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General Information
TitleThe Rabble Rouser
Release DateFebruary 2, 2010
Cost3150 BE 790 RP

670 (+ 109)

5.5 (+ 0.5)

400 (+ 47)

6 (+ 0.8)


64 (+ 3.5)

0.675 (+ 2.05%)


38 (+ 4.8)

32 (+ 2.05)
Developer Info
DDragon KeyGragas
Integer Key79
External Links
Game Info Wikileagueoflegends.fandom.com

Gragas is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story

Equal parts jolly and imposing, Gragas is a massive, rowdy brewmaster on his own quest for the perfect pint of ale. Hailing from parts unknown, he now searches for rare ingredients among the unblemished wastes of the Freljord, trying each recipe as he goes. Often intoxicated and extremely impulsive, he is legendary for the brawls he starts, which often end in all-night parties and widespread property damage. Any appearance from Gragas must surely foreshadow drinking and destruction—in that order.

The only thing more important to Gragas than fighting is drinking. His unquenchable thirst for stronger ale has led him in search of the most potent and unconventional ingredients to toss in his still. Impulsive and unpredictable, this rowdy carouser loves cracking kegs as much as cracking heads. Thanks to his strange brews and temperamental nature, drinking with Gragas is always a risky proposition.

Gragas has an eternal love of good drink, but his massive constitution prevented him from reaching a divine state of intoxication. One night, when he had drained all the kegs and was left wanting, Gragas was struck by a thought rather than the usual barstool: why couldn't he brew himself something that would finally get him truly drunk? It was then that he vowed to create the ultimate ale.

Gragas' quest eventually brought him to the Freljord, where the promise of acquiring the purest arctic water for his recipe led him into uncharted glacial wastes. While lost in an unyielding blizzard, Gragas stumbled upon a great howling abyss. There he found it: a flawless shard of ice unlike anything he had ever seen. Not only did this unmelting shard imbue his lager with incredible properties, but it also had a handy side effect - it kept the mixture chilled at the perfect serving temperature.

Under the spell of his new concoction, Gragas headed for civilization, eager to share the fermented fruits of his labor. As fate would have it, the first gathering to catch Gragas' bleary eyes would shape the future of the Freljord. He blundered into a deteriorating negotiation between two tribes discussing an alliance with AsheSquare.pngAshe. Though Ashe welcomed a break in the tension, the other warriors bristled at the intrusion and hurled insults at the drunken oaf. True to his nature, Gragas replied with a diplomatic headbutt, setting off a brawl matched only in the legends of the Freljord.

When the fallen from that great melee finally awoke, Ashe proposed a friendly drink as an alternative to fighting. With their tempers doused in suds, the two tribes, formerly on the brink of war, bonded over a common love of Gragas' brew. Although strife was averted and Gragas hailed a hero, he still had not achieved his dream of drunken blissfulness. So once more, he set off to wander the tundra in search of ingredients for Runeterra's perfect pint.


Up in the mountains that separate Demacia from the Freljord, there aren’t a lot of jobs that pay coin. Some pay in furs, or in loaves of frost-hard bread... But Aegil’s baby sister was born sickly. The family needed coin to keep her well-fed, and to buy her medicine.

So Aegil’s father cut a deal with Aegil’s uncle, Jasper. Aegil would become a servant in Jasper’s inn at the mountain pass, selling ale to passing traders.

“Work hard, all right?” Aegil’s mother told him. “For your sister.”

One night, a season after Aegil started working for Jasper, a whole crowd of customers arrived just as the inn was closing. It was strange for travelers to arrive so late after nightfall in the winter.

Jasper peered out the window. “I don’t know them,” he said, tugging nervously on his wild black beard.

The door slammed open and a crowd of shaggy-haired men thumped inside, shaking the snow from their boots and cloaks. They parted ranks, and an old fellow with a velvet-trimmed cloak approached the bar.

“Good evening,” he said with a Great City accent. “Our business associate is arriving in a few minutes. What’s on offer?”

Uncle Jasper pointed numbly at the drink list hanging behind the bar. There were twelve brews there—an impressive selection for this part of the Demacian hinterlands. But one by one, the guards all ordered the absolute cheapest: Forsyn’s Red. Aegil had never tasted any other beer, but even he knew it wasn’t good stuff. That’s why it was so cheap.

Aegil hurried into the back room where the kegs were kept to pour their ale. As the skunky beverage foamed into the cups, he wondered how much these guests would tip. Would he get one big tip from the leader, or eleven small tips, one from each? His heart raced.

Then Aegil heard a heavy step on the path outside. The door creaked open... and the next step made the tavern floorboards groan.

Aegil wheeled the drink cart out into the main room. The newcomer was the absolute biggest man he’d ever seen. His head scraped the ceiling beams. His limbs were pure muscle, as thick as tree trunks, and his face was covered in a bristly red beard. The grisly scars criss-crossing his vast sides looked like he’d really lived through the gruesome battles Jasper’s drunken patrons liked to brag about.

The velvet-clad man raised his hand toward the stranger. “Gragas, I presume?” he called.

Gragas didn’t answer. His eyes were fixed on the drinks list hanging behind the bar.

“You are Gragas? The brewer?” the merchant repeated impatiently.

Gragas turned his huge shoulders and gave the little old man a red-faced glare. With a voice so loud it reminded Aegil of an old god speaking from below the snowpack, the newcomer growled, “I'm buyin’ a drink.

The air in the room felt like it does when a thunderstorm gathers overhead. Aegil began handing out the ales. His hands were shaking.

“What’s that ‘Karsten-Flower’ stuff?” Gragas asked Jasper, pointing at the list. “What flower’s that?”

“That’s just the brewer’s name,” Jasper said. “It ain’t got flowers in it. Sorry.”

Hmmm,” Gragas rumbled.

Aegil handed out the final drink to the old merchant, then stood patiently, waiting for his tip... but the merchant ignored him. His glinting gaze was fixed on the huge newcomer—like a fox’s eyes before the pounce.

“I’ll take... the Sungold Porter,” Gragas announced. “That’s a precious one, I’ve heard.” Jasper scurried into the back to pour it, and Gragas thumped over to the table to sit down. “Now, what d’ya have for me?” he asked.

The old merchant started digging around in his huge coat. “I heard you’re in the market for Shuriman goods,” he said. “Floodplain grains. Cactus blooms.”

“I’m... innerested,” Gragas said.

The merchant noticed Aegil standing there. “Shoo, boy,” he said.

Aegil froze. No tip?

“I said shoo,” the merchant snapped. All the guards laughed.

Tears starting at the corners of his eyes, Aegil hurried into the keg room behind the bar. Jasper was pacing back there, tugging nervously at his beard.

“Damn that man,” Jasper seethed. “The Sungold Porter? I don’t have any!

“We ran out?”

“We never had it! I can’t afford to stock any of those rare ales. They’re on offer to impress people. Almost nobody orders them—they’re too expensive! And when they do, I just mix some stuff together! Nobody can tell!”

To Aegil, this seemed like stealing. “You should tell the big man,” he said.

Jasper laughed. “Why? It doesn’t hurt anyone. I have a business to run, boy! One glass of the porter is a week of earnings here at the inn.” Jasper squared his shoulders. “He won’t be able to tell.”

Jasper snatched a massive stein off one of the hooks on the wall and started filling it at the Forsyn’s tap... then Eigen Ale... then Karsten-Flower.

As that murky mixture foamed toward the brim, Aegil realized he’d have to deliver Gragas the concocted drink. Cold washed over him like a night wind over the snow. When Jasper thunked the stein into his outstretched hands, he almost fell over.

“Keep a straight face!” Jasper ordered.

Aegil thought of his sister. He thought of money clinking in his palm. Then he tottered forward across the empty floor of the inn, struggling to hold the stein aloft.

Gragas’ booming voice filled the room. “...The recipe I’m working on has a very spicy taste already. I need somethin’ to balaa mance it out.”

As Aegil approached the table, the merchant leaned forward. “So. We arrive at the real business.”

“Yeah,” Gragas grunted. “The real business.”

The merchant reached inside his coat and drew out a palm-sized lockbox covered in gold and glinting jewels.

The shining box was absolutely the most valuable thing Aegil had ever seen in his life—it was probably worth ten lifetimes of Jasper’s smelly ale. Standing near it felt like standing beside the sun.

“Azir’s Tears,” the merchant said. “Ancient heirloom spice. Ground from tomb-herbs found only in the ruins of the Sun Disc. The Sun Emperors used it to season their mead.”

“Really...” Gragas said.

“When I heard about your quest—the greatest ale ever brewed! Well, I immediately sought out the Tears. The trades I had to make! The spice is worth a fortune, but I knew you’d be good for it.”

Gragas nodded slowly, thinking. Aegil suddenly realized that if anyone was going to be able to notice a substitute drink it would be a master brewer on a quest to make the perfect beer. He reached for the stein, thinking frantically of an excuse—

But he was too slow. Gragas noticed Aegil, and the beer sitting at his elbow. “Thanks, boy,” he said, and grabbed the stein himself.

He drank deep—and immediately, Aegil saw his bushy eyebrows furrow. His nostril twitched. His bearded lip curled into a hint of a grimace. His gaze traveled across the room... and fixed on Jasper.

Aegil felt like he was going to melt. He knows we’re tricking him!

But the master brewer did not shout out his displeasure. Instead, Gragas held his hand out for the jeweled box.

“So lemme see,” he said. “Show me your perfect spices.”

The merchant handed it over. Gragas lifted the lid of the lockbox and sniffed.

And again, his nostril twitched. That sensitive sense of smell had found another flavor that troubled it.

Aegil felt his heart stop. They’re tricking him too. It’s a FAKE!

One forgery was forgivable. Two? Over the same pint? Not as much. Gragas glanced at Aegil—just for a moment.

It was warning enough. Aegil dove away from the table like a snow hare leaping for the safety of the treeline.

Then Gragas stood. He flipped the table as he rose, and simultaneously, each one of the guards produced jagged hatchets from beneath their cloaks.

Gragas just took out his fists.

Aegil saw only bits of the ensuing fight. He saw the merchant flee toward the bar... then Gragas followed with huge strides. There was a sound like an explosion. Jasper gave a high-pitched scream and skittered straight out the front door. Then the kegs all rolled across the floor toward the guards, a thundering avalanche spraying ale and foam in every direction. It flattened them—all but one, who hid behind a table, then popped up, ready to throw his axe—

But Gragas grunted, a barrel flew across the room, and the guard simply vanished. So did half of the back wall. Aegil heard the guard’s tiny scream disappear down the mountainside.

Aegil crawled out from under a table to see Gragas pouring the grey, dusty contents of the shiny lockbox onto the groaning merchant at his feet.

Mummy dust,” he growled. “Have some respect!”

Then he caught sight of Aegil. His wild brows narrowed. “Boy,” he called. His booming voice made shards of broken glass tremble on the floor. “Come here!”

Cautiously, Aegil approached. He thought of his sister. He wondered whether he could run faster than a thrown barrel.

“Tell the innkeep to go lighter on the Forsyn’s next time,” Gragas said.

Then Aegil saw the lockbox in the master brewer’s outstretched hand. A huge smile parted that bushy red beard.

“Yer tip.”


Happy Hour.png Happy Hour [Passive]

Innate: On ability use, Gragas takes a drink restoring [+6.5% his max]. This effect can only happen every 8 seconds.
Barrel Roll.png Barrel Roll [Q]
Cost: 80 Mana Cooldown: 10 / 9 / 8 / 7 / 6 seconds Range: 850 Area of Effect: 250

Active: Gragas rolls his cask to a location. When reactivated, or after 4 seconds, the cask will explode, dealing magic damage to nearby enemies and slowing their movement speed for 2 seconds.

The damage and slow increase as the cast ferments, up to 150% after 2 seconds. Deals 70% damage to minions.

Magic Damage: 80 / 120 / 160 / 200 / 240 (+80%)
Minimum Slow: 40 / 45 / 50 / 55 / 60%
Drunken Rage.png Drunken Rage [W]
Cost: 30 Mana Cooldown: 5 seconds Area of Effect: 250

Active: Gragas guzzles down brew from his cask, taking reduced damage for 2.5 seconds.

After finishing his drink, his next basic attack gains 50 range and deals magic damage to nearby enemies (max 300 vs Monsters).

Damage Reduction: 10 / 12 / 14 / 16 / 18% (+4% per 100)
Magic Damage: 20 / 50 / 80 / 110 / 140 (+70%) [+7% target's max]
Body Slam.png Body Slam [E]
Cost: 50 Mana Cooldown: 14 / 13.5 / 13 / 12.5 / 12 seconds Range: 600 Area of Effect: 180

Active: Gragas charges forward, colliding with the first enemy hit. He deals magic damage to enemies in the area and bumps them back, stunning them for 1 second.

Body Slam's cooldown is reduced by 3 seconds if Gragas collides with a unit.

Magic Damage: 80 / 125 / 170 / 215 / 260 (+60%)
Explosive Cask.png Explosive Cask [R]
Cost: 100 Mana Cooldown: 120 / 100 / 80 seconds Range: 1000 Area of Effect: 400

Active: Gragas hurls his cask, causing it to explode when it lands. Enemies hit take magic damage and are knocked away from the explosion. Magic Damage: 200 / 300 / 400 (+80%)

Patch History[]

Patch 11.9

E base damage decreased later.

Gragas is currently a triple threat in Pro levels of play, guzzling casks in jungle, support, and top lane. Nudging down one of his more vital spells in lane.

Body Slam.png E - Body Slam

BASE DAMAGE : [80/130/180/230/280] 80/125/170/215/260

Patch 11.5
Q cost now flat.

Pushing back the beefed-up top lane Gragas by increasing the ticket price on his barrels.

Barrel Roll.png Q - Barrel Roll

COST : [60/65/70/75/80 mana] 80 mana (at all ranks)

Patch 11.1
 Champion Base Stat Cleanup

We've cleaned up some champions' base stats over the years and are rounding out the remaining 99 champions.

AD / MR / ARMOR GROWTH : Rounded to the nearest 0.01. Except for Vel'Koz's AD growth, which is 3.142.

Patch 10.25
Passive healing increased. W cooldown decreased.

Gragas was hit hard, especially in a post-preseason jungle with less health to guzzle. Helping him clear camps faster to soften the blow.

Happy Hour.png Passive - Happy Hour

HEALING : [6% of max health] 8% of max health

Drunken Rage.png W - Drunken Rage

COOLDOWN : [6 seconds] 5 seconds

Patch 10.24 - November 24th Hotfix

Barrel Roll.png Q - Barrel Roll

BUGFIX : No longer deals max damage even when uncharged

Patch 10.17
Base armor increased.

Gragas has been getting thrown around by the jungle, so we’re hoping this change lets him slam right back. With more defense, it should also help out his early game exchanges in the top lane.

Base Stats

ARMOR : [35] 38

Patch 10.15
W damage ratio increased. R damage ratio increased.

Aiming to rouse this liquor connoisseur to step into his role as an AP mage who can both engage fights and burst down enemies, so we’re sharpening his late-game damage.

Drunken Rage.png W - Drunken Rage

DAMAGE RATIO : [0.5] 0.6 ability power

Explosive Cask.png R - Explosive Cask

DAMAGE RATIO : [0.7] 0.8 ability power

Patch 9.19
W cooldown increased; damage ratio decreased.

Gragas has been dominating the pro meta for a while, so we're nerfing his clear speed.

Drunken Rage.png W - Drunken Rage

COOLDOWN : [5] 6 seconds
DAMAGE RATIO : [8%] 7% of target's maximum health

Patch 9.11
Base health, health growth, attack damage increased.

Increasing Gragas' early durability and helping out his early clear speed.

Base Stats

HEALTH : [583.5] 600
ATTACK DAMAGE : [61.4] 64

Patch 9.4

ZOOMIN : Base run animation updated

Patch 8.24

Gragas' attacks and abilities need some visual love to get to current League quality and readability standards. (He got some SFX updates a few patches ago!)

BARREL ROLL : Range indicator and grog VFX more clearly indicate area of effect
DRUNKEN RAGE : Gragas now glows to indicate the damage reduction effect. Bubble VFX reduced.
BODY SLAM : Added new dash VFX to indicate area of effect. Hit VFX are more impactful.
CASK TOSS : Grog and barrel trail VFX improved to indicate area of effect and feel more impactful. VFX and SFX changed to be more distinct from Q.
OKTOBERFEST E : pretzel dash VFX (finally!) restored


Audio for Gragas's base skin and skins that use base SFX has been updated, with an eye ear toward improved clarity!

BASIC ATTACKS : Audio now changes based on whether Gragas hits stone, wood, metal, or people
BARREL ROLL : New audio on barrel roll and when max charge state is reached
DRUNKEN RAGE : Activation audio is clearer
BODY SLAM : Collision audio updated
EXPLOSIVE CASK : On-cast audio clarity improved

W cooldown decreased at early ranks, increased at final rank. W grants Gragas additional range for the empowered attack.

Drunken Rage.png W - Drunken Rage

COOLDOWN : [8/7/6/5/4] 5 seconds
DRUNKEN REACH Gragas gains an additional 50 range for his next attack

Q ability power ratio increased. W ability power ratio increased. W damage reduction scales with ability power. W damage reduction duration decreased.

Like with Galio, we think it's cool when Gragas is able to feel good about building ability power when he gets ahead. He could use some more strength anyway right now, so we're giving him a bit more room to build aggressively.

Barrel Roll.png Q - Barrel Roll

DAMAGE RATIO : [0.6] 0.7 ability power

Drunken Rage.png W - Drunken Rage

RATIO : [0.3] 0.5 ability power
FEEL NO PAIN Drunken Rage grants Gragas additional damage reduction equal to 4% per 100 ability power

Attack speed increased.

Giving Gragas a bit of power that'll particularly help with his first jungle clear. "Innate bonus attack speed" is the same mechanic that we used last patch to compensate other junglers (Amumu, Maokai, etc): We're boosting Gragas' starting attack speed without increasing the value he gets from bonus attack speed elsewhere.

Base stats

INNATE BONUS ATTACK SPEED 8% (level 1 attack speed: [0.625] 0.675)


BASE ARMOR : [26.05] 35.05

Base armor decreased. E collision detection decreased.

Gragas is a very consistent, safe jungler who just does everything well. We want to remove some consistency, so we’re making his clear a bit less healthy and making Body Slam more fair for opponents to dodge.

Base stats

BASE ARMOR : [29.05] 26.05

Body Slam.png E - Body Slam

LESS BODY SLAM Indicator changed to more accurately reflect hitbox

Base attack speed decreased. R cooldown increased at earlier ranks.

Like Elise, Gragas just clears too quickly for all of the other tools he brings to the table. In addition, now that the timing on his ultimate has gotten more intuitive, we feel safe bringing up the cooldown.

Base stats

BASE ATTACK SPEED : [0.651] 0.625

Explosive Cask.png R - Explosive Cask

COOLDOWN : [100/90/80]
120/100/80 seconds

Armor increased. Heal on passive increased.

Gragas has been struggling to survive his first clear in the post-pre-season jungle; camps with multiple monsters (which he should excel at clearing) proved particularly difficult to handle. Beefing up the Rabble Rouser’s early game enables him to more safely finish his first clears and ramp up through the rest of the game.


ARMOR : [26] 29

Happy Hour.png Passive - Happy Hour

HEAL ON CAST : [4%] 6% of maximum health

E cooldown up. R now has a fixed travel time.

Before we get into the specifics of our Gragas changes, we want to call out that our work here is tied closely to work on another champion: Rek’Sai. These champs have a stranglehold on the professional jungle scene due to how early their shared gameplay of ‘durable mobile ganker’ comes online. Specifically, the cooldown of their mobility tools (which double as their initiation tools) is too low at early ranks. Body Slam and Tunnel should present meaningful choices to Gragas and Rek’Sai: “Do I use E to duck past an enemy ward, or do I save it to make a play?” Currently, the answer is “I can do both.” This is fine later on once enemies have access to their own mobility tools, but plays out oppressively in the early game. We’re increasing the cooldown on Body Slam and Tunnel to force Gragas and Rek’Sai to make tougher choices with their skills at the start of a match.

Zooming back in on Gragas, we’re also reining in the reliability of close-quarters ult casts. When Gragas lobs Explosive Cask onto himself, opponents have literally no time to react (the barrel doesn’t even show up) before being sent flying. In terms of ganking, it doesn’t actually matter whether opponents dodge Body Slam or not, since Graggy only needs to close the distance to guarantee his ult’s knockback. Now that Explosive Cask has a fixed travel time, Gragas is going to have to depend on landing his E stun to create the setup plays he’s used to. Which is now slightly easier, because we fixed a bug that was causing Body Slam to miss.

Body Slam.png E - Body Slam

COOLDOWN : [12 seconds] 16/15/14/13/12 seconds
UNGRACEFUL : Fixed a bug where Gragas sometimes dashed through targets Body Slam should have collided with

Explosive Cask.png R - Explosive Cask

TRAVEL TIME : [0 - 0.58 seconds (based on distance)] 0.55 seconds

Q's snap-cast slows for the full duration. W channels faster and deals AoE damage.

It hasn't been too long since Gragas was top dog of jungle, but these days he's sitting at the bottom of the barrel. Graggy's strategic niche as a disengage jungler is still there, so we're boosting his early reliability and clear speed to help compete against the rest of the lineup.

Barrel Roll.png Q - Barrel Roll

SLOW DURATION : [1.3 - 2 seconds over the duration] 2 seconds

Drunken Rage.png W - Drunken Rage

CHANNEL TIME : [1 second] 0.75 seconds
DRINKING PROBLEMS Drunken Rage's on-hit now deals damage in a 250 unit radius around the primary target

W damage down.

Gragas has been a dominating jungle force in professional play with no real signs of slowing down. In a post 5.16 world where Cinderhulk’s mid-game spike is higher and health is more ever present as a defensive stat Gragas benefits doubly, bolstering his sustain while making his high damage from Drunken Rage even more effective against front-lines and fighters that might attempt to keep him off carries. While still potent for his gank pressure and (sometimes literal) fight-turning ultimate, hitting Gragas’ damage output makes sense for our goals of increasing diversity among picks in the jungle.


THIS HELPS MORE THAN YOU’D THINK : Recommended Items updated

Drunken Rage.png W - Drunken Rage

MAX HEALTH DAMAGE : [8/9/10/11/12%] 8% at all ranks

Health Regen down. Q slows less, but scales with duration as well.

"Graggy's been sitting on top of the competition for quite a while now due to his slow-yet-inevitable chain of locking his targets down and excessive sustain combining to make a grinding experience that's difficult to interact with. Cutting regeneration and the effectiveness of his quick-cast Barrel serve to break up his repeated CC/Gank cycles and offer opportunities for his opponents to fight back."
  • General
    • BASE HEALTH REGEN : 8.675 5.5
  • Barrel Roll.png Q - Barrel Roll
    • SLOW DURATION : 2 seconds 1.3 seconds
    • LET IT SIT FOR A WHILE : Barrel Roll's slow duration now also increases up to 150% as the cask ferments over 2 seconds

Non-fat body slams.

"Following up on our Cinderhulk changes, we still think 'ol Graggy's taking up too much space in the jungle, so we're trimming some fat (not literally - that's gross) where we can. This might not be the change that gives jungle competitors some space to breathe, but at least letting his belly hitbox match the visuals is a good first step."
  • Body Slam.png E - Body Slam
    • END COLLISION RADIUS : 250 210


Base mana up, damage cap versus monsters also up.

"While not always thought of primarily as a Jungler, with the Buff Barge 2K15 docking at Jungle Island we thought it'd be a great time to pull back some of Graggy's stat restrictions to help drink Gromp and his friends under the table. "
  • General
    • MANA : 300 400
  • Drunken Rage.png W - Drunken Rage
    • DAMAGE CAP VS MONSTERS : 250 300


"Gragas's last round of nerfs weighed heavy on his effectiveness against minion waves, so we wanted to give him better incentives to roll out the barrel against champions. This buff's on the house. "
  • Barrel Roll.png Q - Barrel Roll
    • BASE SLOW : 30/35/40/45/50% 40/45/50/55/60%
    • MAXIMUM SLOW : 45/52.5/60/67.5/75% 60/67.5/75/82.5/90%


"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

Gragas has new recommended items (HELLO LICH BANE) and his E always carries him the maximum distance.

"When you got a belly that big, momentum's working against you, man."
  • General
    • THIS HELPS MORE THAN YOU'D THINK Updated recommended items
  • BodySlam.jpg E - Body Slam
    • ALL IN THE HIPS Gragas now always travels the full distance in the direction of the cast (still stops on first target he hits)

NO MORE OPEN BAR. Gragas pays mana for his drunkenness and Q deals less damage to minions.

"Way back when we gave Gragas a gameplay update, we wanted to solve the thematic problem where a big fat drunken brawler was being played as a backline mage who throws barrels for days. These changes mean Gragas works best when he's scrapping in the middle of a fight, and not hiding like a sissy."
  • BarrelRoll.jpg Q - Barrel Roll
    • NEW GRAGGY LIGHT Now does 70% damage to minions
  • DrunkenRage.jpg W - Drunken Rage
    • NEW COST Now costs 30 mana at all ranks
    • COOLDOWN 8/7.5/6/6.5/6 seconds ⇒ 8/7/6/5/4 seconds
    • DAMAGE REDUCTION 3 seconds ⇒ 2.5 seconds
    • SNEAKY DRINKING Fixed a bug where Drunken Rage could be used twice in a row if Gragas was interrupted as soon as he started drinking
    • BRAWLING ETIQUETTE Fixed a bug where Drunken Rage would sometimes not play the proper keg smash animation on attack
  • BodySlam.jpg E - Body Slam
    • BUGFIXED BELLY Fixed a bug where Body Slam would occasionally fail to work when Gragas leveled it first or second

v4.10 "Graggy's gotten better at drinking under fire. This change means Gragas will only have to worry about losing the damage buff if he's interrupted mid-drink, but he'll feel better about using W to tank out a brawl."

  • DrunkenRage.jpg W - Drunken Rage
    • "NEW" FERMENTED: Gragas no longer loses the damage reduction if he is interrupted during his drink
    • CLARITY: Updated tooltip to specify that the percentage damage against monsters is capped at 250

Graggy and his barrels have hit the gym. Barrel Roll grants vision (don't ask how that relates to going to the gym), and Gragas can throw his Explosive Cask further.

"Pre-update, Gragas liked his R and Q more for their target erasing potential than their utility and displacement. Now that Graggy isn't one-shotting entire teams with barrels, we can buff up his other strengths to emphasize his barrel-throwing play-making power."

  • BarrelRoll.jpg Q - Barrel Roll
    • "NEW" UTILITY: Grants vision after it reaches its destination
    • CLARITY: Reduced size of cast indicator to better represent the actual radius
  • DrunkenRage.jpg W - Drunken Rage
    • BUGFIX: Buff no longer consumed on hitting a ward
  • ExplosiveCask.jpg R - Explosive Cask
    • RANGE: 1050 ⇒ 1150
    • CLARITY: Reduced size of cast indicator to better represent the actual radius

Now that Gragas is a full-on drunken brawler, he needs a little help in the mid-fight mobility department.

  • DrunkenRage.jpg W - Drunken Rage
    • REMOVED SELF SLOW: Gragas' movement speed is slowed while channeling

Gragas gained stronger close-combat abilities! Drunken Rage now empowers his next attack to deal additional magic damage (plus a large portion of the target's maximum health) and Body Slam stuns and knocks back stricken foes. In exchange, Graggy's lost some of his long-range damage in both Barrel Roll (although Barrel Roll now slows movement speed) and Explosive Cask. Gragas just makes more sense as a fat, scrappy brawler than a long-range...barrel...sniper?

"When we initially designed Gragas, we intended for him to be a drunken brawler who jumped into the fight to mess things up. As players began to master him, however, they focused more on his high ability power ratios and sniping potential while relying on Body Slam and Drunken Rage to get away. While we like to support emergent strategies for champions, playing Gragas like a long-range mage created some very imbalanced situations where either he could one-shot his opponents (success) or he couldn't (failure) and therefore became more sad than drunk. With this rework, Gragas should deliver on the core fantasy of a tanky drunkard who takes on his foes belly first."

  • General
    • MAGIC RESIST PER LEVEL: 0 ⇒ 1.25
    • MOVEMENT SPEED: 340 ⇒ 330
  • HappyHour.jpg Passive - Happy Hour
    • HEALTH RESTORE: 2% max health over 4 seconds ⇒ 4% max health instantly
    • "NEW" COOLDOWN: 8 seconds
  • BarrelRoll.jpg Q - Barrel Roll
    • "NEW" MOVEMENT SPEED SLOW: 30/35/40/45/50% for 2 seconds
    • COOLDOWN: Unchanged (11/10/9/8/7 seconds)
    • MANA COST: 80/90/100/110/120 mana ⇒ 60/65/70/75/80 mana
    • RANGE: 950 ⇒ 850
    • BASE DAMAGE: 85/135/185/245/285 ⇒ 80/120/160/200/240
    • ABILITY POWER RATIO: 0.9 ⇒ 0.6
    • "REMOVED" ATTACK SPEED SLOW: -20/25/30/35/40% attack speed for 3 seconds
    • "NEW" UTILITY: Damage & slow increase by up to 50% over 2 seconds as the barrel sits out before detonation
  • DrunkenRage.jpg W - Drunken Rage
    • COOLDOWN: 25 seconds at all ranks ⇒ 8/7.5/7/6.5/6 seconds
    • MANA COST: Unchanged (No cost)
    • "NEW" DAMAGE: Gragas' next basic attack deals 20/50/80/110/140 (+0.3 ability power) plus 8/9/10/11/12% of the target's maximum health as bonus magic damage
    • DURATION: 20 seconds ⇒ 3 seconds
    • DAMAGE REDUCTION: Unchanged (10/12/14/16/18%)
    • "NEW" UTILITY: Gragas can now move at 80% movement speed while drinking
    • "REMOVED" ATTACK DAMAGE BUFF: +30/40/50/60/70 attack damage
    • "REMOVED" MANA RESTORE: Restores 30/40/50/60/70 mana
  • BodySlam.jpg E - Body Slam
    • COOLDOWN: 12 seconds at all ranks ⇒ 16/15/14/13/12 seconds
    • MANA COST: 75 ⇒ 50
    • BASE DAMAGE: 80/120/160/200/240 ⇒ 80/130/180/230/280
    • ABILITY POWER RATIO: 0.5 ⇒ 0.6
    • "REMOVED" ATTACK DAMAGE RATIO: 0.3/0.4/0.5/0.6/0.7
    • UTILITY: Cooldown reduced by 50% on unit collision ⇒ Cooldown reduced by 3 seconds on unit collision
    • CROWD CONTROL: 35% Movement Speed slow for 2.5 seconds ⇒ 1 second stun & slight knockback
  • ExplosiveCask.jpg R - Explosive Cask
    • COOLDOWN: Unchanged (100/90/80 seconds)
    • MANA COST: Unchanged (100)
    • BASE DAMAGE: 200/325/450 ⇒ 200/300/400
    • ABILITY POWER RATIO: 0.9 ⇒ 0.7
    • UTILITY: Unchanged (Knocks back all enemies hit and grants vision of the area)

We lowered Body Slam’s AD ratio at early levels and reduced Explosive Cask’s AP ratio.

“Short-term, we’re making these changes to slightly tone down Gragas’ overall power curve without making him “Old and Busted.” In future patches we’ll look at Gragas and make changes that leave him feeling like more of a drunken brawler than a fat mage.”

  • BodySlam.jpg Body Slam
    • TOTAL ATTACK DAMAGE RATIO: 0.66 at all ranks ⇒ 0.3/0.4/0.5/0.6/0.7
  • ExplosiveCask.jpg Explosive Cask
    • ABILITY POWER RATIO: 1.0 ⇒ 0.9
    • OLD MANA COST: 100/125/150 ⇒ 100 at all ranks (legacy patch note from an undocumented change in 4.2)

25/11/2013 Gameplay Hotfix

  • Fixed a bug where Gragas’ Barrel Roll became unavailable if Gragas died immediately after throwing his barrel

Summary: Barrel Roll's cast range has been decreased, but to compensate we've slightly changed the mechanics of the ability. Now, if a player continually presses the hotkey for Barrel Roll just as the barrel reaches its destination, it will immediately explode on arrival. Body Slam now deals full damage to all targets hit and has a longer cooldown that's cut in half whenever Gragas collides with a unit.

Context: We want to reward Gragas for fighting strategically in close combat as opposed to sniping opponents with his barrel. The changes to Body Slam encourage Gragas to get into the fight if he wants to hit his full damage potential and maximize his mobility.

  • Q - Barrel Roll
    • Now has a small buffer before the barrel reaches its destination (not when Gragas casts it) where Barrel Roll can be activated again to explode on arrival
    • Cast range reduced to 950 (from 1100)
  • E - Body Slam
    • Now deals full damage to all targets hit (rather than divided amongst them)
    • Cooldown increased to 12 seconds (from 7)
    • Cooldown reduced by half if Gragas collides with a unit


  • Base Movement Speed increased by 25.


  • Body Slam
    • Charge speed reduced to 900 from 1,050
    • Mana cost increased to 75 from 50
  • Explosive Cask cooldown increased to 100 / 90 / 80 seconds from 90 / 75 / 60


  • Body Slam no longer stops when encountering created terran (ex: AniviaSquare.pngAnivia's Crystallize)


  • Base health increased to 523 from 493
  • Armor per level increased to 3.6 from 2.7
  • Body Slam
    • Charge speed increased to 1,050 at all levels from 650 / 750 / 850 / 950 / 1,050
    • Mana cost reduced to 50 at all levels from 50 / 55 / 60 / 65 / 70


  • Updated recommended items


  • Fixed a bug where Barrel Roll immediately detonated when Gragas died


  • Tooltips properly display numbers in their passives as they update


  • Fixed a bug that was causing line missile targeting to display to be offset on Body Slam


  • Barrel Roll damage reduced to 85 / 135 / 185 / 235 / 285 from 100 / 150 / 200 / 250 / 300
  • Drunken Rage mana restored while channeling reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 /70 / 85 / 100


  • Fixed a bug where Barrel Roll was not properly drawing aggro from towers and minions


  • Drunken Rage
    • Damage reduction reduced to 10 / 12 / 14 / 16 / 18% from 10 / 14 / 18 / 22 / 26%
    • Mana restoration changed to 40 / 55 / 70 / 85 / 100 from 50 / 60 / 70 / 80 / 90
  • Explosive Cask cooldown increased to 90 / 75 / 60 seconds from 60 at all levels


  • Barrel Roll
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 from 12 / 11 / 10 / 9 / 8
    • Now slows attack speed by 20 / 25 / 30 / 35 / 40%
  • Drunken Rage cooldown reduced to 25 seconds from 30
  • Body Slam cooldown increased to 7 seconds from 6
  • Explosive Cask no longer slows attack speeds


  • Explosive Cask now interacts properly with spell shields like Banshee's Veil


  • Fixed a display error with the tooltip on Barrel Rolls' self buff
  • Body Slam can no longer be cast while rooted


  • Barrel Roll tooltip updated to give the correct ability power ratio when the barrel has reached its location


  • Fixed a bug where the Drunken Rage tooltip said it lasted for 25 seconds, when it actually lasts 20 seconds


  • Body Slam
    • Now has an ability power ratio of 0.5
    • Fixed a bug where it would collide with Singed's Poison Trail


  • Fixed Explosive Cask's ability power ratio to match the tooltip
  • Changed Body Slam to no longer be useable while rooted
  • Added opposing tooltips


  • Fixed a bug in which Barrel Roll would detonate Noxious Trap.


  • Base attack speed and attack speed per level increased by 25%
  • Barrel Roll
    • Missile speed increased by 25%
    • Cooldown is not decreased by the amount of time the barrel is stopped for
    • Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 11 / 10 / 9 / 8 / 7 as a result of the above change
  • Body Slam
    • Is now location targetable
    • Cleaned up the collision detection
    • Speed increased to 650 / 750 / 850 / 950 / 1050 from 600 / 650 / 700 / 750 / 800
    • Range increased by 50
  • Explosive Cask
    • Missile speed increased by 25%
    • Range increased by 50
    • Fixed a bug where casting it out of range could sometimes make it cast to a lesser distance
    • Cast radius slightly increased


  • Drunken Rage
    • Cooldown reduced to 30 seconds from 45
    • Buff duration reduced to 20 seconds from 25
    • Physical damage bonus increased to 30 / 40 / 50 / 60 / 70 per level from 20 / 30 / 40 / 50 / 60
    • Channel duration lowered to 1 second from 1.5
  • Fixed a bug with Body Slam where Gragas would sometimes ignore collision if he passed through a dead minion

GragasSquare.pngGragas released


  • 2014

Additional Content[]

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