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General Information
TitleThe Hallowed Seamstress
Release DateApril 15, 2021
Cost6300 BE 975 RP

660 (+ 109)

8.5 (+ 0.55)

330 (+ 40)

7.5 (+ 0.7)


63 (+ 3)

0.69 (+ 2.25%)


39 (+ 5.2)

32 (+ 2.05)
Developer Info
DDragon KeyGwen
Integer Key887
External Links
Game Info Wikileagueoflegends.fandom.com

Gwen is a champion in League of Legends.


  • Biography
  • Story
A former doll transformed and brought to life by magic, Gwen wields the very tools that once created her. She carries the weight of her maker’s love with every step, taking nothing for granted. At her command is the Hallowed Mist, an ancient and protective magic that has blessed Gwen’s scissors, needles, and sewing thread. So much is new to her, but Gwen remains joyfully determined to fight for the good that survives in a broken world.

Within the long-lost kingdom of Camavor, there once lived a village of people far from the throne. It was here, in the rural colonies, where a humble seamstress made her beloved doll, Gwen.

What Gwen can remember of her past, she remembers with love. The seamstress and the doll spent their days crafting, scissors resting in Gwen’s still hands as her maker stitched nearby with needle and thread. At night, the two could be found crouched under the dinner table, the seamstress challenging Gwen to makeshift duels, the clash of silverware against scissors echoing in their candlelit kitchen.

In time, the games stopped and the light faded. Gwen could not understand why, but whenever she struggled to recall details, she felt a twinge of pain, tied to a man whose name and face escaped her. As her memories washed away with the ocean tide, Gwen lay still for centuries, quiet and forgotten.

Then one night, her eyes opened. Gwen awoke for the very first time on a shadowy beach far from her home. By magic unbeknownst to her, she had been transformed into a living girl who could move her hands and feet—all on her own!

Gwen took to life with joy. She skipped across the sand, amazed by how far her eyes could see, how wondrous every pebble was to her touch, and how incredible the wind felt on her back. Along the coast, scattered debris left abandoned for a millennium caught her attention. Lying beside broken chests were oddly familiar tools.

Scissors. Needles. Thread.

Gwen recognized them immediately. These were her maker’s tools. When her fingers touched them, a burst of mist glinting with light flowed from her hands. To her, it felt safe and warm, like the soothing embrace of a hallowed past.

But Gwen was not the only one drawn to this magic.

Lurking in the isles, a different mist swarmed. Black in color, it coiled and twisted, forming into fearsome wraiths. Something within Gwen’s newfound presence attracted them—something they hungered for with obsession.

As the wraiths came for her, Gwen was undeterred. She thrust her scissors at them. To her delight, more of her mist filled the air, enchanting the size and strength of her tools and turning them from mere steel into spectral magic.

But the wraiths were relentless. They swelled in number, fueled by the ever-growing Black Mist. Gwen began to feel a tragic, strangely familiar pain. Surrounded by wraiths, suppressed memories surfaced. She recalled images of her maker, sick and wounded, lying in anguish. Near her was a man whose face finally returned to Gwen.


Remembering his name brought Gwen to her knees. Wistfully, she reflected on the bygone moments spent with her maker—a happier, simpler time—and stole one final glance at her scissors...

It was then Gwen realized something amazing. Her maker, victim to that man’s twisted vanity, was not fully gone. The seamstress’ tools, the very tools that first sewed and stitched Gwen together, were now in her hands. Gwen believed this was no accident. She knew, deep down, her maker was still with her, still fighting.

This was a gift Gwen would not take for granted.

Grasping needles and thread, she spun clouds of Hallowed Mist to push back the swarming wraiths. Her scissors slashed hard and fast, reminiscent of those blissful nights when her maker imagined grand battles beneath their kitchen table. Soon, the wraiths were no more.

Though triumphant, Gwen recognized this was only the beginning. She could sense these wraiths and Viego were linked, both responsible for the spread of immense pain. With no time to lose, she resolved to track the Black Mist and stop it at any cost. Gwen expected this endeavor to be strenuous, yet she reveled in every second of being alive—for who knew how long this blessing would last?

Having been given a unique chance at life, Gwen chooses to be an indomitable, positive force against all odds. She journeys across Runeterra, determined to restore joy to those who are hurt and suffering. To Gwen, each moment is precious, and each step driven with purpose.

"The wind at my back feels so good. I can’t lose this. I won’t."

- GwenSquare.pngGwen


Under the setting sun, hidden behind a dense thicket, a young lady stands with large black bows in her silvery blue hair, complimented by golden ornaments and an elegantly tailored dress. Her hands grip a pair of giant spectral scissors. It has been weeks—months, maybe—since she first arrived on the western continent. The land here paints a vast horizon, the biggest she has ever seen, but Gwen has one thing on her mind:

The Black Mist.

She has tracked it here all the way from the Isles, stopping it wherever she could. Not far off in the distance sits a small cobblestone farmhouse. A chimney puffs out smoke. Foggy windows begin to glow with the reflection of candlelight. A wooden door swings open and two boys run out, each holding a doll. They chase one another across the farm, laughing and shouting words of battle. In this moment, they are no longer children and their toys no longer cloth and string. They are kings and their toys are brave warriors, fighting evil to defend their kingdoms.

Gwen sighs. She thinks of her maker’s home, not too different from the one before her now. She remembers how it felt to play without a worry in the world. Back when she was a toy doll herself, back when her maker was happy and safe...

The pain always hits first. Gwen clutches her chest, and then she sees it. From the woods to the east, it comes: thin tendrils of blackened mist, coiling over each other to form almost familiar shapes. Their contorted hands claw for life under the weight of piercing screams. The boys drop their toys and run.

Gwen cannot bear to hear their cries. Not those of the Black Mist—that she has heard many times—but of the children. They are innocent. They deserve joy.

She leaps out of the thicket. Her scissors swing high above her head, white wisps flowing from their closed blades. As her dress twirls, she slashes in a downward arc, ripping a slew of unsuspecting Black Mist wraiths asunder.

“Ha!” Gwen shouts. “Took you quite long enough. Scared of me, are you?”

The wraiths turn their attention to Gwen and screech through jagged maws.

Gwen looks to the stunned children, crouched behind a fallen tree. Her voice softens. “Don’t worry. I won’t let them hurt you.”

The wraiths swarm. Somber cries fill the air. Dark, ruinous clouds materialize out of the once gentle sky, surrounding Gwen. The boys huddle close.

Gwen opens her scissors. For a breath, the wraiths stand still. Gwen seizes her chance and dashes forward. She cuts too fast for the naked eye. Tufts of darkness appear and fade, sheared out of existence by Gwen’s magical blades. One, two, three seconds later, and only a small handful of the Black Mist’s servants remain.

Gwen catches her breath, one hand on her knee, the other holding her scissors nose-down in the dirt. Ripped threads of her dress sway in the wind. Her eyes scan for the collapsed tree. Two pairs of frightened eyes peek out. She turns her attention back to the wraiths. “I won’t let them down,” she says to herself. “I promised I wouldn’t let anyone down.”

She plucks a few needles out of her pocket and throws them upward. With a spin, she smacks a hand down on the ground. The needles, as if on command, fall into place and form a circle around Gwen. She closes her eyes and whispers, “Hallowed be my mist.”

Threads of mist, white with glints of light, flow from each needle. One boy covers his eyes. The other looks on. This mist is different. It feels quiet, warm, safe even? Its threads swirl and blend neatly, the work of a master seamstress. Soon, Gwen is shrouded by a protective fog.

A single wraith, brave or desperate, dives into this mysterious domain. The others corral nearby, eager to follow. Inside, Gwen dances circles around her foe. She dodges every claw, every swipe, chuckling between the clangs of her scissors.

Another wraith enters. Another chuckle echoes.

From the outside, both boys watch in awe. Who is she? What is she?

To them, it appears easy, but Gwen knows these wraiths are relentless. She needs to end this. Gritting her teeth, she swings her scissors, slicing another wraith in two before setting her weapon aside. She draws her last needles and, channeling all the magic she can muster, shoots them forward. They fly from the shroud into the hollow chests of the wraiths.

Gwen does not chuckle. She lets out a triumphant yell as the wraiths burst and vanish, leaving only needles on the dirt.

A cool breeze tickles Gwen’s glistening brow as all the mist fades. She grabs her scissors and needles, and exhales. Her eyes turn back to the fallen tree where the children now sit.

Gwen approaches them. “Are you alright?”

A grass-stained face looks at her and nods. “You’re amazing!” the other boy exclaims. He drops his torn doll to the ground where another already lies. “Not like us,” he mutters under his breath. “We can’t do nothin’.”

Gwen frowns. She senses their pain. They were helpless, and they have every right to be sad and angry, yet she can’t help but see the broken dolls and feel hurt herself.

“Who are—” one boy begins. “Will you stay with us?” the other blurts out.

Gwen wonders for a second before a bedraggled woman, short of breath, rushes out and embraces the children.

“My darlings! I’m so glad you’re safe,” she says, tears flowing down her face.

“Excuse me, miss,” Gwen says politely. “Who are you?”

“Oh, you’ll have to forgive me,” the woman replies. “Where are my manners?” She wipes her eyes, sees Gwen in full for the first time, and hesitates.

“She’s our mom, duh!” a child says. The woman nods and kisses her son.

“Thank you,” the woman says to Gwen, her voice quavering. “I don't know what those things were, or who you are, for that matter... but you saved my boys, and that’s enough for me.” Her hands reach toward Gwen, palms open—a sign of gratitude.

Gwen looks at the mother’s hands, the calluses on her fingers and the nicks in her nails. She sees her apron, its front pocket holding a near-empty spool with thread trailing toward the cobblestone house. Gwen eyes the broken dolls again and smiles knowingly. Watching the mother’s arms wrapped around her children, she hears laughter. Its sweet tones of happiness and relief remind Gwen of something stronger than the children’s pain.


And not just a pure, innocent kind, but one born out of sacrifice. Gwen steals a glance at the distant horizon, remembering her maker. She lays her scissors down and picks up the children’s dolls, setting them in their mother’s hands.

“Oh, these silly toys I made for them,” the woman says.

“Why, I was once a silly toy, just like these,” Gwen says. “But I was brought to life by magic.”

“Magic! What magic?” a boy asks.

“Well, I’m not entirely sure,” Gwen thinks aloud, “but the person who had that magic was my maker, you see, and the sacrifices she made came from a very special place. A joyful, loving place.”

Gwen turns to the woman. “Your mother might know.”

The woman and her children stare at Gwen, confused.

“I’m sorry,” Gwen says to them, knowing the Black Mist is still out there. “I must get going.” She grabs her scissors with one hand and flicks out two threads with the other. They float in the air, two precious heartstrings, before finding homes in the dolls’ torn fabric, sewing their rips together.

“Wow!” one boy says, lifting his mended toy up high. His brother imitates Gwen’s flicking motion at his own doll, hoping it’ll somehow animate on its own. “I wish I had magic,” he says, eyes wide.

Gwen looks at the mother, whose love is reflected in how tight she holds her children, and sees the brothers’ joy, listening to their renewed laughter as they play with their dolls.

“You do,” Gwen whispers before turning to leave the family behind.


Thousand Cuts.png Thousand Cuts [Passive]

Innate: Gwen's basic attacks and damaging abilities deal [1% (+0.8% per 100) target's max] bonus on-hit magic damage. Basic attacks against champions will heal her for 60% of the damage dealt.

Deals bonus damage against minions under 40% health, and is capped at 10 (+25%) bonus magic damage against monsters.

Max Heal vs. Champions: 10 - 25 (based on level) (+6.5%)
Bonus Damage vs. Minions: 8 - 30 (based on level)
Snip Snip!.png Snip Snip! [Q]
Cost: 40 Mana Cooldown: 6.5 / 5.75 / 5 / 4.25 / 3.5 seconds

Passive: Gwen gains a stack of Snippy when she hits an enemy with an attack for 6 seconds, up to 4.
Active: Gwen rapidly snips her scissors between two and six times, dealing magic damage in a cone. At a minimum, Gwen will snip twice, adding one snip per stack of Snippy.

Enemies in the center of each snip take true damage, as well as the bonus magic damage from Thousand Cuts.png Thousand Cuts.

Magic Damage: 9 / 12 / 15 / 18 / 21 (+5%)
Last Snip Damage: 45 / 60 / 75 / 90 / 105 (+25%)
Total Damage: 90 / 120 / 150 / 180 / 210 (+50%)
Hallowed Mist.png Hallowed Mist [W]
Cost: 60 Mana Cooldown: 22 / 21 / 20 / 19 / 18 seconds Area of Effect: 480

Active: Gwen spins up the Hallowed Mist to surround her for five seconds, gaining bonus Armor and Magic Resist when in it. Enemies outside the Mist cannot target Gwen or hit her with any abilities. The mist will move to follow Gwen the first time she tries to leave it, but will dissipate the next time. Bonus Resistances: 12 / 14 / 16 / 18 / 20 (+5%)
Skip ‘n Slash.png Skip ‘n Slash [E]
Cost: 35 Mana Cooldown: 13 / 12 / 11 / 10 / 9 seconds Range: 350 / 450

Active: Gwen dashes a short distance and empowers her attacks with 100 bonus range, increased attack speed and on-hit magic damage for four seconds. Attacking an enemy during this time refunds half of this ability’s cooldown. Bonus Magic Damage: 10 / 15 / 20 / 25 / 30 (+8%)
Bonus Attack Speed: 20 / 35 / 50 / 65 / 80%
Needlework.png Needlework [R]
Cost: 100 Mana Cooldown: 100 / 90 / 80 seconds

Needlework 2.png
Needlework 3.png
Active: Gwen can cast Needlework up to three times, but needs to hit an enemy within 8 seconds to unlock each subsequent cast. Each cast fires needles in a line that deal magic damage, slow enemies (reduced at subsequent casts), and apply Gwen's Thousand Cuts.png Thousand Cuts' bonus magic damage.

The first cast will fire one needle, the second will fire three, and the final cast will fire five, for a total of nine needles and nine applications of Thousand Cuts to enemies hit.

Magic Damage: 30 / 55 / 80 (+8%) [+1% (+0.8% per 100) target's max]
Total Magic Damage: 270 / 495 / 720 (+72%) [+9% (+7.2% per 100) target's max]
Slow: 40 / 50 / 60%
Reduced Slow: 15 / 20 / 25%

Patch History[]

Patch 11.8

GwenSquare.pngGwen released.

Additional Content[]



Gameplay Trailer

Champion Spotlight

Champion Theme