Item was removed in Patch 14.1. | |
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Gargoyle Stoneplate | |
Passive | |
UNIQUE - Fortify: Increase your bonus armor and bonus magic resistance by 5% for 6 seconds when a champion deals damage to you, stacks up to 5 times for a maximum of 25%. This stacks once per champion. | |
Active | |
UNIQUE - Monolith: Gain a 100 [+90% bonus] shield that decays over 2.5 seconds and +25% increased size (90 second cooldown). | |
Statistics | |
AH | 15 |
AR | 60 |
MR | 60 |
Additional Information | |
Map Availability | ALL |
Tier | Finished |
Recipe | |
+ + + 1050 | |
Total Cost: 3300 | |
Sold For: 2310 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Perfect Timing reduces the cooldown of Monolith by 15%.
Trivia[]
- Stone Skin shares its name with Wukong's Stone Skin.
- This armor was heavily inspired by Galio, the Colossus.
Similar Items[]
Patch History[]
BUILD PATH : | Chain Vest + Negatron Cloak + | [980 Gold] | |
⇒ | Stopwatch + 380 Gold |
v7.18
Health granted by Stoneplate's active's is now partially base health, rather than entirely bonus health.
Making good on last patch’s promise, we’ve got a set of changes to mitigate Stoneplate’s oversynergies with a few specific effects. Most importantly, Stoneplate now knows the difference between base health and bonus health. The total health granted is the same as before (with two exceptions—see below), but Stoneplate will contribute far less to effects that scale with bonus health as a result of this change—Cho’Gath’s ult and Locket’s shield being the two most notorious offenders here.
Also, last patch’s Cinderhulk bugfix is back now that Kled isn’t freaking out about it.
Stoneplate’s introduction earlier in the season gave tanks a powerful tool to double down on their teamfight survivability. That said, we need to clear up a few problem cases if we want it to stick around for the long term. This patch addresses a bugged interaction with Cinderhulk, whose bonus health modifier was double-dipping to make Stoneplate’s active stronger than intended. This in turn affects stuff like Cho’Gath’s ult and Locket of the Iron Solari’s shield, hence us pulling the fix up into its own section. One bugfix isn’t the end of the script, though—expect further changes within the next few patches.
v7.9
Provides armor and magic resist. Gain more resistances when near multiple enemy champions. Active grants bonus health but reduces your damage; more health granted if near multiple enemy champions.
Two types of champions stack durability items: fighters, and tanks. Tanks go all in on durability, so they can keep protecting, disrupting, and enabling carries throughout a fight. Fighters, on the other hand, want to pick up a bit of durability but ultimately care about their damage as well.
This puts pure durability items in a weird place. If they provide too much raw tankiness, they risk making fighters too hard to duel. On the other hand, if they don’t provide enough, tanks eat too much ambient damage in teamfights to feel safe doing their job. We’re introducing Gargoyle Stoneplate to give tanks - and maybe fighters who have already fallen behind in the one-on-one - the option to gear up for teamfights without making them impossible to duel.
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