Guardian Angel | |
---|---|
Passive | |
UNIQUE - Rebirth: Upon taking lethal damage, restores 50% of base health and 100% of maximum mana after 4 seconds of stasis (300 second cooldown). | |
Statistics | |
AD | 55 |
AR | 45 |
Additional Information | |
Limitations | Limited to 1 Guardian Angel item. |
Map Availability | SR |
Tier | Legendary |
Item Code | 3026 |
Recipe | |
+ + 800 | |
Total Cost: 3200 | |
Sold For: 1280 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Perfect Timing reduces the cooldown of Guardian Angel by 15%.
- Guardian Angel's passive makes your champion untargetable for 4 seconds before revival.
- Its passive will always activate before World Ender and Rebirth, but after the Chronoshift buff if the owner has it.
- Selling and repurchasing the item will not reset the cooldown on its Unique Passive.
- The passive does not activate when killed by the Nexus Obelisk.
- The healing boost of
Spirit Visage affects its passive. - Ornn can upgrade this Item to a Mastwerwok Item:
Gallery[]
Similar Items[]
Patch History[]
- Total Cost: 3000 ⇒ 3200 gold
- Item Recipe: B.F. Sword + Chain Vest + Stopwatch + 150 gold ⇒ B.F. Sword + Steel Sigil + 950 gold
- Armor: 40 ⇒ 45
- Attack Damage: 45 ⇒ 55 Attack
- Passive - Rebirth: Upon taking lethal damage, restore 50% of base health and restore 30% of maximum mana. 300 second cooldown ⇒ Upon taking lethal damage, restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. 300 second cooldown.
Now that Stopwatch is moving up in price, so is Guardian Angel. With stasis being more expensive, players should feel as though they need to deliberately itemize Stopwatch and its corresponding items as opposed to them feeling like auto-buys just because you purchased a Stopwatch.
v8.11
Cost increased. Armor increased.
We wanted to allow marksmen who face heavy physical damage to get a Chain Vest (rather than just Cloth Armor), knowing they'd eventually build it into something. Guardian Angel was a natural choice, even if it required a higher price point.
BUILD PATH : | B.F. Sword + Stopwatch + | [Cloth Armor + 200 gold] | |
⇒ | Chain Vest + 100 gold |
BUILD PATH : | B.F. Sword + Cloth Armor + | [800 Gold] | |
⇒ | Stopwatch + 200 Gold |
Icon update to match midseason’s changes.
v7.9
Now a physical damage item! Attack damage added. Magic resist removed.
Like Banshee’s Veil, the Guardian Angel passive is much more appropriate for carries who could easily find themselves bursted in an instant and in need of a second chance. While we toyed with the idea of finding a way to make the resurrection effect available in both magic damage and physical damage forms, mages have Zhonya’s Hourglass for a stasis effect, and two stasis effects makes for a really frustrating “playing against” case. As a result, we’re retuning Guardian Angel to have more appropriate stats for carries who churn out physical damage.
v6.9
Cost and magic resist reduced.
Despite our changes in 6.5, Guardian Angel’s still not pulling its weight as a reactionary defensive buy. Putting it on sale at the cost of a bit of mitigation helps cement GA as the go-to item when looking for life insurance against physical divers and assassins.
v6.5
Costs less and gives more health to squishy champions.
Guardian Angel’s effect is a game-changer in the right circumstances, but its incredibly high price tag makes it hard to feel confident you’ve made the right choice. It’s expensive for good reason, too - when GA is the go-to defensive item, the game state becomes one where almost every champion buys it after a lead, making it next to impossible for gold-starved opponents to break through all those extra lives. That said, squishy champions (primarily marksmen) have been feeling the pressures of being annihilated by assassins and spell-combos lately, so we’re making Guardian Angel more efficient when it’s the right call.
- "Just a small cost correction after we removed and revived Negatron Cloak. There's a Guardian Angel joke in here somewhere but we're not looking for it."
- COMBINE COST :
1250 gold⇒ 1200 gold - TOTAL COST :
2850 gold⇒ 2800 gold
v4.21
See above.
- "See above, which will direct you to above that. So see above the above."
- RECIPE :
Null Magic Mangle + Chain Vest + 1500 gold⇒ Negatron Cloak + Chain Vest + 1250 gold - TOTAL COST :
2750 gold⇒ 2850 gold - MAGIC RESISTANCE :
45⇒ 50
- Recipe Changed: Negatron Cloak + Chain Vest + 1310 Gold = 2750 total Gold, up from 2600
- Magic Resist increased to 40 from 30
- Armor reduced from 68 to 50
- Magic Resist reduced from 38 to 30
- Unique Passive changed to "Revives your champion upon death, restoring 30% of your Maximum Health and Mana (5 minute cooldown).
- Combine cost increased from 1,200 to 1,480
- The following items will now display their cooldownon the item itself, rather than with a buff: Maw of Malmortius, Hexdrinker, Banshee's Veil, Guardian Angel, Sheen, Lich Bane, Trinity Force, Tear of the Goddess, Archangel's Staff, and Manamune.
- Added a gray version of the cooldown icon for the passive effect
- Guardian Angel's revive effect will activate after Tryndamere's Undying Rage and Zilean's Chronoshift, but before Anivia's Rebirth
- Now removes most positive buffs from your champion when it activates. For example, Soraka's Astral Blessing, Garen's Judgment, and Fiddlesticks' Crowstorm will now be removed
- Now revives champions at 750 health and 375 mana instead of 40% health and mana
- Will now display a timer showing how long until the effect is ready again
- Will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their Guardian Angel states to the main champion when created.
- Clones that expire while being revived with Guardian Angel will no longer last permanently
- Positive buffs are no longer lost on pseudo-death
- Elixirs are no longer lost upon pseudo-death
- Health and mana restored on respawn reduced from 50% to 40%
- You can no longer teleport while being revived
- Combine cost increased from 850 to 1,200
- Bug fixed which caused it to proc more than once every 5 minutes
- Fixed a bug where the passive effect would persist past selling the item
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