Ghost | |
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Overview | |
Effects | Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 24 - 48% (based on level). |
Cooldown | 240 |
Breaks Stealth | No |
Level | 1 |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Ghost is a summoner spell.
Overview[]
Ghost is a 'non-targeted' summoner spell that makes your Champion move faster and ignore unit collisions with other Champions, minions and monsters for a short period of time.
Strategy[]
Activation is composed of two components: increased movement speed, and the ability to ignore unit collision. The latter allows you to run through minion waves. This ability is mostly taken by a jungler to gank more effectively or by someone that needs to be able to cover a lot of space, as ghost may make you cover more distance quicker than flash.
Notes[]
- Ghost will still be in effect even after reviving from pseudo-death (Guardian Angel or Chrono Shift).
Trivia[]
- Ryze is shown using this spell to push through mobs and a fallen tower in the League of Legends Season One Promotional video.
Patch History[]
Ghost is an extremely combat-warping summoner spell, picked almost ubiquitously by ADCs and cheapening a lot of top lane fighter vs fighter combat. We think Ghost can do with a straightforward nerf, raising its cooldown to match its combat power and reducing its duration to keep it from completely dominating team fights.
- Cooldown: 210 ⇒ 240
- Duration: 15 seconds ⇒ 10 seconds
Ghost is catching on as an incredibly strong Summoner Spell and is rapidly becoming the go-to pick for bot laners. We're happy that players have identified another strong tool to use, but Ghost is just a bit over-tuned right now. It appears to be slightly stronger in the bottom lane than in top, jungle, and mid but tends to out-compete alternatives in all of those roles. We're nerfing Ghost's best case scenarios because it contributes to the winning team snowballing even harder, which we'd like to walk back a bit. The duration extension disproportionately benefits ranged champions, who tend to live longer in fights to make use of the extension, while the compensation buff to the base duration should keep it at a similar power level for melee ones.
- Duration: 10 seconds ⇒ 15 seconds
- removed Duration on Takedowns: Ghost no longer extends its duration by 4-7 seconds upon getting a takedown
Our changes to Ghost in patch 10.12 ended up being a small nerf with its increased cooldown, so we’re following up with a buff to speedily move it in the right direction.
Ghost has been a non-viable summoner for many champions for a long time now. Adding some power that emphasizes its strengths relative to other summoner spells with a sustained mobility effect for those using it aggressively.
MOVEMENT SPEED : | [28-45% (levels 1-18)] | |
⇒ | 20-40% (levels 1-18) |
v7.2
Ghost takes time to ramp up to its maximum movement speed.
Right now, players are using Ghost in much the same way as Flash: a snap reaction spell in sticky situations. We think Ghost has its place in avoiding incoming ganks, but shouldn’t be so effective at escaping ganks that are already in-progress. The problem stems from Ghost giving all of its speed upfront, padding the punishment for slow response time.
v6.10
Cooldown decreased. Movement speed scales with level.
With the removal of Distortion Boots, Ghost lost out on the scaling power it had come to rely on. Given Ghost’s consistent underselection relative to Flash, buffing the summoner spell won’t make it a must take, while still keeping the late game feel it previously had.
- Now improved in the Offense Mastery tree instead of Utility
- Duration decreased to 10 seconds from 14
- Movement speed increase reduced to 27% from 32%
- Can be used without breaking stealth
- Increased movement speed from 28% to 32%
- Increased duration from 12 seconds to 14
- Cooldown increased from 180 to 210
- Reduced talent bonus from +10% to +8%
- Reduced duration from 15 seconds to 12
- Reduced duration from 25 to 15 seconds
- Increased movement speed bonus from 22% to 28%
- Increase movement speed bonus from 15% to 22%
- Movement speed bonus decreased to 15% from 20%
- Duration increased to 25 seconds form 15 seconds and tooltip now properly reflects the 20% movement speed bonus
- Cooldown reduced to 2 minutes from 6 minutes, and movement speed increased to 20% from 10%
- Haste name changed to Ghost and now allows you to walk through units
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