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General Information
TitleThe Saltwater Scourge
Release DateAugust 19, 2009
Cost3150 BE 790 RP

640 (+ 104)

6 (+ 0.6)

280 (+ 60)

7.5 (+ 0.7)


64 (+ 4)

0.658 (+ 3.2%)


35 (+ 4.2)

32 (+ 2.05)
Developer Info
DDragon KeyGangplank
Integer Key41
External Links
Game Info Wikileagueoflegends.fandom.com

Gangplank is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story #1
  • Story #2
As unpredictable as he is brutal, the dethroned reaver king known as Gangplank is feared far and wide. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.

Having grown rich preying upon the trade routes of the Twelve Seas, Gangplank has made himself many powerful enemies. In Ionia, he incurred the wrath of the deadly Order of Shadow after ransacking the Temple of the Jagged Knife, and it is said that the SwainSquare.pngGrand General of Noxus himself has sworn to see Gangplank torn asunder after the pirate stole the Leviathan, Swain’s personal warship and the pride of the Noxian fleet.

While Gangplank has incurred the wrath of many, none have yet been able to bring him to justice, despite assassins, bounty hunters, and entire armadas being sent after him. He takes grim pleasure in the ever-increasing rewards posted for his head, and makes sure to nail them to the Bounty Board in Bilgewater for all to see whenever he returns to port, his ships heavy with loot.

In recent times, Gangplank has been brought down by the machinations of the bounty hunter MissFortuneSquare.pngMiss Fortune. His ship was destroyed with all of Bilgewater watching, killing his crew and shattering his aura of invincibility. Now that they have seen he is vulnerable, the gangs of Bilgewater have risen up, fighting amongst themselves to claim dominion over the port city.

Despite receiving horrific injuries in the explosion, Gangplank survived. Sporting a multitude of fresh scars, and with a newly crafted metal arm to replace his amputated limb, he is now determined to rebuild his strength, reclaim what he sees as rightfully his – and to ruthlessly punish all those who turned against him.

"I was cutting throats and sinking Noxian war galleys when you were still pissing your britches, boy. You don’t want to take me on."

- GangplankSquare.pngGangplank


The massive Noxian war captain shuddered and dropped his axe as Gangplank rammed his cutlass deep into the man’s gut. Blood bubbled from the warrior’s tattooed lips as he mouthed an unheard curse.

Gangplank pulled his blade free with a sneer and shoved the dying man to the deck. He collapsed in a clatter of heavy armor, his blood mingling with the seawater sloshing across the war galley’s foredeck. The black-painted hull of Gangplank’s ship loomed above, the two vessels locked together with boarding grapples and lines.

Gangplank’s black and gold teeth gritted in suppressed pain – the Noxian had almost bested him. Nevertheless, he refused to let his crew see his weakness, forcing his lips into a wicked smile.

Wind and rain whipping at him, he turned to survey the rest of the Noxians. He’d issued a blood-challenge to the enemy captain, and now that he’d won, their will to fight evaporated.

“This ship is now mine” Gangplank roared, loud enough to be heard over the driving gale. “Does anyone else have anything to say on the matter?”

One of the Noxians, a huge warrior with blood-cult tattoos upon his face and garbed in spiked armor glared at Gangplank.

“We are sons of Noxus” he bellowed. “We would all gladly die before we let our ship be taken by the likes of you!”

Gangplank frowned, then shrugged.

“Fair enough” he said, and turned away.

Gangplank favored his crew with a vicious smile.

“Kill them all” he roared. “And burn their ship to the waterline!”


“Truth Bearer, this is why we must retreat to Buhru. We cannot save the paylangi” the Hierophant said. The heavy-set woman grinned, obviously pleased by the prospect of leaving Bilgewater.

“You’ve mentioned that before” Illaoi said, walking around the stone table in the center of the room. She rolled her shoulders, loosening the muscles to fight off a yawn.

Beside the Hierophant, an elderly serpent caller stood. He wore a vestment made from ropes. Each indigo-dyed cord had been woven to curl; their varying thicknesses and faded kraken ink gave him the illusion of being draped in rough-hewn tentacles. His face was completely covered by a black tattoo depicting the endless teeth of a leviathan’s maw. Monks and serpent callers were always trying to look scary. It was an annoying habit of most men.

“The greatest beasts won’t approach Bilgewater” the serpent caller said with a wheeze. “They stay out in the deep water, away from the stench of the Slaughter Docks. At best, a few half-starved younglings will heed our summons.”

Only the greatest children of Nagakabouros were strong enough to consume the mists and defend the city from the Harrowing. The rest of the Serpent Isles didn’t have this problem.

It was yet another reminder of the ignorance of Bilgewater’s population. The mainlanders and their descendants didn’t give time for fresh water to flow through and clean their docks. Instead, the paylangi settled permanent anchorages around every shore in the bay. It was so foolish. Many of the priesthood asserted it was proof the paylangi actually wanted to be consumed by the Black Mists.

“Crap” Illaoi said. If she was going to stay, she would have to find a way to defend the city without serpents. She picked at the food from one of the offering bowls around her, before selecting a mango. She needed a plan, and these two fools were useless.

A loud crack interrupted her musing. A heavy, wooden door had slammed open downstairs.

Gangplank’s voice howled, the words were unintelligible, echoing around the stone walls.

“We pulled him from the water, as you commanded” the Hierophant smiled, adjusting the jade collar of her office. “Perhaps it would have been better to let his energy return to Nagakabouros?”

“You do not judge souls.”

“Of course Truth Bearer, it is for Nagakabouros to judge” he said, implying that Illaoi’s opinion was biased.

Illaoi walked between the two clerics, dwarfing the pair of them. Even for an islander, the Truth Bearer was tall. It had always been so. She was taller even than the largest Northman. As a girl, she had been self-conscious about it, always feeling like she was stumbling into people, but she had learned. When I move, they should know enough to get out of my way.

She lifted the Eye of God from its stand. The golden idol was larger than a wine barrel and many times the weight. Her fingers tingled against its cold metal. It had been placed next to the giant roaring fire, which illuminated the room, but the Eye of God stayed forever cool and damp to the touch. Illaoi deftly shouldered its massive weight. In a dozen years, the Truth Bearer had never been more than two strides from it.

“Hierophant, I remember my duties” Illaoi said as she headed down the stairs. “We will not be retreating to Buhru. I will stop the Harrowing here.”

The high priestess had done little but complain since arriving from Buhru, but there was some truth in her words.

When Gangplank’s ship had exploded, Illaoi’s heart had jumped. It had been many years since they had laid together, many years since she had ended the relationship... but some feelings still lingered. She had loved him once… stupid, old bastard.

Surrounded by tall walls of interlocking stones, the courtyard to the temple was shaped like the fanged mouth of a leviathan. The entrance looked over the blue waters of the bay far below. Illaoi stomped down the stairway toward the front gate. She assumed she would have to smack Gangplank in the mouth; he was prone to arrogance and rum. But still, it would be nice to see him.

She was unprepared for the snarling creature in her temple’s entrance. She knew he had been injured, but not like this. He was limping badly and bent over from shattered ribs. He cradled what was left of his arm.

He swung a pistol around the room with his other arm, in a half-mad attempt to force the monks and priestesses to back away from him; oblivious to the fact that these were the very people who had pulled his drowned body from the bay only a few hours ago. Worse, his pistol was clearly empty and completely useless.

“Where is Illaoi?” he bellowed.

“I’m here, Gangplank” she answered. “You look like crap.”

He fell to his knees.

“It was Miss Fortune. Had to be. Working with those two alley whores. They sank it.”

“I do not care about your warship” she said.

“You were always telling me to move on, to head back out to sea. I needed a boat.”

“You need only a canoe for the sea.”

“This is my town!” he screamed.

The monks and priestesses surrounding Gangplank tensed at this outburst. That Gangplank was foolish enough to make such a claim while standing in a structure thousands of years older than his city, was dangerous in itself. But a paylangi shouting at the thrice-blessed Truth Bearer in her own temple? Any other man would’ve been dumped into the sea with broken knees.

“It’s my town!” he roared again. Spittle flew from his mouth in rage.

“So what are you gonna do about it?” Illaoi said.

“I, I need Okao and the other chiefs’ support. They’ll listen to you... if you ask them. If you ask them, they’ll help me.” He lowered his head in front of her.

“What are you going to do about it?” Illaoi said, raising her voice this time.

“What can I do?” he said hopelessly. “She took my ship, she took my men, she took my arm. Anything I had left… I used to get here.”

“Leave us” Illaoi told the other priests as she walked toward the gate. She looked down on Gangplank. It had been ten years since she’d last seen him; drink and worry had taken his dashing looks.

“There is nothing for me but this town, and without your help…” his voice trailed off when he met her gaze. Illaoi kept her eyes as hard and unforgiving as the Kraken. She gave Gangplank nothing. The priestess of Nagakabouros could show no pity or sympathy, even if it tore at her chest. In despair, the old captain’s eyes darted away from hers.

“I could do that” Illaoi said “and with a word, the tribes and Okao’s gang would join you. But why should I?”

“Help me, damn it! You owe me” he snapped like a child.

“I owe you?” Illaoi rolled the words in her mouth.

“I keep up the rituals. I offer the sacrifices” Gangplank snarled.

“But clearly you did not learn the lesson. Rituals? Sacrifices? You speak of things for weak men and their weak gods. My god demands action” Illaoi said.

“I suffered for this town! Bled for it. It is mine by right!”

Illaoi knew what she had to do. She knew it before Gangplank had spoken. She had known years before his ship had sunk.

Gangplank had strayed. For too long, he had festered in the hatred and self-pity his father had beaten into him. Illaoi had ignored her duty. She had ignored it because she had loved him, once, and because she had led him down this path when she left him. He had been content as a killer, a corsair, a true pirate, and never interested in his father’s title of Reaver King.

He had only set anchor in his bloody quest to become the lord of Bilgewater after they had parted ways.

Illaoi felt a dampness in her eyes. His time had passed. He had been unable to move forward. To advance. To evolve. And now? Now he would not survive the Test of Nagakabouros. But he needed to be tested. He was here to be tested.

Illaoi looked at the old pirate before her. Could I send him away? Trust that he still has some sliver of strength or ambition that might see him through? If I send him away, he might live, at least…

That was not the way of Nagakabouros. That was not the role of a Truth Bearer. This was not the place for doubts or second-guessing. If she trusted her god, she must trust her instincts. If she felt he had to be tested, then it was her god’s will. And what fool would choose a man over a god?

Gripping the Eye of God’s handle tightly, Illaoi lowered the heavy gold icon from her shoulder. A familiar lightness replaced it, yet somehow she could still feel its weight there.

“Please” Gangplank begged. “Show me some kindness, at least.”

“I will show you the truth” Illaoi said, steeling her will.

She stomp-kicked Gangplank, her heel smashing into his nose with a crunch. He flew backward like a drunkard, blood pouring down his lip. He rolled over and looked up at her with furious eyes.

“BEHOLD!” Illaoi intoned.

She reached out with her mind and called forth the energy of the Mother Serpent as she swung the giant idol forward. A glowing mist vomited from the icon’s mouth and swirls of blue-green energy formed around the Mother Serpent’s face, solidifying into ghostly tentacles. Touched by gold, these tendrils were as beautiful as the sunrise over water, and as horrifying as the darkest undersea abomination. More tentacles grew from the icon, replicating around the room as if born from some unknowable mathematics. Exponentially they grew larger, and somehow each one’s growth seemed to hold all the promise and horror of the world.

“No!” Gangplank screamed. But the whirlwind ignored his cries as the storm of tentacles took him.

“Face Nagakabouros!” she yelled. “Prove yourself!” The tentacles grasped at Gangplank, then dived into his chest. He shuddered as ghostly images of his past lives shook around him.

He screamed as his soul was ripped from his body. His doppelganger stood unmoving before Illaoi. The spirit of Gangplank smoldered an almost blinding blue, its body crackling and flickering through his previous lives.

The mass of tentacles attacked the wounded captain. Gangplank rolled and stumbled to his feet, dodging what he could. But for each one that missed, more and more appeared. Reality twisted and churned around him. The swarm of tentacles crashed against him, pushing him down, pulling him further and further from his soul—toward oblivion.

Illaoi wanted to look away. More than anything, she wanted to turn her eyes. It is my duty to witness his passing. He was a great man, but he has failed. The universe demands—

Gangplank rose. Slowly, inexorably, and unrelentingly he forced his broken body to stand. He ripped himself from the mass of tentacles and advanced step by painstaking step, roaring through the agony. Bloody and exhausted, he finally stood in front of Illaoi. His eyes bulged with hate and pain, but full of purpose. With his final ounce of strength, he walked into the glowing visage of his spirit.

“I will be king.”

The wind fell still. The tentacles ruptured in bursts of light. Nagakabouros was satisfied.

“You are in motion” Illaoi smiled.

Gangplank stood inches from his former love—glaring at her. His back arched and his chest swelled with the sweet air of resolve—he was the proud captain once more.

Gangplank turned and walked away from her, no less injured or limping, but his stride now held its familiar boldness.

“Next time I ask for help, just say no” Gangplank growled.

“Do something about that arm” Illaoi said.

“Was nice to see you” he said as he walked out of the temple and down the long steps toward the water below.

“Stupid old bastard” she grinned.

As the monks and hierophant returned to the antechamber, Illaoi remembered there were a thousand things she needed to do. A thousand little burdens she needed to carry. The Truth Bearer would have to meet with Sarah Fortune. Illaoi suspected Nagakabouros would soon need to test the bounty hunter.

“Tell Okao and the chiefs to support Gangplank” Illaoi said to the hierophant. “Help him retake the city.”

“The city is in chaos, many want his head. He won’t survive the night” the hierophant grumbled, looking at the injured captain struggling down the steps.

“He is still the right man for the job” Illaoi said as she hefted the Eye of God onto her shoulder.

We can never be certain if we’re doing the right thing, or how things will happen, or when we will die. But the universe gives us our desires, and our instincts. So we must trust them.

She began walking up the steps from the courtyard to the inner temple, the Truth Bearer’s idol on her shoulder. It was a heavy burden—but Illaoi didn’t mind it.

She didn’t mind at all.


Trial by Fire.png Trial by Fire [Passive]

Active: Every several seconds, Gangplank’s next melee attack ignites the target, dealing bonus true damage over 2.5 seconds and gaining bonus Movement Speed for 2 seconds. Destroying a Powder Keg.png Powder Keg instantly refreshes Trial by Fire. True Damage: 55 - 310 (based on level) (+100% bonus)
Movement Speed: 15 - 30% (based on level)
Parrrley.png Parrrley [Q]
Cost: 55 / 50 / 45 / 40 / 35 Mana Cooldown: 4.5 seconds Range: 625

Active: Fires a bullet that deals physical damage (can crit and applies on-hit and on-attack effects).

If Parrrley kills the target, Gangplank plunders bonus Gold and Silver Serpents. (Trade Silver Serpents at the shop to upgrade Cannon Barrage).

Physical Damage: 20 / 45 / 70 / 95 / 120 (+100% total)
Bonus Gold: 3 / 4 / 5 / 6 / 7
Remove Scurvy.png Remove Scurvy [W]
Cost: 60 / 70 / 80 / 90 / 100 Mana Cooldown: 22 / 20 / 18 / 16 / 14 seconds

Active: Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him based on his missing health. Heal: 45 / 70 / 95 / 120 / 145 (+90%) [+13% missing]
Powder Keg.png Powder Keg [E]
Cost: 1 Charge Recharge: 18 / 17 / 16 / 15 / 14 seconds Range: 1000 | 650 Area of Effect: 325

Active: Place a powder keg that can be attacked by Gangplank or his enemies at target location for 25 seconds.

If Gangplank destroys a keg, it explodes dealing the attack's damage as physical damage (ignores 40% Armor) to enemies and slowing them for 2 seconds. Champions take bonus physical damage from the explosion. Crits that detonate the Keg deal 125% damage before the splash.

When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).

Physical Damage to Champions: 80 / 105 / 130 / 155 / 180
Slow: 40 / 50 / 60 / 70 / 80%
Maximum Barrels: 3 / 3 / 4 / 4 / 5
Cannon Barrage.png Cannon Barrage [R]
Cost: 100 Mana Cooldown: 180 / 160 / 140 seconds Range: Global Area of Effect: 600

Active: Signals Gangplank's ship to fire 12 waves of cannonballs at an area over 8 seconds. Each wave deals magic damage and slows enemies by 30% for 0.5 seconds. Collect Silver Serpents with Parrrley to upgrade in the shop.
  • Death's Daughter.png Death's Daughter: An initial, large cannonball lands in the center of the barrage, dealing a cluster's worth of true damage to all enemies it hits and slowing them by 60% for 1.5 seconds.
  • Raise Morale.png Raise Morale: Allies within the area gain 30% bonus Movement Speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect.
  • Fire At Will.png Fire at Will: Increases the rate of fire over the duration of Cannon Barrage.
Magic Damage Per Wave: 40 / 70 / 100 (+10%)
Total Magic Damage: 480 / 840 / 1200 (+120%)

Patch History[]

Patch 10.11

Base AS ratio increased.

Giving Gangplank a bump in his AS so that he can play around faster barrel combos and potentially shoot for a Zeal item instead of other AD items—meaning more crits, more explosions, and more scraps while in melee range. Notably, this will also sharpen his Trinity Force spike.

Base Stats

ATTACK SPEED RATIO : [0.658] 0.69

Powder Keg.png E - Powder Keg

BUGFIX : Gangplank's barrels no longer stack bonus Sheen damage when chained

Patch 9.5
E bonus damage to champions increased. R damage per wave increased.

Giving Gangplank more pow in his powder so he can fight back against the scallywags of top lane and have more cannons to drop on opponents everywhere else.

Powder Keg.png E - Powder Keg

BONUS DAMAGE TO CHAMPIONS : [60/90/120/150/180]

Cannon Barrage.png R - Cannon Barrage

MAX DAMAGE : [420/720/1020]

Q mana cost increased at early ranks. E barrel duration decreased. Barrels no longer reveal nearby units.

Both Kleptomancy and Grasp of the Undying have given Gangplank powerful sustain options that let him brute-force his way through lane, reaching his late-game scaling without much challenge.

Parrrley.png Q - Parrrley

COST : [40 mana at all ranks]
60/55/50/45/40 mana

Powder Keg.png E - Powder Keg

BARRELY VISIBLE Barrels no longer grant vision of other units
DURATION : [60] 25 seconds


BASE ARMOR : [26] 35

Trial by Fire.png Passive - Trial by Fire

BASE DAMAGE : [45/215]
55/225 (+10 per level)

Q gold on kill increased.

The scaling pirate isn’t grabbing the gold he needs to get ahead, so we’re pushing a few more doubloons at him.

Parrrley.png Q - Parrrley

GOLD ON KILL : [2/3/4/5/6]

Passive damage up.

Gangplank’s early-game weakness is a little too pronounced right now, as the Saltwater Scourge struggles to fight back when he should at least go even. We’re oiling up his blade for early tussles, where he’s more likely to trade with his sword than his barrels. This’ll help him hold his own while he banks that skrilla and transitions into the late game.

Trial by Fire.png Passive - Trial by Fire

DAMAGE : [30-200]
45-215 (at levels 1-18)

Base health down. W cost up. R cooldown increased and damage decreased.

Gangplank’s a hypercarry that gets to have his late-game cake and eat it in the early game, too. While most hypercarries have trouble reaching their endgame fantasies (due to soft laning phases or some other vulnerability), GP’s safety, global pressure and enhanced gold generation demand that your team focus all its efforts on answering him. In other words, when you face Gangplank, you win, or you die.

This patch, we’re committing to making Gangplank more closely resemble that traditional ‘hypercarry curve’ by taking a pretty big swing at his safety. While there are a couple changes below, they fall into two distinct buckets. First up, lowering his ability to safely sustain through a tough matchup increases the amount of time he’ll need to get going. Next, reducing his global threat means GP’s less able to scale up when he’s unable to fight his own battles. Gangplank’s still going to be a rewarding and powerful threat when he reaches his late game status, but these changes mean that when you take the Pirate King down, he’s more likely to stay down.


BASE HEALTH : [580] 540

Remove Scurvy.png W - Remove Scurvy

COST : [60/70/80/90/100 mana] 80/90/100/110/120 mana

Powder Keg.png E - Powder Keg

BARRELS AREN’T PEOPLE : Fixed a bug where the physical damage dealt to a barrel when detonating it was proccing some lifesteal / spell vamp effects

Cannon Barrage.png R - Cannon Barrage

COOLDOWN : [160/150/140 seconds] 180/160/140 seconds
DAMAGE : [600/840/1080] 420/720/1020

Q gold generation down. Maximum barrels down.

No stranger to the Bounty Board (or whatever Patch Notes are in Bilgewater), we've taken a long hard look at Gangplank to find changes that don't just feel like we're picking at threads every two weeks. This patch, it's all about taking down the consistency at which GP hits lategame.

We talk a lot about consistency and reliability (it's mentioned in these patch notes alone about 6 or so times), so let's take a context-break to dive deep. Consistency is just what it sounds like - how often you can rely on a champion pulling off a specific output. Being consistent in and of itself isn't a bad thing - Alistar or Malphite pulling off consistent initiation means that you can come to understand the value they bring as a teammate and start to build expectations around that consistency. What should I pick that goes well with this? How do I take advantage of their reliable output?

When a champion's output is damage, that's when things can get a little trickier. Are you a champion with a consistently powerful late-game, ala Vayne? Then your early game is risky. Are you a champion with consistently powerful early-game, like Lee Sin? Then your success in the late-game isn't a sure thing. It's at the intersections of power spikes and power dips (oh god what's the opposite of a spike) that much of League's interaction occurs - turning most games into 'Can I take advantage of my power before my opponent can take advantage of theirs?'

When we apply this concept to Gangplank, it's easy to see why he's been a headache to balance. Even when teams assign the appropriate amount of pressure to attempt to stunt his growth, Cannon Barrage's global range and Parrrley's plundering make it impossible to keep him off of gold, turning him into a threat no matter what you throw at him. With that in mind, chipping away at the consistency with which he can accrue that advantage (and the consistency of his barrel chains in teamfights) means that when you keep the Dead Man down, he stays down.

Parrrley.png Q - Parrrley

GOLD PLUNDERED : [4/5/7/6/8 gold] 2/3/4/5/6 gold

Powder Keg.png E - Powder Keg

MAXIMUM BARRELS : [2/3/4/5 (with rank of R - Cannon Barrage)] 3 at all levels
AMMO CHARGE TIME : [18/17/16/15/14 seconds] 18/16/14/12/10 seconds

Cannon Barrage.png R - Cannon Barrage

ANOTHER ONE No longer increases the maximum number of barrels per rank

R's cooldown is up across the board.

We're very aware that Gangplank has a recurring guest slot on the patch notes, but he continues to be one of our highest performing champions across quite a few power metrics. To be fair, however, with each change we've gone medium to light, as we know how fickle champion viability can be in both perception and objective power. Today we're chipping down Cannon Barrage's global presence to keep it in line with other global ultimates, which should also force Gangplank to value his ult timing more carefully.

Cannon Barrage.png R - Cannon Barrage

COOLDOWN : [140/130/120 seconds] 160/150/140 seconds

Passive ratio down, duration increased.

As history would imply, Gangplank is a hard man to keep down. Despite chipping away at his explosive area-of-effect damage, GP remains above the curve in the laning phase thanks to Trial by Fire's incredible damage output (especially when reset with Powder Kegs). With Gangplank's hyper-scaling potential, it didn't make much sense for him to also shove opponents out of lane like he owned the place. So we're adjusting.

Trial by Fire.png Passive - Trial by Fire

PASSIVE DURATION : [1.5 seconds] 2.5 seconds
TICKS : [6] 10 (damage per tick reduced; total damage unchanged)
RATIO : [1.2 bonus attack damage] 1.0 bonus attack damage

Base health down, health per level up. Q costs less, but no longer refunds mana.

Gangplank's laning is as efficient as it is deadly, granting him guaranteed access to gold with little interaction available to his opposition. Sure, it just starts with a few harmless Q's for extra cash, but then it leads to a single barrel clearing the caster minions before ending in chain-barrels to vacuum entire waves. This nasty slippery slope of Parrrleys ultimately leaves GP swimming in silver serpents and big-ticket upgrades, out-statting anyone that gets in his way.

This chain of events feels pretty awesome when Gangplank's the one doing it, but often leaves his opponents scrambling to catch up. These changes provide a wrench to toss into his plans, forcing him to run out of gas (or life) for applying pressure to his farm-centric game plan. He'll still terrorize the seas (eventually), but now the responsibility of 'shutting him down' feels more realistic.


BASE HEALTH : [631] 580

Parrrley.png Q - Parrrley

BUT WHY IS THE MANA GONE? No longer refunds mana on kill
COST : [50 mana] 40 mana

Powder Keg’s bonus damage to champions and armor penetration down.

Still vengeful, still eating citrus and still going strong, Gangplank’s power levels seems to be unhindered by our attempts to cap him in 5.17. Often you’ll find in the Patch Notes we talk about hitting a champion’s weakness to keep their strengths intact - for GP however, his strength is simply too strong. The amount that barrels contribute to his ability to take over a game is entirely too high in the end-game, so we’re hitting both the base and penetration to soften his blows against squishies and meatballs alike.

Powder Keg.png E - Powder Keg

BONUS DAMAGE TO CHAMPIONS : [80/110/140/170/200] 60/90/120/150/180

Barrels take slightly longer to place. E's armor penetration down.

Hell-bent on revenge for his humiliation in front of Bilgewater, Gangplank’s currently taking his frustrations out on anyone unlucky to be caught by his Powder Kegs. While they can be tricky to pull off, Gangplank (in true pirate fashion) can always ‘rig’ the game in duels, using the near-instant cast time to stack multiple kegs in a small area to ensure his opponent loses an enormous chunk of health no matter which keg they try to disarm. It’s still early to understand what effect GP has on the game at large, but shaving power from his Kegs is the first step to keeping his explosive potential in check.

Powder Keg.png E - Powder Keg

COMBO BREAKER : Delay between casts increased by 0.25 seconds

v5.15 Gangplank is back. Q auto-acquires at a much smaller radius. Gangplank gets steady Silver Serpents on alternate maps.


During the fiery conclusion of Bilgewater: Burning Tides, Gangplank sustained horrific injuries. Now he returns to the League battlefields with renewed purpose. Learn more about Gangplank here.
Parrrley.png Q - Parrrley

LIKE FISH IN A BARREL : Greatly reduced the radius where Parrrley automatically acquires a Keg at 1 HP
GLOBAL INVESTMENT : Now automatically acquires 1 Silver Serpent every second on the Howling Abyss, Butcher's Bridge, Twisted Treeline, and the Crystal Scar


"Gangplank, the Saltwater Scourge, will be updated with the launch of 5.14. Head to his update article for details on his new look and kit!"


"Weird bugs, man. "
  • Grog-Soaked Blade.png Passive - Grog-Soaked Blade
    • BUGFIX : Fixed a bug where slow immune targets were also unaffected by the DoT

Cannon Barrage now deals full damage in waves to everyone within the zone, rather than randomly dropping cannonballs on heads.

"Real talk: this change doesn't do everything for Gangplank in the long-term, but a consistency pass on Cannon Barrage was one we saw we could do in a self-contained change without fundamentally altering GP's playstyle. "
  • Cannon Barrage.png R - Cannon Barrage
    • IT'S HARD TO AIM A CANNON Cannonballs now fall in waves that damage the whole zone once per second. Individual cannonballs no longer have individual damage zones.
    • COOLDOWN 120/115/110 seconds ⇒ 125/110/95 seconds


  • Base Movement Speed increased by 25.


  • Bug fixed so that Remove Scurvy now removes blinds


  • Parrrley now refunds half the mana cost if it kills the target


  • Fixed a typo in the Air Client for Raise Morale


  • Parrrley now displays total gold earned by the skill in the tooltip


  • Fixed animation bugs with the Toy Solider Gangplank skin


  • Parrley mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60
  • Raise Morale range reduced to 1,200 from 1,500


  • Raise Morale
    • Active movement speed reduced to 8 / 11 / 14 / 17 / 20 from 10 / 14 / 18 / 22 / 26
    • Active attack damage reduced to 12 / 19 / 26 / 33 / 40 from 14 / 22 / 30 / 38 / 46


  • Grog-Soaked Blade max stacks has been reduced to 3 from 4
  • Cannon Barrage
    • Fixed a bug where it would not grant gold on minion kills
    • Fixed a bug where the slow as not always applying consistently


  • Parrrley gold bonus reduced to 4 / 5 / 6 / 7 / 8 from 4 / 6 / 8 / 10 / 12
  • Raise Morale
    • Active attack damage bonus reduced to 14 / 22 / 30 / 38 / 46 from 20 / 28 / 36 / 44 / 52
    • Active movement speed bonus reduced to 10 / 14 / 18 / 22 / 26% from 14 / 18 / 22 / 26 / 30%


  • Grog-Soaked Blade max stacks reduced to 4 from 5


  • Grog-Soaked Blade
    • No longer reduces healing and regeneration, but now slows movement speed by 7%
    • Now stacks up to 5 times, but duration reduced to 3 seconds from 10
    • Damage changed to 4-21 from 5-19
  • Parrrley
    • Fixed a bug where Parrley could sometimes restore gold to other players
    • Now applies Grog-Soaked Blade
  • Raise Morale duration increased to 7 seconds from 6
  • Cannon Barrage damage increased to 75 / 120 / 165 form 65 / 110 / 155


  • Armor per level increased to 3.3 from 2.8
  • Attack speed per level increased to 2.75 from 2.35
  • Attack range increased to 125 from 100
  • Remove Scurvy cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 30 / 27 / 24 / 21 / 18
  • Cannon Barrage
    • Slow increased to 25% from 15 / 20 / 25%
    • Cooldown reduced to 120 / 115 / 110 seconds from 120 at all levels


  • Movement speed increased to 320 from 315
  • Base mana increased to 255 from 239
  • Mana per level increased to 40 from 34
  • Raise Morale REMAKE
    • No longer targets a unit (can no longer kill allied minions)
    • Passive changed to 3 / 4 / 5 / 6 / 7% movement speed from 2 / 4 / 6 / 8 / 10% and 8 / 10 / 12 / 14 / 16 attack damage from 8 / 12 / 16 / 20 / 24
    • Activating grants Gangplank 14 / 18 / 22 / 26 30% movespeed and 20 / 28 / 35 / 44 / 52 attack damage
    • Activation also grants nearby allies 7 / 9 / 11 / 13 / 15% movespeed and 10 / 14 / 18 / 22 / 26 attack damage
    • Duration reduced to 6 seconds from 10
    • Mana cost changed to 50 / 55 / 60 / 65 / 70 from 60 at all levels
  • Cannon Barrage
    • Reduced the size of the area affected by Cannon Barrage
    • Now slows all enemies in the AoE for the duration, but slow reduced to 15 / 20 / 25% from 35 / 45 / 55%
    • Reduced damage to 65 / 110 / 155 from 100 / 140 / 180
    • Updated the random algorithm to not favor one quadrant over others
    • Fixed a bug where the tooltip said it lasted for 8 seconds, but it actually lasted 7
  • Parrrley
    • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 20 / 55 / 90 / 120 / 150
    • Extra gold gain reduced to 4 / 6 / 8 / 10 / 12 from 4 / 7 / 10 / 13 / 16
    • Cooldown reduced to 5 seconds from 6
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 form 50 / 55 / 60 / 65 / 70
  • Remove Scurvy base heal changed to 80 / 150 / 220 / 290 / 360 from 70 / 125 / 195 / 280 / 380
  • Grog-Soaked Blade
    • Damage increased to 6-23 per second from 5-18
    • Fixed a bug where it applied 9 damage ticks instead of 10


  • Fixed a display error with Grog Soaked Blade and death recap
  • Fixed a bug where Gangplank's passive would be replaced with the Grog Soaked Blade debuff text when struck by another Gangplank


  • Parrrly
    • Bonus damage reduced to 100% from 110%
    • Is no longer dodgable and is unaffected by blinds
  • Raise Morale now grants 8 / 12 / 16 / 20 / 24 attack damage instead of 12-36% attack speed
  • Cannon Barrage
    • Cannonball damage reduced to 100 / 140 / 180 from 140 / 200 / 260
    • Cannonball radius increased to 275 from 225
    • Slow amount reduced to 35 / 45 / 55% from 40 / 50 / 60%


  • Parrrley gold gain increased to 4 / 7 / 10 / 13 / 16 from 3 / 5 / 7 / 9 / 11


  • Added "Yarr! I'm a mighty Pirate!" buff


  • Tweaked autoattack animation timing


  • Parrrley
    • Now deals physical damage
    • Fixed a bug in which it was dealing extra damage
    • Percentage damage from Attack Damage increased to 110% from 80%
    • Bonus damage reduced to 20 / 55 /90 / 120 / 150 from 30 / 60 / 90 / 120 / 150
    • Will no longer apply Grog-Soaked Blade
  • Fixed a tooltip issue with Grog-Soaked Blade


  • Parrrley now applies Grog-Soaked Wound


  • Cannon Barrage no longer reveals Gangplank to enemies when cast
  • Fixed a bug where Cannon Barrage's particles showed above the fog of war, even if you didn't have vision of the area
  • Fixed a bug where Gangplank would fail to close distance to cast Parrrley or Raise Morale if Cannon Barrage was occurring


  • Cannon Barrage
    • Slow percent reduced to 40 / 50 / 60 from 40 / 55 / 70
    • Damage reduced to 140 / 200 / 260 from 160 / 220 / 280
  • Grog Soaked Blade
    • Healing reduction effect increased to 65% from 50%
    • Duration increased to 10 seconds from 8


  • Parrrley
    • Reduced damage from 40 / 80 / 120 / 160 / 200 to 30 / 60 / 90 / 120 / 150
    • Increased ability scaling with attack damage from 0.65 to 0.8


  • Lowered base armor from 22 to 20
  • Increased armor per level from 2.2 to 2.8
  • Lowered base crit from 3.7 to 3
  • Increased magic resist per level from 0 to 1.25
  • Cannon Barrage
    • Increased damage per cannonball from 150 / 200 / 250 to 160 / 220 / 280
    • Increased slow percent from 40 / 50 / 60 to 40 / 55 / 70


  • Added missing mana regeneration per level
  • Increased move speed from 310 to 315
  • Grog Soaked Blade (Passive)
    • Increased duration from 3 to 7
    • Reduced damage from 10 + (1 per level) to 5 + (1 per level)
  • Parrrley
    • Reduced weapon damage from 100% to 65%
    • Increased base damage from 20 / 40 / 60 / 80 / 100 to 40 / 80 / 120 / 160 / 200
  • Cannon Barrage implementaiton altered to make it less random and more uniform around the circle


  • Raise Morale
    • Reduced cooldown from 30 to 25
    • Activating this skill no longer removes Morale Boost from himself (he now gets double effect for the duration)
    • Reduced movement speed bonus from 4 / 6 / 8 / 10 / 12% to 2 / 4 / 6 / 8 / 10%
  • Remove Scurvy
    • Increased ability power ratio from 0.3 to 1.0
    • Modified Modified mana cost form 55 / 60 / 65 / 70 / 75 to 65 at all levels
    • Modified cooldown from 20 at all levels to 30 / 27 / 24 / 21 / 18
    • Reduced cast time to make it a quicker cast

GangplankSquare.pngGangplank released


  • 2015

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