Removed Sightstone. Removed tier 3 support items.
The whole point of the lockout on Spellthief’s Edge is to prevent champions from both farming waves and using the gold item - at least without some tradeoff. However, it was also punishing supports too harshly when they happened to kill a minion while poking. We’re shifting the mechanic so that minion kills may harm your overall Tribute output, but won’t stop you from using any Tribute stacks you already had.
MINION PENALTY : Killing a minion [disables Tribute procs] ⇒ [pauses Tribute stack generation] for 6 seconds per minion slain
Most mage supports already churn out pretty decent damage (looking at you, Zyra/Brand), so rather than give them more damage as a quest reward, we wanted to give them something that feels distinct from the mid lane experience. Extra mobility gives them a tool to dance in and out of fights, giving them a unique reason to be played as supports, rather than mid laners.
QUEST : Complete Spellthief’s Edge’s quest by earning 650 gold through the Tribute passive and upgrading to Frostfang or higher (progress preserved through item upgrades)
GOTTA GO FAST : Tribute is upgraded to Queen’s Tribute on quest completion, causing procs to grant a short burst of movement speed
DELIBERATION : Tribute charges can only proc once every 1.25 seconds
MINION PENALTY : Last-hitting minions disables Tribute for [12 seconds, refreshing with subsequent minion kills] ⇒ 6 seconds, stacking per minion kill. (Reminder: this penalty only affects Spellthief’s Edge and Frostfang)
BASE MANA REGEN : [75%] ⇒ 50%
ABILITY POWER :  ⇒ 20
Frost Queen's Claim
BASE MANA REGEN : [75%] ⇒ 50%
ABILITY POWER :  ⇒ 60
Eye of the Watchers
BASE MANA REGEN : [100%] ⇒ 50%
ABILITY POWER :  ⇒ 35
Killing pets no longer puts Tribute on cooldown.
Spellthief’s Edge offers you a tradeoff: don’t farm and you can build up gold by trading with your opponents. Much like with Relic Shield, pets were disrupting Spellthief’s tradeoff as well.
TRIFLING TRIBUTE REJECTED : The Tribute passive is no longer put on cooldown when killing enemy pets (ex. Zyra plants)
Less mana regeneration.
Who you gonna call?
Making the Rift a less spooky place, one patch at a time. The short context here is we initially dumped all of our investigation eggs into the Frost Queen's Claim basket, but have since expanded to the two item cost reductions below. Raising the cooldown, however, encourages more careful use of the active rather than "yes."
ACTIVE COOLDOWN : [60 seconds] ⇒ 90 seconds
SPOOKY SPRINTING : Ghosts no longer move slightly faster when they can see their target.
Less mana regen. Slow now scales with distance.
Ah, Frost Queen's Claim. Even if you've never bought it, you've seen it - and the army of ghosts slowing you from across the universe. While potent as a form of vision control and a playmaker for spellcasting supports, this raw stat efficiency combined with crowd control made it far more ubiquitous than is healthy (when you start to see champions like Tank Maokai buying this, you know something's up). Cutting FQC's efficiency and impairing its use as a close-range sticking/peeling tool requires more pre-meditation on the part of it's user to get the same level of crowd control. We'll continue assessing if we need to tone down that spooky.
MANA REGENERATION : [150%] ⇒ 100%
who you gonna catch : Slow duration now scales between 2 and 5 seconds based on distance traveled
spooky scary : Ghosts get progressively more spooky as they travel
TOTAL cost : 2200 gold (unchanged)
BASE mana REGEN : [50%] ⇒ 150%
TRIBUTE GOLD : [10 gold on damage/attack on a champion or structure] ⇒ 15 gold on damage/attack on a champion or structure
UNIQUE active Arctic Embrace no longer exists
UNIQUE active Summons 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their movement speed by 40% for 4 seconds (60 second cooldown)
v5.15 Patch Updates
COOL IT : Fixed a bug where the cooldown of Frost Queen's Claim's active effect was resetting improperly
See above. Or below.
- "I'm not repeating myself!"
- PASSIVE GOLD
10 gold per 10 seconds ⇒ 2 gold per 10 seconds
- COMBINE COST:
315 gold ⇒ 515 gold
- TOTAL COST:
2000 gold ⇒ 2200 gold
- ABILITY POWER:
+40 ability power ⇒ +50 ability power
- PASSIVE TRIBUTE:
Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing minions does not disable the passive.
- UNIQUE ACTIVE:
Old Unique Active ⇒ Fires an ice lance that explodes dealing 50 (+5 per champion level) magic damage to nearby enemies while slowing their movement speed by 80%, decaying over 2 seconds (60 second cooldown).
Frostfang + Amplifying Tome ⇒ Frostfang + Fiendish Codex (total cost remains 2000 gold)
- COOLDOWN REDUCTION: +10% Cooldown reduction
- ABILITY POWER:
50 ⇒ 40
- GOLD PER 10: 10 gold per 10 seconds
- MANA REGEN: 10 mana regeneration
- Recipe: Frostfang + Amplifying Tome + 715 Gold (Total 2000 gold)
- +50 Ability Power
- +10 Mana Regen per 5 seconds
- +4 Gold per 10 seconds
- UNIQUE Passive – Tribute: Spells and basic attacks against champions grant 8 Gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.
- UNIQUE Active – Arctic Embrace: Chills target enemy champion and all nearby enemies, dealing 50 magic damage and reducing Movement Speed by 50% for 2 seconds (60 second cooldown.)