "Now that Hand of Baron has CLARITY OF DESIGN, players have been pretty good about using it to its maximum potential. Unfortunately, this makes outlasting or enduring a Baron buffed team pretty tough, so we're lowering its duration to maintain its clear identity without teams getting steamrolled as soon as it lands."
- DURATION :
240 seconds⇒ 180 seconds
Patch 4.20
Baron Rewards
Baron buff no longer gives regeneration to the buffed team, but provides a minion promote aura that amps up sieging power. By a lot.
- "Baron buff was always intended to be the siege-breaker; the ultimate answer to a team turtling and refusing to die. That's not to say that the present day Baron buff doesn't accomplish this goal, but it currently does so in a low-impact swirl of purple stats (and not much else). As such, our objective with the 2015 Baron buff is to trim power that doesn't feel impactful while adding it back in a way that says, "GO FORTH AND BUST DOWN THEIR WALLS." Hopefully that is now all you hear when you take down Baron. "
- NO FACTIONS HERE : Killing Baron Nashor grants a buff called
Exalted with Baron Nashor⇒ Hand of Baron - COMBAT BUFFS : Grants up to 40 attack power and ability power (scaling with game time)
- [NEW] MINION PROMOTE AURA : Hand of Baron grants an aura that empowers nearby minions:
- All Minions:
- Now match 90% of average movement speed of nearby champions, up to a limit of 500 movement speed
- Are resistant to slow effects
- Non-super minions have 75% damage reduction versus area of effect, damage over time, and persistent effects
- Gain +50% movement speed when within 800 units of enemy minions or turrets
- Size is increased
- +75 attack range
- 75% damage reduction versus champions and minions
- 30% damage reduction versus turrets (similar to cannon minions)
- Ranged Minions:
- +20 attack damage
- +50% missile speed
- +100 attack range
- Cannon Minions:
- +600 Attack Range
- +50 Attack Damage, but Attack Speed is halved
- Attacks are now Area of Effect (200 range) and deal 2x damage to Turrets.
- Super Minions:
- +25% Attack Speed.
- Gain +50% Movement Speed when within 800 units of enemy minion or Turret.
- All Minions:
- [NEW] EMPOWERED RECALL : Hand of Baron augments your Recall with new effects:
- Baron buff reduces recall channel by 4 seconds.
- A successful recall heals 50% a champion's maximum health / mana
- A successful recall grants +50% movement speed for 8 seconds
- Maximum bonus attack damage reduced to 40 from 50.
- Maximum ability power reduced to 40 from 50.
- No longer granted to dead players.
- No longer absorbed by Black Shield.
- Maximum bonus attack damage reduced to 50 from 60.
- Maximum ability power reduced to 50 from 60.
- Bonus damage / ability power reduced by 5 for the first 35 minutes.
- Health regeneration per 5 reduced to 3% from 3.5%.
- Mana regeneration per 5 reduced to 15 from 17.5.
- New particle.
- NEW EFFECT: Now increases your health regeneration by 5% per 5 seconds.
- NEW EFFECT: Now increases mana regeneration by 25 per 5 seconds.
- Bonus attack damage reduced to 50 from 90.
- Ability power reduced to 50 from 90.
- Bonus attack damage increased to 90 from 60.
- Ability power increased to 90 from 60.
- Duration increased to 240 seconds from 180.
- Removed Exalted with Baron Nashor from the Dragon.
Patch April 18, 2009
Added to the game
Exalted with Baron Nashor
- Global buff that lasts for 180 seconds granted upon killing Baron Nashor.
- Grants 60 bonus attack damage and 60 ability power.
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